Pacific Drive (video game)

Last updated

Pacific Drive
Pacific Drive cover art.jpg
Developer(s) Ironwood Studios
Publisher(s) Kepler Interactive
Director(s) Cassandra Dracott
Producer(s) Alyssa Askew
Designer(s) Seth Rosen
Programmer(s)
  • Zachary Blystone
  • Scott Kauker
  • Francesco Dipietro
Artist(s) Larry Vargas
Writer(s)
  • Karrie Shao
  • Paul Dean
Composer(s) Wilbert Roget II
Engine Unreal Engine 4
Platform(s)
ReleaseFebruary 22, 2024
Genre(s) Survival
Mode(s) Single-player

Pacific Drive is a 2024 survival game developed by Ironwood Studios and published by Kepler Interactive. The game is set in the Pacific Northwest, which the player traverses on foot or in a station wagon as they attempt to find a way to escape. It uses a first-person perspective; the player must attempt to avoid anomalies and obstacles. The vehicle can be repaired and customized at the player's garage.

Contents

Development of Pacific Drive began in 2019 after the founding of Ironwood Studios. Creative director Cassandra Dracott conceived the idea while driving through the Olympic Peninsula. She considered creating the game independently but soon realized she would need a team, which she began building during the COVID-19 pandemic.

Pacific Drive was announced in September 2022, and was released for the PlayStation 5 and Windows on February 22, 2024. It received positive reviews from critics, who praised its atmosphere, characters, and vehicle design, but criticized its repetitive and difficult gameplay. It garnered several award nominations, and sold over 600,000 copies within five months. A television adaptation is in development.

Gameplay

Pacific Drive is a survival game played from a first-person perspective. The game is set in 1998 in the Olympic Exclusion Zone, a fictionalized abandoned version of the Olympic Peninsula in Washington, United States, which the player traverses on foot or in a station wagon. [1] [2] The map is laid out in a graph of junctions that the player can visit with their station wagon; areas contain abandoned buildings and junk vehicles the player can scavenge for resources, which they can store in the trunk. Junctions also contain "anchors", anomalous devices that contain large amounts of energy, that when collected enough of, allow the player to open a gateway back to the garage. After a certain amount of time spent in a junction, or after the gateway is opened, the junction begins to destabilize, and the safe area of the junction shrinks, being replaced with an area that deals damage over time, forcing the player to leave the junction as soon as possible. Initially the player may only visit adjacent junctions connected via roads;[ citation needed ] additional junctions become available to the player once they successfully used a gateway from a neighboring junction, gradually opening up the map. [1]

The player can customize their vehicle in their auto shop, which acts as their base of operations, [1] and perform repairs either in the auto shop, or while traversing the world. Generic damage can be repaired by either using a limited use "repair putty" or a blowtorch, or by swapping out a damaged part to an intact one.[ citation needed ] Parts can also develop specific damage that may need specialized one-time use items to fix, such as patching flat tires using a sealant, or fixing a broken spark plug; [1] items used for these repairs can be crafted from resources found around the world. The garage's Fabrication Station harvests resources and creates blueprints or special items, including some that discover new routes, add fuel to the car, or destabilize a zone. [1] Tools like a buzzsaw called the Scrapper or an "impact hammer" can be used to harvest resources from other items in the world. [3] [4] The car will occasionally develop "quirks", such as the horn sounding when the steering wheel is turned, or a door opening when the car radio is switched on; [3] to fix a quirk, the player must use an MS-DOS computer called a "Tinker Station" and correctly input both the cause and effect of the quirk.[ citation needed ]

As the player traverses the world, they encounter various anomalies that affect gameplay: [3] some are dangerous and damage the car or player, others have various effects like temporarily scrambling some of the car controls, while some are by default neutral and will merely help or hinder traversal. Some areas are also irradiated which actively damage the player and slowly corrode the car. Additionally, zones can occasionally develop certain conditions that add additional complexity, such as explosions being more powerful or extreme darkness.[ citation needed ]

