Sinistron (video game)

Last updated
Sinistron
Developer(s) Alfa System
Publisher(s) IGS
Platform(s) TurboGrafx-16
Release1990
Genre(s) Scrolling shooter
Mode(s) Single-player

Sinistron, released as Violent Soldier in Japan, is a horizontally scrolling shooter released for the TurboGrafx-16 in 1990.

Contents

Plot

The story differs partly depending on the PC-Engine and TurboGrafix-16 version.

PC-Engine: Earth astronomers observe a supernova many astronomical units away; some time after the supernova, several iron cells and alien debris fly directly from the destroyed sun and into the Solar System towards the Earth. After much chaos and the continual shower of iron cells, it was ruled out that the disaster was invasion related, resulting in the construction of a fleet of space fighter class called the Violent Soldier. The Violent Soldiers are sent to the source of the supernova whereupon they find the automated ruins of an advanced civilization led by an enormous, cybernetic iron-spewing alien monster.

TurboGrafix-16: A massive, planet-devouring, cybernetic entity named Sinistron approaches the Solar System. After devouring Pluto, a fleet of space fighters is sent to destroy it, but only one (the player's) survives.

Gameplay

The jaws of the player's spacecraft are adjustable. Opening the invincible jaws of the ship increases the spread of the player's shots but exposes the vulnerable cockpit. Obtaining one weapon upgrade allows the ship's jaws to be set half-way open (a 3-shot spread) or closed (with increased damage), and a second upgrade allows them to be closed, half open, or fully open (a 5-shot spread).

Five power-ups exist in the game. The Vulcan flame cannon, crystal-pulse laser, and CHAOS (homing) missiles are weapon upgrades. There are also speed upgrades and plasma droids, invincible pods which will flank the ship. The plasma droids can absorb enemy pellets and will even damage enemies they come into contact with.

The ship's charge-up attack releases a circular wave of force that will damage all enemies in a radius around the ship.

Sinistron has six stages of quickly increasing difficulty. The last two stages take place inside the Sinistron creature itself. The stages are:

  1. Mechanical
  2. Gas Tunnel
  3. Biological
  4. Deep Space
  5. Organs
  6. Cerebral Cortex

Related Research Articles

<i>Abadox</i> 1989 video game

Abadox: The Deadly Inner War is a video game for the Nintendo Entertainment System published in Japan in 1989 by Natsume and North America in 1990 by the Milton Bradley Company. It is a horizontally scrolling shooter in the vein of Gradius and R-Type taking place inside the intestinal tract of a giant alien organism. Abadox has a high difficulty, and it takes one hit from an enemy projectile to be killed and restart from a checkpoint passed before death.

<i>Metal Slug 2</i> 1998 video game

Metal Slug 2 is a run and gun video game developed by SNK. It was originally released in 1998 for the Neo-Geo MVS arcade platform as the sequel to the 1996 game Metal Slug. The original version of the game had extensive slowdown and performance issues, eventually leading SNK to release a modified version in 1999 titled Metal Slug X: Super Vehicle-001 (メタルスラッグX). It has been ported to the Neo Geo CD, PlayStation, Virtual Console, iOS and Android, and to the Wii, PlayStation Portable and PlayStation 2. The game added several new features to the gameplay of the original Metal Slug, such as new weapons, vehicles and the ability to transform the character. It received generally positive reviews. It was followed by Metal Slug 3 released in 2000.

<i>Contra: Shattered Soldier</i> 2002 video game

Contra: Shattered Soldier, originally released in Japan as Shin Contra, is a video game that is part of the Contra series by Konami. It was developed by Team Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo. The game marks a return to the two-dimensional gameplay style employed by the series prior to Contra: Legacy of War. A sequel to Contra: Hard Corps, the game was released for the PlayStation 2 in 2002 and for the PlayStation Network in both 2012 for Japan and 2013 for North America.

<i>Captive</i> (video game) 1990 video game

Captive is a science fiction role-playing video game released by Mindscape in 1990. In the style of Dungeon Master, it uses pseudo-3D realtime graphics from a first-person perspective. It was released for Amiga, Atari ST, and, in 1992, MS-DOS.

<i>Bonks Revenge</i> 1991 video game

Bonk's Revenge, known as PC-Genjin 2 in Japan and PC Kid 2 in Europe, is a 2D platformer set in prehistory, originally for the PC Engine/TurboGrafx-16 console, created in 1991 by the Red Company for Hudson Soft, and licensed by NEC. This is the second title in the Bonk series, and it was re-released for the TurboGrafx-16 in 1992 on the Gate of Thunder 4-in-1 game CD-ROM. A completely different game with the same name appeared on the Game Boy, whereas the original version was re-released for Wii Virtual Console and on the Japanese PlayStation Store. It was also released in Japan on Windows Store on December 13, 2013, and on Wii U Virtual Console on March 12, 2014. The title is also playable on the Turbografx-16/PC Engine Mini Console.

