A major contributor to this article appears to have a close connection with its subject.(October 2019) |
Tamiko Thiel | |
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Born | June 15, 1957 |
Nationality | American |
Alma mater | Stanford University, Massachusetts Institute of Technology, Academy of Fine Arts Munich |
Known for | Public art, new media, virtual reality, augmented reality |
Website | www.tamikothiel.com |
Tamiko Thiel (born June 15, 1957) is an American artist, known for her digital art. Her work often explores "the interplay of place, space, the body and cultural identity," [1] and uses augmented reality (AR) as her platform. Thiel is based in Munich, Germany. [2]
Tamiko Thiel was born June 15, 1957, in Oakland, California, and raised in Seattle, Washington. [3] [4] She is the daughter of Midori Kono Thiel, a Japanese-American calligrapher, [2] and Philip Thiel, a German-American. [4] Thiel attended Stanford University and graduated with a B.S. degree in Product Design in 1979. [5] She went on to receive her M.S. degree in Mechanical Engineering in 1983 from Massachusetts Institute of Technology (MIT). [6] There, she studied human-machine design at the school's Biomechanics Lab and computer graphics at the precursors to the Media Lab. In 1991, Thiel received her Diploma in Applied Graphics, specializing in video installation art, from the Academy of Fine Arts in Munich, Germany. [7]
Thiel's first career was in product design, working at Hewlett-Packard in the Data Terminals Division. She later worked at Thinking Machines Corporation with Danny Hillis, Carl Feynman and Brewster Kahle, heading the design team that created the boolean n-cube hypercube chassis that defined the Connection Machine CM-1 and CM-2 supercomputers' appearance. [8]
From November 1994 to February 1996, she worked for Starbright World as the creative director and producer of the initial system for the Starbright World project, working closely with Steven Spielberg, to create an online interactive 3D virtual world for seriously ill children.
Thiel has had many other exhibits, some of the most notable being her shows "Beyond Manzanar" (a piece about a World War II-era Japanese-American internment camp in California), "The Travels of Mariko Horo", and "Shades of Absence".
She is one of the founding members of Manifest.AR, a group of artists focused on augmented reality, with which she staged spontaneous interventions at Corcoran Gallery of Art in 2013, Tate Modern in 2012, the Venice Biennial in 2011, and Museum of Modern Art (New York City) in 2010. [9]
Her work is included in various permanent museum collections, including the Museum of Modern Art (MOMA), [10] San Jose Museum of Art, [11] and many others.
Thiel's artwork for the last 15 years has focused on "site specific virtual reality installations". [12] Her work has been displayed in international venues including the International Center of Photography, the Institute of Contemporary Art, Boston, Corcoran Gallery of Art, ZKM Center for Art and Media Karlsruhe, Tokyo Metropolitan Museum of Photography, Fondazione Querini Stampalia, Ars Electronica, SIGGRAPH conferences, ISEA International, and others. [13] Thiel's artwork often utilizes augmented reality (AR) as a platform, and uses Layar, an augmented reality viewer. Thiel's works have been layered over locations such as the New York Stock Exchange, the Tate Museum in London, [14] New York's Museum of Modern Art, [15] [16] the Berlin Wall, [12] Piazza San Marco in Venice, and many other locations.
Beyond Manzanar is a large scale, immersive, virtual reality (VR) artwork Thiel co-created in 2000 with Iranian-American artist, Zara Houshmand. [17] [11] The technology located you inside the Manzanar, the known site of one of the ten American concentration camps, where more than 120,000 Japanese Americans were incarcerated during World War II. [18] As you walk around and explore the camp, you physically constrained by the landscape and features, emphasizing the emotional feelings of confinement. [18]
This work is part of the permanent collection at the San Jose Museum of Art and was part of the 2019 exhibition, Almost Human: Digital Art from the Permanent Collection. [11]
Clouding Green was a 2012 augmented reality (AR) installation taking place in various locations in Silicon Valley and in San Francisco. [19] The installation showed animated clouds looming over many major Silicon Valley corporations, the color of the clouds ranged from ashy black to bright green depending on their usage of renewable energy.
