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Velocity is a metric for work done, which is often used in agile software development. [1]
Measuring velocity is sometimes called velocity tracking.[ citation needed ] The velocity metric is used for planning sprints and measuring team performance.
The main idea behind velocity is to help teams estimate how much work they can complete in a given time period based on how quickly similar work was previously completed. [2] Velocity is relative measure. In other words, the raw numbers mean little; it is the trend that matters. [3]
The following terminology is used in velocity tracking.
One problem with velocity is that it conflates work done with planning accuracy. In other words, a team can inflate velocity by estimating tasks more conservatively. If a team says that a task will take four hours or is worth 4 points instead of taking two hours or being worth two points, their velocity will look better (sometimes called point inflation). [5] [1]
A second problem with velocity is that it does not take quality, alignment with user goals or priority into account. Velocity can be increased by neglecting good design, refactoring, coding standards and technical debt. Simply completing features as quickly as possible increases velocity regardless of quality. Similarly, velocity includes work done regardless of the benefits of that work. For example, building a feature no one wants or needs still counts as "work done” and completing a work unit which moves away from a user goal such as ease of use is movement in the opposite of the direction desired.[ citation needed ]
A third problem with velocity is that it is often misused as a measure of efficiency or team performance. Velocity is a metric of work done, not efficiency. Velocity can be increased by working overtime or adding team members, neither of which necessarily increase efficiency or performance.[ citation needed ]
Earned Value Management (EVM), earned value project management, or earned value performance management (EVPM) is a project management technique for measuring project performance and progress in an objective manner.
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but are not necessarily limited to:
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Lean software development is a translation of lean manufacturing principles and practices to the software development domain. Adapted from the Toyota Production System, it is emerging with the support of a pro-lean subculture within the agile community. Lean offers a solid conceptual framework, values and principles, as well as good practices, derived from experience, that support agile organizations.
Extreme programming (XP) is an agile software development methodology used to implement software projects. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering.
Scrum is a framework for project management commonly used in software development, although it has been used in other fields including research, sales, marketing and advanced technologies. It is designed for teams of ten or fewer members who break their work into goals that can be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and most commonly lasts two weeks. The scrum team assesses progress in time-boxed daily meetings of 15 minutes or fewer, called daily scrums. At the end of the sprint, the team holds two further meetings: one sprint review intended to demonstrate the work done for stakeholders and solicit feedback, and one sprint retrospective intended to enable the team to reflect and improve.
A burndown chart or burn down chart is a graphical representation of work left to do versus time. The outstanding work is often on the vertical axis, with time along the horizontal. A burn down chart is a run chart of outstanding work. It is useful for predicting when all of the work will be completed. It is often used in agile software development methodologies such as Scrum. However, burn down charts can be applied to any project containing measurable progress over time.
A glossary of terms relating to project management and consulting.
In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application.
A programming team is a team of people who develop or maintain computer software. They may be organised in numerous ways, but the egoless programming team and chief programmer team have been common structures.
A kanban board is one of the tools that can be used to implement kanban to manage work at a personal or organizational level.
Agile Business Intelligence (BI) refers to the use of Agile software development for BI projects to reduce the time it takes for traditional BI to show value to the organization, and to help in quickly adapting to changing business needs. Agile BI enables the BI team and managers to make better business decisions, and to start doing this more quickly.
SNAP is the acronym for "Software Non-functional Assessment Process," a measurement of the size of the software derived by quantifying the non-functional user requirements for the software. The SNAP sizing method complements ISO/IEC 20926:2009, which defines a method for the sizing of functional software user requirements. SNAP is a product of the International Function Point Users Group (IFPUG), and is sized using the “Software Non-functional Assessment Process (SNAP) Assessment Practices Manual” (APM) now in version 2.4. Reference “IEEE 2430-2019-IEEE Trial-Use Standard for Non-Functional Sizing Measurements,” published October 19, 2019. Also reference ISO standard “Software engineering — Trial use standard for software non-functional sizing measurements,”, published October 2021. For more information about SNAP please visit YouTube and search for "IFPUG SNAP;" this will provide a series of videos overviewing the SNAP methodology.
Disciplined agile delivery (DAD) is the software development portion of the Disciplined Agile Toolkit. DAD enables teams to make simplified process decisions around incremental and iterative solution delivery. DAD builds on the many practices espoused by advocates of agile software development, including scrum, agile modeling, lean software development, and others.
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