X-It | |
---|---|
Developer(s) | Data Design Interactive |
Publisher(s) | Psygnosis |
Producer(s) | Greg Duddle |
Designer(s) | Richard Hackett Stephen Bond |
Artist(s) | Dale Johnstone Marcus Stringer |
Composer(s) | Darren Wood |
Platform(s) | Amiga, MS-DOS |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Single-player |
X-It (also known as Zonked) is a 1994 puzzle video game developed by Data Design Interactive (DDI) and published by Psygnosis for the Amiga and MS-DOS. The Amiga version was also distributed in Australia by Hot Point. The game stars a character named Bill, who was kidnapped by aliens and placed him on a space junkyard maze to learn about the humans, before launching an invasion against people on Earth. The player controls Bill across 120 levels, each one divided into eight ships that feature their own variety of obstacles. The goal on every level is to get each block into hole fillers to make a path around the exit, without getting blocks stuck against walls or other obstacles under a time limit.
DDI had previously worked for publisher Millennium Interactive on Pinkie prior to X-It. It was designed and programmed by a team within DDI called Flatline; Richard Hackett and Stephen Bond came up with the game's concept and acted as co-designers. The soundtrack was composed by Darren Wood. The game garnered average reception from critics. In 2006, a fan remake for Microsoft Windows titled X-It Again was released as freeware by Finnish group Puzzlehouse.
X-It is a puzzle game that is played from a top-down perspective similar to Sokoban and Anarchy (1987). [1] [2] [3] [4] The premise revolves around a character named Bill, who was kidnapped by aliens and took him aboard their ship. The aliens placed Bill on a space junkyard maze to learn about the humans, before launching an invasion against people on Earth. [5] The player controls Bill across 120 levels, each one divided into eight ships that feature their own variety of obstacles. [3] [4] [5] The goal on every level is to get each block into hole fillers to make a path around the exit, without getting blocks stuck against walls or other obstacles under a time limit. Each block has their own weight and characteristics. [1] [2] [3] [5]
There are multiple types of obstacles such as fixed pilars, immovable blocks, and ice that prevents blocks from stopping until they go past it. [1] [3] [5] There are items scattered on the playfield to help the player with moving blocks, like tractor beams and teleporters. [3] [5] When a level is successfully completed, a password is shown onscreen. The player can replay a stage by entering the password at the corresponding screen. [1] [5] Later levels increases their number of obstacles and overall complexity. [1] Between leves, the player participates in a bonus stage. [5] The player starts with three lives, but falling through holes or the timer runs out results in a life lost. The player can skip a level, but will also result in a life lost. [5] The player has five continues to keep playing, but the game is over if all of them are used. [1]
X-It was created by Data Design Interactive (DDI), a British game developer which had previously worked for publisher Millennium Interactive on Pinkie . [6] [7] The game was produced by Greg Duddle. [5] It was designed and programmed by a team within DDI called Flatline; [3] Richard Hackett and Stephen Bond came up with the game's concept and acted as co-designers. [1] [5] David Hackett, Marcus Stringer, and Richard Hackett also provided additional level design. [5] Marcus Stringer was responsible for the graphic design, while Dale Johnstone was in charge of the rendered sequences. [5] The soundtrack was composed by Darren Wood. [5] Several staff members collaborated in the game's development process as well. [5] The game was first published in Europe by Psygnosis for the Amiga on November 1994 (although December is also listed as release date). [4] [8] An MS-DOS version was also released by Psygnosis that year. [7] [9] The game was known as Zonked in early previews, and major gaming publications reviewed it as Zonked. [3] [10] [11] [12] [13] The Amiga version was also distributed in Australia by Hot Point. [14] In 2006, a fan remake for Microsoft Windows titled X-It Again was released as freeware by Jay Parker of Finnish group Puzzlehouse. [15] [16]
