Sky High Stuntman

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Sky High Stuntman
Sky High Stuntman Cover.jpg
Amiga version cover
Publisher Codemasters
Platforms Amiga, Atari ST, Commodore 64, ZX Spectrum
Release
Genre Action
Mode Single-player

Sky High Stuntman is a 1991 action video game developed and published by Codemasters for personal computers. The game is a shoot em up in top-down perspective, where players command a series of planes and shoot down enemies as a stuntman. Codemasters announced the game in September 1991, [1] and was marketed as a budget title. [2] Upon release, the game received mixed reviews, with critics considering the game was broadly similar to other titles in the genre and insufficiently linked to its stuntman theme. The game was re-released by the publisher in several compilations, including Smash 16, [3] and Quattro Mega Stars, alongside CJ's Elephant Antics , Bigfoot , and Little Puff in Dragonland . [4]

Contents

Gameplay

Atari ST version screenshot of gameplay Sky High Stuntman Gameplay.png
Atari ST version screenshot of gameplay

As a stuntman performing shoots for "Steven Squealburgh", players complete a series of levels across four stages shooting down enemies in a plane, balloon, Phantom fighter jet and helicopter. [5] Players control their craft from a top down perspective, using the arrow keys to navigate and a secondary button to fire their weapon. [6] Players collect power-ups throughout levels to increase their firepower, which is reverted when they lose a life. [7]

Reception

Sky High Stuntman received mixed reviews upon release, with many considering the game to be unoriginal and repetitive, [9] and Amiga Power remarking the game bore a strong resemblance to the game SWIV . [7] Commodore Power found the game "playable", but described it as a "bog-standard" shooter disguised as a stunt game. [9] Similarly, considering the game to be "ordinary" in every way, Zzap!64 stated the game was "little more than an ordinary, everyday shoot em up with the stuntman theme adding nothing to the gameplay whatsoever". [6] Your Sinclair enjoyed the game's film theme and gameplay, but found the game "gets a bit dull" as "each level's pretty similar" and featured repetitive enemies. [5]

References

  1. "Those New Codemasters Games in Full..." Your Commodore. No. 83. September 1991. p. 22.
  2. "ST Gaming Resource". Atari User. July 1992. p. 25.
  3. "Smash 16". Your Sinclair. No. 88. April 1993. p. 43.
  4. 1 2 Caswell, Mark (August 1992). "4 Quattro Megastars". ZZap!64. No. 87. pp. 46–7.
  5. 1 2 3 Barker, Linda (December 1991). "Sky High Stunt Man". Your Sinclair. No. 72. p. 38.
  6. 1 2 3 "Sky High Stuntman". Zzap!64. No. 80. January 1992. p. 27.
  7. 1 2 3 Campbell, Stuart (December 1991). "Sky High Stuntman". Amiga Power. No. 8. p. 100.
  8. Caswell, Mark (August 1991). "Sky High Stuntman". Crash. No. 91. p. 62.
  9. 1 2 3 "Sky High Stuntman". Commodore Power. No. 1. January 1992. p. 62.