Snake Pass | |
---|---|
Developer(s) | Sumo Digital |
Publisher(s) | Sumo Digital |
Designer(s) | Phill Bennett Bradley Davey Sebastiaan Liese |
Programmer(s) | Brendan Burns Peter Harrap |
Artist(s) | Andy Ritson |
Composer(s) | David Wise |
Engine | Unreal Engine 4 |
Platform(s) | Nintendo Switch, PlayStation 4, Windows, Xbox One |
Release | |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Snake Pass is a puzzle-platform game developed and published by Sumo Digital for Nintendo Switch, PlayStation 4, Windows, and Xbox One. Players play as a snake traversing floating islands in themed levels. Despite being a platform game, the player cannot jump and has to move similar to a real snake. The game was released in North America, Europe, and Australia in March 2017.
Snake Pass is a 3D puzzle-platform game where players play as a coral snake named Noodle with his hummingbird sidekick named Doodle. The game has 15 levels across four themed worlds. It takes place in the fictional jungle setting of Haven Tor. The first world is themed around the jungle, the second around water, the third around lava, and the fourth around winds. Each world contains four levels, except for the final world which contains three. In each world the goal is to collect three colored gemstones called Keystones in order to reopen a portal to finish the level. In addition to the Keystones, there are 2 additional optional collectible types: Blue Whisps and gold Gatekeeper Coins. There are 20 Blue Whisps in each level, which are scattered along the critical path of the level, and five Gatekeeper Coins, which are put in more difficult-to-reach places. [1]
The game's controls are based on snake locomotion. The player can move Noodle's head 360 degrees on a flat plane, lift it up, move Noodle forward, tighten his grip, and call Doodle to lift Noodle's tail. Moving forward in a straight line is slow, so Noodle must slither from side to side in order to gain speed. The game considers Noodle's body to be made up of many small segments, each of which is affected by physics, and so Noodle's body reacts naturally to gravity. The player must wrap Noodle's body around objects in order to stay secure and not fall, as well as to climb structures. [2] Different worlds introduce different mechanics; in addition to bamboo structures that Noodle can wrap around to secure himself, levels can also feature bodies of water where Noodle can freely swim and dive, wind currents that can blow Noodle around, and hazards like spikes and lava pits. If Noodle is killed by a hazard or bottomless pit, he respawns at the last checkpoint, and any collectibles he obtained after passing it are returned to their original locations. [3]
After each level is beaten, players unlock a time trial mode for speedrunning the game. After beating the game, the player will unlock Snake Vision, a new power where the player can see all the remaining collectibles in a level while Noodle remains idle, and an arcade mode for each level in which Doodle collect fruit for points under a time limit. [4]
Doodle finds that a mysterious intruder is stealing the Keystones that allow travel in the gates between the lands. She wakes Noodle and together they set off to find the intruder, traveling to the top of Haven Tor along the way. In each of the worlds they see big black feathers and a large flying figure along the way. At the end of each world, the ruler of that realm thanks Noodle and Doodle and gives them a treasure. At the end of the final realm, they see that the magpie was looking for something shiny in order to reopen a portal to take them home. In approaching the bird, the 4 gifts given to Noodle and Doodle from the ruler of each realm work as keys and reveal "the Great Shiny." It then activates the portal, which allows the bird to go home. However, it soon returns, asking for the duo's help.
The game is named after a road in the Peak District National Park.
