Sushi Striker: The Way of Sushido | |
---|---|
Developer(s) | indieszero |
Publisher(s) | Nintendo |
Director(s) |
|
Producer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Writer(s) | Norihito Nakayashiki |
Composer(s) | Shunsuke Tsuchiya |
Platform(s) | Nintendo 3DS Nintendo Switch |
Release | June 8, 2018 |
Genre(s) | Action, puzzle |
Mode(s) | Single-player, multiplayer |
Sushi Striker: The Way of Sushido [lower-alpha 1] is an action-puzzle video game developed by indieszero and published by Nintendo. [1] The game was released worldwide for the Nintendo 3DS and Nintendo Switch on June 8, 2018. [2] Sushi Striker takes place in a world where sushi has been made forbidden by its ruling empire. The protagonist, Musashi, attempts to revert this ban on sushi. The game consists of one-on-one battles with CPU-controlled opponents, where the player must match sushi plates of the same color on a series of conveyor belts to cause damage to the opponent.
Sushi Striker received generally positive reviews from critics who praised its gameplay, anime-inspired art style, and story, but criticized the game length and controls.
Sushi Striker: The Way of Sushido is a game where the player battles against opponents with sushi in order to defeat them. In battle, both the player and the opponent face each other, with conveyor belts of sushi, resembling sushi trains, between them. The player must match as many sushi plates of the same color as possible in order to gather them. Musashi will eat the sushi off the plates, and the plates will attack the opponent, causing their health to decrease. [3] This is also how the opponent attacks. The player and the opponent have three conveyor belts each to match sushi on, as well as one conveyor between them, for both to use. The game also offers online multiplayer. [4]
This article's plot summary may be too long or excessively detailed.(June 2018) |
The game takes place in a world without fish, where the Republic and the Empire have long battled over control of sushi in a war known as the Sushi Struggles. In this world, sushi is created by mysterious creatures known as "sushi sprites", and the people who fight alongside them (by throwing the plates used to serve the sushi) are known as "sushi strikers". Following the defeat of the Republic, the Empire forbids the consumption of sushi within the borders of the Republic.
The player plays as Musashi (whose gender is set by the player), an orphan growing up in the Republic. While attempting to gather food for hungry children in the orphanage where they grew up, Musashi comes across a sushi striker named Franklin and his partner sprite, Ara-o. Franklin offers Musashi some sushi, and after some hesitance due to Musashi losing their father in the Sushi Struggles, Musashi tries it out. Thrilled by its taste, Musashi resolves to spread the word of sushi to everyone, and asks Franklin to feed the orphanage's children as a first step. Before they can return home, however, Franklin and Ara-o are captured by Imperial general Kodiak and taken for interrogation.
Alone and hungry once more, Musashi hears a distant voice leading them to a nearby shrine. The voice encourages Musashi to eat the sushi that the shrine makes. After doing so, the voice reveals itself to be Jinrai, a sushi sprite in hiding who is highly sought after by the Empire. By accepting the sushi, Musashi unknowingly pledges with Jinrai, and the two agree to band together in order to rescue Franklin and tell everyone possible about sushi.
Along the way, Musashi encounters the Sushi Liberation Front (known as the SLF), a resistance opposing the Empire. Musashi agrees to join the SLF, and together they push out Kodiak's forces from their territory. Pressing into Imperial territory, they reach a stronghold that the Empire's top general, Tiburon, leads. As Musashi faces Tiburon, however, Tiburon uses the technique known as Sushido to freeze Musashi in place. While Musashi is frozen, Tiburon reveals that he is Musashi's father and reveals he defected from the SLF. Once he leaves, Musashi confronts Masa, the leader of the SLF, and is incensed to learn that the soldiers of the SLF are trained to discard the rice and eat only the tastiest part of sushi to improve their abilities. Outraged, Musashi challenges and defeats Masa to claim leadership of the SLF, declaring that sushi must be consumed in its entirety.
Soon after, Musashi learns where Franklin is being kept prisoner and is able to rescue him, but Franklin had been tortured via being force-fed endless wasabi. Weakened and unable to continue sushi striking, Ara-o requests to pledge with Musashi to carry on Franklin's dream. When Musashi accepts, they master their own form of Sushido, which also allows Jinrai to ascend into his final and strongest form.
