Paradigm | object-oriented, educational, event-driven |
---|---|
Designed by | Andrea Mayr-Stalder (project leader) |
Developer | Michael Aschauer |
First appeared | 2015 |
Stable release | 2.7.7 / August 2, 2022 [1] |
Typing discipline | dynamic |
Implementation language | JavaScript (Snap!) |
OS | Cross-platform |
License | AGPL |
Filename extensions | .xml (Snap!), embroidery formats: Melco/EXP and Tajima/DST |
Website | www |
Influenced by | |
Snap!, Scratch, Logo, Maker Culture | |
Influenced | |
Catrobat Embroidery Designer |
Turtlestitch (stylized as TurtleStitch) is a free and open source platform (or web application) for generating and sharing patterns for embroidery machines. Turtlestitch is derived from educational programming languages such as Logo, Scratch and Snap! using the same jigsaw style programming paradigm [2] which offers simplicity suitable for novices but has powerful features, described as ‘low threshold, high ceiling’ by Seymour Papert. Its microworld is a turtle representing the needle of a programmable embroidery machine. Turtlestitch can be used for creating novel patterns for embroidery, combining the abstract logic of computing and the physical materiality of textiles. [3] Its primary use is educational, as it offers a way of introducing programming to audiences with diverse interests. A growing gallery of open source embroidery designs enables community-based collaboration and shared learning. In 2017, Turtlestitch received the award for the best Open Educational Resource in the German-speaking countries. [4]
Embroidery is graphically similar to line drawing and Turtlestitch builds on the concept of Turtle Geometry [5] and the constructionist approach developed by Seymor Papert and Cynthia Solomon at MIT which first informed the Logo and later the Scratch programming languages. Turtlestitch is an active member of the global Scratch community. [6] It updates this approach by bringing it to the Maker Culture (Maker Movement), which combines computing and physical creation.
Turtlestitch's approach does not focus on solving pre-existing problems, but on developing free creativity in programming and designing. Users can approach this field either from the side of code or from the side of textile design, thus speaking to diverse audiences. [7] The shared open-source designs allows for community peer-learning.
A global community is actively using Turtlestitch in formal and informal educational contexts. [8] [9] [10] Cynthia Solomon, involved since the 1960s in developing the constructionist approach described above, has been working with Suzan Klimczak to develop a Turtlestitch collaborative community, named Tea & TurtleStitchers, based on a 24-week Sunday morning online workshop with participants from all over the world. [11]
Turtlestitch, with Michael Aschauer as lead developer, builds upon Snap! developed by Jens Mönig und Brian Harvey. Snap! is a free open-source blocks-based graphical language implemented in JavaScript and actively maintained by UC Berkeley. Turtlestitch's community website is based on Beetle Cloud [12] by Bernat Romagosa, a member of the Snap! development team at SAP, who partners with UCB in the development of Snap!.
The generated patterns can be exported as an embroidery file (Melco/EXP and Tajima/DST are supported) or SVG vector graphic.
The project was initiated by Andrea Mayr-Stalder as a collaboration with the fashion designer Dominique Raffa (aka Raphaela Grundnigg) in 2008 in Vienna [13] and used in numerous artistic projects subsequently. [14]
In 2014, Turtlestitch was relaunched by Andrea Mayr-Stalder with a focus on an educational approach.
2014 & 2016: funded by netidee.at [15]
2018: Kickstarter campaign [16]
2021: European Union's Horizon2020 research and innovation programme [17]
Turtlestitch is hosted by OSEDA.org (Association for Development of Open Source Software in Education, Design and Art, Vienna) in collaboration with the Vienna University Children's Office.
01/2015: initial version Turtlestitch 1.0
07/2017: Version 2.0 BDX (Bordeaux)
04/2019: Version 2.5 (The Whizzy Needle)
06/2020: Version 2.6 (Berkley Beaver)
08/2022: Version 2.7.7 (Heidelberg Hedgehog)
Upcoming: Version 3.0 [18]
In 2018, the project Catrobat Embroidery Designer translated the Turtlestitch framework to mobile phones. [19]
in 2021, the project "Turtlestitchkomplott" started to use Turtlestitch with plotters, instead of embroidery machines. [20]
Cross-stitch is a form of sewing and a popular form of counted-thread embroidery in which X-shaped stitches in a tiled, raster-like pattern are used to form a picture. The stitcher counts the threads on a piece of evenweave fabric in each direction so that the stitches are of uniform size and appearance. This form of cross-stitch is also called counted cross-stitch in order to distinguish it from other forms of cross-stitch. Sometimes cross-stitch is done on designs printed on the fabric ; the stitcher simply stitches over the printed pattern. Cross-stitch is often executed on easily countable fabric called aida cloth, whose weave creates a plainly visible grid of squares with holes for the needle at each corner.
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought.
Moodle is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors.
