Takedown: Red Sabre

Last updated

Takedown: Red Sabre
Takedown - Red Sabre Coverart.png
Developer(s) Serellan
Publisher(s) 505 Games
Designer(s) Christian Allen
Composer(s) Rich Douglas
Engine Unreal Engine 3
Platform(s) Microsoft Windows, Xbox 360
ReleaseWindows
  • WW: September 20, 2013 (2013-09-20)
Xbox 360
  • WW: February 21, 2014 (2014-02-21)
Genre(s) Tactical shooter
Mode(s) Single-player, co-op, multiplayer

Takedown: Red Sabre is a tactical shooter video game developed by Serellan and published by 505 Games for Microsoft Windows and Xbox 360. It was released on September 20, 2013 for Windows via Steam and on February 21, 2014 for Xbox 360 via Xbox Live Arcade. [1] [2]

Contents

Gameplay

Screenshot of Takedown: Red Sabre from E3. Takedown Red Sabre E3.jpg
Screenshot of Takedown: Red Sabre from E3.

Takedown: Red Sabre is a first-person shooter and a tactical shooter, which aims to be a realistic squad-based shooter. It is considered by the developer to be a spiritual successor to the original Tom Clancy's Rainbow Six and SWAT series of games. It supports single player, co-operative play, and adversarial multiplayer gametypes.

Development

Successful Kickstarter campaign

Following the success of other crowdfunding campaigns on Kickstarter, Serellan launched its own appeal on March 2, 2012 on the same website, with a $200,000 goal. This sum was a starting basis in order to bring the game into an alpha phase, so the project could be presented to publishers in a playable form, and to persuade private investors to show that the tactical shooter market is attractive and is still a viable industry. After a slow start (having only raised a third of the demanded sum one week before the deadline), the Kickstarter campaign gained momentum quickly on the final days following a revamping of the campaign and a cinematic video, [3] and finally crossed the mark in the very last hours, ending at $221,833 in total pledges from 5,423 backers on April 1, 2012. One notable backer was the former community manager of Infinity Ward, Robert Bowling, [4] who made the promotion of the campaign on Twitter. [5] Every backer benefited from an access to a special forum section on the Serellan's website where they could participate into the game's development, by bringing ideas, participating to some decisions, and submitting content.

Partnership with 505 Games

On February 15, 2013, Serellan announced their partnership with the publisher 505 Games, [6] and announced the release of the game for PC and Xbox 360 for the end of the year, and the PlayStation 3 version being available later. The game was then presented behind closed doors for the first time in playable form at the Electronic Entertainment Expo 2013, in the 505 Games booth.

Reception

Takedown received overwhelmingly negative reviews. Critics focused on its unfinished state, numerous bugs and glitches, and weak multiplayer offerings. Brett Todd of GameSpot gave it a 2 out of 10, concluding: "This is a game that should not have been released in its current state, and is certainly not one you should waste your time and money on."

Craig Owens, from PC Gamer, gave it a 49 out of 100, complained about the AI that "the AI just seems unaware what's happening around it" and also it received criticism because of "no map, no planning phase, no complex manoeuvres or abilities." [11]

IGN's Brian Albert gave it a 4 out of 10. While he acknowledged the game's efforts towards realism, he noted that certain aspects missed the "bigger picture." he pointed out issues like "There’s nothing natural about AI" and "squad members who can’t communicate." [12]

Michéal Murphy from GodisaGeek gave it a 2 out of 10, and described it as "a pure, unintelligible mess; broken, boring and just plain bad". he criticized the game's UI as "clunky" and called the game "terrible."

Related Research Articles

<i>Tom Clancys Rainbow Six</i> (video game) 1998 video game

Tom Clancy's Rainbow Six is a 1998 tactical shooter video game developed and published by Red Storm Entertainment for Microsoft Windows, with later ports for the Nintendo 64, PlayStation, Mac OS, Game Boy Color, and Dreamcast. It is the first installment in the Rainbow Six series. Based on the Tom Clancy novel of the same name, the game follows Rainbow, a secret international counterterrorist organization, and the conspiracy they unravel as they handle a seemingly random spike in terrorism.

