Candlekeep Mysteries

Last updated
Candlekeep Mysteries
Candlekeep Mysteries standard cover.jpg
Rules requiredDungeons & Dragons, 5th edition
Character levels1-16
Lead designers Christopher Perkins
AuthorsGraeme Barber, Bill Benham, Kelly Lynne D’Angelo, Alison Huang, Mark Hulmes, Jennifer Kretchmer, Daniel Kwan, Adam Lee, Ari Levitch, Sarah Madsen, Christopher Perkins, Michael Polkinghorn, Taymoor Rehman, Derek Ruiz, Kienna Shaw, Brandes Stoddard, Amy Vorpahl, Toni Winslow-Brill
First publishedMarch 16, 2021
Pages224
ISBN 978-0-7869-6722-3

Candlekeep Mysteries is an adventure anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

Contents

Summary

Candlekeep Mysteries is an anthology of one-shot adventure modules named after the fictional fortress library on the Sword Coast of the Forgotten Realms. Candlekeep Library acts as a central hub and starting point for each adventure. "Not all adventures in D&D take place in the Sword Coast, however, so while Candlekeep Mysteries devotes a lot of background information to its locale, it also covers ways Dungeon Masters can integrate the setting into their own campaign settings and other" [1] campaign settings such as Exandria, Eberron, and Greyhawk. [2] [3] :4 If set in the Forgotten Realms, the presumed year is 1492 DR. [3] :4

Adventures

The adventures, in the order of presentation and including author, are:

Publication history

The alternate print cover designed by Simen Meyer. Candlekeep Mysteries alternate print cover.png
The alternate print cover designed by Simen Meyer.

The new anthology was officially announced on January 12, 2021 and it was released on March 16, 2021. The standard cover was designed by the artist Clint Cearley. An alternate art cover edition, designed by the artist Simen Meyer, of the book is only available through local game stores. [4] Corey Plante, for Inverse , highlighted that "altogether, 18 authors are credited in Candlekeep Mysteries, including D&D mainstays like Narrative Designer Ari Levitch, Creative Writer Adam Lee, and Senior Story Designer Chris Perkins. The full list is a mix of high-profile players, podcasters, and game designers". [5]

It was also released as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20. [6]

On the book's development, Chris Perkins said, "It brought back memories of working on Dungeon Magazine back in the day. It was pretty much the exact same thing: Somebody comes to you with an idea, and I’m just using my experience with the rules and history of the game to try to help them shape that into something I know will serve the needs of the DMs—and hoping to help them close any logic holes I detect or helping them twist an idea slightly to make it more useful to DMs. [...] I think that what I learned through this process is that short adventures are, in some ways, harder to pull off than longer adventures, because you’ve got this unforgivable constraint of space. I think that this experience reminded me of that. But the other thing I learned to do is that, asking someone to write a mystery is a challenge, and it takes time to crack that nut because you don’t know how it’s going to play". [1]

After publication, author Graeme Barber requested his name be removed from further printings of the book. [7] [8] [9] According to Barber, upon comparing his submitted draft to the final publication he discovered that the editorial team's reduction of the draft resulted in the Yuan-ti "being evil for evil’s sake, the Grippli had their culture striped out and so on" [7] and that "colonialist language and imagery around the Grippli was inserted as well". [8] "Other contributors reportedly enjoyed more inclusion in later stages of editing, and public comments have decried the way Wizards of the Coast cut contact with Barber before substantially altering his submission. Barber admits that Wizards of the Coast had no contractual obligation to inform him of the changes". [7] Wizards of the Coast has not publicly commented. [7] [9]

Reception

In Publishers Weekly's "Best-selling Books Week Ending March 25, 2021", Candlekeep Mysteries was #4 in "Hardcover Nonfiction" and sold 19,542 units; the following week it dropped to #24. [10] [11] In USA Today's "Best-Selling Books for the week ending March 21, 2021", Candlekeep Mysteries was #18. [12] [13]

On CBR 's 2021 "Dungeons & Dragons: Candlekeep Mysteries' 5 Best Stories" list the top five adventures are: Shemshime's Bedtime Rhyme, Sarah Of Yellowcrest Manor, A Deep And Creeping Darkness, The Price of Beauty, and The Scrivener's Tale. [14] On Screen Rant 's 2021 "Dungeons & Dragons' Best Adventures In Candlekeep Mysteries" list the top three adventures are: The Joy of Extradimensional Space, The Scrivener's Tale, and Kandlekeep Dekonstruktion. [15]

