Battlehawks 1942

Last updated
Battlehawks 1942
Battlehawks 1942 Coverart.png
Developer(s) Totally Games
Publisher(s) Lucasfilm Games
Producer(s) Noah Falstein
Designer(s) Lawrence Holland
Programmer(s) Lawrence Holland
Michael Breen
Artist(s) Ken Macklin
Martin Cameron
Writer(s) Victor Cross
Richard Halsey Best
Noah Falstein
Platform(s) MS-DOS, Amiga, Atari ST
ReleaseOctober 1988 [1]
Genre(s) Combat flight simulator
Mode(s) Single-player

Battlehawks 1942 is a naval air combat combat flight simulation game released in 1988 by Lucasfilm Games. It is set in the World War II Pacific air war theatre, and was the first of Lucasfilm Games' trilogy of World War II flight simulations, followed by Their Finest Hour (1989) and Secret Weapons of the Luftwaffe (1991). The 127-page manual for Battlehawks 1942 includes a 100-page illustrated overview of the Pacific War. The preface to the manual was written by Richard Halsey Best, who commanded the dive bomber squadron that sank two Japanese aircraft carriers during the Battle of Midway.

Contents

Gameplay

In Battlehawks 1942, the player can participate in four pivotal naval battles of the Pacific war:

In each of these battles, the player can experience the same situation from the U.S. side or the Japanese side of the battle. The player can fly authentic aircraft of the era such as Grumman F4F Wildcats, Douglas SBD Dauntlesses and Grumman TBF Avengers on the U.S. side and Mitsubishi A6M Zeros, Aichi D3A "Vals" and Nakajima B5N "Kates" on the Japanese side. Realism settings such as invincibility, unlimited ammo and unlimited fuel, starting altitude and the caliber of the opposition pilots were present, so Battlehawks was customizable.

Each mission started with a briefing, giving the pilot a general outline of what was needed to do. In a departure from the usual flight-sim standards requiring players to perform take offs and landings, Battlehawks 1942 allowed players to get immediately into the action.

As with most flight simulators, Battlehawks has a cockpit view, switchable with the keypad for a look around the aircraft. Instruments are few: airspeed, altimeter, bank and pitch, fuel, rate-of-climb, RPM, compass and indicators for fuel and engine/airframe damage. The cockpit also had levers for landing gear, speed brakes (if equipped) and flaps.

The Battlehawks 1942 manual includes details Fighter Tactics instructions, such as deflection shooting or how to perform overhead approaches from the same or the opposite course. Mission types included escorting bombers as well as fighter interceptions, which were generally quite challenging and gave a great view of the diversity of the missions that were flown in the Pacific in 1942. Allied players flying Grumman F4F Wildcats would find themselves often vastly outnumbered in a desperate attempt to save their carriers from waves of Japanese Aichi D3A Val dive bombers.

There are also dive-bombing and torpedo-bombing missions on both sides. Dive-bomber and torpedo-bomber tactics were also discussed in the manual.

The graphics throughout the game use a sprite-based (so-called) 3D engine, which is based on bitmaps which are rotated and scaled depending on the player's view. Muzzle flashes and tracers were present, the aircraft took hits and caught fire, smoked or exploded with the pilot bailing out with a parachute.

Enemy artificial intelligence (AI) also was of high quality. Enemy aircraft would twist, turn, jink and realistically evade enemy fire. The performance characteristics of the various aircraft were realistically modeled so that, for example, the more nimble Japanese Zeros were very good at outmaneuvering U.S. fighters such as the F4F Wildcat.

Excellent pilots achieved promotions and several medals in Battlehawks (Air Medal, DFC, Bronze Star, Silver Star, Navy Cross and the Medal of Honor - if the player's own aircraft received severe hits, the Purple Heart was awarded).

Pacific theater air combat simulation successors of Battlehawks include: Aces of the Pacific (1992), 1942: The Pacific Air War (1994), Pacific Strike (1994), WarBirds (1997), and Pacific Fighters (2004).