Publication | Score |
---|---|
Amiga Action | 76% [17] |
Amiga Computing | 70% [6] |
Amiga Format | 79% [18] |
Amiga Power | 80% [1] |
Amiga Dream | 81% [19] |
Amiga Games | 81% [12] |
Amiga Joker | 72% [10] |
Amiga Magazine | 7/10 [20] |
ACAR | 75% [14] |
CU Amiga | 58% [21] |
Datormagazin | 3/5 [22] |
The One Amiga | 85% [11] |
Play Time | 79% [13] |
Top Secret | 7/10 [23] |
X-It garnered average reception from critics. Writing for PC Joker and Amiga Joker, Joachim Nettelbeck reviewed both the MS-DOS and Amiga versions. Nettelbeck labelled it as a good variant of Sokoban , commending its audio and controls. He found the visuals stylish but unimpressive. [9] [10] The One Amiga 's Andy Nuttall found its difficulty more balanced compared to Clockwiser . Nuttall also highlighted the game's variety, playability, and quality of the music. [11] Amiga Games ' Roland Gerhardt gave positive remarks to the game's audiovisual presentation, gameplay, short loading times, use of passwords, and gags. [12] Play Time 's Stephan Girlich felt that its length and above-average graphics gave the gameplay a modern touch. [13]
Amiga Dream's Grégory Halliday deemed X-It as a high-quality puzzle game for experience players and noted the difficulty level of certain puzzles, but nevertheless felt its visuals were simplistic. [19] Datormagazin's Erika Hagberg considered its visuals okay, and found the game occasionally fun to play but mediocre. [22] Amiga Action 's Paul Roundell and Andy Sharp regarded the game to be a fun and enjoyable puzzle game, but Roundell expressed that its graphics does not "sell" the Amiga's capabilities. [17] Amiga Format 's Stephen Bradley called it a simple but well-executed game, citing its solid gameplay and the ability to move into different areas. [18] Amiga Power 's Mark Winstanley found the game more "feature-packederer" compared to Sokoban and noted its difficulty, but he disapproved the visuals, music, strict time limit, lack of additional replay value, and similarity with other puzzle titles. [1]
Australian Commodore & Amiga Review felt X-It added "a lot" to the "boxes and holes" game concept. They commended the game's visuals and animations, but saw the bonus stages unexciting and the sound unmemorable. [14] Amiga Computing 's Tina Hackett expressed mixed opinions towards the graphics and audio but ultimately considered it an entertaining title regardless, citing its addctive playability and satisfying progression level. [6] CU Amiga 's Michael Traquir felt the game's overall difficulty offered no "real learning curve". [21] Amiga Magazine's Lawrence van Rijn deemed the game easy to play, stating that it could compete with puzzle games like Boulder Dash (1984) and Bombuzal . [20] Ferios of Polish publication Top Secret gave it a favorable outlook. [23]
Lemmings is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.
Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993. It is the sequel to the original Zool, which was released earlier in 1992 on various platforms.
Gobliiins is a puzzle adventure video game series, consisting of five entries, released by Coktel Vision for the Amiga, Atari ST, DOS, and Macintosh platforms. The first three titles were released in the early 1990s, the fourth in 2009. The visual look of the series and its characters were created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth.
Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.
The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
Walker is a horizontally scrolling shooter video game developed by DMA Design and published by Psygnosis for the Amiga in February 1993. The player controls a bipedal mech and is tasked with killing advancing enemies in stages set in multiple time periods. Development of the game began after the release of Blood Money, but was scrapped in 1990 because the game was not coming together. By the end of the year, development had recommenced with a redesign, inspired by sprites originally intended for Blood Money. Ian Dunlop and Neill Glancy designed the game, and Raymond Usher wrote its soundtrack. The game was released to positive reviews with praise directed at the game's graphics and sound, but reviewers were critical towards the repetitiveness of the gameplay. Amiga Power ranked it among their top 100 Amiga games of 1993.
