The Price of Magik | |
---|---|
Developer(s) | Level 9 Computing |
Publisher(s) | Level 9 Computing |
Series | Time and Magik |
Platform(s) | Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 64, MSX, ZX Spectrum |
Release | 1986 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
The Price of Magik is the third game in the Time and Magik trilogy.
Sequel to the previous game; Myglar the Magician, guardian of the Crystal, has become insane and is draining its energy for his own use; he must be defeated before it is exhausted.
Publication | Award |
---|---|
Crash | Crash Smash [1] |
Sinclair User | SU Classic [2] |
Your Sinclair | Megagame [3] |
John Sweeney for Page 6 said "this adventure is excellent value for money. Congratulations on another great game, Level 9." [4]
Amtix said "No doubt the game will be another smashing success. It's just a pity that all their imagination seemed to be exhausted in well hidden ideas and nothing was left to beef up the plot or flavour the atmosphere." [5]
Keith Campbell for Commodore User said "as with all Level 9 games, one can only say, 'Their best yet!'" [6]
Rob Steel for The Games Machine said "There is nothing to bind the adventure together, it is simply a number of rooms containing unexciting creatures, clues to one of the 18 spells or nothing of interest." [7]
"... further proof of Level 9's position as the leading UK adventure house... Everything in The Price of Magik is for the best - plot, parser, graphics, and above all the execution of the game." [8]
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