Dungeonscape

Last updated
Dungeonscape
Dungeonscape.jpg
Author Jason Bulmahn and Rich Burlew
Cover artist Michael Komarck
Subject Roleplaying games
GenreFantasy
Publisher Wizards of the Coast
Publication date
February 2007
Pages160
ISBN 978-0-7869-4118-6

Dungeonscape is a supplement for the 3.5 edition of Dungeons & Dragons .

Contents

Contents

Dungeonscape focuses on the finer points of the dungeon, the medium for adventure and danger in the Dungeons & Dragons game.

Dungeon masters may use this supplement to include new traps, monsters, descriptions, and rules for older dungeon-related errata.

Players may use the information in this book to shape their characters for the dungeon, including new feats, skills, prestige classes, and equipment.

Dungeonscape introduces a new base character class, the factotum (previously known as the journeyman), which uses an ability called "inspiration" to perform action such as to cast spells, master any skill, take extra actions, make sneak attacks, and attack with weapons. Other features of the class include trapfinding, the ability to heal other characters, and turn undead. [1]

The book adds at least one alternative class ability to each of the standard D&D classes, designed to make a character better at dealing with situations encountered in dungeons. [1] The book also provides new feats, new alchemical and magical items, and also new gear options, many of which were adapted from older supplements such as the Dungeoneer's Survival Guide . [1]

The book also includes three prestige classes: the beast heart adept, which combines a druid's affinity for animals with similar skills to harness and befriend monsters; the trapsmith, a master of dealing with and placing magical and mechanical traps; and the dungeon lord, who has a variety of powerful abilities while in the character's own dungeon. [1]

Dungeonscape has an entire chapter devoted to traps, devoted mostly to encounter traps, which function more like combat encounters - a concept introduced in Secrets of Xen'drik . [1] Also included are rules to present high level standard traps, and information on how to design complex traps and other hazards. [1]

The book also focuses on designing traditional dungeons, and stranger locations as well, and gives ideas on both mundane and unusual things to include in a dungeon. The book features monsters, including the ascomoid and rot grub swarm, and templates to import them into a dungeon or make them more deadly inhabitants. [1]

Publication history

Dungeonscape was released in February 2007, and was written by Jason Bulmahn and Rich Burlew. Cover art was by Michael Komarck, with interior art by Steven Belledin, Miguel Coimbra, Daarken, Wayne England, Emily Fiegenschuh, Carl Frank, Brian Hagan, Jon Hodgson, Ralph Horsley, Warren Mahy, Torstein Nordstrand, David Roach, and Franz Vohwinkel.

Bulmahn used the Tomb of Horrors module, as well as Indiana Jones, as inspiration for some of the traps in Dungeonscape. [1] When deciding on equipment options for the book, the designers tried to focus on noncombat utility, and added items that help an adventurer deal with the sort of physical obstructions that are commonly found in dungeons. [1]

Reception

Reviews

Related Research Articles

In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic.

<i>Epic Level Handbook</i> Dungeons & Dragons supplement

The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in 2001, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.

Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.

<i>Book of Exalted Deeds</i> Dungeons & Dragons supplement

The Book of Exalted Deeds is an optional sourcebook for the 3.5 edition of the Dungeons & Dragons role-playing game published by Wizards of the Coast (WotC) in 2003. It provides supplementary game material for campaigns involving characters of good alignment. Within the game, there is also a powerful magical artifact of the same name.

<i>Libris Mortis</i> Role-playing game supplement

Libris Mortis: The Book of Undead is a book which is an official supplement for the 3.5 edition of the Dungeons and Dragons role-playing game. The book covers the fictional undead within the D&D universe and comprises seven chapters, introducing new content for Dungeon Masters and players, as well as providing general information about undead.

<i>Complete Adventurer</i>

Complete Adventurer is a supplemental hard-cover rulebook for the 3.5 edition of the Dungeons & Dragons game system published by Wizards of the Coast.

The bard is a standard playable character class in many editions of the Dungeons & Dragons fantasy role-playing game. The bard class is versatile, capable of combat and of magic. Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale.

The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.

In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include:

<i>Tome of Magic</i>

Tome of Magic is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for Advanced Dungeons & Dragons, 2nd Edition, and the name was reused for a book released for the 3rd Edition of D&D.

<i>Tome of Battle: The Book of Nine Swords</i>

Tome of Battle: The Book of Nine Swords is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game, published by Wizards of the Coast in 2006. The book chronicles the rise and fall of the fictional Temple of Nine Swords within the D&D universe and introduces an entirely new "initiator" subsystem that gives greater flexibility.

<i>Complete Mage</i>

Complete Mage is a supplemental rule book for the 3.5 edition of the Dungeons & Dragons role-playing game. It is effectively the sequel to Complete Arcane.

<i>Sword and Fist</i>

Sword and Fist: A Guidebook to Fighters and Monks is an optional rulebook for the 3rd edition of Dungeons & Dragons, written by Jason Carl and published in trade paperback format.

<i>Book of Challenges</i>

Book of Challenges is a supplemental rulebook for the 3rd edition of the Dungeons & Dragons role-playing game that presents a number of ready-made dungeon encounters that a Dungeon Master can insert into a scenario.

<i>Complete Scoundrel</i>

Complete Scoundrel: A Player's Guide to Trickery and Ingenuity is a supplemental rule book for the 3.5 edition of the Dungeons and Dragons role-playing game.

Drow of the Underdark is the name of two supplemental rules books for the Dungeons & Dragons fantasy role-playing game, providing supplementary game rules focusing on drow culture, equipment and folklore for both players and Dungeon Masters.

<i>Lords of Darkness</i>

Lords of Darkness is the name of two accessories for the fictional Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.

<i>Secrets of Xendrik</i>

Secrets of Xen'drik is a supplement to the 3.5 edition of the Dungeons & Dragons role-playing game.

<i>Into the Unknown: The Dungeon Survival Handbook</i>

Into the Unknown: The Dungeon Survival Handbook is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.

References

  1. 1 2 3 4 5 6 7 8 9 Carroll, Bart (March 5, 2007). "Product Spotlight: Dungeonscape". Wizards of the Coast. Archived from the original on June 4, 2009. Retrieved January 26, 2009.