<span class="mw-page-title-main">Tactical shooter</span> Video game genre

A tactical shooter is a sub-genre of first- and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, physics, stamina, and low time to kill. Dating back to strategy games from the late 1980s, the genre first rose to prominence in the late 1990s with the releases of several well-received tactical shooters. The popularity of the genre saw a decline in the late 2000s as fast-paced "arcade"-like action shooters rose to prominence, it has seen a revitalization since the mid-2010s with the successful releases of several modern tactical shooters.

<i>Operation Flashpoint: Dragon Rising</i> 2009 video game

Operation Flashpoint: Dragon Rising is a tactical shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed and published by Codemasters. Codemasters has advertised the game as a tactical shooter designed to represent modern infantry combat realistically. It is a stand-alone sequel to Bohemia Interactive's Operation Flashpoint: Cold War Crisis, but was developed entirely by Codemasters due to a falling-out between the two companies.

<i>Call of Duty 2</i> 2005 video game

Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the Call of Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005. Other versions were eventually released for OS X, mobile phones, and Pocket PCs.

<i>Delta Force: Black Hawk Down</i> 2003 video game

Delta Force: Black Hawk Down is a first-person shooter video game developed by NovaLogic. It was released for Microsoft Windows on March 25, 2003; for Mac OS X in July 2004; and for PlayStation 2 and Xbox on July 26, 2005. It is the 6th game of the Delta Force series. It is set in the early 1990s, during the Unified Task Force peacekeeping operation in Somalia. The missions take place primarily in the southern Jubba Valley and the capital Mogadishu. The game also features a mission editor with which players can make custom missions. The game is based on the book of the same name, not the Sony film.

<i>Tom Clancys Ghost Recon Advanced Warfighter</i> 2006 video game

Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a 2006 tactical shooter video game developed and published by Ubisoft. It was released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

<i>Star Trek: Legacy</i> Video game based on the Star Trek series

Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products. Originally slated for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek, the Windows version was not released in North America until December 5, 2006, and the Xbox 360 version until December 15. In Europe, both the PC version and the Xbox 360 version were released on December 22, 2006.

<i>Tom Clancys Rainbow Six: Vegas 2</i> 2008 video game

Tom Clancy's Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 in March 2008. The Microsoft Windows version, however, was delayed until April 2008. It was released in Japan on April 24, 2008, for the Xbox 360 and on May 29, 2008, for the PlayStation 3. This game is also available for Xbox One and Xbox Series X/S via backward compatibility.

<i>Defense Grid: The Awakening</i> 2008 video game

Defense Grid: The Awakening is a tower defense video game developed by Hidden Path Entertainment for Windows and Xbox Live Arcade on the Xbox 360. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. The game was released for Microsoft Windows on December 8, 2008, and for Xbox 360 on September 2, 2009. The OS X version shipped from Virtual Programming on July 7, 2010.

<i>Tom Clancys Ghost Recon: Future Soldier</i> 2012 video game

Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game developed and published by Ubisoft for the PlayStation 3, Xbox 360 and Microsoft Windows. It was released in May and June 2012. Tom Clancy's Ghost Recon: Future Soldier was announced to be in development by Ubisoft on January 22, 2009. The game has a futuristic take on the Ghost Recon series. The campaign has settings such as Bolivia, Zambia, Nigeria, Pakistan, Russia, and Norway.

<i>Battlefield 3</i> 2011 video game

Battlefield 3 is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.

<i>Operation Flashpoint: Red River</i> 2011 video game

Operation Flashpoint: Red River is a first-person shooter video game developed and published by Codemasters for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to the previous game Operation Flashpoint: Dragon Rising and the final game of the Operation Flashpoint series.

<span class="mw-page-title-main">Christian Allen</span> American video game designer

Christian Allen is an American video game designer. He is most noted for his contributions to the Ghost Recon franchise and Halo: Reach. Allen became Lead Designer on Tom Clancy's Ghost Recon 2 and continued in that role through Tom Clancy's Ghost Recon Advanced Warfighter, becoming Creative Director on Tom Clancy's Ghost Recon Advanced Warfighter 2. Since 2017, Allen has served as a technology evangelist for Epic Games.

<i>Resident Evil: Operation Raccoon City</i> 2012 video game

Resident Evil: Operation Raccoon City is a squad-based third-person shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360, co-developed by Slant Six Games and Capcom. It was released on March 20, 2012 in North America, March 22, 2012 in Australia, March 23, 2012 in Europe and April 26, 2012 in Japan.

