The Horde (video game)

Last updated
The Horde
Horde cover.jpg
Developer(s) Toys for Bob
Silicon Knights (Saturn)
Publisher(s) Crystal Dynamics
Designer(s) Paul Reiche III
Fred Ford
Platform(s) 3DO, DOS, Saturn, FM Towns
Release3DO
DOS
Sega Saturn
  • EU: May 1996
  • NA: 1996
FM Towns
  • JP: April 28, 1995
Genre(s) Strategy
Mode(s) Single-player

The Horde is a hybrid action-strategy video game that was originally released for 3DO and was ported to the Sega Saturn and DOS. It also featured full-motion video sequences featuring a number of actors including Kirk Cameron as Chauncey and Michael Gregory as Kronus Maelor. Video sequences were reduced to slide shows (with full sound) in some versions.

Contents

The game was bundled with the RealMagic MPEG playback card as a demonstration of the card's abilities to play back full-motion MPEG video via the card's hardware decoder, at the time software MPEG decoding was not viable due to the lack of processing power in contemporary processors.

The music was composed by Burke Trieschmann and won Computer Gaming World's Premiere Award for Best Musical Score in 1994.

Plot

The player controls a servant boy, Chauncey, who was raised by a herd of wild cows. In a fortunate mishap, Chauncey prevents Winthrop the Good, King of Franzpowanki, from choking on his meal and is rewarded with a plot of land upon which he may build a self-sustaining town. However, the land is under constant attack by "The Horde". The Horde consists of a number of destructive and hungry red monsters referred to individually as Hordlings.

Gameplay

The Horde has elements of hack and slash, city building, and real-time strategy. [2] It is played in alternating timed phases. Each season begins with a "build" phase in which the player develops a town with the resources at Chauncey's disposal. This includes constructing walls, setting traps, chopping down trees, and landscaping. Buildings, roads, crops, and residents are all added to the town automatically between seasons. The player is given only two minutes for each build phase.

Then comes the "action" phase, where the player must defend the town from an onslaught of Hordlings with a huge sword, Grimthwacker, and various magical items. These items are powered by Chauncey's ATM ("Automated Transfer of Mana") card, which converts gold into usable magical energy. Hordlings occasionally drop money when defeated, which may be retrieved and used, but the main sources of income are cows and crops, which are also sought by the Hordlings. If Chauncey runs out of hit points or all of the town's people are eaten by Hordlings, the game ends.

At the end of the action phase, the season has ended and the player receives a report on how well the town has been managed. The player turns a profit by protecting the town's resources. At the end of Summer seasons, the player may receive a message through a crystal ball from King Winthrop the Good, Kronus Maelor (the "Evil High Chancellor"), or the FNN ("Franzpowanki News Network"). With the exception of certain comic relief messages, these can have a direct influence on every aspect of the game.

At the end of each year, Kronus Maelor requires Chauncey to pay taxes. The player then has the opportunity to save the game and buy special items. At the end of a set number of years, the player character is given charge of a new region of the kingdom and must start a new village there. Each new location features the challenges of different terrain and new breeds of Hordling, as well as hidden items (sometimes obtained through side-quests) and new special items at the store. The game is won by completing all five regions.

Development

Lead artist Michael Provenza recounted how he designed the hordlings:

I got some concept drawings before I started, and I was able to model them in a 3D software package. To give each animation personality, I acted out what the hordlings would look like when they did something. For example, the shaman is an old dude. I decided he would walk with a gimp. I grabbed a golf club and walked around the office as I imagined that character would. To get the motion of the walk right, I tried to imagine what it would be like to walk with long arms, short legs, a big body, and a big head. Then I started animating by hand with the 3D modeling software, Alias, and claymation. It takes about four days to build a character from scratch, animate it, and add texture mapping. [3]

Kirk Cameron plays the teenage hero Chauncey, and Michael Gregory plays the Chancellor. [2] All the live-action footage for the game was filmed in two days. [3]

The initial 3DO version of the game had a "feature" where it deleted all other saved files to make room for The Horde's save file. The publisher eventually recognized this behavior was generally disliked by players, and offered to replace discs with a copy of the game that prompted before deleting other files. [4]

Reception

The Horde received generally positive reviews. In April 1994 Computer Gaming World said of the PC version that "excellent acting and game play combined with twisted humor ... should make this a winner". [10] The magazine in May 1994 said that "The Horde is a hybrid of the most editor-baffling kind, and what's more aggravating, it's good. Extremely good!". The reviewer praised its combination of resource management and action in varying settings, wonderful animation, and "amazingly good" video clips, stating that Gregory's "show-stealing Evil Chancellor" made the game "a must see". He concluded that "The Horde is remarkably well rounded", and "without question" would win awards in "whichever category that might be". [2] GamePro's Game Over Man gave the 3DO version a perfect score in all four categories (graphics, sound, control, and FunFactor), citing the large number of stages, good controls, the overhead "satellite view", the outrageous hordling TV propaganda FMV clips, and use of audio to alert the player to off-screen situations. He concluded: "This imaginative game tries to do something different, and it works". [11] Famicom Tsūshin scored the 3DO version of the game a 30 out of 40. [6]

