Air Combat

Last updated

Air Combat
Air Combat cover.jpg
Developer(s) Namco
Publisher(s)
Producer(s) Kazumi Mizuno
Designer(s) Masanori Kato
Composer(s) Nobuhide Isayama
Masako Oogami
Series Ace Combat
Platform(s) PlayStation, mobile phone
Release
  • JP: June 30, 1995
  • NA: September 9, 1995
  • EU: October 13, 1995
Genre(s) Combat flight simulation
Mode(s) Single-player, multiplayer

Air Combat [lower-alpha 1] is a 1995 combat flight simulator developed and published for the PlayStation by Namco. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new fighter aircraft, each with its own unique weapons and strengths.

Contents

Air Combat is based on a 1993 arcade game of the same name that ran on the Namco System 21 hardware. Company employees Masanori Kato and Kazumi Mizuno were tasked with bringing the game to the then-new PlayStation, but decided to create a new game from scratch after realizing the PlayStation's hardware was not powerful enough to properly render the arcade version's gameplay. Air Combat shipped 2.23 million copies worldwide and was later reprinted under Sony's The Best budget title range. Critics found enjoyment in the game's arcade-like gameplay, realism, and cinematic approach, though several criticized its graphics and presentation for being below-average. It spawned the Ace Combat franchise with several sequels, spin-offs, and other forms of media.

Gameplay

The player firing a missile at an enemy. Air Combat screenshot.png
The player firing a missile at an enemy.

Air Combat is a combat flight simulation game presented in an arcade-like format. [1] The player controls one of sixteen different aircraft, [2] including the F-4 Phantom, Su-27 Flanker, and Lockheed F-117 Nighthawk, [3] and must complete each of the game's seventeen levels, each having mission objectives that must be fulfilled. [4] Missions range from destroying a squadron of enemies, protecting an allied base from enemy fire, or destroying a massive battleship. [4] Completing missions awards the player money, which can be used to purchase new aircraft in their own personal hangar. [4] Extra money can also be earned by destroying optional, "non-target" enemies. [4]

Beginning at the game's fourth mission, a wingman can be employed that will help protect the player and fight alongside them. [4] Additional wingmen can be hired by earning additional money during combat. [4] The game progresses in a linear format. [4] Alongside the main single-player campaign, there is also a split-screen multiplayer deathmatch mode, where two players attempt to destroy each other in the quickest time possible. [4] Players can also unlock new aircraft and special minigames by completing specific objectives at various points throughout the game. [4] Players can also swap between a first-person and third-person camera option. [4]

Plot

In 1995, a terrorist organization launches an insurrection against allied nations, specifically the Skully Islands in the fictional country of Usea. In response to attacks made across the globe, a mercenary air force is assembled to prevent the terrorist organization from seizing control of the government. [2] [4]

Development and release

Air Combat was created by Namco designer Masanori Kato and producer Kazumi Mizuno. The two were commissioned by company executives to create a home port of the arcade game Air Combat for the then-new PlayStation console. [5] The arcade game was published in 1993 for Namco's polygon-powered System 21 hardware, and is noteworthy for its 3D graphics and technological capabilities. [6] [7] Problems arose early in development for the home port, as staff did not believe the PlayStation's hardware was powerful enough to properly render the arcade version's gameplay. [5] At the time, Namco primarily focused on developing ports of arcade games like Ridge Racer and Cyber Sled , which often contained content exclusive to their PlayStation releases. [8] Believing console-exclusive features would give consumers more incentive to buy it, the team chose to scrap a straightforward port and instead create a new game based on the arcade game's core mechanics. [5] [8] The project planner, Asahi Higashiyama, believed the PlayStation's superior hardware could allow for more potential in the game and room for expansion. [5]

Air Combat was released in Japan on June 30, 1995, as Ace Combat. [9] It was released in North America on September 9 as a launch title for the console, [10] and in Europe by Sony Computer Entertainment Europe on October 13. [11] On August 9, 1996, it was re-released in Japan under Sony's The Best budget title range. [2] A version for Japanese mobile phones was released on August 25, 2005, for the EZweb content provider. [12]

Reception

Air Combat proved to be a commercial success. In Japan, the game sold over 246,000 copies in its first week, and nearly 600,000 overall. [20] By 2008 the game shipped 2.23 million copies, making it the second best-selling game in the franchise behind Ace Combat 04: Shattered Skies . [21] Famitsu awarded it the "Silver Hall of Fame" award, [14] while Electronic Gaming Monthly awarded it "Best Flight Sim of 1995". [22]

