Uber Entertainment

Last updated
Star Theory Games
FormerlyUber Entertainment Inc. (2008–2019)
Company type Private
Industry Video games
FoundedMarch 2008;16 years ago (2008-03)
Founders
  • Bob Berry
  • Jonathan Mavor
DefunctMarch 4, 2020 (2020-03-04)
Fate Dissolved
Headquarters,
US
Key people
Products
Number of employees
30 (2019)
Website startheory.com

Star Theory Games (formerly Uber Entertainment Inc.) was an American video game developer based in Bellevue, Washington. Founded in March 2008 by Bob Berry and Jonathan Mavor, it released its first title, Monday Night Combat , in 2010 to positive reviews. The company assumed the name Star Theory Games in 2019. It wound down in March 2020 after the contract for its game Kerbal Space Program 2 was canceled by publisher Private Division, which set up a new studio and hired a large portion of Star Theory's staff in December 2019 to continue the game's development, before Star Theory and its remaining staff became unable to secure new publishing agreements as a result of the COVID-19 pandemic.

Contents

History

Uber Entertainment was founded by Bob Berry and Jonathan Mavor in March 2008 in Bellevue, Washington. [1] [2] They became the studio's president and chief technology officer, respectively. [3] [4]

In September 2012, the company successfully ran a Kickstarter crowdfunding campaign for its real-time strategy title, Planetary Annihilation . The fundraiser produced over US$2.2 million in funds. The original retail release was slated for December 2013, [5] but was postponed, with the game expected "to be feature-complete in early 2014." [6]

On March 31, 2014, Uber Entertainment announced PlayFab [7] as a spinout to continue development of their UberNet back-end gaming service. On January 29, 2018 PlayFab was acquired by Microsoft to form Microsoft Azure PlayFab. [8]

On October 2, 2014, Uber Entertainment announced a new Kickstarter campaign for a real-time strategy game, Human Resources. The goal was set for $1.4 million, though the project was cancelled October 21, 2014 after projections showed the fundraiser would fail to raise the needed capital. [9]

On August 18, 2015, Uber Entertainment released Planetary Annihilation: Titans as a stand-alone expansion to Planetary Annihilation.

On August 17, 2018, Planetary Annihilation Inc [10] was founded to continue development and publishing of the Planetary Annihilation and Planetary Annihilation: Titans games.

At the 2019 Gamescom, Uber Entertainment announced it had changed its name to Star Theory Games, and was working with publisher Private Division, a subsidiary of Take-Two, to produce Kerbal Space Program 2 . Creative director Nate Simpson said that the name change was due to their prior name being confused with Uber, the car-share company; Simpson noted that Uber had previously gotten permission from them to use the "Uber" name before, which they had granted. [11] The original Kerbal Space Program had been produced by Squad, but Take-Two acquired the rights to the series in 2017, helping Squad to publish and meet their commitments to their players before handing over the intellectual property. [12] Private Division opted to bring in Star Theory, a larger team but with similar capabilities, to work in parallel to develop the sequel while assisting Squad with the original game. [13]

However, Take-Two announced it had created a new studio within Private Division in February 2020, later named Intercept Games, and had transferred development duties of Kerbal Space Program 2 there; along with this, members of Star Theory, including creative director Nate Simpson and studio head Jeremy Ables, had joined with this new studio, leaving Star Theory's role in the game unclear. [14] According to Jason Schreier for Bloomberg News , around December 2019, shortly after they negotiated an extension to complete work on the game, Take-Two wanted to acquire Star Theory but Berry and Mavor did not like the terms of the deal, so Take-Two instead established Intercept Games and offered all Star Theory staff a position there, while Berry and Mavor encouraged the staff to stay with Star Theory. By February about twelve of the 30 staff had moved to Take-Two, and Kerbal contract was pulled from them by Take-Two. The remaining staff had planned to prepare prototypes and have material ready to present to publishers at the March 2020 Game Developers Conference, but because of the COVID-19 pandemic, the conference and others like it were closed down. Star Theory Games was shut down on March 4, 2020 as a result; some of the staff ended up at Take-Two to join the former staff. [1]

Games developed

YearTitlePlatform(s)Notes
2010 Monday Night Combat Microsoft Windows, Xbox 360
2012 Super Monday Night Combat Microsoft Windows
2013Outland Games iOS
Toy RushiOS, AndroidCollaboration with Tilting Point
2014 Planetary Annihilation Linux, macOS, Microsoft Windows
2015 Planetary Annihilation: Titans Linux, macOS, Microsoft Windows Stand-alone expansion of Planetary Annihilation
2016 Wayward Sky PlayStation 4 For PlayStation VR
2017Dino FrontierPlayStation 4For PlayStation VR
2023 Kerbal Space Program 2 Microsoft Windows, PlayStation 4, Xbox One Development moved to Intercept Games in 2020

Related Research Articles

<span class="mw-page-title-main">Blizzard Entertainment</span> American video game publisher and developer

Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans.

<span class="mw-page-title-main">Take-Two Interactive</span> American video game holding company

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when its development capabilities were officially disbanded. Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology, and Halo Wars. In addition to game development, Ensemble Studios also made the Genie Game Engine used in Age of Empires, Age of Empires II: The Age of Kings, and Star Wars: Galactic Battlegrounds. The studio sold 20 million games and was worth an estimated $500 million.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, and web-based portals.

Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.

inXile Entertainment American video game developer

inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge, along with various games for Flash and iOS such as Fantastic Contraption in its first decade of development. In 2014, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera, a spiritual successor to Interplay's Planescape: Torment. The studio was purchased by Microsoft and became part of Xbox Game Studios in 2018, just as they were developing Wasteland 3, which they released in 2020. The studio is currently developing Clockwork Revolution for Windows and Xbox Series X/S.

Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they became the Seattle studio of Wargaming. Wargaming Seattle was closed down in July 2018.

Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing The Simpsons: Hit & Run (2003), Scarface: The World Is Yours (2006), Prototype (2009) and Prototype 2 (2012), as well as entries in the Crash Bandicoot franchise. Radical Entertainment was founded in September 1991 by Rory Armes, Dave Davis, and Ian Wilkinson. It was acquired by Vivendi Games in 2005 and transferred to Activision in 2008. The studio faced significant layoffs in 2010 and 2012, with the latter causing it to cease development of original games and only support other Activision studios.

Hideki Kamiya is a Japanese video game designer and director. He began his career in 1994 with Capcom, where he directed Resident Evil 2 (1998), Devil May Cry (2001), Viewtiful Joe (2003), and Ōkami (2006). From 2004 to 2006, he worked for the Capcom subsidiary Clover Studio.

Ninja Theory Limited is a first-party British video game developer for Xbox Game Studios based in Cambridge, England. Notable games it has developed include Kung Fu Chaos, Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry, and Hellblade: Senua's Sacrifice.

A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat.

<span class="mw-page-title-main">Elan Lee</span> American game designer

Elan Lee is an American game designer, developer, and creator. He has designed games for the Xbox; helped create the world’s first Alternate Reality Games; and with Matthew Inman created the card game Exploding Kittens, whose Kickstarter campaign was the most-backed of its day. He and Inman founded the Exploding Kittens company in 2015.

<span class="mw-page-title-main">Video games in the United States</span> Overview of the video game system in America

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

<i>Kerbal Space Program</i> Space flight simulator video game

Kerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, macOS, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. In the game, players direct a space program, staffed and crewed by green humanoid aliens known as "Kerbals". The game features a pseudorealistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and orbital rendezvous.

<i>Planetary Annihilation</i> Real-time strategy game by Uber Entertainment

Planetary Annihilation is a real-time strategy PC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander. The game was released in 2014, and the stand-alone expansion Planetary Annihilation: Titans was released in 2015.

<span class="mw-page-title-main">Black Forest Games</span> German video game developer

Black Forest Games GmbH is a German video game developer based in Offenburg. The company was founded in July 2012 by a team of 40 staff members, including chief executive officer Andreas Speer, previously employed by Spellbound Entertainment, which filed for insolvency earlier that year. As of August 2017, it is a subsidiary of THQ Nordic. As of January 2024, the company employs 55 people.

Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.

<i>Space Odyssey: The Video Game</i> Upcoming sandbox video game

Space Odyssey: The Video Game is an upcoming sandbox video game with 4X elements developed by Space Media Ventures for Microsoft Windows, macOS, Linux, iOS, and Android systems, including virtual reality devices. The game is being co-developed by astrophysicist Neil deGrasse Tyson, and has some educational aspects as the player designs and grows parts of a virtual galaxy.

<span class="mw-page-title-main">Private Division</span> American video game publisher

Private Division is an American video game publisher based in New York City. The company was founded by Take-Two Interactive and announced in December 2017. Private Division funds and publishes indie games developed by small to mid-sized studios. This includes taking over Kerbal Space Program publishing and releasing titles from Obsidian Entertainment, Panache Digital Games, and V1 Interactive.

<i>Kerbal Space Program 2</i> Space flight simulator sequel

Kerbal Space Program 2 is a space flight simulation video game developed by Intercept Games and published by Private Division as an early access version on Windows in early 2023. It is the sequel to 2015's Kerbal Space Program and was released on early access on February 24, 2023, for Windows.

References

  1. 1 2 Schreier, Jason (June 3, 2020). "Game Publisher Cancels Contract With Developer, Then Tries to Poach Its Entire Team". Bloomberg News . Retrieved June 3, 2020.
  2. Berry, Bob (January 12, 2009). "When does a Startup Graduate?". Uber Entertainment.
  3. Berry, Bob (August 27, 2008). "Letter from the President". Uber Entertainment.
  4. Mavor, Jonathan (August 27, 2008). "Introductions". Uber Entertainment.
  5. "Planetary Annihilation Kickstarter Page". Kickstarter, Inc. Retrieved 3 December 2013.
  6. Brad Nicholson (2013-12-06). "Planetary Annihilation Now Coming When It's Done". Uber Entertainment. Archived from the original on 2013-12-08. Retrieved 2013-12-07.
  7. "Former PopCap exec starts PlayFab to help game studios with back-end support". GeekWire. 2014-03-31. Retrieved 2020-06-03.
  8. "Microsoft acquires PlayFab, accelerating game development innovation in the cloud". The Official Microsoft Blog. 2018-01-29. Retrieved 2020-06-03.
  9. Comes, John (October 20, 2014). "The End is Nigh". Kickstarter, Inc. Retrieved December 31, 2014.
  10. "Planetary Annihilation Inc: The Future of PA and Titans". Planetary Annihilation: TITANS. 2018-08-17. Retrieved 2020-06-03.
  11. Robinson, Andy (August 23, 2019). "An In-depth Conversation With The Creator Of KSP2". Video Games Chronicle . Retrieved February 20, 2020.
  12. Phillips, Tom (31 May 2017). "Kerbal Space Program bought by Rockstar parent company Take-Two". Eurogamer . Retrieved 19 May 2018.
  13. Savage, Phil (August 19, 2019). "Kerbal Space Program 2's new devs on adding interstellar flight, colonies and more to the PC's greatest space sim". PC Gamer . Retrieved February 20, 2020.
  14. Robinson, Andy (February 20, 2020). "Take-Two forms new studio for KSP2, with original developer's role unclear". Video Games Chronicle . Retrieved February 20, 2020.