Ryzom

Last updated
Ryzom
Ryzom box.jpg
Developer(s) Nevrax, Ryzom developers & contributors
Composer(s) Frédéric Motte
Platform(s) Microsoft Windows, OS X, [1] Linux [2]
Release
  • EU: September 16, 2004
  • NA: September 19, 2004
Genre(s) Massively multiplayer online role-playing game
Mode(s) Multiplayer

Ryzom, also known as The Saga of Ryzom, is a free and open source massively multiplayer online role-playing game (MMORPG) developed by Nevrax for Microsoft Windows, OS X, and Linux.

Contents

Gameplay

Screenshot of Ryzom's "Lakeland Thievery Event" (2014) Ryzom screenshot 4.png
Screenshot of Ryzom's "Lakeland Thievery Event" (2014)
Screenshot of Ryzom (2014) Ryzom screenshot.png
Screenshot of Ryzom (2014)
Screenshot of Ryzom (2019) Ryzom 3.4.0.png
Screenshot of Ryzom (2019)

Ryzom features open world gameplay. Instead of character classes, it has a unique system for character abilities that allows players to construct custom actions like spells or attacks in detail.[ citation needed ] The game world is complex modeled, incorporating realistic effects like changing weather and seasons. Computer controlled entities ('mobs') display complex behaviors, and animals will, for example, graze in herds or hunt in packs. Ryzom offers a scenario editor that lets players design their own areas that can be uploaded and played on the official server.[ citation needed ]

Skill system

Each character gains levels independently in the fields of weapon-oriented fighting, magic, crafting, and harvesting simply by performing appropriate acts (killing enemies with a sword for fighting, assembling jewelry for crafting, etc.) Each level gained in one of these fields awards the character 10 skill points that can be spent on new abilities specific to that field, on general character improvements, or simply saved.

As a character progresses in levels, the skills become more refined. For instance, a starting character casting spells will acquire points in the skill called "magic". After level 20, points are accumulated in either "offensive magic" or "defensive magic", and attack spells will add points to the former, while healing spells add to the latter category. At later levels, these are also split, allowing higher level characters to specialize.

All player actions are built of components called stanzas. Each stanza defines one of the action's effects, costs, or usage restrictions. Players may assemble actions out of any legal combination of stanzas their character knows.

Components for crafting can come from the corpses of killed animals or from hidden resource deposits scattered throughout Atys. Different ingredients provide varying benefits to different characteristics of the finished object. For example, when crafting a mace, using a certain kind of animal bone for the head may produce a hard-hitting but slow weapon, while using a particular wood may produce a weapon that is fast and gives a large bonus to parrying enemy attacks, but causes less damage. Further complicating things is the fact that any ingredient may occur in one of five classes and with a quality from 1 to 250, all of which affect the attributes of the final product.

Harvesting is a complex and sometimes team-oriented procedure. The player must first locate the desired materials using prospecting skills, as resources give no visible sign of their presence. If he does not have teammates to aid him, he may need to balance his work between extracting the resource and treating the extraction site to prevent it from collapsing prematurely or exploding. The site's location and the harvester's own skill levels both affect the maximum possible quality of the extracted resource.

Player vs. player

In general, player characters are not allowed to attack other player characters or peaceful non-player characters. The exception is specifically marked zones, either smaller areas, like the PvP arena in the starting region, or larger regions, like the "Prime Roots" of Atys. It is also possible to engage other players in one-on-one combat (duels), this requires acceptance by both combatants.

Game world

Atys, the layered world of Ryzom Atys-ryzom2.jpg
Atys, the layered world of Ryzom

The game takes place on the planet Atys. Unlike normal planets, Atys is an enormous tree large enough to sustain an atmosphere and multiple ecosystems on its surface and within immense networks of branches and roots. The various creatures in Ryzom have differing AI based upon their species that allows them to perform many realistic behaviors, such as migration and movement as a herd. Carnivores, for example, will attack specific animals for food, and certain animals hunt in packs. The game also features changing seasons and weather. Weather effects include rain, snow, and wind. Tied to the season and weather changes are the movements of animals and the availability of harvestable materials. For example, a certain type of sap may only be harvested during spring rains and be unattainable during other seasons or weather conditions. Weather conditions can change minute by minute. Each game season (spring, summer, fall, and winter) lasts four real-time days.

