Planetary Annihilation

Last updated
Planetary Annihilation
Planetary Annihilation cover.jpg
Developer(s) Uber Entertainment (prior to August 18, 2018)
Planetary Annihilation Inc. (since August 2018) [1]
Publisher(s) Planetary Annihilation Inc
Director(s) Jon Mavor [2]
Producer(s) Marc Scattergood
Jeremy Ables
Designer(s) Jon Mavor
Programmer(s) Jon Mavor
William Howe-Lott [3]
Michael Robbins [4]
Artist(s) Steve Thompson
Ben Golus
Andrew Chistophersen
Aung Oo
Composer(s) Howard Mostrom [5]
Platform(s) Microsoft Windows, OS X, Linux [6]
ReleaseSeptember 5, 2014 [7]
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Planetary Annihilation is a real-time strategy PC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander . The game was released in 2014, and the stand-alone expansion Planetary Annihilation: Titans was released in 2015.

Contents

Since 2018, Planetary Annihilation Inc. maintains development of both Planetary Annihilation and Planetary Annihilation: Titans via ongoing content additions and balance changes.

Gameplay

In interviews with PC Gamer and Joystiq , lead game developer Jon Mavor commented that the game's complexity and playtime can vary, from half-hour, 2-player battles to lengthy matches with potentially 40-players. However, at release 40-player matches were not yet available. [8] [9] Planetary Annihilation features a planet-based map system with different types of planets and asteroid like moons. Players will be able to conquer other planets and even entire systems on maps said to include "hundreds of worlds", through the Galactic War. These planets are dynamic in that they can be 'annihilated' using other planets or catalysts, a major focus for Uber Entertainment. The game's creators stated that Planetary Annihilation will resemble something of the 1997 real-time strategy Total Annihilation as its focus is more towards 'macro' gameplay as opposed to 'micro' gameplay. In development updates, Mavor has commented that "a million" in-game units is a design goal of the development team. [10] The player(s) lose when their last commander is destroyed.

Development

Jon Mavor wrote the graphics engine for Total Annihilation, and was also the lead programmer on Supreme Commander . The game's art style was created by Steve Thompson, who also previously worked on Total Annihilation and Supreme Commander. Voice actor John Patrick Lowrie, who did all the narrations for Total Annihilation, did the narrations for Planetary Annihilation as well. [6]

According to Mavor, while game visualization began in May 2012, three months prior to the game's public announcement, the game concept itself had been in development for approximately three years by that time. Additionally, the server and game engine technologies that would underpin the game had been in development for several years prior to the game's public reveal, with some of the server technology having already made its way into PlayFab, Uber Entertainment's back-end server network. [11]

Kickstarter funding

Rather than pursue investor funding, Planetary Annihilation's developer Uber Entertainment chose to use the crowdfunding site Kickstarter for their financial backing. They revealed the game to the public on August 15, 2012, with their Kickstarter funding goal set at $900,000. [6] [12] At the campaign's conclusion on September 14, Planetary Annihilation had raised approximately $2,228,000 via Kickstarter and an additional $101,000 via PayPal. [6] [13]

Kickstarter featured Planetary Annihilation as the 11th Kickstarter project to have raised over a million dollars, using it to highlight the successes that games had been enjoying on the site. [14]

Acquisition

In August 2018, a new company Planetary Annihilation Inc., formed from original PA developers and Kickstarter backers, acquired the rights to Planetary Annihilation and Planetary Annihilation: Titans. [15] As of February 2021, the game still receives support in the form of balance changes, and several new units have been added. In addition, PA Inc. continues to support tournaments and seasonal events. [16]

Release

The Alpha was launched on June 8, 2013 [17] for alpha-level backers, with Steam Early Access since the 13th of June, 2013. [18]

The Beta version of the game was released on September 26, 2013, [19] and it was later opened up to all initial Kickstarter backers on November 19. [20] On December 6, the final release date was postponed to early 2014. [21]

Planetary Annihilation launched on September 5, 2014 on Windows, Mac and Linux. [22]

Planetary Annihilation: Titans, a standalone expansion of the game was released on August 18, 2015. It adds 21 units to the game, including five titan class units. It also adds multi-level terrain, a bounty mode, and an improved tutorial. [23]

Planetary Annihilation: Titans was gifted free to original Kickstarter backers from 2012 [24] with a discount for other owners. [25] [1] Classic Planetary Annihilation was removed from sale on September 5, 2018. [15]

Critical reception

Planetary Annihilation received a mixed reception upon release. The game was praised for its ambitious concept, but criticized for playability and overall incompleteness. Rock, Paper, Shotgun's Brendan Caldwell writes: "Planetary Annihilation is a slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd". [29] PC Gamer's Emanuel Maiberg, experiencing hard to learn gameplay unaided by proper tutorials and disrupted by technical issues, states: "I know there's a great, massive RTS beneath all these issues. I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it". [30] IGN's Rob Zacny summarizes: "A cool idea about robot armies battling across an entire solar system breaks apart when the realities of controlling multiple worlds at the same time set in". [28]

Related Research Articles

<i>Master of Orion</i> 1993 video game

Master of Orion is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.