In 2018–2019, a commissioned and collaborative work with artist /p, [20] Unexpected Growth an augmented reality (AR) installation was part of exhibition Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 at the Whitney Museum of American Art in New York City. [19] Unexpected Growth was site specific to the sixth floor terrace of the museum, showing coral growing on the building alongside small trash and slowly bleaching color over the span of one day. [19]
As of November 2020, Thiel is working with microbiologist Luisa I. Falcón on an AR/VR project related to microbialites and stromatolites in Lake Bacalar (or Laguna Bacalar) in Quintana Roo, Mexico, funded by Goethe-Institut. [21]
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art, and new media art.
Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.
Karl Sims is a computer graphics artist and researcher, who is best known for using particle systems and artificial life in computer animation.
Myron Krueger is an American computer artist who developed early interactive works. He is also considered to be one of the first generation virtual reality and augmented reality researchers.
The Electronic Visualization Laboratory (EVL) is an interdisciplinary research lab and graduate studies program at the University of Illinois at Chicago, bringing together faculty, students and staff primarily from the Art and Computer Science departments of UIC. The primary areas of research are in computer graphics, visualization, virtual and augmented reality, advanced networking, and media art. Graduates of EVL either earn a Masters or Doctoral degree in Computer Science.
Rebecca Allen is an internationally recognized digital artist inspired by the aesthetics of motion, the study of perception and behavior and the potential of advanced technology. Her artwork, which spans five decades and takes the form of experimental video, large-scale performances, live simulations and virtual and augmented reality art installations, addresses issues of gender, identity and what it means to be human as technology redefines our sense of reality.
Maurice Benayoun is a French new-media artist, curator, and theorist based in Paris and Hong Kong.
Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s. These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized.
A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.
Joachim Sauter was a German media artist, designer and technology entrepreneur. He was appointed Professor for New Media Art and Design at the Universität der Künste Berlin, UdK in 1991, and in 1993 he created Terravision, before pursuing a lawsuit against Google for infringing the patent. He became an adjunct professor at UCLA, Los Angeles in 2001.
Aaron Koblin is an American digital media artist and entrepreneur best known for his use of data visualization and his work in crowdsourcing, virtual reality, and interactive film. He is co-founder and president of virtual reality company Within, founded with Chris Milk. The company created the popular virtual reality fitness app Supernatural, which was acquired by Meta in 2023. Formerly he created and lead the Data Arts Team at Google in San Francisco, California from 2008 to 2015.
Blast Theory is an artists' group that specializes in work that mixes interactive media, digital broadcasting and live performance.
New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts such as architecture, painting or sculpture.
Diane Gromala is a Canada Research Chair and a Professor in the Simon Fraser University School of Interactive Arts and Technology. Her research works at the confluence of computer science, media art and design, and has focused on the cultural, visceral, and embodied implications of digital technologies, particularly in the realm of chronic pain.
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Patrick Lichty is a conceptual media artist, activist, curator, and educator. Lichty is currently a Creative Digital Media professor at Winona State University.
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Starbright World was an online community for children with chronic illnesses established in 1995. Initially conceived as a 3D virtual world for use in hospitals, it was developed by Worlds Inc. for the Starbright Foundation. The 3D world―credited as one of the first applications of virtual reality in medicine―operated until 1997, when it was shut down due to technical issues. In 1998, it was replaced with a private social network, which is now defunct. Worlds Inc. would later launch lawsuits against several massively multiplayer online game companies, claiming that they held the rights to the concept of multiplayer virtual worlds based on patents obtained in relation to Starbright World.
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ignored (help)Land of Cloud By Tamiko Thiel, Product Design Alumna '79
The Grand Award of $3000 went to "Virtuelle Mauer/ReConstructing the Wall" by Teresa Reuter + Tamiko Thiel, two artists based in Germany who are the primary collaborators on the artist team T+T. The virtual reality artwork investigates the impact of the Berlin Wall, which divided West and East Berlin during the Cold War until late 1989.