The Dark Eye (video game)

Last updated
The Dark Eye
The Dark Eye cover art.jpg
The game's cover art and distinctive character designs were done by artist Bruce Heavin.
Developer(s) Inscape
Publisher(s) Warner Interactive Entertainment
Director(s) Russell Lees
Artist(s) Rebekah Behrendt
Writer(s) Russell Lees
Composer(s) Thomas Dolby
Chuck Mitchell
Blake Leyh
Platform(s) Windows, Mac OS
Release1995 (1995)
Genre(s) First-person adventure, psychological horror
Mode(s) Single-player

The Dark Eye is a 1995 first-person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac. [1] [2]

Contents

The game features combined 3D graphics, stop-motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributes to the game's ambience of unease and anxiety.

Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers for two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" can be read while playing the victim in "Berenice".

Gameplay

Structurally, the game is a point-and-click adventure fueled by the macabre stories of Edgar Allan Poe. The player can experience three of the stories ("The Cask of Amontillado", "The Tell-Tale Heart", and "Berenice") from the perspectives of both murderer and victim.

The game presents no choices to make, no life-or-death decisions, and no points; similar to other first-person adventures, like Myst , the game waits for the player to find the next hotspot or location, at which point another video will play to advance the plot. During the portions that are direct interpretations of Poe's stories, the player is constrained to follow the actions of the stories' characters. The player can carry only one item at a time. Much of the animation in The Dark Eye consists of QuickTime movies, either full-screen or smaller looping segments, framed by a static background. [3]

Story

The butler, an early clay character encountered in the game. TheDarkEyeButlerPuppetEdit1.png
The butler, an early clay character encountered in the game.

The plot principally revolves around "performances" and recitations of Poe's stories, with a new plotline used as a framing device. The game is divided into a "realistic" mode in which the framing plot occurs and a "nightmarish" mode in which Poe's stories are reenacted or narrated.

The game does not specify the year in which it is set, but based on clothing and technology it appears to be in the late 1800s. The player character, whose name is never divulged, is visiting his uncle Edwin. The player first meets Edwin's assistant and then Edwin himself. He later meets Henry, the protagonist's brother, a young businessman who desires the hand of Elise, in marriage. Your character then starts to take ill effects from the paint thinner Edwin was using while painting, and the player character passes out and has a nightmarish dream.

After the protagonist wakes, Henry relates his desperate situation: Edwin deeply disapproves of his love for Elise. Another nightmare follows, after which the protagonist encounters Elise, who asks her to give Henry a note. After another nightmare, the player learns that Elise has taken ill. The protagonist sees Henry and gives him Elise's note, then follows him to find that Elise has died. Edwin explains that the ground is too marshy for a proper burial, so Henry, Edwin, and Edwin's Assistant take her body into the basement of the house. Henry requests that a lantern be left nearby in case she revives.

Edwin takes the player aside and states that Henry is mentally unstable. Edwin forges a note from Elise asking Henry to meet her on the cliff outside of the house. The protagonist hands it to Henry, who then dashes out of the house. As Henry stands on the cliff, yelling for Elise, an enormous wave hits him. Watching from afar, the player can see that he is unharmed, although Edwin's assistant approaches Henry and starts a scuffle. In the course of the fight, the assistant shoves Henry off the cliff and into the sea.

Edwin lays the blame for all these events upon the player character, causing him to spiral down into a fit of insanity. Upon returning to reality, the protagonist discovers that Elise, still alive, has broken out of her coffin and gouged out her own eyes. This gruesome sight destroys the protagonist's sanity, and the game ends.

Development

The Dark Eye was art directed by Rebekah Behrendt, whose stated goal was "to subvert the look of computer 3-D art by creating a more homemade feel." She hired Doug Beswick to help animate the project. [4]

The game's soundtrack was composed by Thomas Dolby, [5] along with Chuck Mitchell and Blake Leyh.

