The Kings' Crusade

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The Kings' Crusade
Kings' Crusade cover art.jpg
Developer(s) NeocoreGames
Publisher(s) Paradox Interactive
Russia
1C Company
Snowball Studios
Platform(s) Microsoft Windows
ReleaseOctober 8, 2010
Genre(s) Real-time strategy, role-playing
Mode(s) Single-player, multiplayer

The Kings' Crusade (formerly Lionheart: Kings' Crusade) is a real-time strategy video game with elements of role-playing. It was developed by NeocoreGames, and was published in October 2010 by Paradox Interactive. In Russia the game was published by 1C Company and Snowball Studios called Kings' Crusade. Lionheart.

Contents

Gameplay

The player has a choice to play the campaign scenario or multiplayer game.

Campaign

Kings' Crusade screenshot 2.jpg

The player's aim in the campaign is to conquer the Middle East and merge it under his reign. By winning the battles, and taking certain political decisions, the player must lead Richard the Lionheart and his army to victory, over their enemies.

In this campaign the player will be doing business with representatives of several blocks. These parties often have opposing interests, their goals differ in campaigns. Before the battle, the player will have to choose an ally. Interaction with a specific unit increases the player's reputation among its members, with an increase in the level of fame new opportunities arise.

Political blocs Crusaders:

The second campaign tells the story of Sultan Saladin, and begins after the crusade of Richard. Choosing the side of his troops, the player will try to regain the Holy Land under the wing of the Muslims. There are a few differences from the campaign for the Christians.

Multiplayer

Kings' Crusade screnshot 3.jpg

Selecting this menu item, you can fight with other players via the Internet.

There are two modes in a multiplayer game:

Dominance: as already mentioned, in this regime the enemy forces are equal. You can gain the upper hand through the proper selection and application teams. It is very important to be aware of the terrain on the battlefield and take into account certain weather conditions. In other words, use the single-player experience. Your goal - to capture and retain most of the victory points.

In both modes of the game, you can spend gold on the troops and heroes, like hiring the troops and providing them with useful items.

Apart in the game modes are scenarios - some battles in which players have to contend with the armies under the control of artificial intelligence.

Battles

Kings' Crusade screenshot 1.jpg

During battles in real-time it is important to influence the ability of the characters.

The battlefield also influences the outcome of battle. All combat units have access to a variety of formations, that change their effectiveness against certain kinds of enemy troops. The landscape also influences the effectiveness of certain warriors: the actions in the forestry areas prevents the cavalry, in contrast to the open space.

Morale also plays a big role, displaying during the battle at the top of the screen and showing the morale of the opposing sides.

During the campaigns and battles the player can discover battle trophies - special items to help the troops. The power and the number of available character relics depends on the number of points of faith.

RPG elements

When teams get a new level, a player can raise some of their units characteristics, such as: attack, defense, or reduce maintenance costs. When the heroes get a new level, they can get access to new abilities.

In the game there are 4 kinds of forces:

Reception

The Kings' Crusade holds an average score of 75% at GameRankings. [1] GameSpot gave the game 7.5, saying that the game has historical accuracy toward the crusades, but also mentioning the unimaginative multiplayer. [2]

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References

  1. "The Kings' Crusade for PC". GameRankings . CBS Interactive. Archived from the original on 18 June 2012. Retrieved 4 December 2023.
  2. Brett Todd (October 22, 2010). "The Kings' Crusade Review". GameSpot . Archived from the original on November 24, 2011. Retrieved March 26, 2011.