Zeddas: Servant of Sheol | |
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![]() Promotional cover art | |
Developer(s) | Caravan Interactive |
Publisher(s) | Synergy Interactive |
Director(s) | Yayoi Yamada Yoshio Kawasaki |
Producer(s) | Shigeru Kawamata Taketoshi Kashiwabara |
Designer(s) | Hirokazu Sato |
Programmer(s) | Katsumi Ishida |
Composer(s) | Keiichi Sugiyama |
Series | Zeddas/Horror Tour |
Engine | Macromedia Director |
Platform(s) | Macintosh, Microsoft Windows, Sega Saturn |
Release | Mac OS/WindowsSaturn
|
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Zeddas: Servant of Sheol, also known as Horror Tour, is a horror adventure video game developed by Japanese studio Caravan Interactive, and published by Synergy Interactive in 1996 for Macintosh, SEGA Saturn, and Windows 3. [1]
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In Zeddas: Servant of Sheol, the player plays as themselves within the second person perspective as a servant to a castle. The player moves around the castle utilizing a set of arrows that allow for movement. The player explores the castle for keys to open locked doors, in attempt to escape.
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The game was developed using Macromedia Director. [2]
Publication | Score |
---|---|
Famitsu | (SS) 19/40 [3] |
M! Games | (SS) 41% [4] |
PC Gamer (US) | (Win) 58% [5] |
Computer Player | (Win) 5/10 [6] |
High Score | (Mac/Win) 80/100 [7] |
PC Joker | (Win) 44% [8] |
Sega Saturn Magazine (JP) | (SS) 6.66/10 [9] |
Zeddas: Servant of Sheol was met with mixed critical reception from reviewers. [6] PC Joker'Markus Ziegler deemed it "shitty". [8] Swedish magazine High Score gave it a positive outlook but recommended users writing their own notes when playing, as the game takes time to complete. [7] PC Gamer 's T. Liam McDonald noted the game's weird visual elements. [5] PC Game Center,'Al Giovetti commended on the graphics, campy and unusual character designs, voice acting, film. [1] Hardcore Gaming 101's Tom Davey felt the game put its visual and technological gimmicks over any semblance of gameplay. [2] Inside Mac Games rated the game 3.5 out of 5, calling it " a lavishly animated and rendered fantasy arena with some occasional gauntlets you have to overcome in order to allow you access to marvel at the next incredible scene". The review criticized puzzles that were rarely challenging and sometimes difficult to manipulate, concluding that the game was "at its core [...] a startlingly bland storyline" with mostly mediocre gameplay but beautiful animation and art. [10]
The Japanese Sega Saturn conversion titled Horror Tour was also met with mixed reception from critics. [3] [4] [9] Fan reception was mixed as well; readers of the Japanese Sega Saturn Magazine voted to give the Saturn version a 4.7368 out of 10 score, ranking at the number 870 spot, indicating a middling following. [11]
A sequel was released entitled Horror Tour 2, which was followed by Labyrinthe (1998). [12] The third game in the series was rediscovered in 2018 in a file from a private collector on a forum. [13] [14]
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