Reviewing the Saturn version in GamePro, Johnny Ballgame called it "a clever and addicting game that should be eaten up by all Saturn owners". He particularly praised the challenging gameplay, exceptionally clean FMV, and the ability to locate hordlings by sound. [12] David Hodgson of Sega Saturn Magazine gave the Saturn version a 90%, citing the "weird and wonderful gameplay", "genuinely humorous" sound effects, and "perfect difficulty level and learning curve", and said it was a perfect port of the 3DO original. [8] Hodgson also reviewed the game in Maximum, where he made similar praise. [7]

The Horde won Computer Gaming World's Best Musical Score award in June 1994. The editors wrote: "Not only do we like the funky, whimsical riffs within the score, but we appreciate the way that every type of terrain or genus of hordling has its own musical theme". Gregory won the Best On-Screen Performance award for his role in The Horde, and the editors noted that they were particularly impressed with the way Gregory communicates via body language and facial expressions, even in scenes where he has no speaking part. [13] VideoGames selected it as a runner-up for 1994's Best Strategy Game award, which was won by Equinox . [14]

Related Research Articles

<span class="mw-page-title-main">3DO</span> Video gaming format

3DO is a video gaming hardware format developed by The 3DO Company and conceived by entrepreneur and Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive Multiplayer, and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics.

<i>Theme Park</i> (video game) 1994 video game

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

<i>Primal Rage</i> 1994 arcade video game

Primal Rage is a fighting game developed and released by Atari Games for arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven prehistoric beasts, that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home video game consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.

<i>Alone in the Dark 2</i> (video game) 1993 video game

Alone in the Dark 2 is a 1993 survival horror video game developed and published by Infogrames. It is the second installment in the Alone in the Dark series. It was ported to the PC-98 and FM Towns in 1994 and to the 3DO Interactive Multiplayer in 1995 under the same name, and to the Sega Saturn and PlayStation in 1996 as Alone in the Dark: Jack Is Back in Europe, and renamed as Alone in the Dark: One-Eyed Jack's Revenge in North America.

<i>Brain Dead 13</i> 1995 video game

Brain Dead 13 is an interactive movie video game developed and originally published in North America by ReadySoft on 15 December 1995 and in Europe by Empire Interactive on the same year for MS-DOS. Unlike Dragon's Lair and Space Ace, which began as laserdisc arcade games, it was only released for personal computers and video game consoles. In the game, players assume the role of young computer expert Lance Galahad to defeat Dr. Nero Neurosis at his castle and its residents. Its gameplay is primarily presented through the use of full-motion video (FMV).

<i>Magic Carpet</i> (video game) 1994 video game

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994 for MS-DOS, PlayStation, and Sega Saturn platforms. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.

<i>Corpse Killer</i> 1994 video game

Corpse Killer is a horror-themed rail shooter developed and published by Digital Pictures for the Sega CD, Sega CD 32X, 3DO, Sega Saturn, Windows 95 and Macintosh computers. An interactive variation on the zombie film genre, it utilizes live-action full motion video in a format similar to other games developed by Digital Pictures. Reviews for the game were mixed, generally criticizing the repetitive gameplay and low video quality, though many reviewers enjoyed the campy nature of the cutscenes. Corpse Killer was the first CD game released for the Sega 32X. It was later remastered for Steam, PlayStation 4 and Nintendo Switch.

<i>Madden NFL 98</i> 1997 American football video game

Madden NFL 98 is a 1997 football video game. It was the last edition of the Madden series to be released for the Super NES, Genesis and Sega Saturn platforms, as well as the last Madden game to utilize 2D sprites for the players and referee, on 3D playing fields.

<i>Return Fire</i> 1995 video game

Return Fire is a 1995 video game developed by Silent Software, Inc. for 3DO and ported to the Microsoft Windows and PlayStation in 1996. It is a sequel to Fire Power (1987) and was followed by Return Fire 2 (1998). An expansion pack, Return Fire: Maps O' Death, was released for the 3DO in 1995. Return Fire is a vehicular shooter from a 3D bird's eye view, in which the player's goal is to capture the enemy flag and return with it to their base. It was met with critical acclaim for its unusual gameplay concept, enjoyable multiplayer mode, and classical soundtrack, and is remembered as one of the 3DO's "best games" in its Home of the Underdogs entry.

