The Book of Adventure Games

Last updated
The Book of Adventure Games
The Book of Adventure Games.jpg
AuthorKim R. Schuette
IllustratorJennifer Boynton
Mia McCroskey
Cover artistEstela Montesinos
CountryUSA
LanguageEnglish
Subject Text adventures
PublisherArrays, Inc.
Publication date
1984
Pages341 [1]
ISBN 0912003081

The Book of Adventure Games is a book by Kim Schuette published in 1984 by Arrays, Inc.

Contents

Contents

The Book of Adventure Games is a strategy guide for 77 text adventure video games, and contains descriptions, reviews, maps, and solutions for each. [2] [1]

Reception

Allen Varney reviewed The Book of Adventure Games in Space Gamer No. 70. [2] Varney commented that "The Book of Adventure Games is worth the money to any aficionado of 'interactive fiction'." [2] Mike Nicita and Roun Petrusha of Popular Computing commented that "frustrated players will appreciate Schuette's treatment of 77 of the best-known adventure games for its help in learning to play and enjoy them." [1] Similarly, Russ Lockwood of Creative Computing concluded "if you need help with a pre-1984 adventure game, The Book of Adventure Games just might be your salvation." [3]

Related Research Articles

Interactive fiction Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

Zork is an interactive fiction computer game. It was originally developed by four members of the MIT Dynamic Modelling Group — Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling — between 1977 and 1979 for the DEC PDP-10 mainframe computer. The four founded the company Infocom in 1979 and released Zork as a commercial game for personal computers, split due to memory limits of personal computers compared to the mainframe system. The three titles released commercially were Zork: The Great Underground Empire – Part I in 1980, Zork II: The Wizard of Frobozz in 1981, and Zork III: The Dungeon Master in 1982. The game has since been ported to numerous systems.

Steve Meretzky American video game developer

Steven Eric Meretzky is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction version of The Hitchhiker's Guide to the Galaxy, one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.

Richard Garriott American video game developer and entrepreneur

Richard Allen Garriott de Cayeux is an American video game developer, entrepreneur and astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth.

<i>Enchanter</i> (video game) 1983 video game

Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. The first fantasy game published by Infocom after the Zork trilogy, it was originally intended to be Zork IV. The game has a parser that understands over 700 words, making it the most advanced interactive fiction game of its time. It was Infocom's ninth game.

<i>Beyond Zork</i> 1987 video game

Beyond Zork is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

<i>The Witness</i> (1983 video game) 1983 video game

The Witness is an interactive fiction video game published by Infocom in 1983. Like Infocom's earlier title Deadline, it is a murder mystery. The Witness was written in the ZIL language for the Z-machine, which allowed it to be released simultaneously on many systems. It is Infocom's seventh game.

<i>Zork I</i> 1980 interactive fiction

Zork: The Great Underground Empire - Part I, later known as Zork I, is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels, and Tim Anderson and published by Infocom in 1980. It was the first game in the Zork trilogy and was released for a wide range of computer systems, followed by Zork II and Zork III. It was Infocom's first game, and sold 378,000 copies by 1986.

<i>Zork III</i> 1982 video game

Zork III: The Dungeon Master is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels, and Tim Anderson and published by Infocom in 1982. Infocom's fourth game, it's the third game in the Zork trilogy. It was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, CP/M, IBM PC, MSX, TRS-80, then later for Macintosh, Atari ST, and Amiga.

The Zork books were a series of four books, written by S. Eric Meretzky, which took place in the fictional universe of Zork. The books were published by Tor Books. Like the Zork video games, the books were a form of interactive fiction which offered the reader a choice of actions symbolized by pages to turn to, as in the contemporary book series Choose Your Own Adventure or the later Give Yourself Goosebumps series. The protagonists of each book were a boy and girl, called Bill and June on Earth and re-dubbed Bivotar and Juranda in Zork. The settings and plots were reminiscent of locations and events from the Zork universe.

<i>The Dark Crystal</i> (video game) 1983 video game

The Dark Crystal is a graphic adventure game based on Jim Henson's 1982 fantasy film, The Dark Crystal. The game was designed by Roberta Williams and published under the SierraVenture line in 1983 as Hi-Res Adventure #6: The Dark Crystal. It is the first Hi-Res Adventure released under the SierraVenture line, the previous games being released under earlier names and later re-released under SierraVenture. An alternate version of the game for younger players called Gelfling Adventure was released in 1984.

<i>The Warlock of Firetop Mountain</i> (video game) 1984 video game

The Warlock of Firetop Mountain is an arcade adventure video game released by Crystal Computing in 1984 for the Sinclair ZX Spectrum home computer. It is loosely based on the adventure gamebook of the same name written by Steve Jackson and Ian Livingstone, and published by Puffin Books in 1982.

Denis Loubet is an artist who has worked on several pen-and-paper role-playing games and video games, including the MMORPG Ashen Empires.

<i>Adventure in Time</i> 1981 video game

Adventure in Time is a text adventure for the Apple II published in 1981 by Phoenix Software. An Atari 8-bit family version was released in 1983.

<i>The Queen of Phobos</i> 1982 video game

The Queen of Phobos is a graphical text adventure for the Apple II published by American studio Phoenix Software in 1982.

<i>Crystal Caverns</i> (video game) 1982 video game

Crystal Caverns is a text adventure written by Daniel Kitchen of American studio Imaginative Systems Software for the Apple II and published by Hayden Software in 1982. A Commodore 64 port was released in 1984.

Creature Venture is a 1980 video game published by Highlands Computer Services.

References

  1. 1 2 3 Nicita, Mike; Petrusha, Ron (January 1985). "The Book of Adventure Games". Micro Reviews. Popular Computing. Vol. 4, no. 3. New York, NY: McGraw-Hill. p.  172. ISSN   0279-4721 via Internet Archive.
  2. 1 2 3 Varney, Allen (July–August 1984). "Capsule Reviews". Space Gamer . Steve Jackson Games (70): 51.
  3. Lockwood, Russ (September 1985). "The Book of Adventure Games". Book Reviews. Creative Computing . Vol. 11, no. 9. Los Angeles, CA: Ahl Computing Inc. p.  12. ISSN   0097-8140 via Internet Archive.