Ace Combat Advance

Last updated
Ace Combat Advance
Acecombatadvance.jpg
North American version cover art
Developer(s) HumanSoft
Publisher(s)
Producer(s) Philip Cohen
Designer(s) Róbert Tóth
Programmer(s) Marton Szucs
Artist(s) Róbert Tóth
Ferenc Szücs
Janos Der
Composer(s) András Kövér
Series Ace Combat
Platform(s) Game Boy Advance
Release
  • NA: 22 February 2005
  • EU: 25 August 2006
Genre(s) Air combat, shooter
Mode(s) Single-player

Ace Combat Advance is a 2005 combat flight simulation video game in the Ace Combat series. Developed by Hungarian studio Humansoft, it is the first entry in the series released on a handheld game console and the first 2D entry in the series. Unlike other Ace Combat games, Advance was not released in Japan. It was criticized on release for its awkward controls, lack of appeal, difficulty, and poor graphics.[ citation needed ]

Contents

Gameplay

Unlike the usual flight simulation games in the Ace Combat series, Advance is a top-down shooter similar to Strike , but using fighter aircraft instead of attack helicopters.

The game's campaign is divided into 12 missions. These missions are very similar to those in the rest of the Ace Combat series, but there are a few unique missions that require new tactics.[ example needed ]

Plot

In the year 2032, eight years before the events of Ace Combat 3: Electrosphere , globalization has blurred the borders between countries, and megacorporations have become worldwide economic superpowers. One of these megacorporations, General Resources Ltd., uses state of the art military equipment and their Air Strike Force (ASF) to destroy anybody who could potentially pose a threat to their superiority. A new international military is created to fight back, spearheaded by an elite fighter squadron called the United Air Defense (UAD), which the player is part of.

Reception

Related Research Articles

<i>Star Wars: X-Wing Alliance</i> 1999 video game

Star Wars: X-Wing Alliance, also known as simply X-Wing Alliance, is a space simulation video game, the sequel to both Star Wars: TIE Fighter and Star Wars: X-Wing vs. TIE Fighter. X-Wing Alliance presents the story of the Azzameen family, a family of space traders. The player assumes the role of Ace Azzameen, the youngest of the Azzameen children, juggling military duty as a fighter pilot for the Rebel Alliance, and allegiance to his family, flying larger heavily armed freighters for the family business, amid a bloody family feud and in the larger context of a galactic civil war.

<i>Ace Combat 04: Shattered Skies</i> 2001 combat flight simulation video game

Ace Combat 04: Shattered Skies is a 2001 combat flight simulation video game developed and published by Namco for the PlayStation 2. It is the fourth entry in the Ace Combat series and the first in the series to be released for the PlayStation 2. The game's plot, set in a fictional alternate universe where Earth has been ravaged by asteroid impacts, follows the player character "Mobius 1", a fighter pilot in a multinational military coalition who spearheads the liberation of the fictional continent of Usea from the expansionist country of Erusea.

Ace Combat is an arcade-style combat flight simulation video game franchise published by Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with Air Combat for the PlayStation, the series includes eight mainline installments, multiple spin-offs, and other forms of media, such as novels, model kits, and soundtrack albums. Since 2012, the series has been developed primarily by Bandai Namco Studios through its internal development group, Project Aces.

<i>Red Baron</i> (1990 video game) 1990 video game

Red Baron is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix. It was published by Sierra On-Line in 1990.

<i>Ace Combat 5: The Unsung War</i> 2004 video game

Ace Combat 5: The Unsung War is a 2004 combat flight simulation video game developed and published by Namco for the PlayStation 2. The game was developed by Project Aces, an internal Namco group credited with the development of the Ace Combat series. A limited number of the games were bundled with the Hori Flightstick 2 accessory.

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

<i>Ace Combat 2</i> 1997 video game

Ace Combat 2 is a 1997 air combat video game developed and published for the PlayStation by Namco. It is the sequel to Air Combat and the second in the Ace Combat franchise. The player controls one of 24 different fighter jets through 21 different missions with certain objectives to fulfill, such as protecting a base from enemy fire, intercepting a squadron of enemies, or taking down an aircraft carrier.

<i>Air Combat</i> 1995 video game

Air Combat is a 1995 combat flight simulation video game developed and published by Namco for the PlayStation. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new fighter aircraft, each with its own unique weapons and strengths.

<i>Airforce Delta</i> (video game) 1999 video game

Airforce Delta, known as Deadly Skies in Europe, is a combat flight simulation game released in 1999 for the Dreamcast and the first in the Airforce Delta series. It was both developed and published by Konami. The game is a 3D aerial combat simulation, featuring many jet fighter aircraft. The game is single player only and has been compared to Ace Combat by GameSpy and GameSpot. At the time of the game's release, Airforce Delta was the only combat flight simulation game available for the Dreamcast.