<i>Slam City with Scottie Pippen</i> 1994 video game

Slam City with Scottie Pippen is the first FMV basketball video game. It was developed by Digital Pictures for the PC and CD-ROM-based video game consoles such as the Sega CD. Scottie Pippen stars in the game, and performed the theme song. Ron Stein, who had previously directed the video footage for Prize Fighter, directed the video footage for the game. A 3DO Interactive Multiplayer version was announced but never released.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.

<i>NHL 97</i> 1996 video game

NHL 97 is an ice hockey video game by EA Sports. It was released in 1996 and was the successor to NHL 96. It is the sixth installment of the NHL series and the first to be released on both PlayStation and Saturn. A Panasonic M2 version was in development and slated to be one of the launch titles for it, but never happened due to the cancellation of the system.

<i>Creature Shock</i> 1994 video game

Creature Shock is a 1994 sci-fi game released for MS-DOS and 3DO. It was developed by Argonaut Software and published by Virgin Interactive Entertainment. The game was later ported to the CD-i, Sega Saturn and PlayStation video game systems.

<i>Gex</i> (video game) 1995 platform video game

Gex is a platform game developed by Crystal Dynamics. It was originally released for the 3DO in 1995; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.

<i>Off-World Interceptor</i> 1994 video game

Off-World Interceptor is a 1994 third-person vehicular combat video game, developed and published by Crystal Dynamics and originally released on 3DO. An alternate version of the game was later released for the Sega Saturn and PlayStation consoles, named Off-World Interceptor Extreme. The two versions of the game have identical core gameplay elements, though the Extreme version is tweaked to feel more like the arcade mode in the original Off-World Interceptor.

<i>Shockwave Assault</i> 1994 video game

Shockwave Assault is a science fiction combat flight simulation video game developed by Advanced Technology Group and published by Electronic Arts for various home video game consoles and PCs. The player takes control of a futuristic fighter plane to defeat extraterrestrial ships and tripods.

<i>Johnny Bazookatone</i> 1996 video game

Johnny Bazookatone is a platforming video game developed by Arc Developments and published by U.S. Gold for the 3DO, PlayStation, Sega Saturn, and MS-DOS computers in 1996. Some releases also came equipped with a music CD based on the game's musical score.

<i>Luciennes Quest</i> 3DO and Sega Saturn role-playing video game

Lucienne's Quest is a role-playing video game developed by Microcabin for the 3DO, and is the sole traditional Japanese role-playing game released for the system. The story follows Lucienne, a teenage girl who sets off on an adventure to find a cure for a man's lycanthropy. Between adventuring from town to town and exploring the world, the player must battle with enemies using a turn-based battle system on an isometric grid.

<i>Road Rash</i> (1994 video game) 1994 racing video game

Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

References

  1. "Selected Viewing Guide". The San Francisco Examiner . March 6, 1994. p. 225. Retrieved June 9, 2023. Crystal Dynamics will release [The Horde] for the 3DO machine this week at a list price of $59.99.
  2. 1 2 3 Lombardi, Chris (May 1994). "Bob's Your Bovine Uncle". Computer Gaming World. pp. 108, 110.
  3. 1 2 "Preview: The Horde". GamePro . No. 57. IDG. April 1994. p. 65.
  4. Krotz, Scott A. 3DO FAQ. See Question 4.11.
  5. Sackenheim, Shawn. "The Horde (3DO) Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 7, 2022.
  6. 1 2 3DO GAMES CROSS REVIEW: ザ・ホード. Weekly Famicom Tsūshin. No.330. Pg.77. 14 April 1995.
  7. 1 2 Hodgson, David (May 1996). "Maximum Reviews: The Horde". Maximum: The Video Game Magazine (6). Emap International Limited: 127.
  8. 1 2 Hodgson, David (May 1996). "Review: The Horde". Sega Saturn Magazine (7). Emap International Limited: 72–73.
  9. "The Horde Review". 3DO Magazine (1). Paragon Publishing: 46. December 1994. Retrieved April 7, 2022.
  10. "Invasion Of The Data Stashers". Computer Gaming World. April 1994. pp. 20–42.
  11. "ProReview: The Horde". GamePro . No. 58. IDG. May 1994. pp. 98–99.
  12. "ProReview: The Horde". GamePro . No. 91. IDG. April 1996. p. 81.
  13. "Announcing the New Premier Awards". Computer Gaming World . No. 119. June 1994. pp. 51–54, 56–58.
  14. "VideoGames Best of '94". VideoGames - The Ultimate Gaming Magazine . No. 74 (March 1995). February 1995. pp. 44–7.