Lemmings 2: The Tribes is a 1993 puzzle strategy video game developed by DMA Design and published by Psygnosis, and is the sequel to the 1991 video game Lemmings. Similar to the original title, the game sees the player guiding various tribes of anthropomorphised lemmings through a number of levels, using various skills to help them reach the exit. Expanding on the mechanics of the original game, Lemmings 2 featured a more open-ended series of levels with different 'tribes', contained an overarching narrative, expanded the number of skills, simplified the requirements for clearing levels, and included a practice mode for players to test out new gameplay mechanics. Development of Lemmings 2 was more intensive, with Psygnosis having greater involvement in attempt to recreate the success of the original game. A focus on the production of the game was cross-development of a large number of ports, with the game released to consoles including the Mega Drive, Super NES and Game Boy. Lemmings 2 was a commercial success and received positive reviews from critics, with praise directed towards its additional gameplay mechanics and greater variety of levels and abilities.
Atomix is a puzzle video game developed by Günter Krämer and published by Thalion Software, released for the Amiga and other personal computers in late 1990. The object of the game is to assemble molecules from compound atoms by moving the atoms on a two-dimensional playfield.
Football Glory is a 1994 football video game developed by Croteam and published by Black Legend. One or two players compete in football matches viewed from a top-down perspective and modelled after one of six leagues and cups. The players can perform various moves, including tackles and bicycle kicks, and view instant replays of highlights. The pitch is occasionally invaded by dogs, streakers, hooligans, and police.
Puggsy is a 1993 puzzle-platform game developed by Traveller's Tales and released by Psygnosis on the Mega Drive and Mega-CD consoles, as well as the Amiga home computer. Puggsy is the name of the title character, an orange space hopper–like alien who landed his spaceship on The Planet, intending to return home until his spaceship was stolen by the raccoon natives of the planet.
Obsession is a pinball video game developed and originally published by Unique Development Sweden for the Atari STe on December 2, 1994. It is the first video game to be created by UDS and one of the last official releases for the Atari ST platform after being discontinued in 1993 by Atari Corporation. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.
Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Ruff 'n' Tumble is a 1994 platform run and gun video game developed by Wunderkind and published by Renegade Software for the Amiga. An Amiga CD32 version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for items and power-ups, as well as fight enemies and defeat bosses.
Bill's Tomato Game is a puzzle game for the Amiga, designed by Bill Pullan and published by Psygnosis in 1992. The artwork is by Lee Carus-Westcott and the music by Mike Clarke. The concept of the game is very similar to Sierra's The Incredible Machine.
Bomberman is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.
Cloud Kingdoms is a puzzle game published by Millennium Interactive for the Amiga, Atari ST, Commodore 64, and MS-DOS in 1990. The player controls Terry, a green bouncing sphere, on a quest to recover his magic crystals that have been stolen by Baron von Bonsai. To do so, he must travel through the eponymous Cloud Kingdoms, avoiding enemies and hazards while collecting all of the crystals within the game's time limit. The game was developed by Dene Carter at Logotron, with sounds and music composed by David Whittaker.
Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.
Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.
Marvin's Marvellous Adventure is a 1994 platform video game developed by Infernal Byte Systems and published by 21st Century Entertainment for the Amiga. An Amiga CD32 version was later released in 1995. It stars Marvin, a pizza delivery boy transported into another dimension embarking on an adventure to defeat an evil being known as Dark-One and rescue a professor who ordered a pizza. The player must traverse through 60 levels and search for items and power-ups, while defeating enemies along the way.
Pinkie is a 1994 platform video game developed by Data Design Interactive and originally published by Millennium Interactive for the Amiga. A Super Nintendo Entertainment System version was released by Piko Interactive in 2018. In the game, the player assumes the role of Pinkie, who is tasked with collecting dinosaur eggs through the galaxy to prevent their extinction. The player controls Pinkie and his "Pinkie Pod" vehicle across 50 levels featuring their own variety of enemies and obstacles divided into five planets. The Pinkie Pod can perform various actions, and the player can obtain upgrades to augment its features.