The Rise & Rule of Ancient Empires | |
---|---|
Developer(s) | Impressions Games |
Publisher(s) | Sierra On-Line |
Producer(s) | Gregor Koomey |
Designer(s) | Gregor Koomey |
Programmer(s) | Mike Gingerich Tony Hosier Dean Lawson |
Artist(s) | Chris Beatrice |
Composer(s) | Keith Zizza |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | 4X, Turn-based strategy, City-building |
Mode(s) | Single-player, multiplayer |
The Rise & Rule of Ancient Empires is a 1996 empire-building strategy game developed by Impressions Games and published by Sierra On-Line. [2] In it, the player is able to choose from six civilizations: the Celts, Egyptians, Chinese, Greeks, Indians, and Akkadians. [3] Much of the focus of the game was building cities and armies. Each city had several buildings that could be upgraded, including a temple, a barracks, and a wall. Like the Civilization franchise, each city produced military units that would take turns exploring the map. It was considered "somewhat slower-paced than Civilization II and gets a bit dull on occasion", but easier for novice gamers as an introduction to the empire-building format. [4] After release, it appeared in best-seller lists for the United States from the week ending April 27 to the week ending May 25. [2] [5]
Publication | Score |
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Computer Gaming World | 40 [6] |
GameRevolution | 16 [6] |
GameSpot | 62 [6] |
Computer Game Review | 87 [7] |
PC Gameplay (Benelux) | 70 [6] |
PC Games (Germany) | 56 [6] |
Power Play (DE) | 54 [6] |
PC Player (Germany) | 40 [6] |
The game received mixed to positive reviews.
In Computer Game Review , Scott Gehrs concluded, "I found the action to be slow at first, but still interesting, and the activity of building my empire quite an enjoyable task." [7] GameSpot said "Openly taking on Civilization 2 (Civ 2), the folks at Impressions have taken loads of interesting cultural information, fantastic sound and graphics, and full network support and combined them in a title that is full of atmosphere and life, but slightly lacking in its strategy content". [8]
Computer Gaming World (CGW) said "Once you leave your gleaming cities in RISE AND RULE, the game starts to break down and becomes both too simple and too tedious to hold the attention of the average gamer. There are plenty of nice touches, but early on somebody should have made the decision whether this game was meant to challenge CIV at its own level of detail, or go the quick-and-dirty route, like a historical SPACEWARD HO! Sadly, in trying to do both, RISE AND RULE achieves neither, and becomes yet another strategy near-miss from Sierra. In a universe with CIVNET or CIVILIZATION II, what is the point?". [6]
Game Revolution wrote "This game is recommended for those who are lonely enough to spend hours dwelling in front of a computer trying to figure out why Sierra would chance losing its reputation for good games. Others who should play this game are those that suffer from insomnia; this may be the cure. Personally, the only reason I found myself playing this game so intently was to find the true meaning behind Sierra's less-than-par attempt at a strategic game." [9]
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Freeciv is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser version. Released under the GNU GPL-2.0-or-later, Freeciv is free and open-source software. The game's default settings are closest to Civilization II, in both gameplay and graphics, including the units and the isometric grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset. Freeciv is playable online at Longturn.net, freecivx.net, freecivweb.org and some temporary private servers.
Sid Meier's Civilization II is a turn-based strategy video game in the Civilization series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision.
Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was released in 2001, and followed by Civilization IV. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
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Caesar is a 1992 city-building video game published by Sierra On-Line in which the player undertakes the role of a Roman governor, building ancient Roman cities.
4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.
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Caesar III is a city-building game released on September 30, 1998, for Microsoft Windows and Mac OS, developed by Impressions Games and published by Sierra On-Line. It is the third installment of the Caesar series of games and is part of Sierra's City Building series. Players assume the role of a provincial governor to build thriving cities across the Roman Empire, in which they must ensure their citizens have their needs met, and deal with various disasters, angry gods and hostile enemies. The developers of Caesar III designed the game in response to critiques of its predecessor, introducing branching missions, a merged map for city-building and combat, and a "walker" mechanic for citizens of the city to affect their surroundings. Caesar III was released to positive critical reception, with praise directed at the game's visual presentation and complex design, and criticism levelled at its military features.
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