Back to Bed

Last updated
Back to Bed
Back to Bed Coverart.jpg
Nintendo Switch version's cover art
Developer(s) Bedtime Digital Games
Publisher(s) Bedtime Digital Games
Loot Interactive (PS releases)
2Awesome Studio (NS)
Director(s) William Jakob Reynish
Designer(s) Jonas Byrresen
Programmer(s) Henrik Ossipoff Hansen
Engine Unity
Platform(s) Android
Browser
iOS
Linux
macOS
Windows
Nintendo Switch
PlayStation 3
PlayStation 4
PlayStation Vita
Wii U
ReleaseBrowser
  • WW: 2011
Linux, OS X, Windows
  • WW: August 6, 2014
Android, iOS
  • WW: August 28, 2014
PS3, PS4, Vita
  • WW: August 25, 2015
Wii U
  • EU: December 22, 2016
  • NA: February 16, 2017 [1]
Nintendo Switch
  • WW: April 11, 2019
Genre(s) Indie, puzzle
Mode(s) Single-player

Back to Bed is an indie puzzle video game that was originally developed and published by Bedtime Digital Studios. The game was first released as a browser game in 2011, and as a commercial game in 2014.

Contents

Back to Bed was released for Windows, OS X, and Linux on August 6, 2014; for the PlayStation 3, PlayStation 4, and PlayStation Vita on August 25, 2015; for Android and iOS on August 28, 2014; for the Wii U on December 22, 2016; and for the Nintendo Switch on April 11, 2019. [2]

Gameplay

A still from the game, where Subob (the player) is trying to guide Bob back to bed. Back to Bed Screenshot.jpg
A still from the game, where Subob (the player) is trying to guide Bob back to bed.

In Back to Bed, the player is tasked with guiding a sleepwalker named Bob through a series of isometric levels representing surreal, dreamlike environments to ensure his safety. [3] Players control Bob's apparent guardian angel, Subob, who must manipulate the environment to steer Bob safely back to bed. Subob's primary objective is to prevent Bob from falling off the edge of the level or colliding with hazards that would wake him up. To achieve this, players utilize various objects and structures within the environment, such as blocks, ramps, and platforms, to create a path for Bob to follow. [4]

The game requires players to determine the most efficient route for Bob to traverse. Players must consider factors such as Bob's movement speed, the placement of obstacles, and the properties of interactive objects when devising their solutions. Throughout the game, players encounter increasingly difficult puzzles. As players progress, new gameplay elements and mechanics are introduced. These include rotating platforms, teleportation portals, and environmental hazards. [5]

Back to Bed's art style was inspired by the surrealist works of artists like Salvador Dalí and M. C. Escher. The game's visuals are characterized by colors, designs, and landscapes that reflect the dreamlike nature of Bob's subconscious. [6] [7] The game allows players to progress through the game at their own pace without time limits or competitive elements. The focus is solely on puzzle-solving and exploration, encouraging players to use their creativity to find the optimal solution. [8] [9]

Reception

Back to Bed received "mixed or average" reviews according to review aggregator Metacritic. [29] 12% of critics recommended the game on OpenCritic. [15]

Eurogamer.it rated the game 6/10, stating that "What is missing most of all, however, is any element of interconnection that pushes us to proceed. The levels, taken individually, are interesting and fun but it is not clear what should push us to proceed. A flaw that is barely noticeable on mobile but which risks becoming tiring in a short time on desktop." [9]

Paul Tamburro for GameRevolution rated the game 5/10, stating that "As it stands, Back to Bed occupies an odd middle-ground, in that it manages to be both endearingly quirky yet fundamentally dull." [16]

Jillian Werner for Gamezebo rated the game 80/100, stating that "Almost everything about Back to Bed seems designed with the player in mind, from the quirky narration to its speed-up button to the minimal punishment for failure. The re-purposed Surrealist objects create a unique dreamscape that is a treat to wander, and Nightmare mode provides a surprising amount of replay value." [5]