The game is built on the Unreal Engine 4 game engine. [5] The game came about when developer Seb Liese was attempting to learn to program for the Unreal Engine. He initially created a rope but forgot to attach it to anything, and the way it fell made him think of a snake. With the encouragement of his colleagues, he fleshed out the idea and presented it in a game jam. [6]
Initially the graphics used a more realistic style, but this, according to Liese, "genuinely creeped out" people; as such, it was changed to a more cartoony design. It was also planned that the snake would grow as he ate, similar to Snake, but this was discarded because it created significant gameplay problems, one of which was that the game would have had to be virtually redesigned for a short snake. [6]
Snake Pass supports platform-specific enhancements. On the PlayStation 4 Pro and the Xbox One X, the game runs at a 4K resolution and it includes high dynamic range support. On the Xbox One, it supports Xbox Play Anywhere, allowing users to play on both the Xbox One and Windows 10. [5] The original score was composed by David Wise. [7]
The game was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in North America on 28 March 2017, and in Europe and Australia the following day. [8] [9] In August 2018, Sumo Digital announced the Nintendo Switch would receive a limited physical release, courtesy of UK-based publisher Super Rare Games. [10]
Aggregator | Score |
---|---|
Metacritic | NS: 72/100 [11] PC: 71/100 [12] PS4: 69/100 [13] XONE: 74/100 [14] |
Publication | Score |
---|---|
Destructoid | 6/10 |
GameSpot | 7/10 |
IGN | 7.2/10 |
Nintendo Life | 8/10 |
Nintendo World Report | 8/10 |
Snake Pass received generally mixed reviews according to review aggregator Metacritic. [11] [12] [13] [14] Many reviewers praised the uniqueness of the movement, but cited a steep learning curve and gameplay or technical frustrations that brought the game's quality down. IGN 's Jose Otero praised the movement and overall gameplay of the game, but criticized the camera and checkpoint system. [3]
Both Nintendo World Report's Casey Gibson and Nintendo Life 's Mitch Vogel praised the game's unique gameplay, but stated it had a steep learning curve in order to learn the unconventional controls. [15] [16] GameSpot 's Oscar Dayus enjoyed the movement and visual design of the game, but criticized difficulty spikes in the middle of the game, as well as technical complaints. [17] Destructoid 's Brett Makedonski enjoyed the novelty and innovation of the game, but cited the camera as the game's greatest weakness. [4]
The platforming without jumping in Snake Pass inspired the theme of Game Maker's Toolkit Game Jam 2018, which was "genre without mechanic". [18]
Sonic Heroes is a 2003 platform game developed by Sonic Team USA and published by Sega as part of the Sonic the Hedgehog series. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. Sonic Heroes downplays the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) in favor of returning to the linear style of Sega Genesis-era Sonic games.
Banjo-Kazooie is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally made his debut as a playable character in 1997 as part of the cast of Diddy Kong Racing. Throughout the various games, they are tasked with thwarting the various evil schemes of a witch named Gruntilda. The first game, Banjo-Kazooie, was released in 1998 to critical acclaim and was followed by three sequels and a spin-off racing game.
Sonic Colors is a 2010 platform game published by Sega. It follows Sonic's quest to stop his nemesis Doctor Eggman from enslaving an alien race and taking over the world. The gameplay is similar to prior Sonic games, with players collecting rings and defeating enemies; the camera perspective often switches from third-person to side-scrolling perspectives. The game also introduces Wisps, power-ups the player can use to increase attack power and reach new areas.
Skylanders is a toys-to-life action-adventure video game franchise published by Activision. Skylanders games are played by placing a character's figure on the "Portal of Power", a device that reads its tag using NFC and "imports" them into the game as a playable character, leveling them up and saving its progress on the figure to potentially be used on a different game with all its saved stats. Skylander figures are sold separately from the game itself unless you buy the starter pack. Typically, the starter pack for each game contains two or more Skylanders, a Portal of Power, the game disc and sometimes something else to show off the game's newest feature.
Rayman Legends is a local co-op, platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014, with a Stadia version released in November 2021. A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.
A Hat in Time is a 2017 platform game developed by Danish game studio Gears for Breakfast and published by Humble Bundle. The game was developed using Unreal Engine 3 and funded through a Kickstarter campaign, which nearly doubled its fundraising goals within its first two days. The game was self-published for macOS and Windows in October 2017, and by Humble Bundle for the PlayStation 4 and Xbox One consoles two months later. A version for the Nintendo Switch was released in October 2019.
Ori and the Blind Forest is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Windows and Xbox One in March 2015, and for Nintendo Switch in September 2019. Players assume control of Ori, a small white spirit, and Sein, the "light and eyes" of the Forest's Spirit Tree. Players are tasked to move between platforms and solve puzzles. The game features a save system called "Soul Links", which allows players to save their progress at will with limited resources, and an upgrade system that allows players to strengthen Ori's skills and abilities.
Ark: Survival Evolved is a 2017 action-adventure survival video game developed by Studio Wildcard. In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players.