Plot

In Washington's Olympic Peninsula in 1947, American researcher Dr. Ophelia "Oppy" Turner, her husband Allen, and her colleagues including scientists Tobias Barlow and Francis Cooke, develop "LIM technology", a revolutionary experimental technology, with the cooperation of the United States government. However, LIM technology experimentation leads to mysterious phenomena and unexplained disappearances in the region, which in 1955 prompts the creation of the U.S. Advanced Resonance Development Agency (ARDA). ARDA establishes the Olympic Exclusion Zone to secretly research the phenomena, referred to as "anomalies", while Oppy and her long-triumphed LIM technology fade from the public interest. Initially consisting of approximately western Clallam County near Forks, the spread of anomalies and the worsening instability of the original Zone leads to its expansion in 1961 and 1967 to eventually cover 3,600 square miles (9,300 km2), almost the entire Peninsula, before being completely evacuated and sealed in 1987 after ARDA's disestablishment.

In 1998, the player, referred to as "the Driver", drives to the Zone's wall, but a roadblock forces them to take a detour through a forest, where a bright light suddenly teleports them into the Outer Zone (the 1967 Zone boundary) and destroys their van. Stumbling through the undergrowth, the Driver finds a still-operational station wagon and is contacted through its radio by Tobias and Francis, who direct the Driver to a garage owned by Oppy, who reluctantly agrees to assist the Driver and let them use the garage. Oppy, Tobias, and Francis explain the nature of anomalies, including one called a "Remnant", which inhabits inanimate objects and forms a psychic link with the host, gradually causing the host to become obsessed with the object to the point of insanity; they deduce the station wagon is a Remnant and agree to help the Driver separate from it and escape the Zone.

Oppy gives the Driver an invention called an ARC device, which can teleport them to the garage in an emergency, and suggests they take the station wagon to a massive anomaly known as "Colossal Cappy" to confirm if it is a Remnant by driving into it, a gambit which succeeds and confirms the station wagon is indeed a Remnant. Francis reveals the interaction between Cappy and the Remnant caused an event called the "Mass Hallucination", and that the signal from the event was equal and opposite to the Remnant and originated in the Deep Zone (the original 1955 Zone boundary), which they believe could cancel out the Remnant. Tobias and Francis have the Driver seek out three anomalies in the Mid Zone (the 1961 Zone boundary) known as "the Murals" to locate the Mass Hallucination source, while Oppy suggests the Driver explore the research facility where her husband Allen died in an experiment that caused the previous Mass Hallucination 40 years prior. The group eventually locates the source within the Deep Zone, but with its disabled power grid making access impossible, they devise a plan to jump start the grid using the station wagon and their own battery supplies; however, when a power surge damages the batteries, Tobias sacrifices himself to complete the plan and get the Driver into the Deep Zone.

In the Deep Zone, Oppy manages to supercharge the ARC device so it can work there. The Driver soon locates and enters the source, known as the Well, and is transported into a bizarre maze of television screens where they overhear past conversations between Oppy, Allen, Francis, and Tobias, as well as a deceased Tobias who leaves a final farewell to Francis and a parting message for Oppy from Allen. The Driver recovers the station wagon in the Well and returns to the garage, where Oppy and Francis reveal they heard everything there and that the Remnant is gone, though the station wagon is still linked to the Driver. After congratulating Francis on his theories (which she had previously dismissed) being correct, Oppy passes on her research and equipment to Francis and the Driver and finally leaves the Zone.

Development and release

After working at video game development studios like Sony Online Entertainment, Sucker Punch Productions, and Oculus VR, Cassandra Dracott founded Seattle-based Ironwood Studios in 2019 to create her own games. [5] [6] [7] She conceived Pacific Drive while driving through the Olympic Peninsula; she felt driving through the Pacific Northwest "on a lonely road ... and the radio is playing a certain tune, it can be really memorable", comparing it to her childhood in Portland, Oregon. [5] The car is loosely based on Dracott's 1989 Buick Estate and her first car, a Volvo station wagon. [8] [9] As she began developing a prototype of Pacific Drive, Dracott considered remaining solo but realized she would need a team as the concept began to grow. [6] She began building the team at the beginning of the COVID-19 pandemic in 2020; they moved into their Seattle office in 2022. [6]