Critics focused primarily on the gameplay, who felt it had an addictive, arcade-like nature. GameFan reviewer Nick Rox described it as being "easily the ultimate flight simulator". [15] Writers from IGN , who compared it favorably to Warhawk , praised its action-packed gameplay, [16] as did AllGame 's Michael House and a reviewer from Coming Soon. [13] [19] House also liked the game's addictiveness and longevity. [13] Famitsu's four reviewers thought Air Combat was fun and had a lot of variety and action, but could have benefited from additional levels. [14] Several argued the game started off at a slow and boring pace at the beginning, but became more fun after a while; GamePro wrote that patient players would "gradually get caught up in the gripping gameplay". [1] In their brief coverage of the game in 1997, staff from Next Generation argued that the game did not hold up well in comparison to other games, saying that it was a decent flight sim but not as fun as its competitors. [17] The controls were also praised, with Coming Soon and Famitsu saying it made it one of the most realistic flight sims for a console. [14] [19] Air Combat was also praised for its cinematic cutscenes, [14] [19] realistic sound effects, [13] [15] [16] [19] and amount of unlockables. [14]

The graphics and presentation of Air Combat were seen as being below-average. [16] House showed confusion towards this, due to Namco's other PlayStation games from the time having high-resolution graphics. [13] IGN said the graphics, which they criticized for their constant flickering, were the game's weakest point, alongside its poor presentation. [16] GamePro's Air Hendrix also criticized the visuals for being bland and unappealing. [1] In contrast, GameFan and Coming Soon praised them for their realism and detail. [15] [19] Like IGN, Famitsu also stated the graphics were the game's low point, arguing that its arcade predecessor Air Combat 22 had much better visuals. [14] Critics liked the game's mission variety in later levels for not simply repeating previous ones. [15] [19] AllGame in particular said that it gave the game a lot of replay value for this reason, as did Famitsu. [13] [14] Hendrix thought they contained a level of polish, but criticized earlier levels for being too boring. [1] The soundtrack also received praise, [15] with House listing it among the game's best features. [13]

Notes

  1. Known in Japan as Ace Combat (エースコンバット, Ēsu Konbatto)

Related Research Articles

<i>Soulcalibur</i> (video game) 1998 video game

Soulcalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soulcalibur series, preceded by Soul Edge in December 1995. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, Soulcalibur II.

<i>Ace Combat 04: Shattered Skies</i> 2001 combat flight simulation video game

Ace Combat 04: Shattered Skies is a 2001 combat flight simulation video game developed and published by Namco for the PlayStation 2. It is the fourth entry in the Ace Combat series and the first in the series to be released for the PlayStation 2. The game's plot, set in a fictional alternate universe where Earth has been ravaged by asteroid impacts, follows the player character "Mobius 1", a fighter pilot in a multinational military coalition who spearheads the liberation of the fictional continent of Usea from the expansionist country of Erusea.

Ace Combat is an arcade-style combat flight simulation video game franchise published by Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with Air Combat for the PlayStation, the series includes eight mainline installments, multiple spin-offs, and other forms of media, such as novels, model kits, and soundtrack albums. Since 2012, the series has been developed primarily by Bandai Namco Studios through its internal development group, Project Aces.

<i>Mr. Driller</i> Video game series

Mr. Driller is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks.

<i>Ace Combat 5: The Unsung War</i> 2004 video game

Ace Combat 5: The Unsung War is a 2004 combat flight simulation video game developed and published by Namco for the PlayStation 2. The game was developed by Project Aces, an internal Namco group credited with the development of the Ace Combat series. A limited number of the games were bundled with the Hori Flightstick 2 accessory.

<i>Ace Combat 2</i> 1997 video game

Ace Combat 2 is a 1997 air combat video game developed and published for the PlayStation by Namco. It is the sequel to Air Combat and the second in the Ace Combat franchise. The player controls one of 24 different fighter jets through 21 different missions with certain objectives to fulfill, such as protecting a base from enemy fire, intercepting a squadron of enemies, or taking down an aircraft carrier.

<i>Ace Combat Zero: The Belkan War</i> 2006 video game developed by Namco

Ace Combat Zero: The Belkan War is a 2006 combat flight simulation video game developed and published by Namco for the PlayStation 2. Part of the Ace Combat series, the game was first released outside of Japan by the newly formed Namco Bandai Games. Set in the Ace Combat series' fictional universe of Strangereal, the game's story takes place before the events of most other entries in the series, and follows the actions of "Galm Team", a mercenary fighter squadron led by the player character "Cipher", as they fight to repel an enemy invasion during the titular Belkan War, a World War II-esque conflict that was mentioned but not elaborated upon in previous entries.

