Ultrabots

Last updated
Ultrabots
Ultrabots cover.jpg
Developer(s) NovaLogic
Publisher(s) Electronic Arts
Producer(s) Paul Grace
Designer(s) John Butrovich
David Seeholzer
John A. Garcia
Programmer(s) Scott Cronce
Composer(s) Stewart Perkins
Platform(s) MS-DOS
ReleaseMarch 1993 [1]
Genre(s) First-person shooter
Vehicle simulation
Mode(s) Single-player

Ultrabots (called Xenobots in Europe) is a first-person shooter video game developed by NovaLogic for MS-DOS and published by Electronic Arts in 1993. The player controls a group of giant robots and battles other giant robots.

Contents

Gameplay

Cockpit view Ultrabotsscreen1.jpg
Cockpit view

Gameplay consists of deploying a group of robots to an area and engaging enemy forces. Both sides will typically have a number of robots and a base to protect. Damaged robots can return to the base for repairs. As robots take damage they will become harder to control and use as various systems fail.

The user can take direct control of one of the robots in field at will, or leave them autonomous in field and provide only strategic goal-driven control from the base.

Robots

There are three types of robots available in the game:

  1. Humanoid is the main fighting robot. It is the strongest robot available and can deliver and take the most damage.
  2. Scorpion is the infrastructure maintenance robot. It is slow, fragile, and weak in close combat, but it carries a single-shot missile (its scorpion stinging tail) that is the heaviest weapon in the game. Only Scorpions can lay down or dismantle the power grid.
  3. Scout is the fast agile robot used for recon. It is lightly armed but has the longest range when running on batteries, and is capable of laying mines.

Power grid

A power grid consisting of microwave relays extends power away from the base dome. Robots straying too far from the base dome or relays have to rely on their batteries only, which don't last long and don't offer enough range to reach the enemy base. Much of strategy in the game relies on the power infrastructure, with Scorpions extending lines of relays toward the enemy that Scouts discover far from grid, under protection of Humanoids, to prepare a full attack on the enemy base.

Development and release

Ultrabots was developed by California-based Novalogic. The game was originally announced in early 1992 under the title Ultrabots: Sanction Earth and was to be published by Data East for both the PC and Super Nintendo Entertainment System (SNES). [2] [3] [4] The latter version was cancelled and the publication rights to the PC version were acquired by Electronic Arts later that same year. [5] [6]

Reception

Computer Gaming World called Ultrabots "a very novel and worthwhile experience". [8] A 1994 survey of strategic space games set in the year 2000 and later gave the game two-plus stars out of five, stating that "Any similarity to Mechwarriors is superficial". [7]

Related Research Articles

<i>Populous</i> (video game) 1989 video game

Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first god game. With over four million copies sold, Populous is one of the best-selling PC games of all time.

<i>Star Control</i> 1990 video game

Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV is an action-strategy video game developed by Toys for Bob and published by Accolade. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Genesis and additional platforms in 1991. The story is set during an interstellar war between two space alien factions, with humanity joining the Alliance of Free Stars to defeat the invading Ur-Quan Hierarchy. Players can choose to play as either faction, each with seven different alien starships which are used during the game's combat and strategy sections.

<i>Star Fox</i> (1993 video game) Rail shooter game published by Nintendo

Star Fox, known as Starwing in PAL regions, is a rail shooter video game developed by Nintendo and Argonaut Software, and published by Nintendo for the Super Nintendo Entertainment System. The first game in the Star Fox series, the story follows Fox McCloud and the rest of the Star Fox team defending their homeworld of Corneria against the invading forces of Andross.

<i>Dr. Robotniks Mean Bean Machine</i> 1993 video game

Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.

<i>Red Baron</i> (1990 video game) 1990 video game

Red Baron is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix. It was published by Sierra On-Line in 1990.

<i>The Blues Brothers</i> (video game) 1991 video game

The Blues Brothers is a platform game based on the band The Blues Brothers, where the object is to evade police and other vigilantes to get to a blues concert. The game was released for IBM PC, Amstrad CPC, Amiga, Commodore 64, and Atari ST in 1991, and for the NES and Game Boy in 1992. It was created by Titus France. A sequel, The Blues Brothers: Jukebox Adventure, was released for the SNES in 1993 and for IBM PC compatibles and the Game Boy in 1994. The theme music of the video game is an electronic arrangement of Peter Gunn. Zzap!64 ranked the Commodore 64 port the eighth-best all-time Commodore 64 game in 1993, and the game was the best platformer for PC, Atari ST and Amiga consoles of 1991 of Zero journalist David Wilson.

<i>Donkey Kong</i> (1994 video game) 1994 puzzle video game

Donkey Kong is a 1994 platform video game developed by Nintendo and Pax Softnica and published by Nintendo for the Game Boy. Donkey Kong is loosely based on the 1981 arcade game of the same name and its sequel Donkey Kong Jr.

