Time and Magik

Last updated
Time and Magik
Time and Magik Cover.jpg
Developer(s) Level 9
Publisher(s) Mandarin Software
Platform(s) Amiga, Amstrad CPC, Amstrad PCW, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, DOS, ZX Spectrum
Genre(s) Interactive fiction
Mode(s) Single-player

Time and Magik is a trilogy of interactive fiction games by Level 9. The individual games were initially released separately in 1983-1986. In 1988 the three games were revised, expanded and re-released together as a compilation by Mandarin Software, a division of Europress Software.


The Games

Lords of Time

Father Time sends the player to different time zones to secure nine treasures that help to fight the evil Lords of Time.

Red Moon

Red Moon Crystal, a powerful source of Magik, has been stolen and must be recovered to save the country of Baskalos from destruction. [1] The game won the award for best adventure game of the year in Crash magazine, [2] and the game was voted best adventure game of the year at the Golden Joystick Awards. [3]

The Price of Magik

Sequel to the previous game; Myglar the Magician, guardian of the Crystal, has become insane and is draining its energy for his own use; he must be defeated before it is exhausted.

Related Research Articles

A platform game is a video game genre and subgenre of action games in which the core objective is to move the player character between points in a rendered environment. Platform games are characterized by their level design featuring uneven terrain and suspended platforms of varying height that requires use of the player character's abilities, such as jumping and climbing, to navigate the player's environment and reach their goal. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until its closure in 1988. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).

<i>The Way of the Exploding Fist</i> 1985 video game

The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16.

<i>Jetpac</i> 1983 arcade-style shooter video game

Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and Commodore VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.

<i>Knight Lore</i> 1984 action-adventure video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

<i>Gauntlet</i> (1985 video game) 1985 arcade game by Atari Games

Gauntlet is a 1985 fantasy-themed hack-and-slash arcade game developed and released by Atari Games. It is noted as being one of the first multiplayer dungeon crawl arcade games. The core design of Gauntlet comes from 1983 Atari 8-bit dungeon crawl game Dandy, which resulted in a threat of legal action. It also bears striking similarities to the action-adventure maze game Time Bandit (1983).

Level 9 Computing

Level 9 was a British developer of computer software, active between 1981 and 1991. Founded by Mike, Nicholas and Pete Austin, the company produced software for the BBC Micro, Nascom, ZX Spectrum, Commodore 64, Oric, Atari, Lynx 48k, RML 380Z, Amstrad CPC, MSX, Amiga, Apple II, Memotech MTX, and Enterprise platforms and is best known for its successful text adventure games until a general decline in the text adventure market forced their closure in June 1991.

<i>Commando</i> (video game) 1985 video game

Commando, released as Senjō no Ōkami in Japan, is a vertical scrolling run-and-gun shooter game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released alongside the latter for the ZX Spectrum during Christmas in 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>Uridium</i> 1986 video game

Uridium is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium. The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".

<i>The Lords of Midnight</i> 1984 video game

The Lords of Midnight is an epic fantasy video game combining aspects of wargames and graphic adventures, written by Mike Singleton and originally released in 1984 for the ZX Spectrum. Very well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. The Lords of Midnight is often named with Elite as among the top role-playing games of the 1980s.

<i>Theatre Europe</i> 1986 video game

Theatre Europe is a turn-based strategy video game developed and published by Personal Software Services. It was first released in the United Kingdom for the Commodore 64, ZX Spectrum, Amstrad CPC and Atari 8-bit family home computers in 1985. It was later released in France by ERE Informatique in 1986, and was released in the United States by Datasoft later that year. A port for the Tatung Einstein was released in 1989, in the UK. It is the fifth installment of the Strategic Wargames series.

<i>The Guild of Thieves</i> 1987 video game

The Guild of Thieves is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game takes place in Kerovnia like the previous game The Pawn.

<i>The Trap Door</i> (video game) 1986 video game

The Trap Door is a video game published for the ZX Spectrum in 1986 by Piranha Software and ported to the Amstrad CPC and Commodore 64 by Five Ways Software. It was written by Don Priestley and based on the British children's television show of the same name.

<i>The Last Ninja</i> 1987 video game

The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro, and Acorn Electron in 1988, the Apple II in 1989, the Amiga, and Atari ST in 1990, and the Acorn Archimedes in 1991.

<i>Lords of Time</i> 1983 video game

Lords of Time is an interactive fiction computer game designed by Sue Gazzard and released by Level 9 Computing in 1983. Originally purely a textual adventure for 8-bit microcomputers, the game was later released as part of the Time and Magik compilation where graphics were added for all floppy disk versions. Like all Level 9 adventures of its time, it was written in the in-house A-code language which was platform-independent.

<i>Daley Thompsons Decathlon</i> 1984 video game

Daley Thompson's Decathlon is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games. The game is based on the gameplay format established by 1983 arcade game Track & Field.

<i>The Price of Magik</i> 1986 video game

The Price of Magik is the third game in the Time and Magik trilogy.

<i>Red Moon</i> (game) 1985 video game

Red Moon is the second game in the Time and Magik trilogy.

Fergus McNeill

Fergus McNeill is a Scottish author and award-winning interactive entertainment developer. He has designed and created games since the early 1980s, working with companies such as CRL, Silversoft, Macmillan Group, Activision, SCi Eidos and EA. He was a founder member of TIGA and is a member of the Crime Writers' Association and BAFTA. He is the author of a series of contemporary crime thrillers published by Hodder & Stoughton.


  1. "Level 9's big red moon", Zzap!64 , Newsfield Publications Ltd (1): 67–68, June 1985
  2. "CRASH 27 - Readers' Awards".
  3. "Golden Joystick Awards", C+VG , Future Publishing (55): 90–91, May 1986