Universe Sandbox

Last updated
Universe Sandbox Legacy
Original author(s) Dan Dixon
Developer(s)
  • Dan Dixon
  • Giant Army
Initial releaseMay 2008;15 years ago (2008-05)
Stable release
2.2 / October 1, 2012
Operating system Microsoft Windows
Type Educational software
License Proprietary commercial software
Website universesandbox.com/about/

Universe Sandbox is a series of interactive space sandbox gravity simulator educational software video games. Using Universe Sandbox, users can see the effects of gravity on objects in the universe and run scale simulations of the Solar System, various galaxies or other simulations, while at the same time interacting and maintaining control over gravity, time, and other objects in the universe, such as moons, planets, asteroids, comets, and black holes. The original Universe Sandbox was only available for Windows-based PCs, but an updated version was released for Windows, macOS, and Linux in 2015.

Contents

Universe Sandbox was designed by Dan Dixon, who released the first version in May 2008. Dixon worked full-time on the project since 2010, founding the company Giant Army the following year. [1] Since then, he has hired eight additional designers for the company. [2] Work on a new version of the game, originally called Universe Sandbox², began in 2014. In November 2018, the original Universe Sandbox was renamed to Universe Sandbox Legacy, [3] and the new version was then renamed to Universe Sandbox in December.

Simulations

Both realistic and fictional simulations appear in Universe Sandbox, with each area of outer space being placed by default or according to the player's preference. [4] [5] [6] Real simulations include the Solar System, which includes the eight planets, five minor planets, 160+ moons, and hundreds of asteroids; and predictions of future events such as the Andromeda and Milky Way galaxy collision which will occur in 3.8 to 4.5 billion years. During gameplay, the player may be introduced to the regions that include the 100 largest bodies in the Solar System, the nearest 1000 stars to the Sun or the nearest 70 galaxies to the Milky Way. A visual size comparison of the largest known stars and planets can be explored, and real time animations of events like the Apophis asteroid passing near Earth in the year 2029 can be watched. Comets can be observed colliding into planets, such as the Shoemaker Levy 9's collision with Jupiter. The trans-Neptunian object 2008 KV42 with a retrograde motion orbit can be seen in a simulation. Moons are able to be converged into planets, and may be able to affect the planet's atmosphere or minerals. Players are able to view the Rho Cancri (55 Cancri) star in the constellation of Cancer; they can see the five known planets in the system. The Pioneer and Voyager spacecraft can be seen in its encounters with Jupiter, Saturn, Uranus, and Neptune. Visual Lagrange points of the Earth and Moon can be seen, along with the galaxy and star system. The gamma-ray burst locations, found in distant galaxies, can be found. Supernovas are shown in real time.

Reception

Duncan Geere of PC Gamer UK gave it an 84/100 and spoke positively of the game, "Universe Sandbox is not going to change your life. It is not going to make you cry, and it won't sit in the top of your most-played list in Steam for weeks. But if you like the idea of an interactive orrery that you can rip apart and put back together in whatever way you like, and you're happy to feed it with a bit of imagination, it's hard to find a better way to spend £6." [8] Jules of Wired said in their review, "I've seen some pretty wonderful interactive programs that allow you and your family to explore the vast regions of the universe, but nothing nearly as enthralling as Universe Sandbox. [...] Unlike most astronomy software that just shows you what the sky looks like or where the planets are, Universe Sandbox is a powerful gravity simulator." [9]

Rewrite

Universe Sandbox
Developer(s)
Giant Army
    • Dan Dixon
    • Christian Herold
    • Georg Steinröhder
    • Thomas Grønneløv
    • Jenn Seiler
    • Jonathan Hoy
    • Dave Nelson
    • David Rappo
    • Mat Solomon
    • Jacob Williams
    • Erika Nesvold
    • Jared Meier
    • Eric Hilton
    • Naomi Goldenson
    • Chad Jenkins
Initial releaseJanuary 24, 2014;10 years ago (2014-01-24) (early access)
Stable release
34 [10] / December 14, 2023;2 months ago (2023-12-14)
Engine Unity
Operating system Windows, macOS, Linux
Type Educational software
License Proprietary commercial software
Website universesandbox.com

The team began working on a complete rewrite of Universe Sandbox, originally titled Universe Sandbox², in 2014. Some of the new features include atmospheres being shown on planets, dynamic and procedurally generated textures on stars and gas giants, a more realistic and graphic collision system, 3D charts in chart mode, simulation of stellar evolution, procedural detail in rings/particles, visualization of black holes, simulation of fluid-like objects (such as gas clouds, nebulae and protoplanetary disks, and planetary collisions) and much more. [6] The team demonstrated many of these features at the Unite 2012 conference. [6] On November 15, 2018, the feature to share simulations through Steam Workshop was added. [11] Such simulations like Planet X crashing into Earth, Venus and Mars as the planets were billions of years ago are possible. In December 2018, the game was renamed from Universe Sandbox² to Universe Sandbox. [12]

See also

Related Research Articles

<span class="mw-page-title-main">Solar System</span> The Sun and objects orbiting it

The Solar System is the gravitationally bound system of the Sun and the objects that orbit it. The largest of these objects are the eight planets, which in order from the Sun are four terrestrial planets ; two gas giants ; and two ice giants. The Solar System developed 4.6 billion years ago when a dense region of a molecular cloud collapsed, forming the Sun and a protoplanetary disc.