Player characters come from one of four distinct humanoid races, collectively called "homins". The 'Matis' are a proud and noble race of forest dwellers. They have mastered the art that is a fusion of botany and genetic manipulation, and consequently they have constructed their kingdom and castles from massive trees grown for that very purpose. The 'Tryker' are a fiercely independent and fun-loving race of lake dwellers. They build large floating cities on their lakes, and networks of wind-powered water pumps around them. The 'Zoraï' are a spiritual and tranquil race of jungle dwellers. They build their temple-cities within naturally fortified areas of the jungle. Finally, the 'Fyros' are a tough and obstinate race of desert dwellers. They have mastered fire technology, which they like to build into their weapons and architecture. [3]

Interacting benevolently with all four homin cultures, but hostile towards each other, were two additional and far more advanced races: the magical Kami and the technological Karavan. The Kami are depicted as elusive, chaotic, playful, and highly protective of Atys, while the Karavan are more secretive and have never been shown outside their environmental suits or far from their machinery. The Matis, and to a lesser extent, the Tryker, cultures tend to ally with the Karavan, while the Zoraï and Fyros tend to side with the Kami.

In the game year 2481, the homin races were decimated when the hostile, insect-like Kitins were accidentally released from their home deep within Atys's root system. Surviving refugees from all four homin cultures began working together in 2485 to rebuild a single, mixed society in relatively remote areas. Soon came the added threat of the "Goo," a spreading infestation that renders areas uninhabitable and drives wildlife mad with rage. At release, the game year was 2525.

New characters come from one of the four homin races, and start out as refugees, they are scattered survivors of the kitin invasion who have somehow managed to make it to an area called the Ruins of Silan.[ citation needed ] This area, which is not connected to the rest of Atys, contains a variety of animals, as well as various traders and trainers, and representatives for the cultures in the game. There are several NPCs providing missions, including four whose missions act as tutorials in the four skill areas (fighting, magic, crafting, and foraging).

When a character decides to, he or she may choose to travel (teleportation) to the main world (called the mainland), and must choose one of the four homin capitals to travel to. This decision can not be reversed, and although it is possible to travel between capitals, the journey is long and dangerous, even for experienced characters.

History

Development and release

Concept art for Ryzom Ryzom artwork 2.jpg
Concept art for Ryzom

The independent French game development studio Nevrax began development of Ryzom, and the underlying game engine NeL (for Nevrax Library), around 2000. In October 2002 Nevrax made the NeL engine open source as free software using the GPL. [4] [5] The game launched in September 2004 with the name The Saga of Ryzom and received little attention at the time.[ citation needed ] The publisher was Winch Gate.

After the initial release, several updates were released as "Chapters", providing new features and content. The first update, titled Changing Times, featured the addition of a merchants system in which players could sell their crafted items using vendors. It also revamped several of the game's key systems, including prospecting and harvesting. On December 13, 2004 the first part of three from Chapter Two: Open Conflict was released, the third on January 13, 2005. Major features included the addition of the encyclopedia system and the addition of player mounts.[ citation needed ]Chapter Three: Outposts was released on December 19, 2005. Major features included the introductions of PvP outposts as well as major changes to the game's fame system.[ citation needed ] On June 15, 2006 an update called the New Player Experience was released. It replaced the beginning area with an area called The Ruins of Silan, which provided more tutorial material for beginners.[ citation needed ] On October 3, 2006 an expansion called Ryzom Ring was released, offering players the ability to create their own content in the form of scenarios. It provides a scenario editor where players can design content, and subsequently upload it to the game's main servers. Other players may then access the player-created areas through terminals located in each race's capital city.[ citation needed ] In August 2006, the game's name was simplified to Ryzom for marketing purposes.

Commercial problems and "Free Ryzom Campaign"

Since the game was not a commercial success, Nevrax announced, on November 20, 2006, that it would enter receivership sometime in December. [6] On November 21, Nevrax confirmed that "Nevrax as a corporate entity will probably cease to exist in a few weeks" [7] and announced that "several companies and/or individuals are actively engaged in negotiations to take over Ryzom".