The team wanted the player's relationship with their car to be the most important gameplay factor; lead game designer Seth Rosen said "the car's health is generally a better indicator of how a run is going than your own". [1] They attempted scripted "character building" moments for the vehicle but determined unscripted gameplay resonated better. [1] Rosen avoided survival game elements he considered frustrating, such as inventory management and resource grinding. [10] The team designed enemies and events with simplistic behaviors independently, and interesting scenarios when combined. They wanted enemies to be "pretty dangerous" but still allow the player to solve problems creatively while overcoming threats. [1] Initial experiments of enemies controlled through artificial intelligence were scrapped as their behavior was too difficult to read while driving. The world's randomization was inspired by Derek Yu's work on Spelunky and subsequent book for Boss Fight Books. [11] Pacific Drive uses the Unreal Engine 4 game engine. [12]

Pacific Drive was announced on September 13, 2022, during PlayStation's State of Play presentation, alongside its debut trailer. [13] It was originally scheduled to release for the PlayStation 5 and Windows in 2023. [7] [14] A gameplay trailer was released on February 9, 2023. [15] In June, Ironwood Studios announced it had partnered with Kepler Interactive to publish the game. [16] In August, the release window was delayed to early 2024 to allow for additional development without excessive overworking. [17] A story trailer was featured at the PC Gaming Show in November, revealing the release date of February 22, 2024. [18]

Reception

Critical response

Pacific Drive received "generally favorable" reviews from critics, according to review aggregator website Metacritic, [19] and 80% of critics recommend the game according to OpenCritic. [20] GameSpot 's Mark Delaney and The Jimquisition's James Stephanie Sterling considered it among the year's best games to date, [22] [28] while Shacknews 's TJ Denzer called it "one of the most interesting survival games I've ever played". [26] Game World Navigator 's Sergey Pletnev compared it to the novel Roadside Picnic (1972) in its depiction of a world filled with dangerous, incomprehensible anomalies. [27] The game had sold over 600,000 copies by July 2024. [29]

PC Gamer 's Christopher Livingston considered the station wagon among the best video game vehicles, praising the durability system. [25] Push Square 's Stephen Tailby felt the vehicle maintenance added "a great sense of progression", [2] and Shacknews's Denzer enjoyed the car's customizability options but occasionally found it inexplicably awkward to drive. [26] Some reviewers considered the maintenance overwhelming and tiresome; [21] [24] IGN 's Sarah Thwaites wrote that "getting stuck with a quirk you can't figure out is a real momentum killer". [24] GameSpot's Delaney found the driving more "engaging and enjoyable" than other games. [22]

Reviewers concurred Pacific Drive's gameplay was enjoyable but often frustrating; [2] [25] GamesRadar+ 's Leon Hurley said the "unfair" challenges meant he completed the game "more embittered than empowered" [23] IGN''s Thwaites wrote it "often struggles to walk the fine line between being engaging and overcomplicated" by assigning the player too many tasks, ultimately distracting from its enjoyable atmosphere. [24] GameSpot's Delaney found the game "unintentionally obtuse" but commended the accessibility options. [22] Some critics criticized the user interface's tedious and complicated design and controls; [2] [26] Eurogamer 's Chris Tapsell felt it "must have at least partially been designed to be deliberately awkward". [21]

Shacknews's Denzer found the Olympic Exclusion Zone "a character in and of itself", praising its beauty and cohesivity. [26] IGN's Thwaites lauded the worldbuilding and use of the Pacific Northwest but felt the repetitive gameplay impacting the narrative pacing. [24] GameSpot's Delaney favorably compared the audio logs to the podcast Serial and found the variety of music enhanced the world's strangeness; [22] GamesRadar+'s Hurley similarly felt the soundtrack amplified the atmosphere. [23] Reviewers praised the "compelling" non-player characters [23] [26] and the enemy designs and behavior. [22] [24] Push Square's Tailby lauded the stylized visuals but criticized the inconsistent frame rate and loading times on the PlayStation 5 version. [2]