Alex Carlson for Hardcore Gamer rated the PC version of the game 3/5, stating that "Puzzle design is respectable and can be challenging, but more of the identifiable art design could’ve been integrated into the puzzles themselves. If you can overcome the control quirks, Back to Bed can be a fun little puzzle game, but one that uses its aesthetic uncreatively." [17] Whereas Jason Bohn, also for Hardcore Gamer rated the PlayStation 4 and PlayStation Vita versions of the game 2.5/5, stating that "While Back To Bed is not a terrible puzzler by any stretch of the imagination, it is terribly underwhelming. There is simply so much more that could have been done to really make this a gem. The stylish look of the game is superlative, but that is really all there is to it." [18]

Inés Barriocanal for IGN Spain rated the iOS version of the game 6.5/10, stating that "The problem is that the lack of resources leads to neglecting the duration due to the great effort required to bring a game to light. This is the case of Back to Bed, which despite its somewhat repetitive mechanics offers simple fun... until it's over. And that moment, unfortunately, does not take long to arrive." [19] Whereas Lorenzo Baldo for IGN Italia rated the PC version of the game 5/10, stating that "Like a modern Icarus, or rather like the typical customer of a buffet, Bedtime Digital Games certainly has no shortage of inspiration, desire to do and aspirations for success. No, the problem is the never-too-esteemed sense of proportion, vital in separating victory... from nightmare." [20]

Liam Doolin for Nintendo Life rated the Wii U version of the game 7 out of 10 stars, stating that "As simple as Back to Bed may seem, it's a satisfying puzzle game. Bob's dream sequences further enhance the experience with the inclusion of an appropriately fitting surreal art style. If you're in the mood for a fun and functional puzzle game, maybe consider this one." [21]

Casey Gibson for Nintendo World Report rated the Wii U version of the game 6/10, stating that "Back to Bed offers a great look into the fascinating world of Bob’s dreams, but sadly you’ll only be there for about two hours. The Wii U version doesn’t include any added content or features, but does support off screen play. While the game stands tall from a presentation aspect, where it lacks most is in the act of playing it." [22]

Harry Slater for Pocket Gamer rated the game 3 out of 5 stars, stating that "There's a nice idea here, but the cumbersome controls mean Back to Bed gets tiring pretty quick." [3] Joey Thurmond for Push Square rated the game 6 out of 10 stars, stating that "Back to Bed is something that we'd love to see again in the future. A sequel could build upon and flesh out its genius puzzle solving foundation, but as it stands, the game feels more like a well-developed prototype than a fully-fledged title." [23]

Andrew Fretz for TouchArcade rated the game 3 and a half out of 5 stars, stating that "Back to Bed has a relatively small target audience with decisions that were made to emphasize visuals over gameplay, but for that audience there is a lot of appeal. At $3.99 I would have expected a little more innovation instead of rote gameplay. I would have liked to see the inspiration go beyond a handful of pieces of art and into a wider selection including more artists." [6]

CD-Action rated the game 6/10 in their magazine, stating that "I wish the developers spiced up basic 30 challenges instead of putting their efforts into the additional game mode." [25] Jennifer Allen for 148Apps also rated the game 3 and a half out of 5 stars, stating that "It’s a lovely concept and its art style alone will draw some folks in, but Back to Bed isn’t quite as special as it would like to be." [24]

Trent P. for Digitally Downloaded rated the game 3 and a half out of 5 stars, stating that "While this means in total the game offers 60 puzzles I felt while playing it that I could play it for much longer – there was a lot of room for the developers to come up with more puzzles." [26]

Game Rant rated the game 2 out of 5 stars, stating that "Really, Back to Bed is the worst kind of game: one that flirts with some good ideas, but never commits to doing anything with them. The core apple-dropping mechanic gets old fast, and while the graphics look great, they'd be better served in a different, more interesting game. It's not often that you see a game that takes something cool and completely misses the point - but if you're looking for one, Back to Bed is the game for you." [27]

Radu Haulica for Softpedia rated the game 3 out of 5 stars, stating that "Back to Bed is yet another indie video game that comes off as refreshing and brilliant at first, only to succumb a short while later at the hands of poor execution and limited overall vision." [28]

List of awards and nominations
YearAwardCategoryRecipientResultRef.
2012 Nordic Game Indie NightBest Indie GameBack to BedNominated [30]
Unity AwardsBest Student ProjectBack to BedNominated [31]
Dutch Game AwardsGuts & GloryBack to BedWon [32]
2013 IGF Awards Student Showcase Back to BedNominated [33]

Notes

  1. This review was done by a reviewer for Eurogamer.it.
  2. This review was done by a reviewer for IGN Spain.
  3. This review was done by a reviewer for IGN Italia.