In response, the "Free Ryzom Campaign" was launched in order to gather enough funds from crowdfunding donations to purchase Ryzom and release the game as free software. [8] [9] On December 14, 2006 the Free Software Foundation pledged a donation of 60,000 dollars, [10] but the campaign ultimately raised €172,988 instead of the €200,000 requested. [8] [9]

Nevrax and Ryzom sold

On December 21, 2006, Nevrax SARL was eventually sold to the owners of Gameforge AG, a German company specialising in browser games, which started up GameForge France SARL as a 'sister company' and transferred all the rights. [11] Less than a year later, Gameforge France had filed for bankruptcy. As GameForge had not fully paid for the Nevrax assets, these were returned to the original liquidator.[ citation needed ]

Currently, the game can be played free of charge with a limitation on character level. [12]

Source code and assets freely released

On May 6, 2010, Ryzom announced the full release of source code under GNU AGPL-3.0-or-later and the artwork under CC-BY-SA-3.0, [13] and a partnership with the Free Software Foundation to host a repository of the game's artistic assets.

Since then Ryzom is community developed. Ryzom offers a portal for open-source development [14] of their GPL licensed engine NeL, on which the game Ryzom is based.

Since 2010 all the software's source code is available as free software under the AGPL-3.0-or-later license. [15] [16] Similarly, the game's artistic work is available as open content under the CC-BY-SA-3.0 license. [17] The game's 3D models and textures were ported to the Blender software format in 2016.

Availability

Ryzom is free-to-play available for Microsoft Windows, Mac OS X and Linux on the official servers. The game requires registration, and a paid subscription is required for characters to advance beyond level 125. [1] [18] Each account may have up to five different characters. Prior to 2012, there were three different Ryzom servers that used the same game world, but were differentiated by language, with the choice of English, French, or German being offered when starting a game. In 2012, all three servers (Arispotle, Aniro, and Leanon) were unified into one server (Atys), an event long-time players refer to as "The Merge". Many of Ryzom's chat channels utilize DeepL translation to facilitate communication between players who do not share a common language.

Ryzom at the Games Convention in Leipzig 2006 Ryzom at Games Convention 2006.jpg
Ryzom at the Games Convention in Leipzig 2006

From the start, the client software, referred to as NeL, for the Nevrax Library, was released as free software under the GPL. [5] As of May 6, 2010, the entire software base, including client, server, and associated tools, was made available under the AGPL-3.0-or-later license, and current development uses a community-based open source model. A 13GB archive containing all textures and effects, 3D models, animations, characters and clothing (but not music or sounds) was released under a CC-BY-SA-3.0 license. The commercial ongoing game-world data (story plots, quests, maps, lore, etc.) is not available for download, so as not to disrupt the fan-base. [19] Also, in order to combat cheating, connecting to official servers with unofficial client builds is prohibited.

Reception and awards

Metacritic rates Ryzom 64/100, indicating "mixed or average" reception. [20] Initial reception ranged from great to mediocre. GameZone rated Ryzom at 8.1, highlighted the innovative skill system, and called Ryzom a "fun game that has some very innovative features", with "good graphics, and great gameplay and concept". [21] GameSpot also acknowledged the novel skill system and friendly community, but rated the game at 5.6 ("mediocre"), being unfinished and needlessly complex. [22] In 2005, the game received the Reader's Choice Award from MMORPG.com for the best game story. [23] [ unreliable source? ]

See also

Related Research Articles

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<i>Quake II</i> 1997 video game

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4.

<i>Ultima Online</i> 1997 video game

Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.

<i>Anarchy Online</i> Multiplayer online role-playing game

Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom. Released in June 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising. The game's ongoing storyline revolves around the fictional desert planet "Rubi-Ka", the source of a valuable mineral known as "Notum". Players assume the role of a new colonist to Rubi-Ka. With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. After more than 20 years, Anarchy Online has become one of the oldest surviving games in the genre.

<i>Asherons Call 2: Fallen Kings</i> 2002 video game

Asheron's Call 2: Fallen Kings was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows which was released on November 22, 2002 and shut down on December 30, 2005 before it was relaunched as a beta for active Asheron's Call subscribers in 2012. It is a sequel to 1999's Asheron's Call, although content, graphics and gameplay dynamics differed greatly from its predecessor.