Accolades

Prior to its release, Pacific Drive was nominated for Most Wanted Game at the Golden Joystick Awards and PC Gaming Show. [30] [31] The Science Fiction and Fantasy Writers Association added the game to the suggested reading list for the Nebula Awards, [32] and the TIGA Games Industry Awards shortlisted it for the Narrative/Story-Telling and Creativity in Games awards. [33] It was nominated for Best Debut Indie Game at the Game Awards 2024 in November. [34] In December, it won Best Music at the inaugural Indie Game Awards, [35] and was longlisted for four awards at the 21st British Academy Games Awards: Debut Game, Game Design, Narrative, and New Intellectual Property. [36]

AwardDateCategoryResultRef.
BIG Festival  [ pt ]June 28, 2024Best GameplayWon [37]
Best GameNominated [38]
The Game Awards December 12, 2024 Best Debut Indie GameNominated [34]
Game Developers Choice Awards March 19, 2025Best DebutPending [39]
Golden Joystick Awards November 20, 2023Most Wanted GameNominated [30]

Other media

In December 2024, Atomic Monster acquired the rights to develop Pacific Drive into a television series. It is set to be executive produced by Atomic Monster's James Wan, Michael Clear, and Rob Hackett, and the Menagerie Productions's Jeff Ludwig. [40]

Related Research Articles

<i>Gran Turismo</i> (series) Series of racing video games

Gran Turismo (GT) is a series of sim racing video games developed by Polyphony Digital. Released for PlayStation systems, Gran Turismo games are intended to emulate the appearance and performance of a large selection of vehicles, most of which are licensed reproductions of real-world automobiles. Since the franchise's debut in 1997, over 90 million units have been sold worldwide, making it the highest selling video game franchise under the PlayStation brand.

<i>Midtown Madness</i> 1999 racing game

Midtown Madness is a 1999 racing game developed by Angel Studios and published by Microsoft for Microsoft Windows. The demo version was released in April 1999. Two sequels followed, with Midtown Madness 2 released in September 2000 and Midtown Madness 3 released in June 2003 for the Xbox. The game is set in Chicago; the object is for the player to win street races and obtain new cars.

<span class="mw-page-title-main">Sim racing</span> Video game genre

Sim racing is the collective term for racing games that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism like the Need for Speed series.

<i>Driver 3</i> 2004 video game

Driver 3 is a 2004 action-adventure game, the third installment in the Driver series. It was developed by Reflections Interactive, published by Atari, and released on PlayStation 2, Xbox and mobile phones in June 2004, Microsoft Windows in March 2005, and Game Boy Advance in October 2005. The game's story focuses on players assuming the role of John Tanner, an undercover FBI agent, as he investigates a car-smuggling ring across three countries, in order to identify and arrest its boss and learn who they are planning to sell a cache of stolen cars to. The game expanded upon its predecessors with on-foot sections, gun combat, and drive-by shooting, with virtual recreations of three major cities - Miami, Nice, and Istanbul - free-roam game mode, and an improvement to the series' film-making "director mode".

<i>Driver</i> (video game) 1999 action driving video game

Driver is an action driving video game and the first installment in the Driver series. Developed by Reflections Interactive and published by GT Interactive, it was released on the PlayStation on 25 June 1999, and was ported to Microsoft Windows on 1 October 1999, and to Classic Mac OS on 12 December 2000 by Abersoft Limited.

<i>007 Racing</i> 2000 video game

007 Racing is a 2000 racing video game based on the James Bond license. It was developed by Eutechnyx, published by Electronic Arts, and released for the PlayStation console system. This game marks the seventh appearance of Pierce Brosnan's James Bond; the game included his likeness but not his voice, which is provided by Tim Bentinck. Including many revived characters from previous entries, the game is considered to be a spin-off of the original chronicles.

<i>Burnout</i> (video game) 2001 racing video game

Burnout is a 2001 racing video game developed by Criterion Games and published by Acclaim Entertainment. It was released for the PlayStation 2 in 2001 and GameCube and Xbox in 2002. It is the first instalment in the Burnout series.

