Subway Builder

Last updated

Subway Builder
SubwayBuilderLogoBlackVector.svg
Developer Colin Miller [1]
Platforms [2]
Release
  • WW: October 9, 2025
[3]
Genres
Mode Single-player

Subway Builder is a 2025 transit simulation game by independent developer Colin Miller. [4] The game is a single-player railroad construction and management simulator. Players build subway systems in real-world cities by constructing tracks and stations under realistic constraints and costs. They also design routes and manage operations to serve commuters simulated using real-world census data. [2]

Contents

Gameplay

A screenshot of gameplay on the Philadelphia map. Subway Builder screenshot 1.webp
A screenshot of gameplay on the Philadelphia map.

The player starts with a map of their selected city accurately populated with its road network, buildings and topographical features. The player builds subway stations and tracks in the city. Tracks can be built at different elevations to navigate the city and landscape. The player can build elevated and at grade tracks as well as tunnels at numerous depths. Two types of tracks and trains are available; heavy and light metro, with heavy metro costing more to build and maintain than light. Heavy metro trains are based on the New York City Subway, allowing up to 10 cars. Light metro trains are based on the Montreal REM, allowing up to 4 cars. The player can use various data analysis tools to see where residents and workers are concentrated and their daily commutes to plan the locations of stations and direction of routes. [5]

Once stations and tracks are built, the player then designs the routes that trains will travel on their subway system. Players choose the route's name and color, stations serviced, and route frequency. Commuters use a combination of vehicles, transit and walking to reach their destination, and the player can see how their services impact this behavior and where improvements in their system can be made. [2]

Construction costs are based on the cost-per-mile of transit construction outside of the United States. Transit construction costs in the US are generally between 2 and 5 times higher than other parts of the world, using overseas pricing was "the only way the game would be playable". There is also a sandbox mode, allowing players to freely build and run the simulation without budget constraints. [5]

Simulation

The game's simulation assigns generated commuters with home and work locations across a city map using a distance-based gravity model based on census data. The simulation then generates passenger flow and demand by making decisions for each commuter about the best way for them to travel based on travel time, cost and time of day. Commuter experience is also accounted for, with commuters discouraged by delayed or cancelled services. College student and airport commuters are also simulated with different travel behavior. [6] [7] There is a known problem where the simulated commuters prefer to avoid transfers, affecting travel time and commuter use.[ original research? ]

Maps

There are 34 cities available to play, 29 from the United States and five from the United Kingdom: [2]

United States
CityStateCommuter Count (millions)
Atlanta Georgia 3.8
Austin Texas 2.1
Baltimore Maryland 1.4
Boston Massachusetts 2.6
Charlotte North Carolina 1.2
Chicago Illinois 6.2
Cincinnati Ohio 1.4
Cleveland Ohio1.5
Columbus Ohio1.5
Dallas Texas 6.5
Denver Colorado 3.2
Detroit Michigan 3.0
Honolulu Hawaii 0.8
Houston Texas4.0
Indianapolis Indiana 1.6
Miami Florida 4.2
Mikwaukee Wisconsin 1.4
Minneapolis Minnesota 2.8
New York City New York 9.2
Philadelphia Pennsylvania 3.4
Phoenix Arizona 4.1
Pittsburgh Pennsylvania1.3
Portland Oregon 1.9
Salt Lake City Utah 1.7
San Diego California 2.9
San Francisco California6.3
Seattle Washington 3.5
St. Louis Missouri 1.9
Washington D.C. 4.8
United Kingdom
CityCountryCommuter Count (millions)
Birmingham England 2.4
Liverpool England1.5
London England9.4
Manchester England2.1
Newcastle England1.1

Additional maps are planned for future release in 2026, both within and outside the U.S. [2]

Development

Miller posted on January 10, 2025, that he was working on a "game where you can build a subway network". [8]

He says that he was inspired to create Subway Builder by his experience with a broken down 6 train during a commute home using the NYC Subway, where he thought, "maybe I can make a better [subway system]". [9] Originally considering it a small project, he decided to build out a full game after a video of an early demo gained significant social media attention. [5]

To create the maps and inform the simulation, Miller drew on real-world datasets such as from the United States census, Department of Education, Federal Aviation Administration and OpenStreetMap, as well as his database Redistricter. [3] [6]

Release

Subway Builder was released on Windows, macOS and Linux platforms on October 9, 2025. [10] [11] It continues to be updated with additional features and fixes. [12] Miller and E.J. Fox released their first major "International Expansion" on December 10, 2025, which added the five UK cities now present in the game. [2]

As of October 2025, Subway Builder is available on the game's website, planning to release on Steam in spring 2026. [2]

Reception

Subway Builder received positive social media attention both prior to launch [11] and on release. [3] Journalists noted the game's "addictive" quality, as well as its realistic simulation. Fast Company noted: "many developers have tried to gamify transit design with offerings like MetroConnect, Brand New Subway, and Mini Metro . But few have attempted to make their simulations realistic enough to replicate real transit-planning challenges at the scale of cities like New York or Seattle." [3]

The game was also noted for its potential as a tool for "public imagination" in promoting and developing public transit in the United States. [5] [3]

See also

References

  1. "Colin Miller". www.colindm.com. Archived from the original on October 9, 2025. Retrieved October 21, 2025.
  2. 1 2 3 4 5 6 7 "Subway Builder". www.subwaybuilder.com. Archived from the original on October 12, 2025. Retrieved October 17, 2025.
  3. 1 2 3 4 5 Brandon, Elissaveta M. (October 16, 2025). "This addictive game is like 'SimCity' but for transit nerds". Fast Company. Retrieved October 17, 2025.
  4. "Colin Miller". www.colindm.com. Retrieved October 21, 2025.
  5. 1 2 3 4 Zawodny, Daniel; Morton, Greg (October 9, 2025). "Can a video game help solve public transit in Baltimore?". The Banner. Archived from the original on October 9, 2025. Retrieved October 17, 2025.
  6. 1 2 "How does the game simulate commuters?". www.subwaybuilder.com. Archived from the original on October 11, 2025. Retrieved October 17, 2025.
  7. Wagner, Justin (October 18, 2025). "The sleeper hit of the Fall might be this mad lad's hyper realistic traffic management sim that uses real census data and a 'distance-based gravity model' to produce millions of NPC commuters". PC Gamer. Retrieved October 22, 2025.
  8. @Colin_d_m (January 10, 2025). "I started making a game where you build a subway network" (Tweet). Archived from the original on January 28, 2025 via Twitter.
  9. Miller, Colin (September 20, 2025). "Upcoming "Subway Builder" video game lets players design their own networks". NY1 (Interview). New York. Archived from the original on September 21, 2025. Retrieved October 17, 2025.
  10. @Colin_d_m (October 9, 2025). "Subway Builder is released!" (Tweet) via Twitter.
  11. 1 2 Tien, Amanda; Bowers, Mark (October 3, 2025). "Subway Builder: Every Bit of Internet Hype About a Train Game". The Punished Backlog. Retrieved October 17, 2025.
  12. @subwaybuilder; (October 16, 2025). "Update 0.6.1 is out now!" . Retrieved October 17, 2025 via Instagram.