Self-blended model of learning

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The self-blended model of learning (or self-blend model of learning) is a model of blended learning in which students take self-directed online courses in addition to their traditional face-to-face learning. [1] It differs from blended learning models in which teachers assign online content and resources, since in self-blended learning it is the students who direct their own online learning. [2] It is a highly flexible model that allows for advanced students to take classes with increased specialization, and for students who have fallen behind in subjects to catch up on fundamentals. [3]

Contents

This model of blended learning is commonly practiced among high school students, who follow this approach because it gives them the opportunity to supplement their studies in the traditional classroom setting. [2] College students may also take online classes which are not offered by their university, allowing them to gain additional knowledge while still benefiting from a traditional university setting. [1] Furthermore, students can participate in self-blended learning at odd hours or during weekdays, which is often essential to working adults. [3]

The self-blended model of learning is generally approached by students opting to take online courses outside of the time they spend on traditional courses. It tackles the problem of the courses or subjects which are not provided by their school due to reasons such as lack of funding or time, or lack of student interest. [3]

Students take online courses either in a brick-and-mortar campus or offsite. [4] It is not necessary to have computers at home for students who use the self-blended model of learning, as they can access the internet at their own school computer labs or use local libraries to complete their work. They can also use nearby cyber lounges. [3]

Use

The self-blend learning model is frequently adopted by high school students, as it necessitates students to oversee their learning progress and take initiative, tasks younger students may find challenging to manage. Contrary to the rotational model of learning commonly employed in elementary schools, high school students often supplement their in-person courses with online math, English, and social studies courses. For instance, students may utilize online resources for advanced placement courses or for remedial learning in subjects where they seek additional support.

Advantages

There are a number of advantages to the self-blend model of learning:

  1. It is very helpful for dropout students to recover, earn college/AP credit or to recover credits.
  2. It not only enhances the classroom learning but it also provides access to the online course which are otherwise not offered in the school due to various reasons, such as lack of funds, time and resources.
  3. In addition to the access to the online courses, it also enhances the digital literacy of the students, useful for students entering a 21st century workforce.
  4. Taking online courses is more affordable for the students.
  5. It provides opportunities to take up specialized courses, such as college preparatory skill and life skills courses.
  6. It can be used for professional development as well as for instructional purposes.

Disadvantages

The main disadvantage of the self-blend model is that the students will not receive face to face instruction for that particular course. It also involves a lack of formal structure for the undisciplined and unmotivated students. [5]

See also

Related Research Articles

Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction. Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning).

<span class="mw-page-title-main">Problem-based learning</span> Learner centric pedagogy

Problem-based learning (PBL) is a student-centered pedagogy in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes knowledge acquisition, enhanced group collaboration and communication.

<span class="mw-page-title-main">Student-centered learning</span> Methods of teaching

Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student. In original usage, student-centered learning aims to develop learner autonomy and independence by putting responsibility for the learning path in the hands of students by imparting to them skills, and the basis on how to learn a specific subject and schemata required to measure up to the specific performance requirement. Student-centered instruction focuses on skills and practices that enable lifelong learning and independent problem-solving. Student-centered learning theory and practice are based on the constructivist learning theory that emphasizes the learner's critical role in constructing meaning from new information and prior experience.

Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. In many instances, well-constructed asynchronous learning is based on constructivist theory, a student-centered approach that emphasizes the importance of peer-to-peer interactions. This approach combines self-study with asynchronous interactions to promote learning, and it can be used to facilitate learning in traditional on-campus education, distance education, and continuing education. This combined network of learners and the electronic network in which they communicate are referred to as an asynchronous learning network.

<span class="mw-page-title-main">Project-based learning</span> Learner centric pedagogy

Project-based learning (PBL) is a student-centered pedagogy that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. Students learn about a subject by working for an extended period of time to investigate and respond to a complex question, challenge, or problem. It is a style of active learning and inquiry-based learning. PBL contrasts with paper-based, rote memorization, or teacher-led instruction that presents established facts or portrays a smooth path to knowledge by instead posing questions, problems, or scenarios.

<span class="mw-page-title-main">Online school</span> School that teaches students entirely or primarily online or through the Internet

An online school teaches students entirely or primarily online or through the Internet. It has been defined as "education that uses one or more technologies to deliver instruction to students who are separated from the instructor and to support regular and substantive interaction between the students. Online education exists all around the world and is used for all levels of education. This type of learning enables the individuals to earn transferable credits, take recognized examinations, and advance to the next level of education over the Internet.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."

Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.

"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."

Mastery learning is an instructional strategy and educational philosophy, first formally proposed by Benjamin Bloom in 1968. Mastery learning maintains that students must achieve a level of mastery in prerequisite knowledge before moving forward to learn subsequent information. If a student does not achieve mastery on the test, they are given additional support in learning and reviewing the information and then tested again. This cycle continues until the learner accomplishes mastery, and they may then move on to the next stage. In a self-paced online learning environment, students study the material and take assessments. If they make mistakes, the system provides insightful explanations and directs them to revisit the relevant sections. They then answer different questions on the same material, and this cycle repeats until they reach the established mastery threshold. Only then can they move on to subsequent learning modules, assessments, or certifications.

