Space Colony (video game)

Last updated
Space Colony
Space Colony.jpg
Developer(s) Firefly Studios
Publisher(s) Gathering
Producer(s) Timothy Beggs
Designer(s) Simon Bradbury
Programmer(s) Andrew Prime
Artist(s) Mike Best
Composer(s) Robert L. Euvino
Platform(s) Microsoft Windows, Mac OS X
Release
  • NA: October 14, 2003 [1]
  • EU: September 26, 2003
  • NA/EU: June 14, 2004 (OS X) [2]
Genre(s) Real-time strategy, life simulation
Mode(s) Single-player

Space Colony is a real-time strategy video game developed by Firefly Studios and published by Gathering in 2003. Aspyr Media released a Mac OS X port in 2004. The game was re-released as digital HD version on November 8, 2012. [3]

Contents

Gameplay

The basic premise is similar to The Sims in that the player has to care for the needs of several individuals - here each with a unique predefined personality and different abilities. However the game is mission orientated and involves setting up a futuristic base and carrying out missions which involve mining minerals, developing relationships, harvesting resources to prevent running out of oxygen and power, collecting food, and fighting back alien attacks.

A bonus campaign was released in 2004. It has 5 missions and takes place on the planet Cobash.

Characters

There are 20 main characters in this game. All the characters' attitudes are determined by their happiness. It is necessary to meet the characters' needs and demands so their work levels don't drop. Therefore, they need enough oxygen, power and food or entertaining with bars, clubs, saunas and over other 100 buildings available. Mental health is also an issue in a small colony in space, so meditation spaces, psychotherapy and even detention pods can be of use.

Development

Mini game

A 2D action-oriented mini-game called Alien Horde was created to promote Space Colony. Players assume the role of Space Colony's leading lady Venus. She has to fight back alien attacks and try to rescue Space Colony's hard-working Scandinavian biker Stig, plus she has to prevent running out of oxygen. Alien Horde is open-ended, and the gameplay becomes more intense with each level. Beside the same setting the gameplay of the minigame has not much in common with the more strategic-oriented gameplay of Space Colony.

Music

Space Colony's theme song "You're So Gangsta" was contributed by the band Chromeo.

HD version

Space Colony HD [4] was released on November 8, 2012. The new version of the game features high-definition graphics and a wider field of view, with support for resolutions up to 2560x1600. The re-release includes 8 new official bonus campaigns and the previously released Cobash bonus campaign plus 6 user-created campaigns from SpaceColonyFans.net. The game is compatible with Windows 2000/XP/7/8/10. Purchases from GOG.com include the Alien Horde mini-game, HD wallpaper, a digital manual and the soundtrack of the game. [5] A separate HD patch for owners of the previous version was released on November 12, 2012.

Steam Edition

Space Colony: Steam Edition was released on April 30, 2015. This version includes a number of exclusive Steam features such as achievements, trading cards, and Steam Cloud for saved games. Also supported are high resolution graphics settings of the previous HD version, allowing players to view their entire colony while playing on a single screen. The game is compatible with Windows XP through 10. [6]

Reception

On Metacritic, a review aggregator, Space Colony has a score of 75/100 based on 21 reviews. [10] Dan Adams of IGN rated it 7.5/10 and wrote that it is "almost great" but has too many annoyances, such as the characters' irritatingly quirky personalities. [11] In his review for GameSpot, Andrew Park called it "an interesting game but not a truly compelling one". In rating it 6.7/10, Park criticized the lack of variety in gameplay, as each problem can be solved in very similar ways, and there are few spontaneous interactions between the colonists. [12] Eurogamer's Martin Taylor rated the game 6/10 and recommended it only to fans of The Sims , who might not mind the requirement of constant supervision. [13] GamePro rated it 4.5/5 stars and called it "a tough, funny, and very charismatic hybrid" of The Sims and strategy games. [14] Joel Durham Jr. of GameSpy rated it 4/5 stars and wrote, "More than just Sims in Space, Space Colony mixes city-building, real-time strategy, and offbeat humor to produce an enjoyable and unique strategy title." [15] Space Colony: Steam Edition has a score of 74/100 based on 10 reviews on Metacritic. [16]

Related Research Articles

<i>SimCity 4</i> 2003 video game

SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contains the original game and Rush Hour combined as a single product.

XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.

Hitman is a stealth game franchise created by Danish developer IO Interactive. The player controls the contract killer Agent 47, who travels the world to assassinate various targets who are assigned to him.

<i>Alien Hominid</i> 2004 video game

Alien Hominid is a run and gun video game developed by The Behemoth and first released as a Flash game on the multimedia website Newgrounds on August 7, 2002. It was originally developed in Adobe Flash by programmer and Newgrounds founder, Tom Fulp, and animator and artist, Dan Paladin. It has since been re-released in several expanded and enhanced iterations for home consoles and computers.

<i>RollerCoaster Tycoon 3</i> Amusement park construction and management simulation video game

RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors happy.

Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.

<i>MDK2</i> 2000 video game

MDK2 is a 2000 third-person shooter, action-adventure video game developed by BioWare and published by Interplay Entertainment for the Dreamcast, Windows and PlayStation 2. It is a sequel to the 1997 game MDK. First released for the Dreamcast in March 2000, it was later released for Windows in May, with newly selectable difficulty levels and the ability to manually save. In March 2001, a slightly reworked version, featuring level design modifications and gameplay tweaks, was released for the PlayStation 2 as MDK 2: Armageddon. The PC version was released on GOG.com in September 2008, and on Steam in September 2009. A port of the PlayStation 2 version was released for Wii via WiiWare in 2011. Also in 2011, a HD remastered version was released for Windows. Called MDK2 HD, this version features new 3D models, textures, improved lighting, and remastered music, and was released on Beamdog in October, and on Steam in July 2012.

<i>Impossible Creatures</i> 2003 video game

Impossible Creatures is a 2003 steampunk real-time strategy game developed by Relic Entertainment and published by Microsoft Game Studios. Its unique feature is that the armies used in gameplay are all created by the player, and involve combining two animals to make a new super creature with various abilities. The concept was inspired by H. G. Wells' novel The Island of DoctorMoreau. The player-created armies are capped at 9 creatures; each one is a combination of any two animals from a list of 76. Many animals possess inherent abilities and players can multiple such abilities or compensate for weaknesses as they plan units and armies. There is an extensive single-player campaign as well as online multiplayer functionality with different game modes, add-ons, custom maps, mods, and scenarios.

Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires, released in 1997. Nine total games within the series have been released so far as of October 28, 2021.

<i>Homeworld</i> 1999 real-time strategy computer game

Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.

The Sims Stories is a series of video games from The Sims series released between 2007 and 2008, based on a modified version of The Sims 2 game engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops. As such, its system requirements are lower than that of The Sims 2, but it can still be played on desktops. The series was aimed to cater to three groups of players: players who wish to play The Sims 2 on their laptops ; players who wish to engage in other activities such as instant messaging while playing the game; and players who are new to the franchise. Titles in this series are categorized as "laptop-friendly" since they do not require a dedicated graphic card.

<i>Space Invaders Extreme</i> 2008 video game

Space Invaders Extreme is a re-vamped incarnation of the classic arcade game Space Invaders. The DS and PSP versions were released to mark the 30th anniversary of Space Invaders which saw its original arcade release in 1978. An HD version of the game has been remastered by Backbone Entertainment for Xbox Live Arcade with new four-player multiplayer modes and visualizer backgrounds by Jeff Minter, it was released on 6 May 2009 as a wrap-up to the 30th anniversary. The game is played at a fast pace with an electronic soundtrack and sound effects.

<i>Star Wars: Battlefront</i> (2004 video game) 2004 action shooter video game

Star Wars: Battlefront is a 2004 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is the first installment in the Star Wars: Battlefront series. It was released in September 2004 for PlayStation 2, Xbox and Windows to coincide the release of the Star Wars Trilogy DVD set. Aspyr released a Mac OS X port in July 2005, and a cellular phone version, Star Wars Battlefront Mobile, was released on November 1, 2005.