<i>Jagged Alliance</i> 1995 video game

Jagged Alliance is a tactical role-playing game released in 1995 for MS-DOS. It was developed by Madlab Software and published by Sir-Tech. It is the first game in the Jagged Alliance series. It was re-released in 2008 on GOG.com and in 2010 on GamersGate, both with Windows support. A version for Nintendo DS was released in 2009

<i>Obitus</i> 1991 video game

Obitus is an action-adventure game developed and released by Psygnosis in early 1991 for Amiga, Atari ST and DOS. It was also ported to the Super Nintendo Entertainment System by Bullet-Proof Software. The game features both first-person dungeon crawling and side-scrolling gameplay with action-oriented combat and an emphasis on item acquisition. It is similar to games like Eye of the Beholder on Super Nintendo but without the RPG mechanics.

<i>James Pond 2</i> 1991 video game

James Pond 2: Codename: RoboCod, also known as Super James Pond on SNES in North America, and Game Boy, and Super James Pond 2 in Europe, is a 1991 platform video game. It was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme. It is the second installment in the James Pond series.

<i>Pipe Mania</i> 1989 video game

Pipe Mania is a puzzle video game developed by The Assembly Line for the Amiga and published in 1989. It was ported to several other platforms by Lucasfilm Games as Pipe Dream; the company distributed the game in the US. The player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time.

<i>MechWarrior</i> (1989 video game) 1989 video game

MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot. With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.

<i>Xybots</i> 1987 video game

Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.

<i>MechWarrior 3050</i> 1996 video game

MechWarrior 3050, also known as BattleTech in its original Sega Genesis release and in Japan as BattleTech 3050 (バトルテック3050), is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis, it was later ported to the Super Nintendo by Activision as MechWarrior 3050. The Super Nintendo game was localized and published in Japan by Ask Group.

<i>Last Armageddon</i> 1988 video game

Last Armageddon is a 1988 post-apocalyptic role-playing video game for the NEC PC-8801, MSX, Sharp X68000, MS-DOS, PC Engine CD-ROM², and Nintendo Family Computer. The game was exclusively in the Japanese language until an English translation patch was created for the Nintendo Famicom.

<i>Machine Hunter</i> 1997 video game

Machine Hunter is a top-down shooter game developed by Eurocom Entertainment Software, published by MGM Interactive and distributed in Europe by Eidos Interactive. It was developed and released simultaneously in 1997 for Windows 95 and PlayStation console. It has been described as a clone of the 1995 game Loaded, in that it uses an overhead perspective, extensive lighting effects, and over-the-top bloodshed.

<i>The Wizard of Oz</i> (1993 video game) 1993 video game

The Wizard of Oz is a 1993 platform video game released for the Super Nintendo Entertainment System and loosely based on the 1939 film The Wizard of Oz. Developed by Manley & Associates, it was published by SETA Corporation and released in North America in 1993 and in Europe in 1994. The player assumes the role of Dorothy, the Scarecrow, the Tin Man, or the Cowardly Lion in a series of levels containing hidden areas, mazes, and puzzles to bring Glinda's magic ruby slippers to the Wizard of Oz.

<i>Gearheads</i> (video game) 1996 video game

Gearheads is a strategy video game developed by R/GA Interactive and Philips Media, and published by Philips Media for Microsoft Windows and Mac OS in June 1996. The player deploys wind-up toys to get them across an arena while attempting to prevent toys from crossing from the other side. Players can play against the computer or another player. Single, customisable games can be played, or the player can play a series of games with set rules and a limited number of lives in a tournament.

<i>Knights of the Sky</i> 1990 video game

Knights of the Sky is a World War I combat flight simulator designed by Jeff Briggs and published by MicroProse in 1990 for MS-DOS. Ports to the Amiga and Atari ST followed in 1991.

References

  1. "PC Zone Magazine". PC Zone . No. 1. April 1993. p. 11. Retrieved July 5, 2017.
  2. C.T. Asian (January 1992). "Super NES Preview". GamePro . No. 30. International Data Group. p. 98. ISSN   1042-8658.
  3. ACE staff (April 1992). "News: Full of Eastern Promise". ACE . No. 55. EMAP. p. 10. ISSN   0954-8076.
  4. Nintendo Power staff (April 1992). "Pak Watch: Ultrabots: Sanction Earth". Nintendo Power . No. 35. Nintendo of America. p. 109. ISSN   1041-9551.
  5. Walker, Brian (September 1992). "Summer CES: Nova Logic". Strategy Plus . No. 22. Strategy Plus Inc. p. 22. ISSN   1546-5101.
  6. Wilson, Johnny L. (January 1993). "Stepping Into The Battler's 'Bots". Computer Gaming World . No. 102. Golden Empire Publications Inc. p. 8. ISSN   0744-6667.
  7. 1 2 Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  8. Greenberg, Allen L. (July 1993). "Electronic Arts' Ultrabots". Computer Gaming World. p. 120. Retrieved 12 July 2014.