Charlie Hall, for Polygon , highlighted that "the adventures themselves are tremendous, and feature some of the best writing of this generation of D&D. The complications they present are a delight [...]. In addition to the writing, the art direction in Candlekeep Mysteries is unusually strong. Chapters include work by different artists, giving each one a wholly different look and feel from the next. By contrast, the maps presented throughout the book are simple, almost unadorned. [...] For bookworms of a different sort — that is, folks who love to buy RPG books and read them as others might a novel — there's another layer of fun to be had. Scattered throughout this set of adventures are a series of subtle nods to previous 5th edition campaigns [...]. While structurally an outlier, Candlekeep Mysteries nonetheless fits right in with the rest of the 5th edition material". [2]

Gavin Sheehan, for Bleeding Cool , wrote that "each adventure takes on almost the same introduction, that you have come here and discovered a particular book. [...] From the player's standpoint, the adventure of the unknown is the real selling point to taking on some of these adventures. [...] Candlekeep Mysteries is absolutely full of treasures and rewards that pay off for players beyond just getting 1,000 gold for their troubles. [...] It is possible to keep visiting Candlekeep to explore more of these adventures, but the price to get in is that you have to contribute a new book that they don't already own. This is essentially the Dungeons & Dragons way of giving the DM a McGuffin to prevent greedy players from coming back over and over if they happened to love one adventure and figure they could abuse the library for more riches. That being said, if the DM is truly adventurous, they could do more than one adventure, but it couldn't be back-to-back without causing some serious complications in the storytelling format. [...] Overall, Candlekeep Mysteries is one of the best additions to Dungeons & Dragons in Fifth Edition, and that's saying a lot considering everything that's been published over the past seven years". [16]

Related Research Articles

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<i>Dungeon</i> (magazine) Magazine related to the Dungeons & Dragons role-playing game

Dungeon was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.

<span class="mw-page-title-main">Ed Greenwood</span> Canadian fantasy writer and game designer

Ed Greenwood is a Canadian fantasy writer and the original creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.

<span class="mw-page-title-main">Keith Baker (game designer)</span> American writer and game designer

Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.

James Daniel Lowder is an American author, anthologist, and editor, working regularly within the fantasy, dark fantasy, and horror genres, and on tabletop role-playing games and critical works exploring popular culture.

<i>The Sundering</i>

The Sundering refers to two events that occurred in the fictional timeline of the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. It is also the title of both a series of novels published by Wizards of the Coast and a multimedia project Wizards of the Coast used to transition Dungeons & Dragons from 4th Edition to 5th Edition. This project explored the Second Sundering story and included the aforementioned book series, the free-to-play mobile game Arena of War developed by DeNA and an adventure series for the 4th Edition D&D Encounters program.

F. Wesley Schneider is an American game designer and author known for his work on the Pathfinder Roleplaying Game and for Dungeons & Dragons (D&D). He was the co-lead designer on the D&D 5th Edition adventure anthology Journeys through the Radiant Citadel (2022) which was nominated for the Nebula Award for Best Game Writing.

<i>Tales from the Yawning Portal</i> Role-playing game adventure

Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Tomb of Annihilation</i> Module for Dungeons and Dragons game

Tomb of Annihilation is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Baldurs Gate: Descent into Avernus</i> Tabletop role-playing game adventure

Baldur's Gate: Descent into Avernus is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It serves as a prologue to the video game Baldur's Gate III. Christopher Perkins, Dungeons & Dragons Principal Narrative Designer, described the module as "Dungeons & Dragons meets Mad Max: Fury Road".

Wolves of Freeport, formerly named OneBookShelf, is a digital marketplace company for both major and indie games, fiction and comics. In 2023, OneBookShelf merged with Roll20 to become Wolves of Freeport. OneBookShelf itself was formed by the merger of RPGNow and DriveThruRPG in 2006. The company's e-commerce platforms host content from individual sellers, indie creators and major publishing companies such as Chaosium, Fantasy Flight Games, White Wolf, and Wizards of the Coast.

<i>Explorers Guide to Wildemount</i> Tabletop role-playing game supplement for Dungeons & Dragons

Explorer's Guide to Wildemount is a sourcebook that details the continent of Wildemount from the Critical Role campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Matthew Mercer, creator of the setting, said the book is "meant to be both [...] for fans of Critical Role" and "for people who have never watched an episode. It's an entirely new setting to set an entire campaign or more in". It was published by Wizards of the Coast and released on March 17, 2020.

