This article needs additional citations for verification .(September 2014) |
Founded | 1981 |
---|---|
Founder | Mike Austin Pete Austin Nick Austin |
Defunct | 1991 |
Headquarters | United Kingdom |
Products | Video games |
Level 9 was a British developer of computer software, active between 1981 and 1991. Founded by Mike, Nicholas and Pete Austin, the company produced software for the BBC Micro, Nascom, ZX Spectrum, Commodore 64, Oric, Atari 8-bit computers, Camputers Lynx, RML 380Z, Amstrad CPC, MSX, Amiga, Apple II, Memotech MTX, and Enterprise platforms [1] and is best known for its successful text adventure games until a general decline in the text adventure market forced their closure in June 1991.
Level 9's first release was an extension to Nascom BASIC called Extension Basic. [2] The first game, also for the Nascom, was called Fantasy and was similar to Valhalla , but with no graphics. [3] Other products from that era were Missile Defence, Bomber and Space Invasion — all for the Nascom. [4] The tapes were duplicated and sent out by mail order by the brothers based on orders generated by the classified advertisements they ran in the Computing Today magazine. They were originally based in High Wycombe, Bucks [5] before moving to the West Country. [6]
Level 9 devised their own interpreted language, A-code, around 1979. It was very memory efficient, mainly due to the advanced text compression routines which could compress texts to about 50%. [7] The game data, which was identical for all platforms, was incorporated into the executable file for specific machines, together with the interpreter part. A-code underwent a few revisions: there are three distinct versions in all, plus several extensions which form new A-code versions of their own.
(Level 9 A-code should not be confused with the A-code language developed by Dave Platt in 1979 for the purpose of writing the highly popular 550 points extension of the original Adventure game.)
In some ways A-code and the A-machine virtual machine were even more impressive than rival Infocom's ZIL and Z-machine; both companies initially designed games for computers with 32K RAM and ZIL was in many ways more sophisticated. But Infocom products of the era required a disk drive, alleviating the memory restrictions of the platforms of the time. Level 9 due to different dynamics in the British market had to deliver their text adventures on cassette tapes, which generally meant that programs had to be loaded in one go and that they had to completely fit into memory. [8] Andrew Deeley, who worked for Level 9 on Software Development, recalls how the use of the A-Code interpreter enabled L9 to produce hundreds of cross platform versions of their entire catalogue in the space of 18 months, "with so many 8 bit computers on the markets and the introduction of Macs, Amigas and Atari STs, developing for cross platform versions of a game was becoming prohibitive in cost back in the late 1980s / early 1990s. Level 9 were able to hold their own as a small developer because they were able to optimise cross platform production of their games". [7] The first game to use this system was Colossal Adventure in early 1982, a faithful conversion of Adventure by Will Crowther and Don Woods, [9] but with 70 extra locations [10] to the end game to fulfill Level 9's preexisting claim in advertisements of "over 200" locations; a remarkable achievement given that Gordon Letwin's port of Adventure to the TRS-80 required a disk drive. That year the company produced two sequels, Adventure Quest and Dungeon Adventure, [8] both of which featured the Demon Lord Agaliarept. The three titles became known as the Middle-earth trilogy, [5] with a reference in the instructions to Dungeon Adventure to the city of Minas Tirith, which features in J. R. R. Tolkien's The Lord of the Rings . [3] When enhanced versions of the three games were published by Rainbird Software, the reference to Middle-earth was quietly deleted; the series became known as Jewels of Darkness; and Minas Tirith became Valaii. In 1985 Level 9 started to develop their games for disk based systems also. [6]
Snowball was the first adventure in the Silicon Dreams trilogy, followed by Return to Eden and The Worm in Paradise . [10] Red Moon and its sequel The Price of Magik were bundled together with Lords of Time by Mandarin Software to create yet another trilogy: Time and Magik .
"Lancelot" was published by Mandarin Software, a division of Europress Software in 1988. The first person to solve the puzzle in the game won a replica of the Holy Grail, made of solid silver, encrusted with semi-precious stones (amethysts, garnets and opals), with the inside plated in 22-carat gold.
Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called Cornerstone.
Interactive fiction (IF) is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventure games, where the text is accompanied by graphics still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.
Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.
Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. It was later included in the Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code.
Steven Eric Meretzky is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction version of The Hitchhiker's Guide to the Galaxy, one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.
Colossal Cave Adventure is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.
Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audiovisually elaborate text adventure games, it was one of the largest and most acclaimed interactive fiction developers of the 1980s, and one of the "Big Two" with Infocom according to some.
Tim Anderson is an American computer programmer best known for co-creating the adventure game Zork, one of the first works of interactive fiction and an early descendant of ADVENT.
Colossal Adventure is a text based adventure game published by Level 9 Computing in 1982. It was originally released for the Nascom.
Beyond Zork: The Coconut of Quendoris an interactive fiction video game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.
Telecomsoft was a British video game publisher and a division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days.
Lenslok is a copy protection mechanism found in some computer games and other software on the Atari 8-bit computers, Commodore 64, ZX Spectrum, Sinclair QL, MSX and Amstrad CPC. It was created by John Frost, an inventor and electronics consultant, and marketed by ASAP Developments, a subsidiary of J Rothschild Holdings. The first game to use it was Elite for the ZX Spectrum.
The Pawn is an interactive fiction game for the Sinclair QL written by Rob Steggles of Magnetic Scrolls and published by Sinclair Research in 1985. In 1986, graphics were added and the game was released for additional home computers by Rainbird.
The Worm in Paradise is the third and final video game in the Silicon Dreams trilogy, a series of text adventure games in which the player takes the role of Kim Kimberly. It is the sequel to Snowball and Return to Eden. Worm in Paradise takes place generations after the first two games, when the planet Eden has been colonised. The player is an ordinary citizen in Eden's most populous city, Enoch. The game was noteworthy for having significant social commentary relative to other games of the same genre and era. The game drew inspiration from the novel 1984.
The Guild of Thieves is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game takes place in Kerovnia, the setting of the company's earlier The Pawn.
Lords of Time is an interactive fiction game designed by Sue Gazzard and released by Level 9 Computing in 1983. Originally purely a textual adventure for 8-bit microcomputers, the game was later released as part of the Time and Magik compilation where graphics were added for all floppy disk versions. Like all Level 9 adventures of its time, it was written in the in-house A-code language which was platform-independent.
Time and Magik is a trilogy of interactive fiction games by Level 9. The individual games were initially released separately in 1983-1986. In 1988 the three games were revised, expanded and re-released together as a compilation by Mandarin Software, a division of Europress Software.
Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams.
Legend of the Sword is a 1988 fantasy interactive fiction video game developed by Silicon Soft and published by Rainbird Software for the Atari ST. Ports for the Amiga and MS-DOS were released later. A Macintosh version was expected to release shortly after the Atari ST version but was never released. A sequel, The Final Battle, was released in 1990.