Related Research Articles

<i>Paper Mario</i> (video game) 2000 video game

Paper Mario is a 2000 role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. Paper Mario is the first game in the Paper Mario series. First released in Japan in 2000 and then internationally in 2001, Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Switch Online + Expansion Pack on December 10, 2021.

<i>Tetris DS</i> 2006 video game

Tetris DS is a puzzle video game developed and published by Nintendo. It was released for the Nintendo DS on March 20, 2006, in North America, April 13, 2006, in Australia, April 21, 2006, in Europe, and April 27, 2006, in Japan. An installment of the Tetris franchise, the game supports up to ten players locally, and supported online multiplayer of up to four players using Nintendo Wi-Fi Connection prior to its discontinuation.

<i>The Spiderwick Chronicles</i> (video game) 2008 video game

The Spiderwick Chronicles is an action-adventure video game adaptation of the film of the same name. It was released on February 6, 2008, in North America, and on March 14, 2008, in Europe for Microsoft Windows, Nintendo DS, Wii, Xbox 360 and PlayStation 2.

<i>Tetris Party</i> 2008 video game

Tetris Party is a puzzle video game by Hudson Soft for WiiWare. An installment of the Tetris series, the game supports the use of Miis and the Wii Balance Board, and features both local and online multiplayer in addition to several single-player modes unique to the game.

<i>Groovin Blocks</i> 2008 video game

Groovin' Blocks is a puzzle video game for Wii by Empty Clip Studios. It was released in North America on September 8, 2008 as a downloadable WiiWare game. It also released as an expanded retail of the game in North America on August 11, 2009. The game was later released for the iPhone OS platform and on PlayStation Network on March 18, 2010.

<i>Rabbids Go Home</i> 2009 video game

Rabbids Go Home is an action-adventure video game developed and published by Ubisoft for the Wii and Nintendo DS. The game was released in North America on November 1, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A modified, shorter version of the game was ported to Microsoft Windows and released in Russia and Poland.

<i>And Yet It Moves</i> 2009 video game

And Yet It Moves is a puzzle-platform game developed by independent developer Broken Rules. The game was released for Microsoft Windows, Mac OS X, and Linux on April 2, 2009, and for Wii as a WiiWare title in August 2010. And Yet It Moves was originally designed as a computer science project at the Vienna University of Technology in 2007. When the original prototype won or was nominated for awards at various independent game festivals, the team decided to create a full version of the game.

<i>Man vs. Wild</i> (video game) 2011 video game

Man vs. Wild is an action video game inspired by the Man vs. Wild survival television series. In it, the player takes on the role of host Bear Grylls to survive the hardships of various environments. It was developed by Floor 84 Studio and Scientifically Proven and published by Crave Entertainment and Discovery Channel.

<i>Wii Play: Motion</i> 2011 party video game published by Nintendo

Wii Play: Motion is a video game for the Wii console and the sequel to the 2006 game Wii Play. It was released in North America on June 13, 2011; Europe on June 24; Australia on June 30; and Japan on July 7, 2011.

<i>Rodea the Sky Soldier</i> 2015 video game

Rodea the Sky Soldier is an action-adventure game developed by Prope for the Wii and Kadokawa Games for the Wii U and Nintendo 3DS. The game stars Rodea, an android who possesses the ability to fly and a "heart". These traits result in Rodea becoming a soldier in order to fulfill his promise of protecting the kingdom of Garuda, a series of islands that float in the sky, from the ground-based Naga Empire and its leader, Emperor Geardo. Although development was completed in 2011, Rodea the Sky Soldier went unreleased for four years until it finally saw a release in Japan in April 2015, and then a subsequent worldwide release in November 2015. The Wii version was the last game released for that platform in Japan.

<i>Wii Fit U</i> 2013 exergaming video game published by Nintendo

Wii Fit U is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013, followed by North America and Europe one day later. It is also the only game on the system to support the balance board.