The SLF breaches the heart of Imperial territory, and Musashi defeats Tiburon in combat. Tiburon is forced to admit defeat, and rejoins the SLF under his old name Jubay. He tries to convince child emperor Octavius to surrender peacefully, however Octavius has been traumatized by the fact that he had long been denied sushi by his own father, and goes insane, leading to a climactic battle. After a long struggle, the emperor is defeated, and despite Musashi attempting to make peace by sharing a plate of sushi with him, the emperor chooses to depart to, according to Jinrai, "the place where sushi comes from".
With the emperor defeated, the land is at peace once more, and the people of the land, in both the Empire and the Republic, are free to enjoy sushi. The story ends with Musashi and Jubay living out their lives together in peace, hoping that some day, Musashi's mother will return, so they can become a family once more.
Development began when Nintendo producer, Hitoshi Yamagami, asked Tokyo Mirage Sessions ♯FE director, Kaori Ando, for ideas on new Nintendo 3DS and Nintendo Switch software, Ando pitched an idea for a game about eating sushi. Although confused by the concept, he and the team eventually worked to flesh out the concept, conceiving the characters, the general premise for the game, as well as writing the story. Nintendo then shopped the project around to four potential co-development partners. indieszero, who had previously worked with Nintendo on NES Remix and Electroplankton , was the last company approached, and they suggested to make it a puzzle game. The puzzle game indeszero pitched was different from the final product. Nintendo and indieszero then worked to refine and finalize the core mechanics for the game. [5]
Sushi Striker: The Way of Sushido was initially announced at E3 2017 as a Nintendo 3DS exclusive title. [6] The game was later featured in a Nintendo Direct presentation held in March 2018, with the announcement of a Nintendo Switch version as well as online multiplayer. [7] The game was released worldwide on June 8. [2]
This section needs expansion. You can help by adding to it. (June 2020) |
Aggregator | Score |
---|---|
Metacritic | 76/100 [8] |
Publication | Score |
---|---|
Destructoid | 6.5/10 [9] |
Game Informer | 7.75/10 [10] |
GameSpot | 7/10 [11] |
Nintendo Life | [12] |
Nintendo World Report | 9.5/10 [13] |
Shacknews | 8/10 [14] |
Sushi Striker: The Way of Sushido received "generally favorable reviews" according to the review aggregator Metacritic. [8] Critics praised the general puzzle gameplay of the levels, but criticized the lengthy campaign and the awkward controls.
Neal Ronaghan of Nintendo World Report praised the feel of the sushi-combining mechanics saying that "it became second nature to zoom around the board". [15] Ryan Craddock of Nintendo Life appreciated the game's anime aesthetic and how the abilities of each of the Sushi Sprites allowed the player to change their playstyle. [16] Kyle Hilliard, writing for Game Informer , enjoyed the combos that the game allowed the player to create, although he criticized the controls as not being accurate enough, whether using the touch screen or the cursor. [17] Kevin Knezevic of GameSpot enjoyed the game's story, calling it absurd but charming. [18]
Within its first week, the game sold 5,325 copies for the Nintendo Switch and 2,392 copies for the Nintendo 3DS in Japan. [19]
Wario's Woods is a puzzle video game developed and published by Nintendo. It was released in Japan and North America in 1994 and Europe in 1995 for both the Nintendo Entertainment System and the Super Nintendo Entertainment System. A spin-off of the Mario series, players control Toad in his mission to defeat Wario, who has taken control of the Peaceful Woods. Gameplay revolves around clearing each level by using bombs to destroy groups of enemies. The game also features a multiplayer mode that allows two players to compete against each other.
Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.
Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.
Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.
Mario's Picross is a 1995 puzzle video game for the Game Boy. Developed by Jupiter and Ape and published by Nintendo, it is a compilation of nonogram logic puzzles. The game stars Mario who chisels away at puzzle grids to form pictures. The game initially received positive reviews, with reviewers citing its length and addictive nature as a positive, but its grid sizes and absence of typical Mario elements as a negative.
WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets.
indieszero Corporation, Ltd. is a small video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix.
Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.
Mighty Switch Force! is a puzzle-platform game developed by WayForward Technologies for Nintendo 3DS. It is the third game in WayForward's Mighty series, following Mighty Flip Champs! and Mighty Milky Way. The game was released on the Nintendo eShop on December 22, 2011. An update to the game, including five new levels, was released on May 24, 2012. A high-definition version, Mighty Switch Force! Hyper Drive Edition, was released for the Wii U in 2012, featuring re-drawn graphics and other new features. A Steam version of the game was also released in June 2015. A sequel, Mighty Switch Force! 2, was released in June 2013.
Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July. An iOS version was released in December. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016. A second sequel, Theatrhythm Final Bar Line, was released on February 16, 2023, for Nintendo Switch and PlayStation 4.