<i>Total Annihilation</i> 1997 strategy video game

Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 27, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs were released, The Core Contingency on April 29, 1998 and Battle Tactics on July 20. After the closure of the Cavedog Entertainment in 1999, the intellectual property fell to Infogrames.

<span class="mw-page-title-main">Chris Taylor (video game designer)</span> Canadian video game designer

Chris Taylor is a Canadian video game designer best known for Total Annihilation and the Dungeon Siege and Supreme Commander series and co-founding the now-defunct studio Gas Powered Games. In 2002, GameSpy named him the "30th most influential person in gaming." In 2019, he revealed he has been working on Kanoogi, a cloud-based gaming platform, and developing his next game, Intergalactic Space Empire.

<i>Shadowgate</i> 1987 video game

Shadowgate is a black-and-white point-and-click adventure game published for the Macintosh as part of the MacVenture series. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings" is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demon Behemoth out of Hell. Later that year, a color version of the game was released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System.

<i>Elite Dangerous</i> 2014 space trading and exploration simulator

Elite Dangerous is a space flight simulation game developed and published by Frontier Developments. The player takes the role of a pilot of a spaceship, and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995.

<span class="mw-page-title-main">Frontier Developments</span> British video game studio (founded 1994)

Frontier Developments plc. is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier develops amusement park management simulators Planet Coaster and Planet Zoo, and has produced several games in David Braben's Elite series, including Elite Dangerous. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters. In 2013, the company was listed on the AIM segment of the London Stock Exchange. It published third-party games under the Frontier Foundry label between 2019 and 2022.

<i>Sins of a Solar Empire</i> 2008 video game

Sins of a Solar Empire is a 2008 science fiction real-time strategy video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X games; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means.

<i>Defense Grid: The Awakening</i> Tower defense video game first released in 2008

Defense Grid: The Awakening is a tower defense video game developed by Hidden Path Entertainment for Windows and Xbox Live Arcade on the Xbox 360. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. The game was released for Microsoft Windows on December 8, 2008, and for Xbox 360 on September 2, 2009. The OS X version shipped from Virtual Programming on July 7, 2010.

<span class="mw-page-title-main">Elan Lee</span> American game designer

Elan Lee is an American game designer, developer, and creator. He has designed games for the Xbox; helped create the world’s first Alternate Reality Games; and with Matthew Inman created the card game Exploding Kittens, whose Kickstarter campaign was the most-backed of its day. He and Inman founded the Exploding Kittens company in 2015.

<i>Xenonauts</i> 2014 video game

Xenonauts is a turn-based science fiction video game developed and published as the maiden title of London-based independent game studio Goldhawk Interactive. Inspired by the 1994 game X-COM: UFO Defense, gameplay involves the player taking the role of the commander of a clandestine organization known as the Xenonauts, and attempting to defeat an alien invasion of Earth in the alternative history year 1979. The game was released on June 17, 2014 for Microsoft Windows. Ports to Mac OS X and Linux were initially based on the Wine compatibility layer, until native ports became available in September 2015.

<i>Broken Age</i> 2015 video game

Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.

Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding.

<span class="mw-page-title-main">2 Player Productions</span> American video production company

2 Player Productions, Limited is a video production company based in San Francisco, California. It was founded in 2005 by Paul Owens, Paul Levering, and Asif Siddiky. The company produces content relating to video game culture and the process of game production. They produced the documentary Reformat the Planet in 2008, and have since worked with mainstream companies including MTV and Spike.

<i>Camelot Unchained</i> Video game

Camelot Unchained is an in-development fantasy massively multiplayer online role-playing game from City State Entertainment which was partially funded through Kickstarter. Leading its production is Mark Jacobs, the former designer of Dark Age of Camelot. Its crowd funding campaign has raised US$4.5 million with Jacobs contributing an additional $5 million from his own assets, and raising an additional $7.5 million from investors, for a total of $17 million. The game is based on its own proprietary game engine engineered for server-side physics and large-scale battles, and as such will focus primarily on open World PVP rather than "theme park" instanced encounters or battlegrounds. Camelot Unchained entered Beta 1 phase on July 31, 2018. Currently there is no release date available for it.

<span class="mw-page-title-main">Star Theory Games</span> American video game developer

Star Theory Games was an American video game developer based in Bellevue, Washington. Founded in March 2008 by Bob Berry and Jonathan Mavor, it released its first title, Monday Night Combat, in 2010 to positive reviews. The company assumed the name Star Theory Games in 2019. It wound down in March 2020 after the contract for its game Kerbal Space Program 2 was canceled by publisher Private Division, which set up a new studio and hired a large portion of Star Theory's staff in December 2019 to continue the game's development, before Star Theory and its remaining staff became unable to secure new publishing agreements as a result of the COVID-19 pandemic.