F.E.A.R. is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Windows, PlayStation 3, and Xbox 360, there are three main games in the series; F.E.A.R. (2005), F.E.A.R. 2: Project Origin (2009), and F.E.A.R. 3 (2011). There are also two standalone expansion packs for the first game; F.E.A.R. Extraction Point (2006) and F.E.A.R. Perseus Mandate (2007), but these games are no longer considered canon, as their plots were ignored in Project Origin and F.E.A.R. 3. In 2014, F.E.A.R. Online, a free-to-play game, was released, but the servers were shut down in 2015 with the game still in open beta. Monolith Productions developed the original game and Project Origin; Day 1 Studios developed F.E.A.R. 3; TimeGate Studios developed Extraction Point and Perseus Mandate; Inplay Interactive developed F.E.A.R. Online. Initially, the series' publishing rights were owned by Vivendi Games, who published the original game and the two expansions under the Sierra Entertainment label. In 2008, Warner Bros. Interactive Entertainment acquired the publishing rights and went on to publish Project Origin and F.E.A.R. 3. Aeria Games published F.E.A.R. Online under license from Warner.

<i>Sniper Elite V2</i> 2012 video game

Sniper Elite V2 is a 2012 third-person tactical shooter stealth video game developed and published by Rebellion Developments. It is the sequel to 2005's Sniper Elite, which takes place in the same timeframe and location—the Battle of Berlin in April and May 1945—but with an altered narrative. The game's story follows an American OSS officer who must eliminate a group of scientists involved in the German V-2 rocket program before the Red Army captures them. A sequel named Sniper Elite III was released in 2014. A remastered version for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One was released on May 14, 2019.

<i>Call of Duty: Ghosts</i> 2013 first-person shooter video game

Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.

<i>Defense Grid 2</i> 2014 video game

Defense Grid 2 is a 2014 tower defense video game developed by Hidden Path Entertainment and published by 505 Games. As a sequel to the 2008 Defense Grid: The Awakening, the game was crowd-funded on Kickstarter in 2012 and released on Windows, Xbox One, and PlayStation 4 on September 23, 2014. Linux and OS X versions were released on October 15, 2014, and the Nintendo Switch version was released on February 7, 2019.

<i>Verdun</i> (video game) 2015 first-person shooter video game

Verdun is a squad-based multiplayer first-person shooter video game set during World War I. It was released on 28 April 2015 on Steam, after more than a year in Steam Early Access. The console versions for PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S were released between August 2016 and June 2021.

<span class="mw-page-title-main">Serellan</span> American video game developer

Serellan LLC is an American video game developer founded in 2011 by Christian Allen. The company has released one video game currently, Takedown: Red Sabre for Microsoft Windows and Xbox Live Arcade. Their second title, EPSILON, is currently on Steam Early Access.

References

  1. The game is developed by Serellan LLC. Forms Special Forces operatives have been consulted to aid the game's realism and authenticity. The score was composed by Rich Douglas. Comcept art is by Charles Guan and Matt Corboy provides the voice the Commander.
  2. Tach, Daven (February 15, 2013). "Takedown rechristened as Takedown: Red Sabre, will be published by 505 Games". Polygon . Retrieved February 15, 2013.
  3. "I Messed up My Video Game Kickstarter. Now, I'm Fixing It". March 26, 2012.
  4. "GamesRadar+".
  5. Robert Bowling [@fourzerotwo] (April 1, 2012). "Christian Allen aka @Serellan is 3 hours and only $10k away from funding his tactical shooter Takedown. I'm in!" (Tweet) via Twitter.
  6. "505 Games to publish Serellan's Takedown: Red Sabre". PC Invasion. February 15, 2013. Retrieved April 1, 2024.
  7. "Takedown: Red Sabre". Metacritic.
  8. "Takedown: Red Sabre Review". October 2013.
  9. "Takedown: Red Sabre review". PC Gamer . October 24, 2013.
  10. "Takedown: Red Sabre Review".
  11. Craig Owens (October 24, 2013). "Takedown: Red Sabre review". pcgamer. Retrieved February 8, 2024.
  12. Albert, Brian (October 1, 2013). "Takedown: Red Sabre Review". IGN. Retrieved February 8, 2024.