Reception

Upon its release, the game attracted little attention from either critics or consumers. Jeffrey Adams of GameSpot gave the game a mixed review, criticizing the game's lack of explanation for gameplay mechanics or goals, but still regarding it as "one of the most original computer games ever created." [8] Conversely, Patrick Arellano of Blasting News hailed it as one of the best obscure horror games of all time. [9]

Entertainment Weekly gave the game an A. [10]

In 2011, Adventure Gamers named The Dark Eye the 85th-best adventure game ever released. [11]

Related Research Articles

<span class="mw-page-title-main">The Tell-Tale Heart</span> 1843 short story by Edgar Allan Poe

"The Tell-Tale Heart" is a short story by American writer Edgar Allan Poe, first published in 1843. It is related by an unnamed narrator who endeavors to convince the reader of the narrator's sanity while simultaneously describing a murder the narrator committed. The victim was an old man with a filmy pale blue "vulture-eye", as the narrator calls it. The narrator emphasizes the careful calculation of the murder, attempting the perfect crime, complete with dismembering the body in the bathtub and hiding it under the floorboards. Ultimately, the narrator's actions result in hearing a thumping sound, which the narrator interprets as the dead man's beating heart.

Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.

An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.

Alone in the Dark is a survival horror video game series originally developed by Infogrames. In most of the games, the player controls private investigator Edward Carnby, who goes to investigate a haunted house or town that is full of undead creatures.

<i>Castlevania: Legacy of Darkness</i> 1999 video game by Konami

Castlevania: Legacy of Darkness is an action-adventure platforming video game, that was developed and published by Konami for the Nintendo 64. It was released in 1999 and is a prequel and expanded version of Castlevania, also released on the Nintendo 64 earlier the same year; it contains a remake of the original game with improved graphics, added villains, and alternate versions of some levels.

<span class="mw-page-title-main">Lovecraftian horror</span> Subgenre of horror

Lovecraftian horror, also called "cosmic horror", or "eldritch horror" is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics.

<span class="mw-page-title-main">Berenice (short story)</span> Short story by Edgar Allan Poe

"Berenice" is a short horror story by American writer Edgar Allan Poe, first published in the Southern Literary Messenger in 1835. The story is narrated by Egaeus, who is preparing to marry his cousin Berenice. He tends to fall into periods of intense focus, during which he seems to separate himself from the outside world. Berenice begins to deteriorate from an unnamed disease until only her teeth remain healthy. Egaeus obsesses over them. When Berenice is buried, he continues to contemplate her teeth. One day, he awakens with an uneasy feeling from a trance-like state and hears screams. A servant reports that Berenice's grave has been disturbed, and she is still alive. Beside Egaeus is a shovel, a poem about "visiting the grave of my beloved", and a box containing 32 teeth.

<span class="mw-page-title-main">The Premature Burial</span> Short story by Edgar Allan Poe

"The Premature Burial" is a horror short story by American writer Edgar Allan Poe, published in 1844 in The Philadelphia Dollar Newspaper. Its main character expresses concern about being buried alive. This fear was common in this period and Poe was taking advantage of the public interest. The story has been adapted to a film.

<i>I Have No Mouth, and I Must Scream</i> (video game) 1995 video game

I Have No Mouth, and I Must Scream is a 1995 point-and-click adventure horror game developed by Cyberdreams and The Dreamers Guild, co-designed by Harlan Ellison, published by Cyberdreams and distributed by MGM Interactive. The game is based on Ellison's short story of the same title. It takes place in a dystopian world where a mastermind artificial intelligence named "AM" has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years by constructing metaphorical adventures based on each character's fatal flaws. The player interacts with the game by making decisions through ethical dilemmas that deal with issues such as insanity, rape, paranoia, and genocide.

<span class="mw-page-title-main">Edgar Allan Poe in popular culture</span>

Edgar Allan Poe has appeared in popular culture as a character in books, comics, film, and other media. Besides his works, the legend of Poe himself has fascinated people for generations. His appearances in popular culture often envision him as a sort of "mad genius" or "tormented artist", exploiting his personal struggles. Many depictions of Poe interweave elements of his life with his works, in part due to Poe's frequent use of first-person narrators, suggesting an erroneous assumption that Poe and his characters are identical.

<i>Tales of the Grotesque and Arabesque</i> 1840 book by Edgar Allan Poe

Tales of the Grotesque and Arabesque is a collection of previously published short stories by Edgar Allan Poe, first published in 1840.

<i>Fatal Frame III: The Tormented</i> 2005 video game

Fatal Frame III: The Tormented is a survival horror video game developed by Tecmo for the PlayStation 2. The third entry in the Fatal Frame series, it was published by Tecmo in 2005 in Japan and North America, and by Take-Two Interactive in Europe in 2006. Set after the events of the first two games, the story revolves around three characters who lost loved ones and are drawn into the supernatural Manor of Sleep. The gameplay revolves around exploring the Manor and tackling hostile ghosts using the Camera Obscura. Each character has different strengths and weaknesses, such as stronger attack or stealth elements.

