Teddy Dief

Last updated

Teddy Diefenbach, also known as Teddy Dief is an American videogame designer and writer. They worked as a creative director at Square Enix Montreal and was co-designer for the game Hyper Light Drifter . [1] They co-founded the artist collective Glitch City and participate in a yearly charity live-stream called Chocobowl.

Contents

Biography

Dief was born in Illinois. They graduated from Columbia University, where they studied music, computer science, and Japanese. They later took filmmaking at the University of Southern California's School of Cinematic Arts. [2]

Dief worked for Disney as a designer on Pirates of the Caribbean Online and for the University of South Carolina School of Cinematic Arts as a game narrative researcher. One of the first game they developed on their own was Kyoto Wild for PC. [3] In 2013 they joined Heart Machine to work on the role playing game Hyper Light Drifter.

Dief left Heart Machine in May 2016 and started work as the creative director of Square Enix Montreal. During this period, they were reportedly working on a game project with Fez programmer Renaud Bédard for two years. On January 29, 2018, Dief announced their resignation after Square Enix shelved the project, citing the company's shift in business strategy. Dief stated that this development marked their return to "full-time indie development". [4] [5]

Dief was the creative director of We Are OFK , a videogame released in 2022 about the origin story of a virtual band called OFK. [6] According to Dief, it is an actual music project and consists of five episodes. [7] [8]

Aside from their design work for several games, Dief also worked as a writer, voice actor, and musician. In We are OFK, Dief provided the voice for the character Luca Le Fae. [9]

Philanthropy

Dief is involved in several gaming initiatives. Together with Alex Preston, Beau Blyth, and Samurai Gunn, they co-created Glitch City, a Los Angeles-based game makers and independent artists collective. In 2015, they co-founded Chocobowl, a 48-hour live stream that involves game developers playing Japanese role-playing games (JRPGs). Chocobowl has since been used as a platform to raise money for organizations such AbleGamers and The Bail Project. [1]

Game Credits

Related Research Articles

Final Fantasy is a Japanese media franchise created by Hironobu Sakaguchi which is owned and developed and published by Square Enix. The franchise centers on a series of fantasy role-playing video games. The first game in the series was released in 1987, with 16 numbered main entries having been released to date.

Square Co., Ltd. was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu and Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo Uematsu. Initially focusing on action games, the team saw popular success with Final Fantasy in 1987. A role-playing video game, it became the first in a franchise of the same name. Later notable staff included directors Yoshinori Kitase and Takashi Tokita, designer and writer Yasumi Matsuno, artists Tetsuya Nomura and Yusuke Naora, and composers Yoko Shimomura and Masashi Hamauzu.

<span class="mw-page-title-main">Square Enix</span> Japanese entertainment company

Square Enix Holdings Co., Ltd. is a Japanese multinational holding company, video game production enterprise and entertainment conglomerate. It releases role-playing game franchises, such as Final Fantasy, Dragon Quest, and Kingdom Hearts, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, arcade facilities, and manga publication under its Gangan Comics brand.

Enix Corporation was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting to branch into real estate management. Beginning in 1982, Enix began publishing video games. Three notable early collaborators were designers Yuji Horii and Koichi Nakamura, and composer Koichi Sugiyama. Horii, Nakamura and Sugiyama would all work on the 1986 role playing video game (RPG) Dragon Quest for the Family Computer; one of the earliest successful RPGs for consoles, it spawned a franchise of the same name which remains Enix's best-known product.

<span class="mw-page-title-main">Monolith Soft</span> Japanese video game developer

Monolith Software Inc., trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco until being bought out by Nintendo in 2007, best known for the Xenoblade Chronicles series of games. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.

Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California, and part of Embracer Group. The studio's games include entries in the Gex, Legacy of Kain, and Tomb Raider series.

Eidos Interactive Limited was a British video game publisher based in Wimbledon, London. Its games series include Championship Manager (1992), Tomb Raider (1996) and Hitman (2000). Domark was founded by Mark Strachan and Dominic Wheatley in 1984. In 1995, it was acquired by software company Eidos. Ian Livingstone, who held a stake in Domark, became executive chairman of Eidos and held various roles including creative director. Eidos took over U.S. Gold in 1996, which included developer Core Design, and merged its operations including Domark, which created publishing subsidiary Eidos Interactive. The company acquired Crystal Dynamics in 1998, and owned numerous other assets. In 2005, parent Eidos was taken over by games publisher SCi. The combined company, SCi Entertainment Group, which was briefly renamed Eidos, was itself taken over by Square Enix in 2009.