<i>Sins of a Solar Empire</i> 2008 video game

Sins of a Solar Empire is a 2008 science fiction real-time strategy video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X games; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means.

<i>DarkStar One</i> 2006 video game

DarkStar One is a space trading and combat simulator game developed by German studio Ascaron and published by CDV.

<i>Major Stryker</i> 1993 video game

Major Stryker is a 2D vertically scrolling shooter video game written for DOS by Apogee Software. Its working title was "Strike Force" and was released in January 1993. It consists of three episodes, with the first episode distributed as shareware, and the rest available commercially. The three episodes are set on a Lava Planet, an Arctic Planet and a Desert Planet. The game was re-released as freeware on March 14, 2006, and on Steam with support for Microsoft Windows and macOS in 2014.

<i>Soldier Blade</i> 1992 scrolling shooter game

Soldier Blade is a 1992 vertical-scrolling shooter video game developed and published by Hudson Soft for the TurboGrafx-16. Controlling the titular starship, the player is tasked with completing each of the game's seven stages in order to wipe out the Zeograd Army, an alien race bent on conquering Earth. The game is the fourth entry in the Star Soldier series and shares many similarities with its predecessor Super Star Soldier, with Soldier Blade having a heavy emphasis on speed.

<i>Kiloblaster</i> 1992 video game

Kiloblaster is a fixed shooter video game trilogy written by Allen Pilgrim and published by Epic MegaGames in 1992 for IBM PC compatibles. Based on Namco's Galaxian from 1979, there are a few differences such as allowing greater player movement, much faster enemy movement, power-ups, enemies that take more than one hit, and allies to assist in battle.

<i>Space Siege</i> 2008 video game

Space Siege is an action role-playing game developed by Chris Taylor and Gas Powered Games, published by Sega. The title is a play on the Dungeon Siege series, which is also produced by Gas Powered Games.

<i>Total Eclipse</i> (1994 video game) 1993 video game

Total Eclipse is a space flight simulation video game developed and published by Crystal Dynamics for 3DO. It was later ported to the PlayStation under the title Total Eclipse Turbo. The game was copyrighted in 1993 and released 1994. A sequel, Solar Eclipse, was released for Sega Saturn and PlayStation.

<i>Battleship: Surface Thunder</i> 2000 video game

Battleship: Surface Thunder is a PC video game developed by Meyer/Glass Interactive and published by Hasbro Interactive. It was released in the United States on September 12, 2000. The game is split into two modes: the regular classic battleship and a new arcade version that expands on the classic game in the form of a mission-based third-person shooter.

<i>Battle Frenzy</i> 1994 video game

Bloodshot, also released as Battle Frenzy, is a video game developed by Jim Blackler for Domark and published by Acclaim in 1994 for the Mega Drive and the Mega-CD in Europe. A North American release was planned, and reviewed in gaming magazines, but was only released through the Sega Channel service.

<i>Warhammer 40,000: Space Marine</i> 2011 video game

Warhammer 40,000: Space Marine is a third-person shooter hack-n-slash video game developed by Relic Entertainment and published by THQ. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 on September 6, 2011, in North America and September 9, 2011, in Europe. The game takes place in Games Workshop's Warhammer 40,000 universe and features the Ultramarines chapter. Its gameplay focuses on a hybrid shooting and melee combat model.

<i>Cosmos X2</i> 2010 video game

Cosmos X2 is a Shoot em’ Up for Nintendo's DSiWare service. Published and developed by American studio Saturnine Games, Cosmos X2 puts players in the titular ship to stop an alien invasion through six long stages. The game was developed in 2007 and was finally released on August 30, 2010, in North America for 500 points and September 15, 2011, in Europe for 200 points.

<i>Radix: Beyond the Void</i> 1995 video game

Radix: Beyond the Void is a 2.5D first-person shooter developed by Canadian studio Neural Storm Entertainment and published by Epic MegaGames for MS-DOS in 1995.

<i>XCOM: Enemy Within</i> 2013 video game

XCOM: Enemy Within is an expansion pack for the turn-based tactical video game XCOM: Enemy Unknown. The expansion pack primarily adds new gameplay elements to the base game, as well as introducing new themes of transhumanism via aggressive gene therapy.

The space-opera blockbuster, Star Wars franchise has borrowed many real-life scientific and technological concepts in its settings. In turn, Star Wars has depicted, inspired, and influenced several futuristic technologies, some of which are in existence and others under development. In the introduction of the Return of the Jedi novelization, George Lucas wrote: "Star Wars is also very much concerned with the tension between humanity and technology, an issue which, for me, dates back even to my first films. In Jedi, the theme remains the same, as the simplest of natural forces brought down the seemingly invincible weapons of the evil Empire."