A massively multiplayer online game is an online video game with a large number of players on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

<i>Istaria: Chronicles of the Gifted</i> 2003 video game

Istaria: Chronicles of the Gifted is a massively multiplayer online role-playing game (MMORPG) developed by American studio Virtrium and originally released by Artifact Entertainment as Horizons: Empire of Istaria. Tulga Games, LLC acquired the game and all related assets on January 25, 2005 and sold them to EI Interactive in July 2006. On July 18, 2007, Virtrium LLC (Vi) acquired the rights to the game.

Tibia is a multiplayer online role-playing game (MMORPG) released in 1997, developed and published by CipSoft. It is one of the earliest and longest-running MMORPGs, reaching its peak popularity in 2007. The game is free to play but players may pay to upgrade to a premium account. Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective.

<i>Vanguard: Saga of Heroes</i> 2007 video game

Vanguard: Saga of Heroes was a high fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by Sigil Games Online and published by Sony Online Entertainment (SOE). The game was released on January 30, 2007 and initially sold around 242,000 copies, while the number of active subscriptions was estimated to be around 130,000, to drop in the next months to about 40,000. On May 15, 2007, it was announced in a press release that Sony Online Entertainment had acquired key assets from Sigil Games Online, including all rights to Vanguard.

A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates and harasses other players within the game (trolling), by using aspects of the game in unintended ways in order to destroy something another player made or built, or stealing something, such as items or loot, when that is not the primary objective. A griefer derives pleasure primarily, or exclusively, from the act of annoying other users, and as such, is a particular nuisance in online gaming communities. If a bad-faith player is attempting to gain a strategic advantage, it could be considered cheating.

<i>Aion</i> (video game) 2008 video game

Aion: The Tower of Eternity is a massively multiplayer online role-playing game (MMORPG) developed and published by the South Korean company NCSoft. The game combines PvP and PvE in a fantasy game environment. As of May 2009, Aion had 3.5 million subscribers in Asia. AION's first major expansion pack was released to North America and Europe on September 7, 2010 under the name Aion: Assault on Balaurea. Truly Free launched on April 11, 2012 with no restrictions. The second major expansion was released in North America on June 26, 2013 under the name Aion: Dark Betrayal. Its most recent expansion was launched on July 13, 2016 under the name Aion: Echoes of Eternity.

The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.

<i>Seal Online</i> 2003 video game

Seal Online is a massively multiplayer online role-playing game (MMORPG) originally developed by the Korean company Grigon Entertainment. In February 2007, publisher YNK Interactive acquired the rights for the game, and in January 2009, the game was moved to the internal studio YNK Games. As of February 2008, official versions of the game are available in South Korea, Japan, Taiwan, Thailand, Indonesia, Brazil, and the United States.

<i>The Chronicles of Spellborn</i> 2008 video game

The Chronicles of Spellborn was a massively multiplayer online role-playing game (MMORPG) initially released on November 27, 2008, developed by Spellborn International and distributed by Frogster Interactive, Mindscape and Acclaim Games; set in a post-apocalyptic fantasy world. Spellborn used the Unreal Engine, featured a European Art approach and contained notable contributions from Jesper Kyd. In August 2010, the game was shut down. As of 2019, the game is still played on a proprietary private server that is operated by a former developer.

<i>Turf Battles</i> 2003 video game

Turf Battles, often referred to as TB, is a massively multiplayer online role-playing game (MMORPG). It is IMAZIC's first released game first introduced in 2002. Turf Battles takes place within the world of Fomalhaut, years after a major war. Originally published under HyperEngines LLC, The open beta was announced around September 2005. Due to many technical issues, the game ultimately failed, and Hyper Engines LLC closed its operations mid-2008.

<i>Darkfall</i> 2009 video game

Darkfall was a massively multiplayer online role-playing game (MMORPG) developed by Aventurine SA that combined real-time action and strategy in a fantasy setting. The game featured unrestricted PvP, full looting, a large, dynamic game world, and a player-skill dependent combat system free of the class and level systems that typify most MMORPGs. Darkfall had a 3D world environment and contained mild violence. The official Darkfall servers were closed on 15 November 2012.