<span class="mw-page-title-main">Tose (company)</span> Japanese video game developer

Tose Co., Ltd. is a Japanese video game development company based in Kyoto. It is mostly known for developing Nintendo's Game & Watch Gallery series, various Dragon Ball games, as well as other Nintendo products. Tose has developed or co-developed over 1,000 games since the company's inception in 1979, but is virtually never credited in the games themselves. "We're always behind the scenes," said Masa Agarida, Vice President of Tose's U.S. division. "Our policy is not to have a vision. Instead, we follow our customer's visions. Most of the time we refuse to put our name on the games, not even staff names." As such, Tose has gained a reputation for being a "ghost developer."

<span class="mw-page-title-main">Eidos-Montréal</span> Canadian video game developer

Eidos Interactive Corporation is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in 2022.

<span class="mw-page-title-main">Naoki Yoshida</span> Japanese video game producer (born 1973)

Naoki Yoshida, also known by the nickname Yoshi-P, is a Japanese video game producer, director and designer working for Square Enix. He is best known for his work on massively multiplayer online role-playing games (MMORPGs), mainly as director and producer of Final Fantasy XIV: A Realm Reborn and its expansions.

<i>Hyper Light Drifter</i> 2016 video game

Hyper Light Drifter is a 2D action role-playing game developed by Heart Machine. The game pays homage to 8-bit and 16-bit games, and is considered by its lead developer Alx Preston as a combination of The Legend of Zelda: A Link to the Past and Diablo. Preston originally launched Kickstarter funding for the title for approximately US$27,000 to develop the title for Microsoft Windows, OS X, and Linux computers, but ended up with more than US$600,000, allowing him to hire more programmers and artists, and expanding the title for console and portable platforms through stretch goals. Though originally scoped for release in 2014, various improvements in the game and issues with Preston's health set the release back. The Microsoft Windows, Linux and OS X versions were released in March 2016, and the PlayStation 4 and Xbox One versions in July 2016. A Special Edition port of the game, featuring additional content, was released by Abylight Studios for the Nintendo Switch in September 2018 and for iOS devices in July 2019.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994). Final Fantasy VII (1997) marked his debut as the lead character designer, a capacity he would retain for several future installments of the series, as well as other Square Enix titles such as The Bouncer and The World Ends with You.

<span class="mw-page-title-main">Heart Machine</span>

Heart Machine is an American independent video game development studio founded by Alex Preston. The studio is best known for developing Hyper Light Drifter (2016) and Solar Ash (2021).

<span class="mw-page-title-main">Square Enix Montreal</span> Canadian video game developer

Square Enix Montréal was a Canadian video game developer based in Montreal. It created the Go series of turn-based puzzle games for mobile devices based on former Eidos Interactive intellectual properties.

<i>Deus Ex Go</i> 2016 video game

Deus Ex Go was a 2016 turn-based puzzle video game in the Deus Ex series by Square Enix. The player uses a touchscreen to move Adam Jensen, a protagonist from the cyberpunk-themed series, as a puzzle piece through a board game while avoiding obstacles and manipulating the environment. In-keeping with the main series, Jensen can hack environmental features such as turrets and platforms to bypass and eliminate enemies. The game follows the format of Hitman Go (2014) and Lara Croft Go (2015), in which Square Enix Montréal distilled major motifs from the games' respective series to fit turn-based, touchscreen, puzzle gameplay. New to the Go series, Deus Ex Go introduced an in-game story and puzzle creation mode. Deus Ex Go was released in August 2016, for Android and iOS platforms to generally favorable reviews. The game was later ported to Microsoft platforms. Critics wrote that the game successfully captured the cybernetic dystopia of the Deus Ex series and the brain teasing puzzles of the Go mobile game series. But compared to the other entries in the Go series, reviewers considered Deus Ex Go's to be less creative, with a lackluster story, less visually interesting aesthetic, and shorter length.