<i>Driver 2</i> 2000 action driving video game

Driver 2 is a 2000 action driving video game and the second installment of the Driver series. It was developed by Reflections Interactive and published by Infogrames for PlayStation. A port to the Game Boy Advance, titled Driver 2 Advance, was released in 2002, developed by Sennari Interactive and released under Infogrames' Atari range of products.

<i>Midnight Club: Street Racing</i> 2000 video game

Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. Two distinct versions of the game were released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

<i>F355 Challenge</i> 1999 video game

F355 Challenge is a 1999 racing simulation video game developed and published by Sega for arcades. It was developed for the Sega Naomi Multiboard arcade system board and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. Unlike Sega's other arcade racers like Out Run titles, F355 Challenge aimed to be realistic. The game was considered the most accurate simulation of the F355 possible up until that time.

<i>NASCAR Thunder 2004</i> 2003 video game

NASCAR Thunder 2004 is a racing simulator by EA Sports, released on September 16, 2003 and available in separate versions for PlayStation, PlayStation 2, Xbox, and Windows. This was the last NASCAR game for the PlayStation. It was succeeded by NASCAR 2005: Chase for the Cup.

<i>Burnout Revenge</i> 2005 video game

Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360.

<i>Midtown Madness 3</i> 2003 video game

Midtown Madness 3 is a 2003 open world racing video game developed by Digital Illusions CE and published by Microsoft Game Studios for the Xbox. It is the third and currently to date, final game in the Midtown Madness series. A version for mobile phones, developed by BeTomorrow and published by In-Fusio, was released in 2004. This marked a change from the developer of the first two games, Angel Studios, which had moved on to work on the Midnight Club series. The Xbox-exclusive console release and change of developer heralded a significant graphical improvement to maintain the console's graphical standards.

<i>Test Drive Unlimited</i> 2006 video game

Test Drive Unlimited is a 2006 racing video game developed by Eden Games and published by Atari for Xbox 360 and Microsoft Windows. Atari Melbourne House developed the PlayStation 2 and PlayStation Portable versions. Being the eighteenth entry in the Test Drive series, Unlimited serves as a reboot of the franchise, discarding the continuity of the previous games. The game features over 125 licensed sports cars and motorcycles and the terrain is modeled after the Hawaiian island of Oʻahu that features over 1,000 miles (1,600 km) of roads and highways.

<i>NASCAR Thunder 2003</i> 2002 video game

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 18, 2002, and for Microsoft Windows on October 21. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>Driver 76</i> 2007 video game

Driver '76 is a 2007 action-adventure and driving video game for the PlayStation Portable. It was developed by Ubisoft Reflections and Sumo Digital, and published by Ubisoft, and is the only Driver title for the system.

<i>Race Driver: Grid</i> 2008 racing video game

Race Driver: Grid known outside of Europe as Grid is a 2008 racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, arcade, Java ME and OS X. It is the first game in the Grid series.

<i>MotorStorm: Pacific Rift</i> 2008 video game

MotorStorm: Pacific Rift is a 2008 racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is the second instalment in the MotorStorm series and the sequel to MotorStorm. The game was announced by Sony after their acquisition of Evolution Studios and it was released on 28 October 2008 in North America. The game sold over one million units as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.

<i>Alfa Romeo Racing Italiano</i> 2005 video game

Alfa Romeo Racing Italiano, known in Europe as SCAR - Squadra Corse Alfa Romeo, is a racing video game for the PlayStation 2, Windows and Xbox. It was developed by Milestone srl and released in 2005.

<i>Wacky Races</i> (2000 video game) 2000 video game

Wacky Races is a racing video game developed by Appaloosa Interactive for PC and PlayStation and by Velez & Dubail for the Game Boy Color. It was published by Infogrames in 2000.

