Cynthia Solomon PhD | |
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Born | 1938 (age 85–86) |
Citizenship | United States |
Education | BA, Radcliffe College, 1959 MS, Boston University, 1976 PhD, Harvard University, 1985 |
Known for | Logo Technology education |
Awards | NCWIT Pioneer Award, 2016 Constructionism Lifetime Achievement Award, 2016 |
Scientific career | |
Fields | Computer science Technology education |
Institutions | MIT Bolt, Beranek and Newman Logo Computer Systems Atari Cambridge Research Laboratory |
Website | Logo Things |
Cynthia Solomon is an American computer scientist known for her work in popularizing computer science for students. [1] She is a pioneer in the fields of computer science, and educational computing. While working as a researcher at Massachusetts Institute of Technology (MIT), Solomon took it upon herself to understand and program in the programming language Lisp. As she began learning this language, she realized the need for a programming language that was more accessible and understandable for children. Throughout her research studies in education, Solomon worked full-time as a computer teacher in elementary and secondary schools. Her work has mainly focused on research on human-computer interaction and children as designers. While working at Bolt, Beranek and Newman, she worked with Wally Feurzeig and Seymour Papert, to create the first programming language for children, named Logo. [2] The language was created to teach concepts of programming related to Lisp. Solomon has attained many accomplishments in her life such as being the vice president of R&D for Logo Computer Systems, Inc., when Apple Logo was developed and was the Director of the Atari Cambridge Research Laboratory. Solomon worked on the program committee of Constructing Modern Knowledge and the Marvin Minsky Institute for Artificial Intelligence in 2016. Further, she has published many writings based on research in the field of child education and technology in the classroom. Solomon has conducted workshops in elementary schools, high schools, and colleges regarding academic research and writing. She continues to contribute to the field by speaking at conferences and working with the One Laptop per Child Foundation.
Solomon received her Bachelor of Arts (B.A.) in history at Radcliffe College in the early 1700s. Subsequently, she studied at Boston University where she received her Master of Science (M.S.) in computer science in 1976. She then received her Doctor of Philosophy (PhD) in education at Harvard University in 1985. Intermittently while completing her schooling, Solomon worked for several years as a researcher with Marvin Minsky and Seymour Papert at MIT and later at Bolt, Beranek and Newman.
After receiving her B.A. at Radcliffe College, Solomon taught at Milton Academy in Milton, Massachusetts for seven years. She also became the Technology Integration Coordinator at Monsignor Haddad Middle School in Needham, Massachusetts. Then, in the 1980s, Massachusetts Institute of Technology hired Solomon to lead the Atari Cambridge Research Laboratory due to her success in developing Logo. Solomon maintained a long relationship working with the MIT Media Lab and the One Laptop per Child Foundation. Solomon is still a leading worker for the foundation and directed the creation of educational materials for it. She continued teaching, consulting, and her scholarship while working with several esteemed research labs and foundations.
Together with Seymour Papert and Wally Feurzeig, Cynthia designed the Logo computer programming language in 1967. [2] [3] This language was for children to experiment with words, solve math problems, make-up stories, and create their own games. Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line graphics, either on screen or with a small robot called a turtle. In the 1970s, a new development of Logo was introduced allowing the program to be viewed in multiple colors. The language was created to teach concepts of programming related to Lisp, a functional programming language. Later, Logo also enabled what Papert called "body-syntonic reasoning", where students could understand, predict and reason about the turtle's motion by imagining what they would do if they were the turtle. There are substantial differences among the many dialects of Logo, and the situation is confused by the regular appearance of turtle graphics programs that call themselves Logo.
Solomon began to develop Logo after coming to the realization that children needed a programming language of their own. Solomon directed the creation of educational materials for the One Laptop per Child Foundation, and her doctoral research at Harvard led to the publication of the critical book, Computer Environments for Children: A Reflection on Theories of Learning and Education. This book explores the opportunities and challenges presented regarding having computers in learning environments. Focused specifically on elementary school mathematics, Solomon discusses the role of computers in innovative learning theories. Solomon is also the co-author of Designing Multimedia Environments for Children, with Allison Druin. Along with many other research projects and writings contributing to the knowledge of children's learning environments in conjunction with technology.
Solomon is still teaching, mainly using the Snap! based jigsaw programming Turtlestich
In 2016, Solomon won the National Center for Women & Information Technology (NCWIT) Pioneer Award. [4] Solomon received a Lifetime Achievement Award at Constructionism 2016. She introduced the Seymour Papert memorial lecture at CrossRoads 2018, [5] and facilitated conversation about new uses for the program in education and to a new demographic of users.
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning 'word' or 'thought'.
Seymour Aubrey Papert was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT. He was one of the pioneers of artificial intelligence, and of the constructionist movement in education. He was co-inventor, with Wally Feurzeig and Cynthia Solomon, of the Logo programming language.
Gerald Jay Sussman is the Panasonic Professor of Electrical Engineering at the Massachusetts Institute of Technology (MIT). He has been involved in artificial intelligence (AI) research at MIT since 1964. His research has centered on understanding the problem-solving strategies used by scientists and engineers, with the goals of automating parts of the process and formalizing it to provide more effective methods of science and engineering education. Sussman has also worked in computer languages, in computer architecture, and in Very Large Scale Integration (VLSI) design.