<i>Ace Combat Zero: The Belkan War</i> 2006 video game developed by Namco

Ace Combat Zero: The Belkan War is a 2006 combat flight simulation video game developed and published by Namco for the PlayStation 2. Part of the Ace Combat series, the game was first released outside of Japan by the newly formed Namco Bandai Games. Set in the Ace Combat series' fictional universe of Strangereal, the game's story takes place before the events of most other entries in the series, and follows the actions of "Galm Team", a mercenary fighter squadron led by the player character "Cipher", as they fight to repel an enemy invasion during the titular Belkan War, a World War II-esque conflict that was mentioned but not elaborated upon in previous entries.

<i>Ace Combat 3: Electrosphere</i> 1999 video game

Ace Combat 3: Electrosphere is a combat flight simulation video game developed and published by Namco for the PlayStation. The third game in the Ace Combat franchise, it was released in Japan in 1999 and in Europe and North America in 2000. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire.

The Falcon line of computer games is a series of simulations of the F-16 Fighting Falcon combat aircraft. The games, mostly published by Spectrum HoloByte, were noted for their high level of realism unseen in contemporary simulation games.

<i>Ace Combat 6: Fires of Liberation</i> 2007 video game

Ace Combat 6: Fires of Liberation is a 2007 arcade-style combat flight simulation video game developed by Project Aces and published by Namco Bandai Games exclusively for the Xbox 360. It is the seventh entry in the Ace Combat franchise, the first mainline game in the franchise to not see a release on a PlayStation platform as had been done with previous titles, and the first game in the franchise to include downloadable content. Like other Ace Combat games, Ace Combat 6 features standard gameplay from the series that mixes arcade flight with authentic flight simulation.

<i>IL-2 Sturmovik: Forgotten Battles</i> 2003 video game

IL-2 Sturmovik: Forgotten Battles, also known in Europe as Rebirth of Honor, is a combat flight simulator video game, and sequel to the 2001 combat flight simulation of the year IL-2 Sturmovik developed by the Russian software firm 1C. Unlike the first installment, Forgotten Battles focuses on the Soviet-Finnish Continuation War of 1941-1944.

<i>Bogey Dead 6</i> 1996 flight simulation video game

Bogey Dead 6 is a 1996 flight simulation video game developed by Pegasus Japan and Bit Town, and published by Asmik Ace Entertainment in Japan and Sony Computer Entertainment in other regions. The game features six real fighter planes: the F-4E, F-14D, F-15E, F-16C, F/A-18E and the F-22 Raptor. The game is played from the perspective of an ace pilot for the United States Air Force. The objective is to protect the United States from communist invasion, enemy involvement and terrorism. The game is very similar to the Ace Combat series.

<span class="mw-page-title-main">Flight simulation video game</span> Video game genre

A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.

<i>Ace Combat: Assault Horizon</i> 2011 video game

Ace Combat: Assault Horizon is a spin-off installment of the Ace Combat flight simulation video game series. It was developed by Project Aces and published by Bandai Namco Games for the PlayStation 3 and Xbox 360 platforms in October 2011. The game was later released on Microsoft Windows in January 2013 through Steam and Games for Windows – Live, with the latter notably being the final retail release for the platform shortly before its discontinuation.

<i>Ace Combat: Assault Horizon Legacy</i> Video game for the Nintendo 3DS

Ace Combat: Assault Horizon Legacy, released as Ace Combat 3D: Cross Rumble in Japan, is a 2011 combat flight simulation video game developed by Access Games and published by Namco Bandai Games for the Nintendo 3DS. Despite the game's international title outside Japan, it has little relation to Ace Combat: Assault Horizon, and is instead a remake of Ace Combat 2. The original Japanese version features compatibility with the Circle Pad Pro accessory.

<i>Ace Combat Infinity</i> 2014 video game

Ace Combat Infinity was a combat flight simulation video game developed by Project Aces and published by Bandai Namco Games for the PlayStation 3. It is the sixteenth title in the Ace Combat series, and was released worldwide in May 2014. It is the first partially free-to-play title in the series, and unlike most games in the series, Infinity takes place on Earth. However, it includes certain elements from past Ace Combat games, including historical events, organizations, superweapons, and original aircraft.

<i>Ace Combat 7: Skies Unknown</i> 2019 video game

Ace Combat 7: Skies Unknown is a 2019 combat flight simulation game by Bandai Namco Entertainment. The first new entry in the Ace Combat series since 2014's Ace Combat Infinity, the game was released for PlayStation 4 and Xbox One in January 2019, and for Windows in February.

References

  1. "Atari Announces European Publishing Partnership with Namco Bandai".
  2. "Ace Combat Advance for Game Boy Advance Reviews". Metacritic . CBS Interactive . Retrieved February 21, 2022.
  3. Provo, Frank (February 17, 2005). "Ace Combat Advance Review". GameSpot . Retrieved November 7, 2019.
  4. Harris, Craig (March 19, 2005). "Ace Combat Advance". IGN . Retrieved November 7, 2019.
  5. "Test : Ace Combat Advance". Jeuxvideo.com . June 26, 2006. Retrieved November 7, 2019.
  6. Anderson, Vincent (April 5, 2005). "Ace Combat Advance". Nintendo World Report. Retrieved November 7, 2019.