Shantae and the Pirate's Curse is a platform game developed by WayForward Technologies for the Nintendo 3DS and the Wii U. It is the third game in the Shantae series, following Shantae: Risky's Revenge, and the first to be developed for a home console. It was released in North America on the 3DS eShop on October 23, 2014 and on the Wii U eShop on December 25, 2014, and in PAL regions on both platforms on February 5, 2015. The game was later ported to PlayStation 4, PlayStation 5, Xbox One, Microsoft Windows, Amazon Fire TV, Nintendo Switch, and Amazon Luna. The game follows the adventures of the eponymous half-genie Shantae as she once again has to save Sequin Land from a new foe, the Pirate Master, with help from her nemesis Risky Boots.
Mighty Switch Force! 2 is a puzzle platformer developed and published by WayForward Technologies for the Nintendo 3DS. It is the fourth game in WayForward's Mighty series and the sequel to 2011's Mighty Switch Force!. The game was released on the Nintendo eShop on June 13, 2013 in North America and in the PAL regions on June 27. The game was later released for the Wii U in October the same year. A puzzle game using similar elements and assets, Mighty Switch Force! Hose It Down!, was released for iOS on February 12, 2015 and for Microsoft Windows on June 4.
Puyo Puyo Tetris is a 2014 puzzle video game developed by Sonic Team and published by Sega. The game is a crossover between the Puyo Puyo series and the Tetris franchise, and features various gameplay modes incorporating both aspects. The game includes characters modeled and named after the seven Tetrominos, which are different puzzle pieces each made of four blocks.
Captain Toad: Treasure Tracker is a 2014 action puzzle video game developed and published by Nintendo for the Wii U. The game was re-released for the Nintendo Switch and Nintendo 3DS in 2018 with additional content. It is a spin-off of the Super Mario series and a part of the larger Mario franchise. The game stars Captain Toad and Toadette as they complete levels, defeat enemies and save each other from the antagonist Wingo. Each level is contained within a miniature diorama-like environment that requires puzzle-solving and platforming challenges to complete. The player also uses the Wii U GamePad to rotate the camera and reveal new information and interact with the environment.
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy is a 2017 puzzle video game by Level-5. It is the seventh main entry in the Professor Layton series and follows a new protagonist, Katrielle Layton. It was released for Android, iOS, and the Nintendo 3DS, in 2017, and an enhanced port for the Nintendo Switch in Japan in 2018, and worldwide in 2019. A manga adaptation of the game drawn by Hori Oritoka began serialization on March 20, 2018, in Shōgakukan's Ciao magazine, and an anime adaptation, Layton Mystery Tanteisha: Katori no Nazotoki File, began airing on Fuji TV and other channels in April 2018.
The Electronic Entertainment Expo 2017 was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place at the Los Angeles Convention Center from June 13–15, 2017. It was the first E3 to allow public access to the event, and as a result, the total attendance was about 68,400 which included 15,000 in public passes.
Bye-Bye BoxBoy! is a puzzle-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS. The third game in the BoxBoy! series, it was released worldwide in 2017. The game was followed by BoxBoy! + BoxGirl! for the Nintendo Switch in 2019.
Go! Go! Kokopolo 3D: Space Recipe for Disaster is a 2017 action puzzle platform video game, and sequel to the 2011 DSiWare game Go! Go! Kokopolo: Harmonious Forest Revenge. Developed by Tanukii Studios Limited, and published by Circle Entertainment, the game features 80 new stages, 10 new bosses, a completely new story, as well as other bonus modes and secrets.
BoxBoy! is a series of puzzle-platform games developed by HAL Laboratory and published by Nintendo. The series centres around Qbby, a square-shaped character who can produce a string of connected boxes. The boxes are used to overcome obstacles in stages that Qbby must be guided through. The first game, BoxBoy!, released on January 14, 2015, in Japan on the Nintendo 3DS. Its sequel, BoxBoxBoy!, was released for the Nintendo 3DS in 2016, with a third game, Bye-Bye BoxBoy!, in 2017. A physical compilation of the first three games, HakoBoy! Hakozume Box, was released in Japan. A fourth installment, BoxBoy! + BoxGirl!, was released for the Nintendo Switch in April 2019.
Dr Kawashima's Brain Training for Nintendo Switch is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima, whose avatar guides the player through the game. It was released on December 27, 2019 in Japan, January 3, 2020 in Europe and Australia, and July 1, 2020 in South Korea. The game was not released in North America.