A.S.P. Air Strike Patrol

Last updated
A.S.P. Air Strike Patrol
A.S.P. - Air Strike Patrol Coverart.png
North American cover art
Developer(s) Opus
Publisher(s)
Director(s) M. Yoshihara
Producer(s) Takayuki Suzuki
Designer(s) K. Tamura
T. Kishine
Programmer(s) Y. Matsumoto
Artist(s) K. Tamura
Composer(s) Jun Enoki
Platform(s) Super Nintendo Entertainment System
Release
Genre(s) Shoot 'em up
Mode(s) Single-player

A.S.P. Air Strike Patrol [lower-alpha 1] is an isometric shoot 'em up developed by Japanese studio Opus and published by SETA for the SNES.

Contents

Gameplay

Gameplay screenshot. SNES A.S.P. Air Strike Patrol (Dezato Faita - Suna no Arashi Sakusen - Desert Fighter).png
Gameplay screenshot.

For the gameplay, it's similar to Strike. The game is based somewhat upon the Gulf War. [2] [3] As a pilot in the Air Strike Patrol, the player's aim is to stop Zarak (Iraq) from invading Sweit (Kuwait). The player gains points for judgement in managing resources, attack power and political sensitivity. The total of these determines which text is displayed when the game is finished. The dogfights make the game more diverse and the cheat options, e.g. ability to destroy buildings with the chain gun, give variety. There are various optional targets to destroy on the open map, but if you take too long, you fail the mission.

Development and release

Reception

A.S.P. Air Strike Patrol generally has been well received by critics and reviewers alike since its release.

Notes

  1. Also known as Desert Fighter: Sand Storm Operation (Japanese: デザートファイター:砂の嵐作戦, Hepburn: Dezāto Faitā: Suna no Arashi Sakusen) in Japan and Desert Fighter in Europe.

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