Don Hopkins is an artist and programmer specializing in human computer interaction and computer graphics. He is an alumnus of the University of Maryland and a former member of the University of Maryland Human–Computer Interaction Lab.
Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.
Constructionist learning is the creation by learners of mental models to understand the world around them. Constructionism advocates student-centered, discovery learning where students use what they already know to acquire more knowledge. Students learn through participation in project-based learning where they make connections between different ideas and areas of knowledge facilitated by the teacher through coaching rather than using lectures or step-by-step guidance. Further, constructionism holds that learning can happen most effectively when people are active in making tangible objects in the real world. In this sense, constructionism is connected with experiential learning and builds on Jean Piaget's epistemological theory of constructivism.
Idit R. Harel is an Israeli-American entrepreneur and CEO of Globaloria. She is researcher of learning sciences and of constructionist learning-based EdTech interventions.
Etoys is a child-friendly computer environment and object-oriented prototype-based programming language for use in education.
MicroWorlds JR is a computer program using a simplified version of the Logo programming language to teach non-readers or early readers to program in Logo. It was first launched in 2004 by Logo Computer Systems, Inc. (LCSI), and as in their original line of MicroWorlds programs, the object on the screen begins as a turtle and can be controlled with basic commands to make it move. Differing from the Logo syntax developed by Seymour Papert and teams at MIT, MicroWorlds JR uses images to replace the command names, which are selected by the child to create turtle graphics. The turtle object can be given a variety of shapes that act as a costume for the turtle, and therefore lends itself to a variety of animations and creative stories and projects for younger students.
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation grants awarded to Mitchel Resnick and Yasmin Kafai. Scratch is developed by the MIT Media Lab and has been translated into 70+ languages, being used in most parts of the world. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. As of 15 February 2023, community statistics on the language's official website show more than 123 million projects shared by over 103 million users, over 804 million total projects ever created, and more than 95 million monthly website visits.
GitHub is a developer platform that allows developers to create, store, manage and share their code. It uses Git software, providing the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018.
Lego Education is a Lego theme designed specifically for schools that concentrates sets that can be used by education institutions and includes sets that can focus on Duplo and Technic themes and contain larger amounts of blocks. The theme was first introduced in 1999.
Haskell is a general-purpose, statically-typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell has pioneered a number of programming language features such as type classes, which enable type-safe operator overloading, and monadic input/output (IO). It is named after logician Haskell Curry. Haskell's main implementation is the Glasgow Haskell Compiler (GHC).
Yasmin B. Kafai is a German American academic who is Professor of Learning Sciences at the University of Pennsylvania Graduate School of Education, with a secondary appointment in Computer and Information Sciences at University of Pennsylvania School of Engineering and Applied Science. She is a past president of the International Society of the Learning Sciences (ISLS), and an executive editor of the Journal of the Learning Sciences.
Snap! is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many advanced features. The Snap! editor, and programs created in it, are web applications that run in the browser without requiring installation. It is built on top of Morphic.js, a Morphic GUI, written by Jens Mönig as 'middle layer' between Snap! itself and 'bare' JavaScript.
OER Commons is a freely accessible online library that allows teachers and others to search and discover open educational resources (OER) and other freely available instructional materials.
Cynthia Solomon is an American computer scientist known for her work in popularizing computer science for students. She is a pioneer in the fields of computer science, and educational computing. While working as a researcher at Massachusetts Institute of Technology (MIT), Solomon took it upon herself to understand and program in the programming language Lisp. As she began learning this language, she realized the need for a programming language that was more accessible and understandable for children. Throughout her research studies in education, Solomon worked full-time as a computer teacher in elementary and secondary schools. Her work has mainly focused on research on human-computer interaction and children as designers. While working at Bolt, Beranek and Newman, she worked with Wally Feurzeig and Seymour Papert, to create the first programming language for children, named Logo. The language was created to teach concepts of programming related to Lisp. Solomon has attained many accomplishments in her life such as being the vice president of R&D for Logo Computer Systems, Inc., when Apple Logo was developed and was the Director of the Atari Cambridge Research Laboratory. Solomon worked on the program committee of Constructing Modern Knowledge and the Marvin Minsky Institute for Artificial Intelligence in 2016. Further, she has published many writings based on research in the field of child education and technology in the classroom. Solomon has conducted workshops in elementary schools, high schools, and colleges regarding academic research and writing. She continues to contribute to the field by speaking at conferences and working with the One Laptop per Child Foundation.
Embroidermodder is a free machine embroidery software tool that supports a variety of formats and allows the user to add custom modifications to their embroidery designs.
Catrobat is a block-based visual programming language and Open Source Software non-profit project. First released in 2010 by Wolfgang Slany from the Technical University Graz in Austria. The multidisciplinary team develops the programming language and free apps for teenagers to create their own games, animations, music videos, or all other kinds of apps directly on a smartphone based on the Catrobat framework.