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The service locator pattern is a design pattern used in software development to encapsulate the processes involved in obtaining a service with a strong abstraction layer. This pattern uses a central registry known as the "service locator", which on request returns the information necessary to perform a certain task. [1] Proponents of the pattern say the approach simplifies component-based applications where all dependencies are cleanly listed at the beginning of the whole application design, consequently making traditional dependency injection a more complex way of connecting objects. Critics of the pattern argue that it is an anti-pattern which obscures dependencies and makes software harder to test. [2] [ better source needed ]
Java Platform, Standard Edition is a computing platform for development and deployment of portable code for desktop and server environments. Java SE was formerly known as Java 2 Platform, Standard Edition (J2SE).
In computing, DLL hell is a term for the complications that arise when one works with dynamic-link libraries (DLLs) used with Microsoft Windows operating systems, particularly legacy 16-bit editions, which all run in a single memory space.
Generic programming is a style of computer programming in which algorithms are written in terms of data types to-be-specified-later that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplicate code.
Unit testing, a.k.a. component or module testing, is a form of software testing by which isolated source code is tested to validate expected behavior.
Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.
In computing, SQL injection is a code injection technique used to attack data-driven applications, in which malicious SQL statements are inserted into an entry field for execution. SQL injection must exploit a security vulnerability in an application's software, for example, when user input is either incorrectly filtered for string literal escape characters embedded in SQL statements or user input is not strongly typed and unexpectedly executed. SQL injection is mostly known as an attack vector for websites but can be used to attack any type of SQL database.
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.
Installation of a computer program, is the act of making the program ready for execution. Installation refers to the particular configuration of software or hardware with a view to making it usable with the computer. A soft or digital copy of the piece of software (program) is needed to install it. There are different processes of installing a piece of software (program). Because the process varies for each program and each computer, programs often come with an installer, a specialised program responsible for doing whatever is needed for the installation. Installation may be part of a larger software deployment process.
In software development, code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, following the reusability principles.
In software engineering, coupling is the degree of interdependence between software modules, a measure of how closely connected two routines or modules are, and the strength of the relationships between modules. Coupling is not binary but multi-dimensional.
In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs. The pattern ensures that an object or function that wants to use a given service should not have to know how to construct those services. Instead, the receiving "client" is provided with its dependencies by external code, which it is not aware of. Dependency injection makes implicit dependencies explicit and helps solve the following problems:
In software engineering, inversion of control (IoC) is a design principle in which custom-written portions of a computer program receive the flow of control from an external source. The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming. In procedural programming, a program's custom code calls reusable libraries to take care of generic tasks, but with inversion of control, it is the external source or framework that calls the custom code.
In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class from some method call, which is assumed to be new. More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or factory function. The factory pattern is the basis for a number of related software design patterns.
In compiler theory, loop optimization is the process of increasing execution speed and reducing the overheads associated with loops. It plays an important role in improving cache performance and making effective use of parallel processing capabilities. Most execution time of a scientific program is spent on loops; as such, many compiler optimization techniques have been developed to make them faster.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules. When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details. The principle states:
The Spring Framework is an application framework and inversion of control container for the Java platform. The framework's core features can be used by any Java application, but there are extensions for building web applications on top of the Java EE platform. The framework does not impose any specific programming model.. The framework has become popular in the Java community as an addition to the Enterprise JavaBeans (EJB) model. The Spring Framework is free and open source software.
The Microsoft Enterprise Library is a set of tools and programming libraries for the Microsoft .NET Framework. It provides APIs to facilitate proven practices in core areas of programming including data access, logging, exception handling and others. Enterprise Library is provided as pluggable binaries and source code, which can be freely used and customized by developers for their own purposes. It also ships with test cases and quickstarts.
In distributed computing, a stub is a program that acts as a temporary replacement for a remote service or object. It allows the client application to access a service as if it were local, while hiding the details of the underlying network communication. This can simplify the development process, as the client application does not need to be aware of the complexities of distributed computing. Instead, it can rely on the stub to handle the remote communication, while providing a familiar interface for the developer to work with.
The Colony Framework is an open source plugin framework specification. Implementations of the specification offer a runtime component model, that allows for plugins to be installed, started, stopped, updated and uninstalled without requiring the application container to be stopped. The specification relies heavily on the Inversion of control principle, in order to make it easier for application components to discover and interact with each other.