Arcana (video game)

Last updated
Arcana
ArcanaUSBoxShotSNES.jpg
North American cover art
Developer HAL Laboratory
Publisher HAL Laboratory
  • NA: HAL America
Directors Shigeru Hashiguchi
Mat Sutake
Programmer Ryuki Kuraoka
Writers Shigeru Hashiguchi
Shigenobu Kasai
Composers Jun Ishikawa
Hirokazu Ando
Platform Super NES
Release
  • JP: March 27, 1992 [1]
  • NA: May 1992
Genre Dungeon crawl
Mode Single-player

Arcana [a] is a role-playing video game released for the Super Nintendo Entertainment System by HAL Laboratory in 1992. The game represents all of its characters as cards, but plays like a dungeon-crawling role-playing game rather than a card-based game. In keeping with this metaphor, the death of a character results in a 'torn' card, and the magical properties of some cards are used to explain abilities of the game's characters.

Contents

Gameplay

A battle between the party and a lupus (wolf) Arcana battle.gif
A battle between the party and a lupus (wolf)

Assuming a first-person perspective, the dungeons and towns of the game are navigated from the viewpoint of the characters and, with a few exceptions, the conversations between characters hold true to this as well. Battles within the game are portrayed in the first person, displaying the protagonist characters along the perimeter of the screen, with the enemies in the center. Arcana's battles are not graphically intensive, and the characters' animations are limited to, at most, five frames. Damage incurred by characters is summarised in a text display at the bottom of the screen.

The map's tile-based dungeons only allow the player to see what is immediately before the characters. The player is free to move in cardinal directions. Labyrinthine in their design, and often fraught with dead ends and hidden dangers, the detail in the drawing of these dungeons compensates for their relative lack of animation.

Battles within the game follow a strict turn system. As each character takes their turn, various options are presented to the player. Rooks, the principal character, possesses many of the vital battling techniques. Because he can switch the elemental spirits, flee the battle, and use magical card spells which, though powerful, were expensive, Rooks is the most valuable resource to the party. If Rooks is incapacitated, the entire party is crippled. A battle is followed with the reward of experience points and gold. However, the level progression of all of the characters is standardized; there is no randomness to what statistics increase when a character levels up.

Four elemental spirits, Sylph (wind), Efrite (fire), Dao (earth), and Marid (water), rotate through the same slot in the battle formation. Rooks and a spirit are always in the player's party, providing two other spots for party members. Unlike the human characters, an elemental can die and the game will continue. Their card will be torn, and they can be rotated out for a live elemental. If Rooks is incapacitated, however, the player can be stuck with a dead elemental. Spirits can be resurrected for a fee by the spirit healer who resides in each town, or by a spell Rooks can learn at a high experience level.

The game's difficulty is determined by various factors:

Plot

The ancient land of Elemen was rife with chaos under the tyranny of the evil Empress Rimsala (Rimsalia). A group of powerful wizards called the Card Masters combined their abilities to defeat Rimsala and seal her away. But her legacy would not be forgotten.

Decades later, political unrest in the kingdoms of Elemen turned into bloody civil war. As armies slaughtered each other on the battlefields, the Card Masters were persecuted and hunted down by the minions of Galneon, the former court magician of Wagnall, King of Lexford. Galneon was the man who had launched the original coup that began the war, but his motives were much more sinister than bloodshed. He sought the unsealing and resurrection of Rimsala, to unleash her ancient evil upon Elemen again. In the conflict, King Wagnall's two daughters disappeared. It was also the last battle for the Knights of Lexford, a trio of brave fighters sworn to Wagnall, which dissolved as the war drew to a close. Galneon assumed power and stretched forth his oppressive authority across Elemen, eliminating every Card Master found so that the revival of Rimsala could succeed without interference.

Ten years have passed since these events. The young protagonist Rooks is the son of the last Card Master to perish during Elemen's civil war, who was also one of the Knights of Lexford. The death of his father motivated Rooks to begin learning the art of the cards in earnest, but in a decade his minimal training has barely scratched the surface when word comes to his home village of Galia. Mysterious events are occurring all over the land, heralding a cataclysm. Rooks's path lies before him as he sets off to prevent the awakening of Rimsala, so he must fulfill his destiny as the last Card Master before it is too late.

