Defenders of the Faith (Dungeons & Dragons)

Last updated
Defenders of the Faith
Defenders of the Faith coverthumb.jpg
Cover of Defenders of the Faith
AuthorRich Redman, James Wyatt
Genre Role-playing game
PublisherWizards of the Coast
Publication date
May 2001
Media typePrint (Trade Paperback)
Pages96
ISBN 0-7869-1840-3

Defenders of the Faith: A Guidebook to Clerics and Paladins is an optional rulebook for the 3rd edition of Dungeons & Dragons , and notable for its trade paperback format.

Contents

Contents

The guidebook provides supplemental information for characters belonging to the Cleric and Paladin base classes. This book introduced Divine Feats, which are still used in version 3.5. This book also contained tips for creating and playing characters of the aforementioned class, as well as several prestige classes.

Publication history

The book was designed by Rich Redman and James Wyatt, and was published in 2001 by Wizards of the Coast. Cover art was by Brom, with interior art by Dennis Cramer.

Although it was not updated to 3.5 Edition, most of the book's prestige classes were reintroduced in the 3.5 supplemental sourcebook Complete Divine .

Reception

The reviewer from Pyramid found the advice on effectively playing clerics and paladins useful, even if it "rarely goes beyond the basics information", and found the section on special paladin mounts to be one of the most interesting areas. [1]

See also

Related Research Articles

<i>Players Handbook</i> Series of Dungeons & Dragons player rulebooks

The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.

The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.

<i>Epic Level Handbook</i> Dungeons & Dragons supplement

The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in 2001, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.

<i>Book of Exalted Deeds</i> Dungeons & Dragons supplement

The Book of Exalted Deeds is an optional sourcebook for the 3.5 edition of the Dungeons & Dragons role-playing game published by Wizards of the Coast (WotC) in 2003. It provides supplementary game material for campaigns involving characters of good alignment. Within the game, there is also a powerful magical artifact of the same name.

<i>Complete Divine</i>

Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game published by Wizards of the Coast. It replaces and expands upon earlier rulebooks entitled Masters of the Wild and Defenders of the Faith, as well as being a catchall for anything that does not fit into Complete Adventurer, Complete Arcane, Complete Warrior, or Complete Psionic.

<i>Book of Vile Darkness</i> Dungeons & Dragons supplement

Book of Vile Darkness is an optional supplemental sourcebook for the 3rd edition of the role-playing game Dungeons & Dragons. The book was written by Monte Cook and published by Wizards of the Coast on October 1, 2002. Described as a "detailed look at the nature of evil," it was the first Dungeons & Dragons book labelled for mature audiences.

The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.

The cleric is one of the standard playable character class in the Dungeons & Dragons fantasy role-playing game. Clerics are versatile figures, both capable in combat and skilled in the use of divine magic (thaumaturgy). Clerics are powerful healers due to the large number of healing and curative magics available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead creatures. Clerics also have specific 'domains' which usually align with the character's alignment and the god that cleric serves. Whether the cleric repels or controls undead is dependent on the cleric's alignment. It is the only class to be included in every version of Dungeons & Dragons without a name change.

<i>Complete Psionic</i> Dungeons & Dragons supplement

Complete Psionic is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons role-playing game published by Wizards of the Coast and released in April 2006. It is the first 3.5 edition supplemental rulebook published by Wizards of the Coast which focuses on psionics since the Expanded Psionics Handbook.

<i>Draconomicon</i> Dungeons & Dragons sourcebook

The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".

<i>Tome of Magic</i>

Tome of Magic is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for Advanced Dungeons & Dragons, 2nd Edition, and the name was reused for a book released for the 3rd Edition of D&D.

<i>Complete Mage</i>

Complete Mage is a supplemental rule book for the 3.5 edition of the Dungeons & Dragons role-playing game. It is effectively the sequel to Complete Arcane.

<i>Masters of the Wild</i>

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.

<i>Song and Silence</i>

Song and Silence: A Guidebook to Rogues and Bards is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.

<i>Sword and Fist</i>

Sword and Fist: A Guidebook to Fighters and Monks is an optional rulebook for the 3rd edition of Dungeons & Dragons, written by Jason Carl and published in trade paperback format.

<i>Tome and Blood</i>

Tome and Blood: A Guidebook to Wizards and Sorcerers is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.

<i>Complete Scoundrel</i>

Complete Scoundrel: A Player's Guide to Trickery and Ingenuity is a supplemental rule book for the 3.5 edition of the Dungeons and Dragons role-playing game.

<i>Complete Champion</i>

Complete Champion is a supplement for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.

Drow of the Underdark is the name of two supplemental rules books for the Dungeons & Dragons fantasy role-playing game, providing supplementary game rules focusing on drow culture, equipment and folklore for both players and Dungeon Masters.

References