References

  1. 1 2 3 4 5 6 7 8 Castle, Katharine (February 9, 2023). "Pacific Drive is shaping up to be an electric mix of roguelike and driving survival". Rock Paper Shotgun . Gamer Network. Archived from the original on February 9, 2023. Retrieved February 16, 2023.
  2. 1 2 3 4 5 6 Tailby, Stephen (February 20, 2024). "Pacific Drive Review (PS5)". Push Square . Hookshot Media. Archived from the original on February 20, 2024. Retrieved February 21, 2024.
  3. 1 2 3 Livingston, Christopher (February 9, 2023). "The star of this 'driving survival game' is your quirky, customizable car". PC Gamer . Future plc. Archived from the original on February 9, 2023. Retrieved April 28, 2023.
  4. Tan, Nick (April 3, 2023). "Pacific Drive is a 'road-like' for scrappy car junkies". Shacknews . Gamerhub. Archived from the original on April 3, 2023. Retrieved March 7, 2024.
  5. 1 2 Francis, Bryant (November 1, 2022). "The secret sauce of Pacific Drive's spooky vibes: maintaining your car". Game Developer . Informa. Archived from the original on November 14, 2022. Retrieved February 16, 2023.
  6. 1 2 3 Francis, Bryant (November 1, 2022). "Lessons from the founding of Ironwood Studios". Game Developer . Informa. Archived from the original on November 14, 2022. Retrieved February 16, 2023.
  7. 1 2 Middler, Jordan (September 14, 2022). "PS5's new 'driving survival game' Pacific Drive revealed during State of Play". Video Games Chronicle . Gamer Network. Archived from the original on September 13, 2022. Retrieved February 16, 2023.
  8. Makar, Connor (February 20, 2023). "No air con, duct tape, and a run-in with the cops: Making an authentic car in Pacific Drive". VG247 . Gamer Network. Archived from the original on February 21, 2023. Retrieved January 1, 2025.
  9. Livingston, Christopher (February 2, 2024). "How 'driving survival game' Pacific Drive is being built for people who don't like survival games". PC Gamer . Future plc. Archived from the original on February 2, 2024. Retrieved February 7, 2024.
  10. McClure, Deven (February 14, 2023). "Alexander Dracott & Seth Rosen Interview: Survival Game Pacific Drive". Screen Rant . Valnet. Archived from the original on February 15, 2023. Retrieved February 16, 2023.
  11. Williams, Mike (September 6, 2023). "Pacific Drive is a run-based driving survival game with an ever changing, mysterious landscape". Unreal Engine. Archived from the original on September 25, 2023. Retrieved December 29, 2023.
  12. Dove, Blake (September 13, 2022). "Pacific Drive welcomes you to the Olympic Exclusion Zone". PlayStation Blog . Sony Interactive Entertainment. Archived from the original on September 13, 2022. Retrieved February 16, 2023.
  13. Marshall, Cass (September 13, 2022). "Pacific Drive is a road trip through cryptid hell, due out in 2023". Polygon . Vox Media. Archived from the original on September 13, 2022. Retrieved February 16, 2023.
  14. Good, Owen S. (February 9, 2023). "Get behind the wheel of the world's baddest station wagon in Pacific Drive". Polygon . Vox Media. Archived from the original on February 9, 2023. Retrieved February 16, 2023.
  15. Romano, Sal (June 10, 2023). "Pacific Drive to be published by Kepler Interactive". Gematsu. Archived from the original on June 10, 2023. Retrieved July 12, 2023.
  16. Romano, Sal (August 18, 2023). "Pacific Drive delayed to early 2024". Gematsu. Archived from the original on August 19, 2023. Retrieved August 20, 2023.
  17. Stewart, Marcus (November 30, 2023). "Surreal 'Road-Lite' Driving Survival Game Pacific Drive Gets February Launch Date". Game Informer . GameStop. Archived from the original on November 30, 2023. Retrieved December 10, 2023.
  18. 1 2 3 "Pacific Drive". Metacritic . Fandom, Inc. Archived from the original on November 21, 2024. Retrieved November 21, 2024.
  19. 1 2 "Pacific Drive Reviews". OpenCritic . February 20, 2024. Archived from the original on November 21, 2024. Retrieved November 21, 2024.