<i>StarDrive</i> 2013 video game

StarDrive is a 4X real-time strategy video game by Zero Sum Games, it was released for Microsoft Windows in April 2013. The game was funded through Kickstarter, raising $17,676 in its December 2011 crowdfunding campaign. The player's goal is to dominate the galaxy with one of the eight races through diplomacy and war while developing new technologies, exploring new star systems and colonizing new planets. The game received a mixed critical reception, generating a score of 61/100 on reviews aggregation website Metacritic. Its sequel, StarDrive 2 contrastingly adopts turn-based strategy gameplay and was released in April 2015.

<i>Balance of the Planet</i> 1990 video game

Balance of the Planet is a simulation video game developed by Chris Crawford. He self-published it in 1990 for Macintosh. It was ported to MS-DOS and PC-98.

References

  1. 1 2 "Planetary Annihilation Inc: The Future of PA and Titans". Planetary Annihilation: Titans. 2018-08-17. Retrieved 2019-01-03.
  2. "Planetary Annihilation - A Next Generation RTS".
  3. "Re: What's the language used in the video?".
  4. "Change is good". Archived from the original on 2014-05-24.
  5. "Interview with Howard Mostrom, Audio Director and Composer for Uber Entertainment, Creator of the upcoming PC title Planetary Annihilation". Archived from the original on 2013-06-20.
  6. 1 2 3 4 "Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc — Kickstarter". Kickstarter.com. 2012-08-15. Retrieved 2012-09-02.
  7. "Planetary Annihilation Beta release date news post". Uberent. Archived from the original on 2013-09-16. Retrieved 2013-09-13.
  8. "Planetary Annihilation interview [Updated with Kickstarter link]". PC Gamer. 15 August 2012. Retrieved 2012-08-20.
  9. Hinkle, David (2012-08-15). "Planetary Annihilation, a new RTS Uber wants to get Kickstarted". Joystiq. Retrieved 2012-08-20.
  10. "Twitch.tv Interview". Archived from the original on 2012-11-09. Retrieved 2012-10-31.
  11. Pikover, James (11 September 2012). "Everything you need to know about Planetary Annihilation, before it completes funding". Venturebeat. Retrieved 2012-09-11.
  12. "The PA Report - When $900,000 isn't much money: the story of Planetary Annihilation's Kickstarter". Penny-arcade.com. Archived from the original on 2012-09-02. Retrieved 2012-09-02.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  13. "Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc :: Kicktraq". Kicktraq.com. 2012-08-15. Retrieved 2012-09-14.
  14. "The Year of the Game » The Kickstarter Blog — Kickstarter". Kickstarter.com. 2012-09-06. Retrieved 2012-09-14.
  15. 1 2 "planetaryannihilation.com - The Future of PA and Titans". Planetary Annihilation: Titans. 2018-09-05. Retrieved 2019-01-03.
  16. "TITANS 1v1 Ranked Season 10". Planetary Annihilation: TITANS. 2021-01-22. Retrieved 2021-02-06.
  17. Jon (2013-06-08). "Mavor's Rants: Annihilation alpha launched!". Mavorsrants.com. Archived from the original on 2013-12-03. Retrieved 2013-06-14.
  18. "Planetary Annihilation on Steam". Store.steampowered.com. Retrieved 2013-06-14.
  19. Nicholson, Brad (2013-09-26). "Beta Begins Now". Uber Entertainment. Archived from the original on 2013-10-02. Retrieved 2013-10-01.
  20. Nicholson, Brad (2013-11-19). "You're In! Come Smash Some Planets With Us, Backers!". Uber Entertainment. Archived from the original on 2013-11-23. Retrieved 2013-11-23.
  21. Nicholson, Brad (2013-12-06). "Planetary Annihilation Now Coming When It's Done". Uber Entertainment. Archived from the original on 2013-12-08. Retrieved 2013-12-07.
  22. "Planetary Annihilation Has Officially Launched | Planetary Annihilation". Archived from the original on 2014-09-07. Retrieved 2014-09-07.
  23. Yin-Poole, Wesley (August 18, 2015). "Planetary Annihilation: Titans announced, released". Eurogamer . Gamer Network. Retrieved August 18, 2015.
  24. "Update 116: Planetary Annihilation: TITANS have arrived! · Planetary Annihilation - A Next Generation RTS". Kickstarter. Retrieved 2019-01-03.
  25. "Planetary Annihilation :: Planetary Annihilation: TITANS is available now!". steamcommunity.com. 2015-08-18. Retrieved 2019-01-03.
  26. "Planetary Annihilation". Metacritic .
  27. Smith, Quintin (16 September 2014). "Planetary Annihilation review". Eurogamer . Retrieved 2 October 2014.
  28. 1 2 Zacny, Rob (September 5, 2014). "Planetary Annihilation Review - Worlds Apart". IGN . Retrieved September 26, 2014.
  29. "Planetary Annihilation review | Rock, Paper, Shotgun". Rock Paper Shotgun. 17 September 2014. Retrieved 2015-12-17.
  30. "Planetary Annihilation review". PC Gamer. 3 October 2014. Retrieved 2015-12-17.