Sho Online

Last updated
Developer(s) Lizard Interactive
Platform(s) Microsoft Windows Windows 95/Windows 98/Windows Me/Windows 2000/Windows XP/Windows Vista
Release 2008
Genre(s) Fantasy, MMORPG
Mode(s) Massively multiplayer online game

Introduction

Sho Online is a free-to-play MMORPG game developed by Lizard Interactive that is based on one of the four Chinese tales, 'Fengshen Yanyi'.

Free-to-play video games, also known as free-to-start, are games that give players access to a significant portion of their content without paying. Free-to-play can be contrasted with pay to play, in which payment is required before using a service for the first time.

'Fengshen Yanyi', is a story that is created based on real historical events. It merges the conflicts between the Yin and Zhou era to the imaginary world of Taoism. Players must choose to play either on the Zhou or Yin faction and each player's avatar is positioned within the nation that they choose to be in. Players must sometimes fight other players avatars that are on the opposing faction and help each other to progress their avatar and gain War Fame(determines avatars War title and ranking).

Taoism Religious or philosophical tradition of Chinese origin

Taoism, or Daoism, is a religious or philosophical tradition of Chinese origin which emphasizes living in harmony with the Tao. The Tao is a fundamental idea in most Chinese philosophical schools; in Taoism, however, it denotes the principle that is the source, pattern and substance of everything that exists. Taoism differs from Confucianism by not emphasizing rigid rituals and social order, but is similar in the sense that it is a teaching about the various disciplines for achieving "perfection" by becoming one with the unplanned rhythms of the universe called "the way" or "dao". Taoist ethics vary depending on the particular school, but in general tend to emphasize wu wei, "naturalness", simplicity, spontaneity, and the Three Treasures: 慈 "compassion", 儉 "frugality", and 不敢為天下先 "humility".

Avatar (computing) graphical representation of the user or the users alter ego or character

In computing, an avatar is the graphical representation of the user or the user's alter ego or character. An icon or figure representing a particular person in a video game, Internet forum, etc. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. Avatar images have also been referred to as "picons" in the past, though the usage of this term is uncommon now. It can also refer to a text construct found on early systems such as MUDs. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user.

Players complete quests and kill NPC monsters to gain experience, Mun (Sho Online's form of in-game currency), and gear. While this is how the game is played for the beginning of an avatar's journey, later quests become scarce and players must grind to obtain experience. There are also NPC monster bosses that have higher HP and do higher damage to players than average NPC monsters. These bosses provide more Mun, gear, and experience than normal NPC monsters and some drop Pets.

A non-player character (NPC), also known as a non-playable character, is any character in a game which is not controlled by a player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence. In traditional tabletop role-playing games, the term applies to characters controlled by the gamemaster or referee, rather than another player.

An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.

Health (gaming) gaming-related attribute

Health or vitality is an attribute assigned to entities such as characters or objects within role-playing games and video games, that indicates their continued ability to function. Health is usually measured in hit points or health points, shortened to HP which lowers by set amounts when the entity is attacked or injured. When the HP of a player character or non-player character reaches zero, that character is incapacitated and barred from taking further action. In some games, such as those with cooperative multiplayer and party based role playing games, it may be possible for an ally to revive a character who has reached 0 hit points and let them return to action. In single player games, running out of health usually equates to "dying" and losing a life or receiving a Game Over.

At any level players may choose to participate in the War System. This is the substance of Sho Online's PvP game play.

Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus environment (PvE). The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between experienced and novice players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is sometimes called player killing.

Currently, there is only one server to play on, for Korean Sho Online(1000do.com). In 2012, the global server for Sho Online was permanently shutdown.

Unique Features

War System

One of Sho's most unusual features is its war system. Every 8 hours, a general from one of the dynasties spawns. A group of people from the opposite dynasty must try and assassinate this general. When this has happened, the war countdown begins. All players are warned that the war will start in 5 minutes, so they can prepare and create "war parties" to increase experience. Any player may join the war, as long as they have a way to get to the war zone (war zone portals can be bought for a low price from the war shop). When the war starts, one dynasty is given an objective and a timer (usually 15 minutes), while the other dynasty attempts to stop them. If the objective is met within the time, the attacking dynasty advances to the next territory and is given a new objective. If not, the attacking dynasty retreats back a territory, and the other dynasty becomes the attackers. After an hour, the war ends and everybody goes back to normal gameplay. Everybody who participated gets extra experience and fame points depending on how they did in the war, and even more bonuses are given to those in the winning dynasty (whichever dynasty gained more territory).

Pet System

Pets are player controlled NPCs that fight alongside players. Pets deal damage, and cause NPC monsters to attack them instead of a player's character. Players can obtain a pet at level 35 by doing a quest, and pets can also drop as loot from bosses. Pets gain levels quicker than player characters, and change size and shape once they reach certain levels. After reaching a certain level, pets may be mounted to increase player character movement speed.

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