Still There is a sci-fi psychological point-and-click adventurevideo game.[1][2] The game tells the story of Karl, the keeper of the Bento space-lighthouse. His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request.[2][3][4]
The gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI.[5][6] The story tackles difficult themes as grief and loss.[2][6]
Development and release
Still There was developed by four people: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite) and Ben Burnes (Abstraction Music).[7] The engine used to develop the game was Unity 3D.[8]
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