This article relies largely or entirely on a single source .(March 2016) |
The Movie Monster Game | |
---|---|
Developer(s) | Epyx |
Publisher(s) | Epyx |
Platform(s) | Apple II, Commodore 64 |
Release | |
Genre(s) | Action |
Mode(s) | Single-player |
The Movie Monster Game is a computer game released by Epyx for the Apple II and Commodore 64 in 1986. The game offers a variety of scenarios, playable monsters, and cities to demolish (complete with famous landmarks, such as Tokyo Tower, Eiffel Tower, Statue of Liberty, Golden Gate Bridge, Saint Basil's Cathedral and Big Ben). The monsters are based on popular movie monsters such as The Blob, Mothra, the Stay Puft Marshmallow Man, and the Transformers, and Epyx was able to officially license Godzilla.
The gameplay is depicted on a movie screen in front of a movie theater crowd simulating an actual monster movie. Each scenario even starts off with an advertisement, (for popcorn and "Gummi Glogs"; in the Apple II version "Godzilla Mouthwash" is also featured), and other attractions, (such as promotions for Epyx's own Summer Games ) before the "Feature Presentation" of the game begins.
The game includes 5 different scenarios: [1]
The monsters are Godzilla , Sphectra (a giant wasp), The Glog (a huge green blob with red eyes), Tarantus (a giant Tarantula), Mr. Meringue (a knock-off of the Stay Puft Marshmallow Man), and Mechatron (a knock-off of Topspin from Transformers). [1]
The cities featured in the game are New York City, San Francisco, London, Tokyo, Moscow, and Paris. [1]
This section needs expansion. You can help by adding to it. (May 2015) |
In Dragon #114's "The Role of Computers" column, reviewers Hartley and Pattie Lesser stated that "this is a game that is a great deal of fun to play!" [2]
Computer Gaming World said that The Movie Monster Game "gets a little tedious after a while". [3]
Alter Ego is a role-playing video game developed and published by Activision in 1986. It was created by Peter J. Favaro for the Commodore 64, MS-DOS, Apple II, and Macintosh. The game allows the user to make decisions for an imaginary person and shows what possible consequences these decisions could have on that person. Alter Ego was released in both male and female versions, each using a different set of experiences.
International Karate is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as World Karate Championship.
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The Stay-Puft Marshmallow Man is a fictional character from the Ghostbusters franchise, who sometimes appears as a giant, lumbering, and paranormal monster. He first appears in the 1984 Ghostbusters film as a logo on a bag of marshmallows in Dana Barrett's apartment, on an advertisement on a building near the Ghostbusters' headquarters, and finally as the physical manifestation and form of the apocalyptic Sumerian deity Gozer.
Crush, Crumble and Chomp! is a video game where the player takes control of a movie monster and attacks a major city, such as New York or San Francisco. It was published in 1981 for the TRS-80, Apple II, and Atari 8-bit computers. Ports to the VIC-20, Commodore 64, and IBM PC compatibles were released later. Some versions were published under the company's original name of Automated Simulations, while the rest use Epyx.
Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.
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Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.
Sanxion is a horizontally scrolling shooter developed by Stavros Fasoulas for the Commodore 64 and published in 1986 by Thalamus Ltd. It was the first game released by Thalamus. A ZX Spectrum port followed in 1989. Fasoulas also wrote Delta and Quedex.
The Last Ninja is an action-adventure game developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II in 1989, the Amiga and Atari ST in 1990, and the Acorn Archimedes in 1991.
World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Software Creations on behalf of producer Rare.
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
Beach Head II: The Dictator Strikes Back is 1985 shoot 'em up video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, and ZX Spectrum.
Street Sports Basketball is a 1987 computer basketball game for the IBM PC, Amstrad CPC, Amiga, Apple II, Commodore 64 and ZX Spectrum. It was developed by Epyx and published by U.S. Gold.
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Hot Wheels is a racing video game developed by A. Eddy Goldfarb & Associates, and published by Epyx for the Commodore 64. The game was unveiled in June 1984, at Chicago's Summer Consumer Electronics Show, and was released later that year. Hot Wheels is the first video game to be based on the Hot Wheels toyline, and was marketed by Epyx as part of their Computer Activity Toys series, consisting of video games based on popular toylines.