Characters

Reception

Arcana received a 20.85/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 140 spot. [20] The game received generally favorable reception, holding a rating of 76% based on four reviews according to review aggregator GameRankings. [2]

Time Extension listed Arcana as one of the best SNES games, saying "the challenge is pitched perfectly" and calling the game audiovisually superior to Shining in the Darkness . [21]

Notes

  1. Released in Japan as Card Master: Rimsalia no Fuuin (Japanese: カードマスター リムサリアの封印)
  2. Japanese: ルークス, Hepburn: Ruukusu
  3. Japanese: アラン, Hepburn: Aran (Alan)
  4. Japanese: ティーファ, Hepburn: Teiifua
  5. Japanese: サラ, Hepburn: Sara (Sarah)
  6. Japanese: アーウィン, Hepburn: Aauin (Arwen)
  7. Japanese: アックス, Hepburn: Akkusu (Ax)
  8. Japanese: ガルネール, Hepburn: Garuneeru (Garnel)

References

  1. Tezuka, Ichirō (April 1992). "Super Soft Hot Information: Super Famicom". Micom BASIC Magazine  [ ja ] (in Japanese). No. 118. The Dempa Shimbunsha Corporation  [ ja ]. pp. 242–243.
  2. 1 2 "Arcana for SNES". GameRankings . CBS Interactive. 2012. Archived from the original on 2012-03-23. Retrieved 2025-11-29.
  3. Stiller, Heinrich (October 1992). "Konsolen: Schwerter und". Aktueller Software Markt (in German). Vol. 7, no. 10. Tronic Verlag. p. 132.
  4. "New Games Cross Review: カードマスター リムサリアの封印". Famitsu (in Japanese). No. 172. ASCII Corporation. April 3, 1992. p. 40. (Transcription by Famitsu.com. Archived 2017-09-18 at the Wayback Machine ).
  5. Morisse, Jean-François; Prézeau, Olivier (September 1992). "Super Nintendo: Arcana". Joypad  [ fr ] (in French). No. 12. Challenge SARL. pp. 116–117.
  6. Morisse, Jean-François (September 1992). "Consoles News: Arcana". Joystick (in French). No. 30. Sipress. p. 170.
  7. Weidner, Martin; Hellert, Stefan (August 1992). "Spieletest: Arcana". Mega Fun  [ de ] (in German). No. 3. Computec. p. 28.
  8. McFerran, Damien (June 25, 2010). "Arcana (Retro) Review". Nintendo Life . Cuttlefish Multimedia. Archived from the original on 2010-08-28. Retrieved 2025-11-29.
  9. Sinfield, George; Noel, Rob (June 1992). "Arcana; Now Playing: Arcana". Nintendo Power . Vol. 37. Nintendo of America. pp. 78–82, 105.
  10. Callahan, Brendan (October 18, 2000). "RPGFan Reviews - Arcana". RPGFan. Archived from the original on 2001-09-13. Retrieved 2025-11-29. (Transcription Archived 2021-09-19 at the Wayback Machine ).
  11. "What Cart?". Super Play . No. 1. Future Publishing. November 1992. pp. 86–90.
  12. Hengst, Michael (September 1992). "Test: Arcana". Video Games  [ de ] (in German). No. 10. Markt & Technik. p. 127.
  13. Meston, Zach (July 1992). "Video-Game Reviews: Arcana". VideoGames & Computer Entertainment . No. 42. Larry Flynt Publications. pp. 50–51.
  14. Walkland, Nick; Simmons, Alex (October 1992). "Review Control: Arcana". Control. No. 2. Maverick Magazines. pp. 34–35.
  15. Hengst, Michael (October 1992). "Videospiele / Tests: Arcana". Power Play  [ de ] (in German). No. 55. Markt & Technik. p. 155.
  16. "Arcana Review". RPG Site. UFF Network. June 7, 2006. Archived from the original on 2015-08-03. Retrieved 2025-11-29.
  17. "Guide Directory Enquiries". SNES Force . No. 1. Impact Magazines. July 1993. pp. 92–97.
  18. Burton, Brad (October 1992). "Super Review: Arcana". Super Action. No. 1. Europress. p. 18.
  19. "A-Z of Import Games". Super Pro. No. 1. Paragon Publishing. December 1992. pp. 94–97.
  20. Super Famicom Magazine (August 1, 1993). "ゲーム通信簿". 90年11月から'93年6月21日発売までの323本を収録!! スーパーファミコンオールカタログ'93 (special supplement) (in Japanese). Tokuma Shoten. p. 32.
  21. McFerran, Damien (August 19, 2023). "Best SNES Games Of All Time - Super Nintendo Games You Must Own". Time Extension. Hookshot Media . Retrieved August 19, 2023.