Sequential auction

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A sequential auction is an auction in which several items are sold, one after the other, to the same group of potential buyers. In a sequential first-price auction (SAFP), each individual item is sold using a first price auction, while in a sequential second-price auction (SASP), each individual item is sold using a second price auction.

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A sequential auction differs from a combinatorial auction, in which many items are auctioned simultaneously and the agents can bid on bundles of items. A sequential auction is much simpler to implement and more common in practice. However, the bidders in each auction know that there are going to be future auctions, and this may affect their strategic considerations. Here are some examples.

Example 1. [1] There are two items for sale and two potential buyers: Alice and Bob, with the following valuations:

In a SASP, each item is put to a second-price-auction. Usually, such auction is a truthful mechanism, so if each item is sold in isolation, Alice wins both items and pays 4 for each item, her total payment is 4+4=8 and her net utility is 5 + 5  8 = 2. But, if Alice knows Bob's valuations, she has a better strategy: she can let Bob win the first item (e.g. by bidding 0). Then, Bob will not participate in the second auction at all, so Alice will win the second item and pay 0, and her net utility will be 5  0 = 5.

A similar outcome happens in a SAFP. If each item is sold in isolation, there is a Nash equilibrium in which Alice bids slightly above 4 and wins, and her net utility is slightly below 2. But, if Alice knows Bob's valuations, she can deviate to a strategy that lets Bob win in the first round so that in the second round she can win for a price slightly above 0.

Example 2. [2] Multiple identical objects are auctioned, and the agents have budget constraints. It may be advantageous for a bidder to bid aggressively on one object with a view to raising the price paid by his rival and depleting his budget so that the second object may then be obtained at a lower price. In effect, a bidder may wish to “raise a rival’s costs” in one market in order to gain advantage in another. Such considerations seem to have played a significant role in the auctions for radio spectrum licenses conducted by the Federal Communications Commission. Assessment of rival bidders’ budget constraints was a primary component of the pre-bidding preparation of GTE’s bidding team.

Nash equilibrium

A sequential auction is a special case of a sequential game. A natural question to ask for such a game is when there exists a subgame perfect equilibrium in pure strategies (SPEPS). When the players have full information (i.e., they know the sequence of auctions in advance), and a single item is sold in each round, a SAFP always has a SPEPS, regardless of the players' valuations. The proof is by backward induction: [1] :872–874

Notes:

Social welfare

Once we know that a subgame perfect equilibrium exists, the next natural question is how efficient it is – does it obtain the maximum social welfare? This is quantified by the price of anarchy (PoA) – the ratio of the maximum attainable social welfare to the social welfare in the worst equilibrium. In the introductory Example 1, the maximum attainable social welfare is 10 (when Alice wins both items), but the welfare in equilibrium is 9 (Bob wins the first item and Alice wins the second), so the PoA is 10/9. In general, the PoA of sequential auctions depends on the utility functions of the bidders.

The first five results apply to agents with complete information (all agents know the valuations of all other agents):

Case 1: Identical items. [5] [6] There are several identical items. There are two bidders. At least one of them has a concave valuation function (diminishing returns). The PoA of SASP is at most . Numerical results show that, when there are many bidders with concave valuation functions, the efficiency loss decreases as the number of users increases.

Case 2: Additive bidders. [1] :885 The items are different, and all bidders regard all items as independent goods, so their valuations are additive set functions. The PoA of SASP is unbounded – the welfare in a SPEPS might be arbitrarily small.

Case 3: Unit-demand bidders. [1] All bidders regard all items as pure substitute goods, so their valuations are unit demand. The PoA of SAFP is at most 2 – the welfare in a SPEPS is at least half the maximum (if mixed strategies are allowed, the PoA is at most 4). In contrast, the PoA in SASP is again unbounded.

These results are surprising and they emphasize the importance of the design decision of using a first-price auction (rather than a second-price auction) in each round.

Case 4: submodular bidders. [1] The bidders' valuations are arbitrary submodular set functions (note that additive and unit-demand are special cases of submodular). In this case, the PoA of both SAFP and SASP is unbounded, even when there are only four bidders. The intuition is that the high-value bidder might prefer to let a low-value bidder win, in order to decrease the competition that he might face in the future rounds.

Case 5: additive+UD. [7] Some bidders have additive valuations while others have unit-demand valuations. The PoA of SAFP might be at least , where m is the number of items and n is the number of bidders. Moreover, the inefficient equilibria persist even under iterated elimination of weakly dominated strategies. This implies linear inefficiency for many natural settings, including:

Case 6: unit-demand bidders with incomplete information. [8] The agents do not know the valuations of the other agents, but only the probability-distribution from which their valuations are drawn. The sequential auction is then a Bayesian game, and its PoA might be higher. When all bidders have unit demand valuations, the PoA of a Bayesian Nash equilibrium in a SAFP is at most 3.