Super Bomberman R is an action-maze game developed by Konami and HexaDrive and published by Konami for the Nintendo Switch. The game was first released worldwide as a launch title for the console in March 2017, before releasing for PlayStation 4, Windows and Xbox One in June 2018. Part of the Bomberman franchise, it is the sixth installment of the Super Bomberman series and the first game in the series to be released in twenty years. It is also the first Bomberman entry in the franchise to be developed for consoles following the dissolution of original series developer Hudson Soft in 2012.
Super Lucky's Tale is a 2017 platform game developed by Playful Studios and published by Microsoft Studios for Windows and Xbox One. It is the sequel to Lucky's Tale, a virtual reality 3D platformer for the Oculus Rift. The game was released as a launch title for the Xbox One X on November 7, 2017. The game received an overall mixed reception from critics. It is followed by an expanded version of the game titled New Super Lucky's Tale, which saw releases for various platforms between 2019 and 2020.
Yoshi's Crafted World is a 2019 platform video game developed by Good-Feel and published by Nintendo for the Nintendo Switch. The eighth main installment in the Yoshi franchise, it is the spiritual successor to Yoshi's Woolly World. The game was revealed at E3 2017, and was released worldwide on March 29, 2019.
City of Brass is a single-player first-person dungeon crawl video game, set in a procedurally generated, Arabian Nights-themed city of interconnecting corridors, courtyards and rooms. Players assume the role of a thief, fighting to reach a treasure hidden in the heart of a mythical city filled with traps and enemies. It was developed by Australian independent video game studio Uppercut Games and was announced on 6 July 2017 as being in development for Microsoft Windows, PlayStation 4, and Xbox One. The Windows version was released on Steam via its Early Access program on 18 September 2017.
Police Stories is a 2019 top-down shooter video game developed by Mighty Morgan and published by HypeTrain Digital for Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4, and Xbox One. The game follows a pair of police officers who come upon a major conspiracy.
Puzzle Puppers is a puzzle game developed and published by Australian indie studio Cardboard Keep. Puzzle Puppers was released in January 2017 for mobile platforms and Microsoft Windows, and later released on the Nintendo Switch in February 2018. The game received mixed reviews from critics, who often appreciated the dog themes and core gameplay mechanics, but felt the game lacked in content and variety.
Ittle Dew 2 is an action-adventure game developed by Swedish indie studio Ludosity and originally published by Nicalis, and the sequel to the 2013 title Ittle Dew. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 15, 2016. An updated version of the game titled Ittle Dew 2+ was released for the Nintendo Switch on November 14, 2017; the updated content was eventually released on the Windows version on May 26, 2019. The Switch is the only platform that received a physical release of the game.
Spelunky 2 is a 2020 platform video game developed by Mossmouth and BlitWorks. It is the sequel to Spelunky (2008) and was released for PlayStation 4 and Windows in September 2020, for Nintendo Switch in August 2021, and for Xbox One and Xbox Series X/S in January 2022. The game received critical acclaim upon release.
60 Seconds! is an action-adventure video game developed and published by Polish studio Robot Gentleman. It was released for Windows on May 25, 2015, on December 18, 2017, for the Nintendo Switch, on March 6, 2020, for the PlayStation 4 and Xbox One, on December 28, 2017, for Android, and on September 22, 2016, for iOS. The game takes place in a suburban town as a nuclear bomb is set to detonate in 60 seconds, forcing a family of four to gather as many supplies as possible within the timeframe and then survive and eventually escape to a safer place with what supplies could be gathered.
UnderMine is a roguelike action dungeon crawler video game developed and published by Thorium. It was released for Microsoft Windows and Xbox One on August 6, 2020, which followed an early access release one year earlier. Nintendo Switch and PlayStation 4 versions were released in February and March 2021, respectively.
Kao the Kangaroo is a platform game developed and published by Tate Multimedia. It was released in May 2022 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. It is the fourth installment of the franchise, a reboot of the series, and the first title released after Kao the Kangaroo: Mystery of the Volcano in 2005.
Astria Ascending is a 2021 role-playing game developed by Artisan Studios and published by Dear Villagers. Set in the fantasy world of Orcanon, the story of Astria Ascending follows a group of demigods called the "Fated Eight". They act as the agents of the goddess Yuno, who presides over the integrity of a multicultural society governed by a doctrine known as the Harmony and populated by sentient beings of various species.