<i>Defense Grid 2</i> 2014 video game

Defense Grid 2 is a 2014 tower defense video game developed by Hidden Path Entertainment and published by 505 Games. As a sequel to the 2008 Defense Grid: The Awakening, the game was crowd-funded on Kickstarter in 2012 and released on Windows, Xbox One, and PlayStation 4 on September 23, 2014. Linux and OS X versions were released on October 15, 2014, and the Nintendo Switch version was released on February 7, 2019.

<i>SteamWorld Heist</i> 2015 video game

SteamWorld Heist is a turn-based tactics shooter video game developed and published by Image & Form. The third installment of the SteamWorld series and the sequel to SteamWorld Dig, SteamWorld Heist has the player control Captain Piper Faraday, a smuggler and occasional pirate, as she recruits a ragtag team of robots and sets out on a space adventure. The objective of the game is for players to board, loot, and shoot their way through enemy spaceships.

<i>Oxygen Not Included</i> 2017 video game

Oxygen Not Included is a survival simulation video game developed and published by Klei Entertainment. After being released on Steam's early access since February 2017, the game was officially released on July 30, 2019.

<i>Cosmonautica</i> 2015 space trading video game

Cosmonautica is a video game that blends aspects of life simulation and space trading. Players take control of a spaceship and crew it with characters, each of which has their own needs and skills. By acquiring credits through missions, players can expand and customize their ship. It was released via early access on PC in 2014, and the retail version was released in July 2015 for Microsoft Windows, iOS, and Android.

<i>Aven Colony</i> 2017 video game

Aven Colony is a city-building strategy video game developed by Mothership Entertainment and published by Team17. The Beta was released on September 8, 2016 on Microsoft Windows. The main storyline revolves around the human colonisation of an alien planet, in which a new colony must be built in order to survive.

<i>Surviving Mars</i> 2018 video game

Surviving Mars is a city building survival video game initially developed by the Bulgarian studio Haemimont Games, and later by Abstraction Games, and published by Paradox Interactive. It was released on Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One on March 15, 2018. The player serves as an overseer who must build a colony on Mars and ensure the survival of the colonists. A spiritual successor, Surviving the Aftermath, was released in 2021.

References

  1. Burnes, Andrew (September 30, 2003). "Gold Etc". IGN . Archived from the original on July 16, 2019. Retrieved December 26, 2024.
  2. "Aspyr to launch Space Colony on June 14". Macworld. Retrieved 2023-04-04.
  3. "Space Colony". Archived from the original on 2021-04-21. Retrieved 2015-03-17.
  4. "Space Colony HD". Archived from the original on 2021-04-21. Retrieved 2015-03-17.
  5. "SpaceColonyFans.net - Stella's Space Colony HD Walkthrough and Game Help". Archived from the original on 2010-01-10. Retrieved 2009-10-06.
  6. "Space Colony :Steam Edition". Archived from the original on 2015-05-08. Retrieved 2015-05-07.
  7. Dulin, Ron (November 24, 2003). "Space Colony". Computer Gaming World . Archived from the original on April 5, 2004.
  8. Bemis, Greg (November 18, 2003). "Space Colony (PC) Review". X-Play . Archived from the original on December 5, 2004.
  9. Fleet, Adam (January 2004). "Opinion; Space Colony". Computer Games Magazine (158): 71, 72.
  10. "Space Colony". Metacritic . Archived from the original on 2024-12-27. Retrieved 2016-12-12.
  11. Adams, Dan (2003-10-20). "Space Colony Review". IGN . Archived from the original on 2013-11-18. Retrieved 2016-12-12.
  12. Park, Andrew (2003-10-16). "Space Colony Review". GameSpot . Archived from the original on 2013-11-18. Retrieved 2016-12-12.
  13. Taylor, Martin (2003-10-23). "Space Colony". Eurogamer . Archived from the original on 2013-11-18. Retrieved 2016-12-12.
  14. "Space Colony". GamePro . Archived from the original on 2003-12-26. Retrieved 2016-12-12.
  15. Durham, Joel (2003-10-21). "Space Colony". GameSpy . Archived from the original on 2013-08-22. Retrieved 2016-12-12.
  16. "Space Colony: Steam Edition". Metacritic . Retrieved 2016-12-12.