Self access language learning centers are educational facilities designed for student learning that is at least partially, if not fully self-directed. Students have access to resources ranging from photocopied exercises with answer keys to computer software for language learning. These centers are an outgrowth of a style of learning that can go by several names: learner-centered approach, learner autonomy or self-directed learning. These centers exist primarily in Asia, Europe and North America. Use of such facilities and the pedagogical theory they are based upon has its advantages and disadvantages. Proper use can result in a feeling of empowerment and better learning outcomes, but getting to the point where students and teachers can exploit them effectively can be problematic. For this reason, the structure of established self access centers varies from completely student-directed work with classroom immersion to programs that provide primarily tutor or instructor guidance for student work•

Online tutoring is the process of tutoring in an online, virtual, or networked, environment, in which teachers and learners participate from separate physical locations. Aside from space, participants can also be separated by time.

<span class="mw-page-title-main">Computers in the classroom</span> The use of computers in school

Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within classes, and a decrease in the student-to-computer ratio within schools.

Online communication between home and school is the use of digital telecommunication to convey information and ideas between teachers, students, parents, and school administrators. As the use of e-mail and the internet becomes even more widespread, these tools become more valuable and useful in education for the purposes of increasing learning for students, and facilitating conversations between students, parents, and schools.

<span class="mw-page-title-main">Flipped classroom</span> Instructional strategy and a type of blended learning

A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having pupils complete readings at home and work on live problem-solving during class time. This pedagogical style moves activities, including those that may have traditionally been considered homework, into the classroom. With a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home, while actively engaging concepts in the classroom, with a mentor's guidance.

The rotation model of learning involves the traditional face-to-face learning with online learning. In this, the time schedule is divided and fixed between these two processes or it runs on the teacher's discretion for a given course. The classroom kids usually monitors both the face-to-face and online learning, and the online learning takes place on a one-to-one basis. Students rotate across online learning, small group instruction and pencil-pen assignments. This model includes four sub-models:

  1. Station rotation: a rotation model in which for a given course or the subject, the student rotates on a fixed schedule or at teacher's discretion one online learning station to another which might be activities such as small group instruction, group projects, and individual tutoring. It differs from individual-rotation model.
  2. Lab-rotation model: The student rotates to a brick and mortar computer lab for online learning station.
  3. Flipped-classroom model: In this, the students rotate on a fixed schedule or at a teacher's discretion across the classroom learning and online learning after the school hours. The online learning acts as a primary source for the content to be taught in the next day's class.
  4. Individual-rotation model: In this rotation model, the teacher sets individual timing for the students for rotation among different learning modalities. It differs from other rotation models as the student doesn't have to rotate to each available station.

The flex model is a method of teaching for students who are non-traditional learners. Learning material and instructions are given online and the lessons are self-guided. The teacher is available on-site. The students work independently and learn to develop and create new concepts in a digital environment. They work in computer labs most of the time. The schedules of learning modalities are customized individually and the teacher-of-record is on-site. Though most of the instructions are given online, the face-to-face support as needed by the student is given by the teacher-of-records and adults through activities such as group projects, small group instruction and individual tutoring. This model provides the students a flexible learning environment. They are free to arrive and leave the learning premises within the given timing of the day. The teacher in this model acts as a mentor and give equal importance in delivering the proper instruction to the students.

<span class="mw-page-title-main">Learning environment</span> Term in education

The term learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom", but it typically refers to the context of educational philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy. In a societal sense, learning environment may refer to the culture of the population it serves and of their location. Learning environments are highly diverse in use, learning styles, organization, and educational institution. The culture and context of a place or organization includes such factors as a way of thinking, behaving, or working, also known as organizational culture. For a learning environment such as an educational institution, it also includes such factors as operational characteristics of the instructors, instructional group, or institution; the philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy in learning styles and pedagogies used; and the societal culture of where the learning is occurring. Although physical environments do not determine educational activities, there is evidence of a relationship between school settings and the activities that take place there.

<span class="mw-page-title-main">Learning space</span> Physical setting for a learning environment

Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom," but it may also refer to an indoor or outdoor location, either actual or virtual. Learning spaces are highly diverse in use, configuration, location, and educational institution. They support a variety of pedagogies, including quiet study, passive or active learning, kinesthetic or physical learning, vocational learning, experiential learning, and others. As the design of a learning space impacts the learning process, it is deemed important to design a learning space with the learning process in mind.

<span class="mw-page-title-main">Digital pedagogy</span>

Digital pedagogy is the study and use of contemporary digital technologies in teaching and learning. Digital pedagogy may be applied to online, hybrid, and face-to-face learning environments. Digital pedagogy also has roots in the theory of constructivism.

References

  1. 1 2 Stecyk, Adam (2018). "Assessment of blended learning mechanisms and models". European Journal of Service Management. 27 (3/1): 299–305. doi:10.18276/ejsm.2018.27/1-38. ISSN   2450-8535.
  2. 1 2 Bull, Bernard D. (2017-05-11). Adventures in Self-Directed Learning: A Guide for Nurturing Learner Agency and Ownership. Wipf and Stock Publishers. pp. 16–17. ISBN   978-1-5326-1584-9.
  3. 1 2 3 4 Priya, J. Johnsi; Gowrishankar, M. "Blended Learning Approach: Significance of Flex and Self-Blend Models". Constructivism in Teaching and Learning: 178–195.
  4. Dr. Aline Sarria and Elizabeth Carrandi Molina (13 November 2013). "An Innovation Sensation: Shifting Charter Schools from traditional to Blended Learning Models" (PDF). Archived from the original (PDF) on 26 September 2015. Retrieved 2015-09-25.
  5. "6 Models of Blended Learning - DreamBox Learning". dreambox.com. Retrieved 2015-09-25.