Lords of the Realm II | |
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![]() North American cover art | |
Developer(s) | Impressions Games |
Publisher(s) | Sierra On-Line |
Director(s) | Chris Beatrice |
Producer(s) | Eric Ouellette |
Designer(s) | David Lester Chris Beatrice Simon Bradbury Eric Ouellette |
Programmer(s) | Simon Bradbury |
Composer(s) | Keith Zizza |
Platform(s) | DOS, Windows, Macintosh |
Release | |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Lords of the Realm II (also known as Lords 2) is a computer game published by Sierra On-Line and developed by Impressions Games. It was first released for the PC in 1996, and is the second game in the Lords of the Realm series.
The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, capture provinces, and ultimately attempt to conquer their enemies.
Lords of the Realm II is very different from many medieval strategy games. There is no magic, and unlike many strategy games, it has no technology tree. Players need to carefully manage food (cows, dairy, grain), population, and happiness levels whilst avoiding Malthusian population meltdowns or other players invading their counties. The game is a combination of a turn-based resource management game, in which players grow crops, accumulate resources, manufacture weapons, manage armies, and build and lay siege to castles; and a real-time strategy game with players controlling units individually or in group formations in battles or during sieges.
Compared to the original, Lords of the Realm II features updated graphics and an improved management system.
Impressions Games general manager David Lester commented during development, "We wanted the game to be more multiplayer friendly, and one way to do that was by adding realtime combat. Besides, when you can bring a castle down by aiming a battering ram or a catapult at it in realtime, it's a lot more satisfying." [2] [3]
In the United States, Lords of the Realm II debuted in 16th place on PC Data's computer game sales rankings for December 1996. [4] [5] It rose to #9 in January, [5] and it remained in the firm's top 20 for another two months, [6] [7] before dropping out in April. [8] Returning to the top 20 in May and June, [9] [10] Lords of the Realm II became the 14th-best-selling computer game in the United States during 1997's first half. [11] It exited PC Data's monthly top 20 after a placement of 19th in July. [12] [13] By November, global sales of Lords of the Realm II had surpassed 350,000 copies. [14]
Lords of the Realm II went on to be the 19th-biggest computer game seller of 1998, with 245,324 in sales and $2.99 million in revenues. [15] Its total sales ultimately reached 2.5 million copies worldwide. [16]
Aggregator | Score |
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Metacritic | 77% [17] |
Publication | Score |
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AllGame | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 7.6/10 [19] |
Hyper | 85% [20] |
PC Zone | 80% [21] / 75% [22] |
According to review aggregator website Metacritic, Lords of the Realm II received "generally favorable" reviews. [17]
Lords of the Realm II: Siege Pack (released June 13, 1997) [23] [24] is an expansion pack consisting of new combat scenarios and additional maps. It was followed by a spin-off, Lords of Magic , and a sequel, Lords of the Realm III .
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