  20. 1 2 3 Tapsell, Chris (February 20, 2024). "Pacific Drive review – an exhausting, oddly lovable nightmare". Eurogamer . Gamer Network. Archived from the original on February 20, 2024. Retrieved February 21, 2024.
  21. 1 2 3 4 5 6 Delaney, Mark (February 20, 2024). "Pacific Drive Review – Road Trippy". GameSpot . Fandom, Inc. Archived from the original on February 20, 2024. Retrieved February 21, 2024.
  22. 1 2 3 4 Hurley, Leon (February 20, 2024). "Pacific Drive review: 'Brilliant, infuriating, and frustrating in equal measure'". GamesRadar+ . Future plc. Archived from the original on February 20, 2024. Retrieved February 21, 2024.
  23. 1 2 3 4 5 6 Thwaites, Sarah (February 20, 2024). "Pacific Drive Review". IGN . Ziff Davis. Archived from the original on February 20, 2024. Retrieved February 21, 2024.
  24. 1 2 3 Livingston, Christopher (February 20, 2024). "Pacific Drive review". PC Gamer . Future plc. Archived from the original on February 20, 2024. Retrieved February 21, 2024.
  25. 1 2 3 4 5 6 Denzer, TJ (February 20, 2024). "Pacific Drive review: Not your average road trip". Shacknews . Gamerhub. Archived from the original on February 20, 2024. Retrieved February 21, 2024.
  26. 1 2 Pletnev, Sergey (March 16, 2024). "РЕЦЕНЗИЯ: Pacific Drive" [Review: Pacific Drive]. Game World Navigator (in Russian). Archived from the original on March 16, 2024. Retrieved March 18, 2024.
  27. Sterling, James Stephanie (February 26, 2024). "Why Crazy Taxi Needs To Shut Up And Pacific Drive". The Jimquisition . Archived from the original on February 26, 2024. Retrieved July 4, 2024.
  28. Carter, Justin (July 19, 2024). "Pacific Drive sales cruise past 600K copies sold". Game Developer . Informa. Archived from the original on July 18, 2024. Retrieved November 21, 2024.
  29. 1 2 Loveridge, Sam (November 11, 2023). "Here are all the Golden Joystick Awards 2023 winners". GamesRadar+ . Future plc. Archived from the original on November 10, 2023. Retrieved November 21, 2024.
  30. Morton, Lauren (December 1, 2023). "The 25 Most Wanted games, as revealed in PC Gaming Show: Most Wanted". PC Gamer . Future plc. Archived from the original on December 1, 2023. Retrieved November 21, 2024.
  31. "Nebula Reading List: Games". Science Fiction and Fantasy Writers Association. Archived from the original on July 4, 2024. Retrieved July 5, 2024.
  32. "2024 Shortlist". TIGA Games Industry Awards. Archived from the original on October 7, 2024. Retrieved November 21, 2024.
  33. 1 2 Ivan, Tom (November 18, 2024). "Astro Bot and Final Fantasy 7 Rebirth lead The Game Awards 2024 nominations". Video Games Chronicle . 1981 Media. Archived from the original on November 18, 2024. Retrieved November 20, 2024.
  34. Patches, Matt (December 20, 2024). "2024 Indie Game Awards winners went beyond Balatro (but also Balatro)". Polygon . Vox Media. Archived from the original on December 20, 2024. Retrieved December 28, 2024.
  35. Saunders, Toby (December 10, 2024). "BAFTA Games Awards 2025: Longlist and when to watch". Radio Times . Archived from the original on December 11, 2024. Retrieved December 18, 2024.
  36. Takahashi, Dean (June 28, 2024). "BIG Festival Awards: Best game goes to Chants of Sennaar". VentureBeat . Archived from the original on June 29, 2024. Retrieved July 5, 2024.
  37. "Best Game". BIG Festival  [ pt ]. Archived from the original on July 4, 2024. Retrieved July 5, 2024.
  38. Yang, George (January 28, 2025). "Game Developers Choice Awards 2025 Nominees". GameSpot . Fandom, Inc. Archived from the original on January 28, 2025. Retrieved January 31, 2025.
  39. Maas, Jennifer (December 17, 2024). "Pacific Drive TV Series Based on Indie Survival Game in the Works From James Wan (EXCLUSIVE)". Variety . Penske Media Corporation. Archived from the original on December 18, 2024. Retrieved December 18, 2024.