Creature Catalogue

Last updated
Creature Catalogue
AC09CreatureCatalogue.jpg
Creature Catalogue Module Cover.
CodeAC9
TSR product code9173
Rules required Basic D&D
Character levels1 - 36
Campaign settingGeneric
AuthorsJim Bambra, Phil Gallagher, Graeme Morris
First published1986
Linked modules
AC1, AC2, AC3, AC4, AC5, AC6, AC7, AC8, AC9, AC10, AC11, AC1010, AC1011

Creature Catalogue is a supplement for Basic Dungeons & Dragons first released in 1986, and updated in 1993.

Contents

Contents

The Creature Catalogue is a supplement which presents game statistics for more than 200 monsters, most of which had been compiled from previous D&D rules set and adventure modules, as well as 80 new monsters which had never been printed before; each monster features an illustration and they are indexed by what habitat they can be encountered in. [1]

In Creature Catalogue is collected all the creatures first presented in the official D&D adventure modules to that time, plus many new creatures and some converted from AD&D. Also included is a comprehensive index of all D&D monsters found in the Basic, Expert, Companion and Master rulesets. [2]

Each creature in the book is illustrated, and the entries in the book are arranged by type of creature rather than alphabetically. This includes six sections: Animals (along with giant and extinct creatures), Conjurations (such as elementals and golems), Humanoids, Lowlife (such as insects, plants, and jellies and slimes), Monsters (a miscellaneous category), and Undead. Each monster has its Intelligence score listed as part of its statistics. The book also includes a comprehensive index of monsters sorted by environment, and the introduction of the book reproduced a guide by Frank Mentzer on how to balance monster encounters properly for the levels of the player characters, which was originally printed in the Master Set. [2]

Each creature is listed with appropriate D&D statistics and a short description of the creature, its abilities and tactics. A variety of authors and artists combined to the listings including Zeb Cook and Gary Gygax.

Publication history

AC9 Creature Catalogue was compiled by Graeme Morris, Phil Gallagher, and Jim Bambra, and was published by TSR in 1986. [1] The Creature Catalogue is in the format of a 96-page perfect-bound book, which TSR had been adopting more frequently at the time. [2] Cover art is by Keith Parkinson.

An updated version, titled Creature Catalog, was released in March 1993 as accessory "DMR2", part of the "Challenger Series" of Basic D&D accessories that followed the 1991 release of the revised "black box" basic set and the Rules Cyclopedia . [3]

Reception

Tim Brinsley reviewed the Creature Catalogue for White Dwarf No. 85. Brinsley quipped that the book "is basically a Monster Manual for the D&D game". [2] He noted that the book was produced in the UK, and believed that unlike TSR UK's last attempt at a monster book, "the disappointing Fiend Folio with its many one-use creatures", there was a lot in this book to recommend it. [2] Brinsley felt that organizing the book in sections by type of creature rather than just alphabetically like AD&D's Monster Manuals "should certainly make life easier for those DMs who design their own adventures, and know what sort of monster they want, rather than by name". [2] He also felt that the comprehensive references to all the monsters appearing in the D&D boxed sets would solve the problem of having to remember in which set a particular monster appears. He concluded the review by stating, "basically, this book contains all you could ever wish to know about monsters in the D&D game, no matter what level your characters are ... if you've ever felt constrained by the limited range of D&D monsters, then this book is for you." [2]

Keith Eisenbeis reviewed the updated product in a 1993 issue of White Wolf. [4] He stated that "this accessory is a worthy product offering a solid selection of creatures for use in any Dungeons and Dragons campaign". He rated it overall at a 3 out of 5 possible points. [4]

Related Research Articles

<i>Monster Manual</i> Sourcebook series of Dungeons & Dragons bestiaries

The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics, a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.

<i>Dungeonland</i> Dungeons & Dragons adventure module

Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms.

<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

<i>The Secret of Bone Hill</i>

The Secret of Bone Hill is an adventure module written by Lenard Lakofka for the first edition of Advanced Dungeons & Dragons and published by TSR in 1981. It is designed for novice and intermediate players with characters of levels 2-4. The module received mixed reviews from critics.

<i>In Search of the Unknown</i> Dungeons & Dragons adventure module

In Search of the Unknown is a module for the Dungeons & Dragons roleplaying game, designed for use with the Basic Set of rules. It was written by game designer Mike Carr and was first published in 1978 by TSR, Inc. The module details a hidden complex known as the Caverns of Quasqueton. Reviewers considered it a good quality introduction to the game that was written in the so-called dungeon crawl style, where the primary goal of the players is the exploration of a dangerous labyrinth to battle monsters and obtain treasure.

<i>Battlesystem</i> Tabletop miniature wargame

Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. The original Battlesystem was printed as a boxed set in 1985 for use with the first edition AD&D rules. For the second edition of AD&D, a new version of Battesystem was printed as a softcover book in 1989.

<i>The Hidden Shrine of Tamoachan</i>

The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word competition. It is the first D&D adventure to use boxed, "read aloud" text.

<i>The Forgotten Temple of Tharizdun</i>

The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.

Vampire (<i>Dungeons & Dragons</i>) Fictional monster from Dungeons & Dragons

In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.

<i>Desert of Desolation</i> Dungeons & Dragons adventure module

Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.

<i>Nights Dark Terror</i>

Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.

<i>Dwellers of the Forbidden City</i> Dungeons & Dragons adventure module

Dwellers of the Forbidden City is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the Dungeons & Dragons (D&D) fantasy role-playing game. The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition Advanced Dungeons & Dragons rules. The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module. In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.

<i>Dungeons & Dragons Basic Set</i> Boxed set for tabletop role-playing game Dungeons & Dragons

The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.

<i>Dungeons & Dragons Companion Set</i> Tabletop role-playing game supplement for Dungeons & Dragons

The Dungeons & Dragons Companion Set is an expansion boxed set for the Dungeons & Dragons (D&D) fantasy role-playing game. It was first published in 1984 as an expansion to the Dungeons & Dragons Basic Set.

<i>Quest for the Heartstone</i>

Quest for the Heartstone is a 1984 adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. The module was a tie-in with the LJN toy line introduced the previous year. Reviews of the module described it as a poorly written marketing gimmick.

<i>The Book of Lairs</i> Book by Jim Ward

The Book of Lairs is an accessory book for the Dungeons & Dragons fantasy role-playing game, first published by TSR in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. Both volumes were received well by critics, with the second being seen more positively than the first.

<i>Champions of Mystara</i> Tabletop role-playing game supplement for Dungeons & Dragons

Champions of Mystara is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>Sons of Azca</i> Tabletop role-playing game supplement for Dungeons & Dragons

Sons of Azca is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1991.

References

  1. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 134. ISBN   0-87975-653-5.
  2. 1 2 3 4 5 6 7 Brinsley, Tim (January 1987). "Open Box". White Dwarf . Games Workshop (85): 2–3.
  3. Shannon Appelcline. "DMR2 Creature Catalog (Basic)". dndclassics.com. Retrieved May 21, 2015.
  4. 1 2 Eisenbeis, Keith H. (1993). "Capsule Reviews: Creature Catalogue". White Wolf . No. 38. p. 68.