<i>Ace Combat 3: Electrosphere</i> 1999 video game

Ace Combat 3: Electrosphere is an arcade-style combat flight simulation video game developed and published by Namco for the PlayStation. The third game in the Ace Combat franchise, it was released in Japan in 1999 and in Europe and North America in 2000. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire.

<i>Sky Kid</i> 1985 video game

Sky Kid is a horizontally scrolling shooter arcade video game released by Namco in 1985. It runs on Namco Pac-Land hardware but with a video system like that used in Dragon Buster. It is also the first game from Namco to allow two players to play simultaneously. The game was later released on the Famicom, and both this version for the Wii, Nintendo 3DS, and Wii U and the original arcade version for the Wii were later released on Nintendo's Virtual Console service, and for the Nintendo Switch and PlayStation 4 as part of Hamster's Arcade Archives line of digital releases. The NES version was also ported to arcades for the Nintendo VS. System as VS. Super Sky Kid, but promotional materials and the cabinet for this version just use the name VS. Sky Kid.

<i>Dragon Spirit</i> 1987 video game

Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amul, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amul has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.

<i>Xevious 3D/G</i> 1997 video game

Xevious 3D/G is a 1996 vertically scrolling shooter arcade video game developed and published by Namco. The eighth entry in the Xevious series, it combines 2D-based gameplay with 3D gouraud-shaded polygon graphics. Players control the Solvalou starship in its mission to destroy a rogue supercomputer named GAMP and the Xevian Forces, using two basic weapon types - an air zapper to destroy air targets, and a blaster bomb to destroy ground targets. The game also features destructive power-ups, new bosses, and two player simultaneous play.

<i>Starblade</i> 1991 video game

Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.

<i>Cyber Sled</i> 1993 video game

Cyber Sled is a two-player 3D vehicle combat shooter game released by Namco for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective. The game was nominated for Most Innovative New Technology at the 1994 AMOA Awards. It later received a sequel in 1994, Cyber Commando.

<i>Ace Combat Xi: Skies of Incursion</i> 2009 video game

Ace Combat Xi: Skies of Incursion was a 2009 combat flight simulation video game developed and published by Namco Bandai Games for iOS.

<i>Ace Combat: Assault Horizon</i> 2011 video game

Ace Combat: Assault Horizon is a spin-off installment of the Ace Combat flight simulation video game series. It was developed by Project Aces and published by Bandai Namco Games for the PlayStation 3 and Xbox 360 platforms in October 2011. The game was later released on Microsoft Windows in January 2013 through Steam and Games for Windows – Live, with the latter notably being the final retail release for the platform shortly before its discontinuation.

<i>Mach Storm</i> 2013 video game

Mach Storm is a 2013 combat flight simulation arcade game developed and published by Namco Bandai Games. The player controls a fighter craft, the leader of the Storm Squadron, in a mission to prevent a terrorist group from attacking major cities worldwide. Its gameplay involves destroying fleets of enemy fighters with a lock-on targeting system and avoiding collisions with their projectiles and level obstacles. Five levels are present, each taking place in famous cities such as Miami, Tokyo, and Washington D.C.

<i>Ace Combat 7: Skies Unknown</i> 2019 video game

Ace Combat 7: Skies Unknown is an arcade-style combat flight simulation video game developed and published by Bandai Namco Entertainment for the PlayStation 4 and Xbox One. The first new entry in the Ace Combat series since 2014's Ace Combat Infinity, it was released on consoles in January 2019, and for Windows via Steam following month.

<i>Air Combat</i> (arcade game) 1993 arcade video game

Air Combat is a 1993 combat flight simulator arcade video game developed by Namco. The arcade game was released in 1993 for the polygon-powered Namco System 21 arcade hardware, and received praise for its 3D graphics and technological capabilities. The game was a commercial success at Japanese and American arcades in the 1990s, and inspired several later Namco games, including the arcade sequel Air Combat 22, the PlayStation game Air Combat, and the Ace Combat series.

<i>Star Ixiom</i> 1999 video game

Star Ixiom is a 3D space combat simulator video game developed and released by Namco in 1999 for the PlayStation. It is the sequel to the 1985 Family Computer game Star Luster, which was Namco's first original game for home consoles. In the game, the player controls one of seven ships in their mission to wipe out an alien race threatening the galaxy. Gameplay revolves around clearing missions to progress further, such as destroying a certain fleet of enemies or protecting a space station from enemy fire.