<i>Curse of Strahd</i> D&D 5e adventure module

Curse of Strahd is an adventure book for the 5th edition of the Dungeons & Dragons role-playing game. It was released on March 15, 2016 and is based on the Ravenloft module published in 1983.

<i>Icewind Dale: Rime of the Frostmaiden</i> D&D 5e adventure module

Icewind Dale: Rime of the Frostmaiden is an adventure module with themes of survival, horror and fantasy for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Van Richtens Guide to Ravenloft</i> D&D 5e campaign setting

Van Richten's Guide to Ravenloft is a sourcebook that details the Domains of Dread from the Ravenloft campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>The Wild Beyond the Witchlight</i>

The Wild Beyond the Witchlight is an adventure module set in the Feywild for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Critical Role: Call of the Netherdeep</i> Dungeons & Dragons adventure module

Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game. It was published by Wizards of the Coast and released on March 15, 2022.

<i>Journeys through the Radiant Citadel</i> Dungeons & Dragons module

Journeys through the Radiant Citadel is an adventure anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Each adventure was created by an author of color. Additionally, this book introduces a new location within the Ethereal Plane which acts as a hub city for the various adventures. In March 2023, it was nominated for the Nebula Award for Best Game Writing.

References

  1. 1 2 "Dungeons & Dragons Candlekeep Mysteries: New Adventures Revealed". io9. January 12, 2021. Archived from the original on 2021-01-12. Retrieved 2021-04-05.
  2. 1 2 Hall, Charlie (2021-03-08). "Candlekeep Mysteries is a D&D book that belongs on every Dungeon Master's bookshelf". Polygon. Retrieved 2021-04-05.
  3. 1 2 Candlekeep Mysteries. Renton, Washington. 2021. ISBN   978-0-7869-6722-3. OCLC   1240412213.{{cite book}}: CS1 maint: location missing publisher (link)
  4. "Dungeons & Dragons Announces Candlekeep Mysteries, Adventure Anthology Book". ComicBook.com. January 12, 2021. Archived from the original on 2021-01-12. Retrieved 2021-04-05.
  5. Plante, Corey (January 12, 2021). "'Candlekeep Mysteries' D&D book a must-buy for every Dungeon Master in 2021". Inverse. Archived from the original on 2021-01-13. Retrieved 2021-04-05.
  6. "Candlekeep Mysteries | Dungeons & Dragons". dnd.wizards.com. Retrieved 2021-04-05.
  7. 1 2 3 4 "An author is questioning Wizards of the Coast's "problematic" changes to his adventure in the newest D&D 5E sourcebook". Dicebreaker. 2021-03-24. Retrieved 2021-04-05.
  8. 1 2 "Candlekeep Mysteries Author Accuses D&D Publisher Of Adding "Colonialist Language" To His Work". TheGamer. 2021-03-26. Retrieved 2021-04-05.
  9. 1 2 "Candlekeep Mysteries Writer Wants To Remove Name After 'Content Significantly Changed'". TechRaptor. March 29, 2021. Archived from the original on 2021-03-29. Retrieved 2021-04-05.
  10. "PUBLISHERS WEEKLY BEST-SELLERS". AP NEWS. 2021-03-25. Archived from the original on March 29, 2021. Retrieved 2021-03-29.
  11. "Publishers Weekly Bestseller Lists: HARDCOVER FRONTLIST NONFICTION". PublishersWeekly.com. March 25, 2021. Archived from the original on April 5, 2021. Retrieved 2021-03-29.
  12. "Candlekeep Mysteries". USA TODAY. Retrieved 2021-03-31.
  13. The Associated Press (March 25, 2021). "Best-Sellers-Books-USAToday". ABC News. Archived from the original on 2021-03-26. Retrieved 2021-03-31.
  14. "Dungeons & Dragons: Candlekeep Mysteries' 5 Best Stories". CBR. 2021-03-17. Retrieved 2021-04-05.
  15. "Dungeons & Dragons' Best Adventures In Candlekeep Mysteries". ScreenRant. 2021-03-25. Retrieved 2021-04-05.
  16. "We Review Dungeons & Dragons: Candlekeep Mysteries". bleedingcool.com. March 16, 2021. Archived from the original on 2021-03-17. Retrieved 2021-04-05.