<i>Fiesta Online</i> Free-to-play MMORPG for Microsoft Windows

Fiesta is a free-to-play massively multiplayer online role-playing game (MMORPG) for Microsoft Windows. Fiesta features an anime style characters rendered in 3D. Fiesta Online was originally published in 2003 but was later published by Outspark and subsequently taken over by Gamigo AG.

PlaneShift is a cross-platform 3D Online Multiplayer Role Playing Game in a fantasy setting. The framework is open source with the server and client released under the GNU General Public License v2, while the artistic content is covered under a proprietary license. All content, however, is available free of cost. The game requires client software to be installed on the player's computer. The project is no-budget and produced by a group of developers guided by the Atomic Blue organization. The development team comprises volunteers from mostly European countries and North America.

<i>RaiderZ</i> Video game

RaiderZ was a massively multiplayer online role-playing game (MMORPG) developed by the now defunct Korean developer MAIET Entertainment. It was published in North America in November 2012 by Perfect World Entertainment. The game is free-to-play and no monthly subscription fee is required due to the service being funded by real money transactions via the in-game cash shop.

This list includes terms used in video games and the video game industry, as well as slang used by players.

References

  1. 1 2 Matt Daniel (2011-05-03). "Ryzom now available on Apple Store". Joystiq.
  2. "Official Ryzom Client for GNU/Linux". Ryzom.
  3. Beau Hindman. "Free for All: Your guide to a freemium Ryzom". Joystiq.
  4. FSF France enters Free Software Gaming on fsffrance.org (October 31, 2002)
  5. 1 2 Jon Corbet. "The Free Ryzom Campaign". LWN.
  6. Marjolaine Tonna (marjo) (2006-11-20). "Ryzom: Important information". Ryzom. Archived from the original on February 7, 2008. Retrieved 2009-10-14.
  7. Marjolaine Tonna (marjo) (2006-11-21). "NEVRAX: The latest update on the ongoing situation". Ryzom. Archived from the original on September 27, 2007. Retrieved 2009-10-14.
  8. 1 2 Free Ryzom campaign (archived 2006)
  9. 1 2 "Virtual Citizenship Association - Virtual Worlds, Real Citizens". Virtualcitizenship.org. Archived from the original on 2007-10-29. Retrieved 2009-10-14.
  10. "Freeing a MMORPG - updated - Free Software Foundation". Fsf.org. Retrieved 2009-10-14.
  11. Marjolaine Tonna (marjo) (2007-06-13). "Ryzom - View Single Post - A vos plumes". Ryzom. Retrieved 2009-10-14.
  12. "Ryzom". Winch Gate Property Limited 2015. Retrieved 16 June 2016.
  13. Massively Multiplayer Game Ryzom Released as Free Culture and Free Software on creativecommons.org (2010)
  14. "Ryzom is opening a new website for its Free Software NeL 3D MMORPG engine". Ryzom. 2008-09-08. Retrieved 2009-10-14.
  15. "Breakthrough for Free Software Gaming--Ryzom Announces Full Release of Source Code and Artwork, and a Partnership with the Free Software Foundation to Host a Repository of the Game's Artistic Assets". ryzom.com. Retrieved 2010-05-06.
  16. "Massively Multiplayer Game Ryzom Released as Free Culture and Free Software - Creative Commons". web.archive.org. 2010-05-09. Retrieved 2023-12-11.
  17. "Massively Multiplayer Game Ryzom Released as Free Culture and Free Software - Creative Commons". web.archive.org. 2010-05-09. Retrieved 2023-12-11.
  18. Ymeroh. "Patch 1.11.0 - Ryzom is now Free To Play and new boss!". Ryzom.
  19. "The MMORPG Ryzom goes Free Software". Ryzom.
  20. 1 2 "The Saga of Ryzom for PC Reviews". Metacritic . CBS Interactive . Retrieved 2019-01-03.
  21. jkmedia (2004-09-30). "The Saga of Ryzom - PC - Review". GameZone.
  22. Desslock (2004-10-26). "The Saga of Ryzom review for PC". GameSpot.
  23. 2005 Reader's Choice Award Winners - Reader's Choice Best Story: The Saga of Ryzom, Nevrax By Dana Massey on January 16, 2006