<span class="mw-page-title-main">Timeline of the early universe</span> Timeline of universe events since the Big Bang 13.8 billion years ago

The timeline of the early universe outlines the formation and subsequent evolution of the Universe from the Big Bang to the present day. An epoch is a moment in time from which nature or situations change to such a degree that it marks the beginning of a new era or age.

<span class="mw-page-title-main">Planetesimal</span> Solid objects in protoplanetary disks and debris disks

Planetesimals are solid objects thought to exist in protoplanetary disks and debris disks. Per the Chamberlin–Moulton planetesimal hypothesis, they are believed to form out of cosmic dust grains. Believed to have formed in the Solar System about 4.6 billion years ago, they aid study of its formation.

<span class="mw-page-title-main">Astronomical object</span> Large natural physical entity in space

An astronomical object, celestial object, stellar object or heavenly body is a naturally occurring physical entity, association, or structure that exists within the observable universe. In astronomy, the terms object and body are often used interchangeably. However, an astronomical body or celestial body is a single, tightly bound, contiguous entity, while an astronomical or celestial object is a complex, less cohesively bound structure, which may consist of multiple bodies or even other objects with substructures.

The interstellar space opera epic Star Wars uses science and technology in its settings and storylines. The series has showcased many technological concepts, both in the movies and in the expanded universe of novels, comics and other forms of media. The Star Wars movies' primary objective is to build upon drama, philosophy, political science and less on scientific knowledge. Many of the on-screen technologies created or borrowed for the Star Wars universe were used mainly as plot devices.

<span class="mw-page-title-main">Celestia</span> Astronomy computer program

Celestia is a real-time 3D astronomy software program that was created in 2001 by Chris Laurel. The program allows users to virtually travel through the universe and explore celestial objects that have been catalogued. Celestia also doubles as a planetarium, but the user is not restricted to the Earth's surface, like in other planetarium software such as Stellarium. Celestia can display objects of various scales using OpenGL.

<i>Orbiter</i> (simulator) 2000 video game

Orbiter is a space flight simulator program developed to simulate spaceflight using realistic Newtonian physics. The simulator was released on 27 November 2000; the latest edition, labeled "Orbiter 2016", was released on 30 August 2016, the first new version of the simulator since 2010. On 27 July 2021, Dr Schweiger announced to the Orbiter Community that Orbiter is being published under open source MIT license.

<i>Microsoft Space Simulator</i> 1994 video game

Microsoft Space Simulator is a space flight simulator program, based on Microsoft Flight Simulator for MS-DOS. It was one of the first general-purpose space flight simulators and it incorporated concepts from astrodynamics, motion, and celestial mechanics. Microsoft Space Simulator is a space flight simulator program that was developed by Microsoft and released in 1994. The program allows users to experience the thrill of space flight, while also providing a realistic simulation of the physics and mechanics of space travel.

<span class="mw-page-title-main">Accretion (astrophysics)</span> Accumulation of particles into a massive object by gravitationally attracting more matter

In astrophysics, accretion is the accumulation of particles into a massive object by gravitationally attracting more matter, typically gaseous matter, into an accretion disk. Most astronomical objects, such as galaxies, stars, and planets, are formed by accretion processes.

<span class="mw-page-title-main">Outline of astronomy</span>

The following outline is provided as an overview of and topical guide to astronomy:

<i>Sins of a Solar Empire</i> 2008 video game

Sins of a Solar Empire is a 2008 science fiction real-time strategy video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X games; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means.

<span class="mw-page-title-main">Formation and evolution of the Solar System</span> Modelling its structure and composition

There is evidence that the formation of the Solar System began about 4.6 billion years ago with the gravitational collapse of a small part of a giant molecular cloud. Most of the collapsing mass collected in the center, forming the Sun, while the rest flattened into a protoplanetary disk out of which the planets, moons, asteroids, and other small Solar System bodies formed.