<i>Carmen Sandiego Adventures in Math</i> Video game series

Carmen Sandiego Adventures in Math is a series of five games released in 2011/2012 for the Wii, and is part of the Carmen Sandiego franchise. The style of the games are reminiscent of comic books. The 5-part series were the first English language console games from the Carmen Sandiego franchise since The Secret of the Stolen Drums. These "short, educational detective adventures" were only available as a download through the Nintendo Wii Shop. The games were developed by Gamelion Studios, and published by Houghton Mifflin Harcourt. They could take up to 6 players, and required 600 Wii points. Maths topics included in the games include: Symmetry, Identifying angles, Graphing coordinates on a grid, Logic puzzles, Working with fractions, Solving equations, and Tangrams. The games are designed for elementary learners across grades 3–5.

<i>Pushmo World</i> 2014 video game

Pushmo World, known as Pullblox World in Europe and Australia and as Hikuosu World in Japan, is a puzzle game developed by Intelligent Systems and published by Nintendo for the Wii U video game console. The game is the sequel to Pushmo and Crashmo, and was released worldwide on June 19, 2014. A sequel, Stretchmo for the Nintendo 3DS, was released in 2015.

<i>Stealth Inc 2: A Game of Clones</i> 2014 video game

Stealth Inc 2: A Game of Clones is a 2D puzzle platform video game which was developed and published by Curve Digital. The game is a sequel to Stealth Bastard Deluxe, featuring different mechanics which involve puzzle sections. The game was released for the Wii U on October 23, 2014. The PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One and Microsoft Windows versions of the game were also released in April 2015.

<i>Mario vs. Donkey Kong: Tipping Stars</i> 2015 video game

Mario vs. Donkey Kong: Tipping Stars is a 2015 puzzle-platform game developed by Nintendo Software Technology and published by Nintendo for the Nintendo 3DS and Wii U. It is the sixth game in the Mario vs. Donkey Kong series and the 200th video game featuring Mario. The game was released worldwide in March 2015 on the Nintendo eShop for all regions, and received a physical release in Japan. This is the first Nintendo-published title to support a cross-purchase concept; if players buy one version, they receive a free download code for the other version. The 3DS version is also the first Nintendo 3DS title to support Miiverse stamps.

<i>Lovely Planet</i> 2014 video game

Lovely Planet is a first-person shooter platform video game developed by Indian indie developer Quicktequila and published by tinyBuild. It was released for Microsoft Windows, OS X and Linux in July 2014, for Xbox One in January 2016, and the PlayStation 4 and Wii U in April 2016.

<i>Chronology</i> (video game) 2014 video game

Chronology is a 2014 puzzle-platform game by Danish developer Bedtime Digital Games.

<i>Harry Potter</i> video games Licensed video games based on the Harry Potter novels

The Harry Potter video games are a series of video games based on the Harry Potter novel series and film series originally created by J. K. Rowling. Many of the Harry Potter-inspired video games are tie-ins to the film adaptations of the same name. There are multiple distinct versions for individual games.

<i>The Cube</i> (video game) 2012 video game

The Cube is a puzzle video game both developed and published by British studio Funbox Media. Based on the British game show of the same name, the game released on November 16, 2012, worldwide, for the Nintendo 3DS, the PlayStation 3, and Wii. The game also released on the Nintendo Switch on December 2, 2022.