<i>Ghoul Panic</i> 1999 video game

Ghoul Panic is a 1999 light gun shooter arcade game developed by Eighting/Raizing and published by Namco. A version for the PlayStation was released in 2000. Players used lightguns to complete a series of minigames, done by firing at on-screen targets. In these minigames there is an objective that must be fulfilled before the time runs out to progress such as shooting a certain amount of enemies or protecting small, yellow cats from projectiles. It ran on the Namco System 12 arcade hardware.

References

  1. 1 2 3 4 5 Hendrix, Air (December 1995). "Air Combat". GamePro . No. 87. IDG. p. 68. Retrieved August 2, 2019.
  2. 1 2 3 "エアーコンバット" (in Japanese). Namco Bandai Games. 1995. Archived from the original on October 26, 2020. Retrieved February 11, 2021.
  3. "Air Combat". Maximum: The Video Game Magazine. Emap International Limited (1): 40–47. October 1995.
  4. 1 2 3 4 5 6 7 8 9 10 11 Ace Combat PlayStation instruction booklet (in Japanese). Japan: Namco. June 30, 1995. Retrieved March 19, 2020.
  5. 1 2 3 4 Elston, Brett (April 4, 2007). "Feature: Ace Combat 6: Fires of Liberation". GamesRadar+ . Future US. Archived from the original on August 4, 2016. Retrieved November 6, 2020.
  6. Edge Staff (May 1994). "Namco: Leader of the Pac". No. 8. United Kingdom: Future plc. Edge UK. pp. 54–61. Retrieved February 9, 2020.
  7. "Quarter Crunchers". Vol. 1, no. 1. DieHard Gamers Club. GameFan. December 1992. p. 194. Retrieved February 14, 2021.
  8. 1 2 "『エースコンバット』25周年企画【前編】2人のキーマンが語る、『エース』が歩んだ25年". Asobimotto (in Japanese). Bandai Namco Entertainment. June 30, 2020. Archived from the original on December 7, 2020. Retrieved February 11, 2021.
  9. "エースコンバット (PS)". Famitsu . Kadokawa Corporation. Archived from the original on March 20, 2020. Retrieved March 20, 2020.
  10. Moriarty, Colin (October 25, 2013). "Comparing Two Decades' Worth of PlayStation Launch Lineups". IGN. Archived from the original on October 16, 2019. Retrieved March 20, 2020.
  11. "Air Combat". Sony Computer Entertainment Europe. Archived from the original on December 19, 2008. Retrieved February 11, 2021.
  12. "ナムコ、BREW対応シューティング「エースコンバット」" (in Japanese). ITmedia. August 25, 2005. Archived from the original on August 4, 2016. Retrieved February 11, 2021.
  13. 1 2 3 4 5 6 7 House, Michael. "Air Combat- Review". AllGame . Archived from the original on November 15, 2014. Retrieved August 21, 2019.
  14. 1 2 3 4 5 6 7 8 New Games Cross Review: エースコンバット. Weekly Famicom Tsūshin. No.342. Pg.32. 7 July 1995.
  15. 1 2 3 4 5 6 Skid; Nick Rox; S. Quan (September 1995). "Viewpoint – Air Combat". Vol. 3, no. 9. DieHard Gamers Club. GameFan. p. 14. Retrieved March 20, 2020.
  16. 1 2 3 4 5 IGN Staff (November 21, 1996). "Air Combat Review". IGN. Archived from the original on March 24, 2014. Retrieved July 12, 2012.
  17. 1 2 "Every PlayStation Game Played, Reviewed, and Rated". Next Generation . No. 25. Imagine Media. January 1997. p. 57. Retrieved August 2, 2019.
  18. "PlayTest: Air Combat". Official UK PlayStation Magazine . Future Publishing (1): 80–81. November 1995. In terms of excitement Air Combat is an A-class product but it doesn't deliver enough staying power. Its coin-op lineage is painfully apparent.
  19. 1 2 3 4 5 6 7 "Air Combat – PlayStation Review". No. 13. Coming Soon Magazine, Inc. Coming Soon. 1996. Archived from the original on May 16, 2019. Retrieved March 20, 2020.
  20. "Game Search (based on Famitsu data)". Game Data Library. March 1, 2020. Archived from the original on April 24, 2019. Retrieved March 16, 2020.
  21. Ichinoya, Hiroyuki (January 30, 2008). ""『エースコンバット』シリーズ全世界累計1,000万本突破!"". Ace Combat Web (in Japanese). Namco Bandai Games. Archived from the original on March 11, 2020. Retrieved February 14, 2021.
  22. "Electronic Gaming Monthly's Buyer's Guide". 1996.{{cite journal}}: Cite journal requires |journal= (help)