Revenue maximization

An important practical question for sellers selling several items is how to design an auction that maximizes their revenue. There are several questions:

Suppose there are two items and there is a group of bidders who are subject to budget constraints. The objects have common values to all bidders but need not be identical, and may be either complement goods or substitute goods. In a game with complete information: [2]

Moreover, budget constraints may arise endogenously. I.e, a bidding company may tell its representative "you may spend at most X on this auction", although the company itself has much more money to spend. Limiting the budget in advance gives the bidders some strategic advantages.

When multiple objects are sold, budget constraints can have some other unanticipated consequences. For example, a reserve price can raise the seller's revenue even though it is set at such a low level that it is never binding in equilibrium.

Composeable mechanisms

Sequential-auctions and simultaneous-auctions are both special case of a more general setting, in which the same bidders participate in several different mechanisms. Syrgkanis and Tardos [10] suggest a general framework for efficient mechanism design with guaranteed good properties even when players participate in multiple mechanisms simultaneously or sequentially. The class of smooth mechanisms – mechanisms that generate approximately market clearing prices – result in high-quality outcome both in equilibrium and in learning outcomes in the full information setting, as well as in Bayesian equilibrium with uncertainty about participants. Smooth mechanisms compose well: smoothness locally at each mechanism implies global efficiency. For mechanisms where good performance requires that bidders do not bid above their value, weakly smooth mechanisms can be used, such as the Vickrey auction. They are approximately efficient under the no-overbidding assumption, and the weak smoothness property is also maintained by composition. Some of the results are valid also when participants have budget constraints.

Related Research Articles

<span class="mw-page-title-main">Vickrey auction</span> Auction priced by second-highest sealed bid

A Vickrey auction or sealed-bid second-price auction (SBSPA) is a type of sealed-bid auction. Bidders submit written bids without knowing the bid of the other people in the auction. The highest bidder wins but the price paid is the second-highest bid. This type of auction is strategically similar to an English auction and gives bidders an incentive to bid their true value. The auction was first described academically by Columbia University professor William Vickrey in 1961 though it had been used by stamp collectors since 1893. In 1797 Johann Wolfgang von Goethe sold a manuscript using a sealed-bid, second-price auction.

<span class="mw-page-title-main">Common value auction</span>

In common valueauctions the value of the item for sale is identical amongst bidders, but bidders have different information about the item's value. This stands in contrast to a private value auction where each bidder's private valuation of the item is different and independent of peers' valuations.

<span class="mw-page-title-main">Double auction</span> Process of buying and selling goods

A double auction is a process of buying and selling goods with multiple sellers and multiple buyers. Potential buyers submit their bids and potential sellers submit their ask prices to the market institution, and then the market institution chooses some price p that clears the market: all the sellers who asked less than p sell and all buyers who bid more than p buy at this price p. Buyers and sellers that bid or ask for exactly p are also included. A common example of a double auction is stock exchange.

<span class="mw-page-title-main">Auction theory</span> Branch of applied economics regarding the behavior of bidders in auctions

Auction theory is an applied branch of economics which deals with how bidders act in auctions and researches how the features of auctions incentivise predictable outcomes. Auction theory is a tool used to inform the design of real-world auctions. Sellers use auction theory to raise higher revenues while allowing buyers to procure at a lower cost. The conference of the price between the buyer and seller is an economic equilibrium. Auction theorists design rules for auctions to address issues which can lead to market failure. The design of these rulesets encourages optimal bidding strategies among a variety of informational settings. The 2020 Nobel Prize for Economics was awarded to Paul R. Milgrom and Robert B. Wilson “for improvements to auction theory and inventions of new auction formats.”

The revelation principle is a fundamental principle in mechanism design. It states that if a social choice function can be implemented by an arbitrary mechanism, then the same function can be implemented by an incentive-compatible-direct-mechanism with the same equilibrium outcome (payoffs).

<span class="mw-page-title-main">First-price sealed-bid auction</span> Auction where all participants concurrently submit undisclosed bids

A first-price sealed-bid auction (FPSBA) is a common type of auction. It is also known as blind auction. In this type of auction, all bidders simultaneously submit sealed bids so that no bidder knows the bid of any other participant. The highest bidder pays the price that was submitted.

Competitive equilibrium is a concept of economic equilibrium, introduced by Kenneth Arrow and Gérard Debreu in 1951, appropriate for the analysis of commodity markets with flexible prices and many traders, and serving as the benchmark of efficiency in economic analysis. It relies crucially on the assumption of a competitive environment where each trader decides upon a quantity that is so small compared to the total quantity traded in the market that their individual transactions have no influence on the prices. Competitive markets are an ideal standard by which other market structures are evaluated.