References

  1. Life, Nintendo (February 16, 2017). "Nintendo Download: 16th February (North America)". Nintendo Life . Retrieved June 7, 2024.
  2. "Back to Bed: Puzzle-Abenteuer erscheint im April für Switch". 4Players (in German). 2019-03-25. Retrieved 2024-04-29.
  3. 1 2 3 "Back to Bed". www.pocketgamer.com. 2014-09-03. Retrieved 2024-04-29.
  4. "A Game About A Dude Who Sleepwalks Looks A Lot Cooler Than It Sounds". Kotaku. 2013-02-27. Retrieved 2024-04-29.
  5. 1 2 3 Werner, Jillian (2014-08-28). "Back to Bed Review: Sweet Dream". Gamezebo. Retrieved 2024-04-29.
  6. 1 2 3 "'Back to Bed' Review – a Sleepwalk to Remember – TouchArcade". 2014-09-02. Retrieved 2024-04-29.
  7. "Back to Bed: Surrealistisches Puzzle-Abenteuer". 4Players (in German). 2014-07-18. Retrieved 2024-04-29.
  8. "Saving A Sleepwalker Is Hard When You're A Spirit Dog...Thing". Kotaku. 2014-08-08. Retrieved 2024-04-29.
  9. 1 2 3 "Back to Bed: di nuovo nel mondo dei sogni - review". Eurogamer.it (in Italian). 2014-09-02. Retrieved 2024-04-29.
  10. "Back to Bed critic reviews". www.metacritic.com. Retrieved 2024-04-29.
  11. "Back to Bed critic reviews". www.metacritic.com. Retrieved 2024-04-29.
  12. "Back to Bed critic reviews". www.metacritic.com. Retrieved 2024-04-29.
  13. "Back to Bed critic reviews". www.metacritic.com. Retrieved 2024-04-29.
  14. "Back to Bed critic reviews". www.metacritic.com. Retrieved 2024-04-29.
  15. 1 2 3 4 5 6 "Back to Bed Reviews". OpenCritic. 2017-01-26. Retrieved 2024-05-10.
  16. 1 2 "Back to Bed Review". GameRevolution. 2014-08-15. Retrieved 2024-04-29.
  17. 1 2 Carlson, Alex (August 7, 2014). "Review: Back to Bed". Hardcore Gamer. Archived from the original on May 12, 2019. Retrieved April 29, 2024.
  18. 1 2 3 Bohn, Jason (August 26, 2015). "Review: Back to Bed (PS4/PS Vita)". Hardcore Gamer. Archived from the original on September 28, 2015. Retrieved April 29, 2024.
  19. 1 2 las 09:31, Inés Barriocanal Publicado el 21 de mayo de 2015 a (2015-05-21). "Back to Bed. Análisis para iOS y Android". IGN España (in European Spanish). Retrieved 2024-04-29.{{cite web}}: CS1 maint: numeric names: authors list (link)
  20. 1 2 Settembre 2014 09:00, di Lorenzo Baldo Aggiornato: Mercoledì 19 Novembre 2014 05:18 Pubblicato: Giovedì 11 (2014-09-11). "Indiegram #5". IGN Italia (in Italian). Retrieved 2024-04-29.{{cite web}}: CS1 maint: numeric names: authors list (link)
  21. 1 2 Life, Nintendo (2016-12-26). "Review: Back to Bed (Wii U eShop)". Nintendo Life. Retrieved 2024-04-29.
  22. 1 2 "Back to Bed Review - Review". Nintendo World Report. Retrieved 2024-04-29.
  23. 1 2 Square, Push (2015-08-25). "Review: Back to Bed (PS4)". Push Square. Retrieved 2024-04-29.
  24. 1 2 "Back To Bed Review | 148Apps". www.148apps.com. Retrieved 2024-04-29.
  25. 1 2 "Back to Bed". CD-Action . November 2014. p. 74.
  26. 1 2 P. (2014-08-06). "Review: Back to Bed (PC) – Digitally Downloaded" . Retrieved 2024-04-29.
  27. 1 2 Staff, G. R. (2015-08-25). "Back to Bed Review". Game Rant. Retrieved 2024-04-29.
  28. 1 2 Haulica, Radu (2014-09-07). "Back to Bed Review (PC)". softpedia. Retrieved 2024-04-29.
  29. "Back to Bed". www.metacritic.com. Retrieved 2024-04-28.
  30. Lau (May 2, 2012). "NGIN 2012 Finalists". Copenhagen Game Collective. Retrieved July 15, 2024.
  31. MCV Staff (July 27, 2012). "Unity Awards 2012 finalists named". MCV. ISSN   1469-4832 . Retrieved July 15, 2024.
  32. "Back to Bed - DutchGameAwards 2012". dutchgameawards.nl. Archived from the original on March 26, 2016. Retrieved July 15, 2024.
  33. "2013 Finalists & Winners - Independent Games Festival". igf.com. Retrieved July 15, 2024.