In computer graphics, turtle graphics are vector graphics using a relative cursor upon a Cartesian plane. Turtle graphics is a key feature of the Logo programming language.
The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. As of 2014, Media lab's research groups include fetus, biologically inspired fabrication, socially engaging robots, emotive computing, bionics, and hyperinstruments.
Computer Science and Artificial Intelligence Laboratory (CSAIL) is a research institute at the Massachusetts Institute of Technology (MIT) formed by the 2003 merger of the Laboratory for Computer Science (LCS) and the Artificial Intelligence Laboratory. Housed within the Ray and Maria Stata Center, CSAIL is the largest on-campus laboratory as measured by research scope and membership. It is part of the Schwarzman College of Computing but is also overseen by the MIT Vice President of Research.
Wallace "Wally" Feurzeig was an American computer scientist who was co-inventor, with Seymour Papert and Cynthia Solomon, of the programming language Logo, and a well-known researcher in artificial intelligence (AI).
Constructionist learning is the creation by learners of mental models to understand the world around them. Constructionism advocates student-centered, discovery learning where students use what they already know to acquire more knowledge. Students learn through participation in project-based learning where they make connections between different ideas and areas of knowledge facilitated by the teacher through coaching rather than using lectures or step-by-step guidance. Further, constructionism holds that learning can happen most effectively when people are active in making tangible objects in the real world. In this sense, constructionism is connected with experiential learning and builds on Jean Piaget's epistemological theory of constructivism.
Mitchel Resnick is an American computer scientist. He is the LEGO Papert Professor of Learning Research at the Massachusetts Institute of Technology (MIT) Media Lab. As of 2019, Resnick serves as head of the Media Arts and Sciences academic program, which grants master's degrees and Ph.D.s at the MIT Media Lab.
Idit R. Harel is an Israeli-American entrepreneur and CEO of Globaloria. She is researcher of learning sciences and of constructionist learning-based EdTech interventions.
Etoys is a child-friendly computer environment and object-oriented prototype-based programming language for use in education.
MicroWorlds is a family of computer programs developed by Logo Computer Systems Inc. (LCSI) that uses the Logo programming language and a turtle-shaped object to teach language, mathematics, programming, and robotics concepts in primary and secondary education. The program was part of a larger set of dialects and implementations created by Seymour Papert aimed at triggering the development of abstract ideas by children through experimentation.
MicroWorlds JR is a computer program using a simplified version of the Logo programming language to teach non-readers or early readers to program in Logo. It was first launched in 2004 by Logo Computer Systems, Inc. (LCSI), and as in their original line of MicroWorlds programs, the object on the screen begins as a turtle and can be controlled with basic commands to make it move. Differing from the Logo syntax developed by Seymour Papert and teams at MIT, MicroWorlds JR uses images to replace the command names, which are selected by the child to create turtle graphics. The turtle object can be given a variety of shapes that act as a costume for the turtle, and therefore lends itself to a variety of animations and creative stories and projects for younger students.
Turtles are a class of educational robots designed originally in the late 1940s and used in computer science and mechanical engineering training. These devices are traditionally built low to the ground with a roughly hemispheric shell and a power train capable of a very small turning radius. The robots are often equipped with sensor devices that aid in avoiding obstacles and, if the robot is sufficiently sophisticated, allow it some perception of its environment. Turtle robots are commercially available and are common projects for robotics hobbyists.
UCBLogo, also termed Berkeley Logo, is a programming language, a dialect of Logo, which derived from Lisp. It is a dialect of Logo intended to be a "minimum Logo standard".
Allison Druin is an American computer scientist who studies human–computer interaction, and digital libraries, particularly focusing on children's use of educational technology. She is a professor emerita at the University of Maryland, College Park and Associate Provost for Research and Strategic Partnerships at the Pratt Institute.
Sylvia Weir (1925–2018) was a paediatrician who worked on artificial intelligence. She pioneered the use of robotics in autism therapy.
Jeanne Bamberger is an American music educator who is Professor Emerita of Music and Urban Education at the Massachusetts Institute of Technology, and Adjunct Professor of Music at the University of California, Berkeley. Her research interests include music cognitive development, music theory and performance, teacher development, and the design of text and software materials that foster these areas of development.
Turtlestitch is a free and open source platform for generating and sharing patterns for embroidery machines. Turtlestitch is derived from educational programming languages such as Logo, Scratch and Snap! using the same jigsaw style programming paradigm which offers simplicity suitable for novices but has powerful features, described as ‘low threshold, high ceiling’ by Seymour Papert. Its microworld is a turtle representing the needle of a programmable embroidery machine. Turtlestitch can be used for creating novel patterns for embroidery, combining the abstract logic of computing and the physical materiality of textiles. Its primary use is educational, as it offers a way of introducing programming to audiences with diverse interests. A growing gallery of open source embroidery designs enables community-based collaboration and shared learning. In 2017, Turtlestitch received the award for the best Open Educational Resource in the German-speaking countries.