<span class="mw-page-title-main">Revenue equivalence</span>

Revenue equivalence is a concept in auction theory that states that given certain conditions, any mechanism that results in the same outcomes also has the same expected revenue.

<span class="mw-page-title-main">Vickrey–Clarke–Groves auction</span> Type of sealed-bid multiple-item auction

A Vickrey–Clarke–Groves (VCG) auction is a type of sealed-bid auction of multiple items. Bidders submit bids that report their valuations for the items, without knowing the bids of the other bidders. The auction system assigns the items in a socially optimal manner: it charges each individual the harm they cause to other bidders. It gives bidders an incentive to bid their true valuations, by ensuring that the optimal strategy for each bidder is to bid their true valuations of the items; it can be undermined by bidder collusion and in particular in some circumstances by a single bidder making multiple bids under different names. It is a generalization of a Vickrey auction for multiple items.

<span class="mw-page-title-main">Market design</span>

Market design is a practical methodology for creation of markets of certain properties, which is partially based on mechanism design. In some markets, prices may be used to induce the desired outcomes — these markets are the study of auction theory. In other markets, prices may not be used — these markets are the study of matching theory.

<span class="mw-page-title-main">Generalized second-price auction</span> Search auction mechanism

The generalized second-price auction (GSP) is a non-truthful auction mechanism for multiple items. Each bidder places a bid. The highest bidder gets the first slot, the second-highest, the second slot and so on, but the highest bidder pays the price bid by the second-highest bidder, the second-highest pays the price bid by the third-highest, and so on. First conceived as a natural extension of the Vickrey auction, it conserves some of the desirable properties of the Vickrey auction. It is used mainly in the context of keyword auctions, where sponsored search slots are sold on an auction basis. The first analyses of GSP are in the economics literature by Edelman, Ostrovsky, and Schwarz and by Varian. It is used by Google's AdWords technology and Facebook.

Fair item allocation is a kind of the fair division problem in which the items to divide are discrete rather than continuous. The items have to be divided among several partners who potentially value them differently, and each item has to be given as a whole to a single person. This situation arises in various real-life scenarios:

In mechanism design, a Vickrey–Clarke–Groves (VCG) mechanism is a generic truthful mechanism for achieving a socially-optimal solution. It is a generalization of a Vickrey–Clarke–Groves auction. A VCG auction performs a specific task: dividing items among people. A VCG mechanism is more general: it can be used to select any outcome out of a set of possible outcomes.

In mechanism design, an agent is said to have single-parameter utility if his valuation of the possible outcomes can be represented by a single number. For example, in an auction for a single item, the utilities of all agents are single-parametric, since they can be represented by their monetary evaluation of the item. In contrast, in a combinatorial auction for two or more related items, the utilities are usually not single-parametric, since they are usually represented by their evaluations to all possible bundles of items.

Rental harmony is a kind of a fair division problem in which indivisible items and a fixed monetary cost have to be divided simultaneously. The housemates problem and room-assignment-rent-division are alternative names to the same problem.

In mechanism design and auction theory, a profit extraction mechanism is a truthful mechanism whose goal is to win a pre-specified amount of profit, if it is possible.

Bayesian-optimal pricing is a kind of algorithmic pricing in which a seller determines the sell-prices based on probabilistic assumptions on the valuations of the buyers. It is a simple kind of a Bayesian-optimal mechanism, in which the price is determined in advance without collecting actual buyers' bids.

<span class="mw-page-title-main">Price of anarchy in auctions</span>

The Price of Anarchy (PoA) is a concept in game theory and mechanism design that measures how the social welfare of a system degrades due to selfish behavior of its agents. It has been studied extensively in various contexts, particularly in auctions.

When allocating objects among people with different preferences, two major goals are Pareto efficiency and fairness. Since the objects are indivisible, there may not exist any fair allocation. For example, when there is a single house and two people, every allocation of the house will be unfair to one person. Therefore, several common approximations have been studied, such as maximin-share fairness (MMS), envy-freeness up to one item (EF1), proportionality up to one item (PROP1), and equitability up to one item (EQ1). The problem of efficient approximately fair item allocation is to find an allocation that is both Pareto-efficient (PE) and satisfies one of these fairness notions. The problem was first presented at 2016 and has attracted considerable attention since then.

Fair allocation of items and money is a class of fair item allocation problems in which, during the allocation process, it is possible to give or take money from some of the participants. Without money, it may be impossible to allocate indivisible items fairly. For example, if there is one item and two people, and the item must be given entirely to one of them, the allocation will be unfair towards the other one. Monetary payments make it possible to attain fairness, as explained below.

References

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