<i>Slender: The Eight Pages</i> 2012 video game

Slender: The Eight Pages is a first-person survival horror game based on the Slender Man, an infamous creepypasta. It was developed by indie developer Mark J. Hadley with Unity, and released in June 2012 as a beta for Microsoft Windows and OS X by Parsec Productions.

<i>Unavowed</i> 2018 indie point-and-click adventure game

Unavowed is an indie point-and-click adventure game developed and published by Wadjet Eye Games. It was released on August 8, 2018.

<i>The Dark Pictures Anthology: Man of Medan</i> 2019 video game

The Dark Pictures Anthology: Man of Medan is a 2019 interactive drama and survival horror video game with paranormal horror elements developed by Supermassive Games and published by Bandai Namco Entertainment. It is the first out of eight planned installments in The Dark Pictures Anthology, a series of standalone horror video games. Man of Medan features a cast of five playable protagonists and a multilinear narrative influenced by player choice. The game's decision-making scenes, of which there are several, can significantly alter the trajectory of the plot and change the relationships between the main characters. Due to these choices, any of the five protagonists can die permanently.

<i>The Dark Pictures Anthology: Little Hope</i> 2020 interactive drama game

The Dark Pictures Anthology: Little Hope is a 2020 interactive drama and survival horror video game with psychological and folk horror elements developed by Supermassive Games and published by Bandai Namco Entertainment. The second installment in The Dark Pictures Anthology, Little Hope serves as the sequel to the anthology's season premiere, Man of Medan. Will Poulter stars as the game's leading actor and plays the role of one of the protagonists, named Andrew. Set in the fictional eponymous town, located in Massachusetts, the game follows four college students chaperoned by their professor. After their bus crashes by the area, the group finds themselves trapped within Little Hope by an impenetrable fog. As they explore the deserted town, the characters are pursued by demons whose appearances are reminiscent of the ways in which the townspeople of Little Hope's colonial era died.

<i>Vampire: The Masquerade</i> (Choice of Games) Video game franchise

Vampire: The Masquerade is a line of interactive fiction video games based on the tabletop game of the same name, and is part of the World of Darkness series. They are developed by Choice of Games for Android, iOS, Linux, MacOS, Microsoft Windows, and web browsers, and include Night Road (2020) by Kyle Marquis, Out for Blood (2021) by Jim Dattilo, Parliament of Knives (2021) by Jeffrey Dean, and the Sins of the Sires (2022) by Natalia Theodoridou.

<i>The Dark Pictures Anthology: House of Ashes</i> 2021 interactive drama game

The Dark Pictures Anthology: House of Ashes is a 2021 interactive drama and survival horror video game developed by Supermassive Games and published by Bandai Namco Entertainment. It is the third instalment in The Dark Pictures Anthology, after Man of Medan (2019) and Little Hope (2020). Continuing the series' premise, the game features a cast of five playable protagonists and a multilinear narrative influenced by player choices. Its decision-making scenes can significantly alter the trajectory of the plot and change the relationships between the main characters; some can lead to the permanent death of the protagonists.

References

  1. Lombreglia, Ralph (June 5, 1997). "What Happened to Multimedia?". The Atlantic . Retrieved July 5, 2012.
  2. Saltzman, Marc; McFadden, Sean (1996). Internet Games Directory. Lycos Press. p. 63. ISBN   978-0-7897-1055-0.
  3. "The Dark Eye - Press Kit". www.igdb.com. Retrieved 2022-06-10.
  4. Young, Jeffrey Adam (January 2, 1996). "The Rise of the House of Inscape". NewMedia. Archived from the original on July 14, 1997.
  5. Gillen, Marilyn (November 11, 1995). Billboard. Nielsen Business Media, Inc. p. 63. ISSN   0006-2510.
  6. McDonald, T. Liam (August 1996). "Dark Eye". PC Gamer US . Archived from the original on February 26, 2000.
  7. Elia, Eric (January 2, 1996). "The Dark Eye". NewMedia. Archived from the original on July 14, 1997.
  8. Adam, Jeffrey. "The Dark Eye Review". www.gamespot.com. GameSpot. Retrieved 14 October 2017.
  9. Arellano, Patrick (11 October 2017). "The Top 5 Forgotten Horror Video Games". us.blastingnews.com. Blasting News. Retrieved 11 October 2017.
  10. "Rewired reading". EW.com. Retrieved 2018-11-04.
  11. AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers . Archived from the original on June 4, 2012.

Further reading