Godzilla Generations | |
---|---|
Developer(s) | General Entertainment |
Publisher(s) | Sega |
Series | Godzilla |
Platform(s) | Dreamcast |
Release |
|
Genre(s) | Action |
Mode(s) | Single-player |
Godzilla Generations [a] is an action game developed by General Entertainment and published by Sega for the Dreamcast in 1998. It was exclusively released in Japan as one of the system's four launch titles. The game is based on the Godzilla franchise and involves the player controlling various giant monsters in an attempt to destroy real-life Japanese cities.
A sequel, Godzilla Generations: Maximum Impact , was released in Japan in 1999.
Godzilla Generations is an action game where the player must control one of five monsters from the Godzilla universe. Initially, only Godzilla and Mechagodzilla can be selected, while the other characters are unlocked by progressing through the game. The game world is composed of five cities, each comprising two stages, except the final city which has three. The object of the game is to proceed to the next stage by destroying everything on the stage within a set time limit, such as buildings and trees. Each character has projectile attacks, the ability to block incoming attacks and the ability to heal themselves. [1]
Godzilla Generations was developed by General Entertainment and published by Sega as a launch title for the Dreamcast. [2] It was originally known as simply Godzilla, before its name was changed in July 1998. [3] The game was exclusively released in Japan on November 27, 1998. [2]
Publication | Score |
---|---|
Computer and Video Games | 1/10 [4] |
Edge | 4/10 [5] |
Famitsu | 20/40 |
GameSpot | 3.2/10 [1] |
Godzilla Generations received lukewarm reviews from Japanese gaming magazine Famitsu and a very negative response from Western journalists, despite fans showing interest in the game at the 1998 Tokyo Game Show. [6] Computer and Video Games reviewer Kim Randell described the game as dull and cited issues such as poor controls, a constantly shifting camera and the player character blocking the player's view. [4] Peter Bartholow of GameSpot derided the game as "terrible" and one of the worst games of 1998. [1] Bartholow found it impossible to block incoming attacks due to the creatures' slow gait. He stated that because of this the developers added a healing ability to each creature, allowing players to continue through the game without fear of their character dying, "There's no strategy, no technique. Just the extreme tedium of tromping through cities." [1] Edge criticized the graphics quality, clumsy controls, and confusing camera system, which was said to make in-game objects difficult for players to locate. [5]
Despite showing interest in a preview, describing the game as looking like "a riot", [7] Jaz Rignall of IGN and his colleagues were less enthusiastic when their first Dreamcast console arrived three months later with three Japanese launch games. He found "while it brought many smiles and jeers, it didn't impress", [8] the gathered journalists quickly lost interest and moved onto another game. [8] In a November 2002 review of Godzilla: Destroy All Monsters Melee , GameSpy's David Hodgson described himself as "still wincing from Godzilla: Generations". [9] He went on to say the game "seemed to adhere to the loony premise that bizarre camera angles, a monster trudging in extreme slow motion, and the knuckle-gnawingly slow chipping away of scenery was the new high watermark in monstrous fighting action. It wasn't. It was crap". [9]
Japan-GameCharts reported that the game sold approximately 22,870 copies. [10]
Godzilla Generations: Maximum Impact was developed by General Entertainment and published by Sega for the Dreamcast on December 23, 1999, exclusively in Japan. The game is split into levels in which Godzilla is stomping forward through a city while he has to shoot enemies. The player can also make Godzilla duck attacks, by holding or tapping the analog pad. In other levels, Godzilla can walk freely and has to fight in one-on-one against Biollante, King Ghidorah, Mothra, the new robot bosses SMG-IInd and MGR-IInd, SpaceGodzilla, the Super X-III which is the game's smallest boss and the last boss, Destoroyah. Godzilla is the only playable character in the game. He can shoot heat rays at his enemies. IGN gave the game 2.5 out of 10 in their review. [11]
The Dreamcast is the final home video game console manufactured by Sega. It was released on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's 2001 discontinuation ended Sega's 18 years in the console market.
Space Channel 5 is a music video game developed and published by Sega for the Dreamcast. It was later ported to the PlayStation 2 and Game Boy Advance. Following space-faring reporter Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks.
Soulcalibur is a 1998 fighting game developed by Project Soul and produced by Namco. It is the second game in the Soulcalibur series, preceded by Soul Edge. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware, and was ported to the Dreamcast console in 1999 with new features and improved graphics.
Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.
Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.
Phantasy Star Online is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first successful online RPG for game consoles; players adventure with up to three others over the internet to complete quests, collect items and fight enemies in real-time action RPG combat. The story is unrelated to previous games in the Phantasy Star series.
ChuChu Rocket! is a 1999 action puzzle game developed by Sonic Team and published by Sega for the Dreamcast. The objective is for the player to place arrows on a board to lead mice into escape rockets while avoiding cats. The game features single-player modes in which a player must save all the mice on a board, and a multiplayer mode in which players battle to collect the most mice.
