Air Inferno

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Air Inferno
Air Inferno Flyer.png
Arcade flyer
Developer(s) Taito
Publisher(s) Taito
Designer(s) Tsukasa Fujita
Toshiaki Tsukano [1]
Platform(s) Arcade
Release
Genre(s) Flight simulator
Mode(s) Single-player,
Arcade system Taito Air System

Air Inferno is a 1990 flight simulation arcade video game developed and released by Taito, in Japan, Europe and North America. [7] A spin-off from Taito's Landing series, Air Inferno is an aerial firefighting simulation that involves piloting a helicopter on various rescue missions, shooting a fire extinguisher to extinguish flames while rescuing civilians. [8] [9]

Contents

Like its predecessor Top Landing (1988), Air Inferno uses flat-shaded, 3D polygon graphics. Both games run on the Taito Air System hardware which uses 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25 [10] (24 MHz) digital signal processor as GPU. [11] The game comes in two types of arcade cabinets: [4] a deluxe motion simulator cockpit cabinet [12] [4] and a standard cockpit cabinet. [4]

Reception

In Japan, Game Machine listed Air Inferno on their August 1, 1990 issue as being the most-successful upright arcade/cockpit unit of the month. [13]

The arcade game received positive reviews from critics. Sinclair User magazine it an 89% score, praising the "fab" 3D graphics, "realistic controls" and for being "something very different compared to the usual arcade machine." [8] Julian Rignall rated the game 88% in Computer and Video Games magazine. [9] Nick Kelly rated it 85% in CU Amiga . [3] David Wilson rated it four out of five in Zero magazine, [14] and 80% in Your Sinclair . [15]

See also

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References

  1. Air Inferno at Arcade History
  2. "Air Inferno". Media Arts Database (in Japanese). Agency for Cultural Affairs . Retrieved 5 July 2021.
  3. 1 2 Kelly, Nick (26 July 1990). "Arcades: Air Inferno". CU Amiga . No. 6 (August 1990). United Kingdom: EMAP. pp. 82–3.
  4. 1 2 3 4 "Taito Air Inferno Rescue Helicopters To Trade". RePlay. Vol. 15, no. 12. September 1990. p. 23.
  5. "Machine Catalog: Video Games". RePlay. Vol. 16, no. 1. October 1990. pp. 78–86.
  6. Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 136–7. ISBN   978-4990251215.
  7. Air Inferno at the Killer List of Videogames
  8. 1 2 "Coin Ops". Sinclair User . No. 105 (November 1990). United Kingdom: EMAP. October 1990. pp. 54–5.
  9. 1 2 Rignall, Julian (16 November 1990). "Arcade Action". Computer and Video Games . No. 109 (December 1990). pp. 152–3, 156, 158.
  10. "System 16 - Taito Air System Hardware (Taito)". www.system16.com. Retrieved 2018-07-25.
  11. "MAME | SRC/Mame/Drivers/Taitoair.c". Archived from the original on 2014-10-03. Retrieved 2014-10-01.
  12. "Looking At Taito's history As They Turn 60". Arcade Heroes. 2013-08-27. Retrieved 19 May 2021.
  13. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 385. Amusement Press, Inc. 1 August 1990. p. 29.
  14. Wilson, David (December 1990). "Dosh Eaters". Zero . No. 14. pp. 85–6.
  15. Wilson, David (1 November 1990). "Slots of Fun". Your Sinclair . No. 60 (December 1990). United Kingdom: Future plc. pp. 70–1.