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Stunt Racer 64 | |
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Developer(s) | Boss Game Studios |
Publisher(s) | Midway |
Producer(s) | Kevin Potter |
Programmer(s) | Chris Pink |
Composer(s) | Devin Hurd |
Platform(s) | Nintendo 64 |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Stunt Racer 64 is a 2000 racing game developed by Boss Studios and published by Midway for Nintendo 64. The player can control one of four different retro cars in order to drive through various futuristic locales.
Set in an unspecified time in the future, vehicles are retrofitted with futuristic engine and turbo technology, in addition to jets mounted to allow the cars to perform midair stunts. These stunts, including flips and barrel rolls, enable the player to accumulate cash rewards during races on levitating tracks. The money earned can be used to purchase new cars as well as upgraded parts for existing vehicles.
(Note: The player must complete the game on Normal or Hard difficulty to access Dr. Death's League.) Replay is available to view after every race in Contest Mode.
When a career is first started in Contest Mode, the player selects one of four starter characters, each with their own car: Warbird Light, Z-Bucket, Stottlemeyer, and Del Raye. Cash prizes can later be used to purchase the rest of these starter cars if desired, along with other cars that are available for purchase only. Among these cars, once they reach full upgrade, a fancier version of each car becomes available for sale. These "upgraded" cars cannot have their parts upgraded, nor can the cars earned from league owners.
Stunt Racer 64 was originally planned for retail release, including in Europe, but these plans were canceled due to missed deadlines. [1] [2]
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Aggregator | Score |
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GameRankings | 72.50% [3] |
Publication | Score |
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IGN | 7/10 [4] |
Nintendo Power | 7.5/10 [5] |
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