<span class="mw-page-title-main">WorldWide Telescope</span> Set of open-source services

WorldWide Telescope (WWT) is an open-source set of applications, data and cloud services, originally created by Microsoft Research but now an open source project hosted on GitHub. The .NET Foundation holds the copyright and the project is managed by the American Astronomical Society and has been supported by grants from the Moore Foundation and National Science Foundation. WWT displays astronomical, earth and planetary data allowing visual navigation through the 3-dimensional (3D) Universe. Users are able to navigate the sky by panning and zooming, or explore the 3D universe from the surface of Earth to past the Cosmic microwave background (CMB), viewing both visual imagery and scientific data about that area and the objects in it. Data is curated from hundreds of different data sources, but its open data nature allows users to explore any third party data that conforms to a WWT supported format. With the rich source of multi-spectral all-sky images it is possible to view the sky in many wavelengths of light. The software utilizes Microsoft's Visual Experience Engine technologies to function. WWT can also be used to visualize arbitrary or abstract data sets and time series data.

<span class="mw-page-title-main">Retrograde and prograde motion</span> Relative directions of orbit or rotation

Retrograde motion in astronomy is, in general, orbital or rotational motion of an object in the direction opposite the rotation of its primary, that is, the central object. It may also describe other motions such as precession or nutation of an object's rotational axis. Prograde or direct motion is more normal motion in the same direction as the primary rotates. However, "retrograde" and "prograde" can also refer to an object other than the primary if so described. The direction of rotation is determined by an inertial frame of reference, such as distant fixed stars.

<i>Kerbal Space Program</i> Space flight simulator video game

Kerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, macOS, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. In the game, players direct a space program, staffed and crewed by green humanoid aliens known as "Kerbals". The game features a psuedorealistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and orbital rendezvous.

This glossary of astronomy is a list of definitions of terms and concepts relevant to astronomy and cosmology, their sub-disciplines, and related fields. Astronomy is concerned with the study of celestial objects and phenomena that originate outside the atmosphere of Earth. The field of astronomy features an extensive vocabulary and a significant amount of jargon.

Space Engineers is a voxel-based sandbox game, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.

SpaceEngine is an interactive 3D planetarium and astronomy software developed by Russian astronomer and programmer Vladimir Romanyuk. It creates a 1:1 scale three-dimensional planetarium representing the entire observable universe from a combination of real astronomical data and scientifically accurate procedural generation algorithms. Users can travel through space in any direction or speed, and forwards or backwards in time. SpaceEngine is in beta status and up to version 0.9.8.0E, released in August 2017, it was available as a freeware download for Microsoft Windows. Version 0.990 beta was the first paid edition, released in June 2019 on Steam. The program has full support for VR headsets.

<i>Solar 2</i> 2011 open world sandbox video game

Solar 2 is an open world sandbox video game developed by Australian developer Jay Watts' video game studio, Murudai. It was released on 17 June 2011 on Steam for Microsoft Windows and on 19 June 2011 on Xbox Live Indie Games for the Xbox 360. The game was developed with Microsoft's XNA tools, and its development was inspired by indie games such as flOw. The game follows the player in their mission to accumulate enough mass to become several astronomical objects, eventually becoming a Big Crunch, which then produces a Big Bang.

<i>Dual Universe</i> 2022 video game

Dual Universe is a first person based space simulation sandbox massively multiplayer online role-playing game developed by the Paris-based game development studio, Novaquark.

References

  1. "Giant Army | We create Universe Sandbox". giantarmy.com. Retrieved 2019-09-24.
  2. "Universe Sandbox". universesandbox.com. Retrieved 2019-09-24.
  3. "Universe Sandbox Legacy". SteamDB. Retrieved December 26, 2020.
  4. Alex Cox (2008-10-05). "How one man created his own universe - How Dan Dixon fashioned a whole universe out of mere bytes". TechRadar . PC Plus, Issue 274 and techradar.com - computing news. Archived from the original on 2012-03-14. Retrieved 2010-01-10.
  5. "Universe Sandbox". Universe Sandbox. Giant Army. Retrieved 25 July 2015.
  6. 1 2 3 "Creating the Universe with Unity". Unity3D.com. Archived from the original on June 24, 2021. Retrieved February 27, 2021.
  7. "Universe Sandbox for PC Reviews". Metacritic . Retrieved 2020-03-11.
  8. 1 2 Geere, Duncan (November 20, 2011). "Universe Sandbox review". PC Gamer .
  9. Jules (August 4, 2011). "The Universe Is Your Sandbox With Universe Sandbox". Wired .
  10. "Terraforming | Update 34". Universe Sandbox | blog. December 14, 2023. Retrieved 2024-02-16.
  11. "The Universe Just Got Bigger - Update 22". Universe Sandbox | blog. November 15, 2018.
  12. "New Look, Same Great Sandbox". universesandbox.com. December 2018. Retrieved December 26, 2020.