Sonic Adventure 2 is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, third-person shooting for Tails and Eggman, and action-adventure exploration for Knuckles and Rouge. Like previous Sonic the Hedgehog games, the player completes levels while collecting rings and defeating enemies. Outside the main gameplay, they can interact with Chao, a virtual pet, and compete in multiplayer battles.
Time Stalkers, also known as Climax Landers in Japan, is a role-playing video game for the Dreamcast featuring appearances of worlds from several of Climax Entertainment's earlier games in crossover fashion. The player initially takes the role of Sword, a character caught in a world made of many worlds. As he goes along, similar heroes show up for the player to control. The player may do things such as enter dungeons, take special assignments, and upgrade/buy/sell items.
The Typing of the Dead is an arcade game that was developed by WOW Entertainment and published by Sega for the NAOMI hardware. The game was released in Japanese arcades in 1999 and was ported to the Sega Dreamcast in 2001 by Smilebit. A Microsoft Windows version was released in 2000 and a PlayStation 2 port followed in 2004.
Giga Wing is a 1999 vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console. The arcade version is notable for using a horizontally aligned monitor, something that is considered rare for a vertical shooter. The Dreamcast version had been scheduled to be released in the U.S. in April 2000, before it was delayed to July 18, 2000.
Blue Stinger is a 1999 action-adventure game developed by Climax Graphics for the Dreamcast. It was published by Sega in Japan, and by Activision in Western territories as a console launch title. The story follows emergency rescuer Eliot Ballade after he is stranded on the monster-infested Dinosaur Island and allies with fellow survivors and the alien being Nephilim to find the source of the monsters. Gameplay has Eliot navigating Dinosaur Island, fighting monsters using various weapons found or purchased during the game, and finding items to progress to other areas.
Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay of previous installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.
Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Released in Japan in 1997, the game was ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment, and in Europe in 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and composer Noriyuki Iwadare.
The House of the Dead 2 is a horror-themed light gun shooter arcade game and the second game in The House of the Dead series of video games. The direct sequel to The House of the Dead, it was developed by Sega for arcades on the Sega NAOMI board in November 1998, and it received several home ports, starting with the Dreamcast in 1999, Microsoft Windows in 2001, Xbox in 2002 as a bonus in The House of the Dead III and on Wii as part of the compilation The House of the Dead 2 & 3 Return. It would also serve as the basis for several spinoff games in the franchise, most notably The Typing of the Dead.
Panzer Dragoon Saga, known in Japan as Azel: Panzer Dragoon RPG, is a 1998 role-playing video game (RPG) developed by Team Andromeda and published by Sega for the Sega Saturn. The third entry in the Panzer Dragoon series, it replaced the rail shooter gameplay of the previous games with RPG elements such as random encounters, semi-turn-based battles and free-roaming exploration. The player controls Edge, a young mercenary who rides a dragon and encounters a mysterious girl from a vanished civilization.
Sega GT, released in Japan as Sega GT: Homologation Special, is a sim racing video game co-developed by Wow Entertainment and TOSE, and published by Sega for their Dreamcast home console. The game was released in 2000. A Microsoft Windows version was published the following year—in Japan by Sega, in North America by Activision Value, and in Europe by Empire Interactive.
Julian "Jaz" Rignall is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of GamePro magazine and GamePro.com, marketing collateral and advertising campaigns.
The 1990s was the third decade in the industry's history. It was a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. Arcade games, although still very popular in the early 1990s, began to decline as home consoles became more common. The fourth and fifth generation of video game consoles went on sale, including the Sega Genesis, Super Nintendo, Sega Saturn, PlayStation, Nintendo 64, Game Boy Color and the Sega Dreamcast. Notable games released in the 1990s included Super Mario World, Sonic the Hedgehog, Street Fighter II, Mortal Kombat, Tekken 3,Doom, Wolfenstein 3D, Quake, Duke Nukem 3D, Final Fantasy VII, Unreal Tournament, Star Fox, Half-Life, Grand Theft Auto, Super Mario 64, Pokémon Red and Blue, NBA Jam,Daytona USA, GoldenEye 007, System Shock 2, Civilization,Ridge Racer, Sonic Adventure, Gran Turismo, Super Mario Kart, Pokémon Gold and Silver,Castlevania: Symphony of the Night, Super Metroid, Silent Hill, Dead or Alive 2, The Legend of Zelda: Ocarina of Time, Crash Bandicoot, Spyro The Dragon, Fallout, Metal Gear Solid, Diablo, Virtua Fighter, Tomb Raider,Sega Rally Championship, Wing Commander,Super Smash Bros, Secret of Mana,Thief: The Dark Project, Age of Empires, Nights into Dreams, Panzer Dragoon, Gunstar Heroes, EverQuest, Chrono Trigger, Battletoads, Worms, Myst, Micro Machines, Streets of Rage 2,Baldur's Gate,Donkey Kong Country, Wipeout, The Legend of Zelda: A Link to the Past, Super Mario Land 2: 6 Golden Coins,Lemmings, EarthBound, StarCraft, Banjo-Kazooie, PaRappa the Rapper, Resident Evil, Tony Hawk's Pro Skater, Soulcalibur, Command & Conquer, and Dance Dance Revolution.