Video games that include elements that use blockchain technologies, including cryptocurrencies and non-fungible tokens (NFTs), allow players to buy, sell, or trade in-game items with other players. The game publisher takes a fee from each transaction as a form of monetization. A subset of these games are also known as play-to-earn games because they include systems that allow players to earn cryptocurrency through gameplay. Blockchain games have existed since 2017, gaining more widespread attention from the video game industry in 2021. Several AAA publishers have expressed intent to include this technology in the future. Players, developers, and game companies have criticized the use of blockchain technology in video games for being exploitative, environmentally unsustainable, and unnecessary.

<span class="mw-page-title-main">Square Enix Collective</span> Division focusing on indie developers

Square Enix Collective is an indie games division of Square Enix Limited. Created by Phil Elliott in 2014, it is a self-titled "service provider for Indie developers", which helps get a developer's game published while they maintain their creative control.

Life Is Strange is a series of narrative adventure games published by Square Enix's External Studios. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, which was released in five episodes throughout 2015. It was followed by a prequel, Life Is Strange: Before the Storm, which was developed by Deck Nine and released in three episodes throughout 2017, with a downloadable content (DLC) bonus episode released in early 2018. The sequel Life Is Strange 2 and its spin-off The Awesome Adventures of Captain Spirit were developed by Dontnod and released between 2018 and 2019. A third main installment, Life Is Strange: True Colors, was released in its entirety on 10 September 2021. Additionally, a remastered collection of the original game and its prequel was released in February 2022.

<i>Solar Ash</i> 2021 video game

Solar Ash is a science fiction adventure platforming game developed by Heart Machine and published by Annapurna Interactive. It was released on December 2, 2021 for PlayStation 4, PlayStation 5 and Microsoft Windows. It was also released via Steam on December 8, 2022, and it was released for Nintendo Switch, Xbox One and Xbox Series X/S on September 14, 2023. The game's story explores themes of trauma and moving on from dramatic, devastating life events. It is set in the same fictional universe as Heart Machine's first and previous game, Hyper Light Drifter, but there are no direct connections between the two games' stories.

<i>We Are OFK</i> 2022 video game

We Are OFK is an episodic video game developed by Team OFK and directed by Teddy Dief. Its five episodes released between August and September 2022 for PlayStation 4, PlayStation 5, Microsoft Windows and Nintendo Switch. It is the biographical story for the virtual band OFK of the developers.

References

  1. 1 2 Brown, Andy (September 7, 2022). "Teddy Dief can't do this alone". NME . Retrieved April 4, 2023.
  2. Lang, Brent (April 1, 2012). "Film Schools Turn to Television, Digital Shorts To Stay Relevant". TheWrap . Retrieved April 4, 2023.
  3. Farokhmanesh, Megan (May 30, 2014). "Kyoto Wild is a Bushido Blade-inspired fight to be the last man standing". Polygon . Retrieved April 4, 2023.
  4. Horti, Samuel (January 30, 2018). "Hyper Light Drifter designer Teddy Dief leaves Square Enix Montreal after studio cancels his next game". PCGamer . Retrieved April 4, 2023.
  5. Meitzler, Ryan (January 30, 2018). "Square Enix Montreal Creative Director Teddy Dief Announces Departure; Returning to Indie Development". Dual Shockers. Retrieved April 4, 2023.
  6. Conditt, Jessica (December 10, 2020). "'Hyper Light Drifter' co-designer returns with indie-pop series 'We are OFK'". Engadget . Retrieved April 4, 2023.
  7. Chesler, Josh (August 24, 2022). "We Are OFK Brings A Virtual Band's Debut EP To An Episodic Narrative Video Game Format". Spin . Retrieved April 4, 2023.
  8. Colantonio, Giovanni (August 17, 2022). "We Are OFK director explains the music game's 'big watch party energy'". Digital Trends. Retrieved April 4, 2023.
  9. Remee, Jordan (January 28, 2022). "We Are OFK Episode 1 Called Me Out And Yet I Still Want To Play More". GameSpot . Retrieved April 4, 2023.
  10. Hawkins, Janine (March 1, 2017). "Take A Memorable Trip In 'Fitz Packerton'". Vice . Retrieved April 4, 2023.