Reception

Computer Gaming World very favorably reviewed the game, citing its graphics, historical accuracy, and innovative replay feature, giving the player a free-roaming camera with which to view the action. [2] The magazine later awarded the game as "Action Game of the Year", reiterating those praises, [3] a 1991 survey in the magazine of strategy and war games gave it four stars out of five, [4] and a 1993 survey gave the game three stars. [5] Compute! also praised the game's graphics, accuracy, and replay, and also cited its unpredictable enemies as a virtue. [6] According to the review in STart , "if you're an aviation enthusiast at all, you'll want Battlehawks 1942 just for its extensive manual. It's 127 pages of history, tactics, theory and aviation lore and includes fold-out maps of the battles in which you can fly. It's truly a spectacular production and almost worth the price of the game by itself." [7] The game was also well received by the reviewers of Dragon , where it was given 5 out of 5 stars. [8]

According to the game's designer Lawrence Holland, Chris Roberts told him at an industry conference that he had reverse-engineered Battlehawks 1942 to create the game engine for Wing Commander . Holland said: "Many years ago, while working at Skywalker ranch on Battlehawks 1942, I overheard two people talking over my shoulder about the game I was working on. Imagine my surprise when I turned around and saw Steven Spielberg and George Lucas discussing it and learning further that Steven Spielberg was playing and enjoying it. He was an early video game convert." [9]

Reviews

Related Research Articles

<span class="mw-page-title-main">Edward O'Hare</span> US Navy Medal of Honor recipient (1914–1943)

Lieutenant Commander Edward Henry O'Hare was an American naval aviator of the United States Navy, who on February 20, 1942, became the Navy's first fighter ace of the war when he single-handedly attacked a formation of nine heavy bombers approaching his aircraft carrier. Even though he had a limited amount of ammunition, he was credited with shooting down five enemy bombers and became the first naval aviator recipient of the Medal of Honor in World War II.

<span class="mw-page-title-main">Thach Weave</span> Aerial combat tactical formation maneuver

The Thach weave is an aerial combat tactic that was developed by naval aviator John S. Thach and named by James H. Flatley of the United States Navy soon after the United States' entry into World War II.

<span class="mw-page-title-main">Saburō Sakai</span> Imperial Japanese Navy WWII fighter pilot (1916–2000)

Saburō Sakai was a Japanese naval aviator and flying ace of the Imperial Japanese Navy during World War II. Sakai had 28–64 aerial victories, including shared ones, according to official Japanese records, but his autobiography, Samurai!, which was co-written by Martin Caidin and Fred Saito, claims 64 aerial victories.

<span class="mw-page-title-main">Grumman F4F Wildcat</span> United States Navy World War II era fighter plane

The Grumman F4F Wildcat is an American carrier-based fighter aircraft that entered service in 1940 with the United States Navy, and the British Royal Navy where it was initially known as the Martlet. First used by the British in the North Atlantic, the Wildcat was the only effective fighter available to the United States Navy and Marine Corps in the Pacific Theater during the early part of the Second World War. The disappointing Brewster Buffalo was withdrawn in favor of the Wildcat and replaced as aircraft became available.

<i>F-19 Stealth Fighter</i> 1988 video game

F-19 Stealth Fighter is a combat flight simulator developed and released in 1988 and 1990 by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game Project Stealth Fighter, which was released for the Commodore 64 in 1987. It was also ported to the NEC PC-9801 in Japan only, and the DOS version was re-released on Steam distribution platform in 2015.

<span class="mw-page-title-main">Cactus Air Force</span> Allied air power on the island of Guadalcanal in 1942

Cactus Air Force refers to the ensemble of Allied air power assigned to the island of Guadalcanal August 1942 until December 1942 during the early stages of the Guadalcanal Campaign, particularly those operating from Henderson Field. The term "Cactus" comes from the Allied code name for the island. In 1943, the Cactus Air Force was absorbed into AirSols, a joint command of Allied air units in the Solomon Islands.

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

The Lufbery circle or Lufbery wheel, also spelled Lufberry or Luffberry, is a defensive air combat tactic first used during World War I.

<span class="mw-page-title-main">VMF-221</span> Military unit

Marine Fighting Squadron 221 (VMF-221) was a reserve fighter squadron of the United States Marine Corps. Originally commissioned during the World War II, it flew the Brewster F2A-3, and after reconstitution in 1943, the F4U Corsair. The squadron, also known as the “Fighting Falcons”, is most notable for its actions on June 4, 1942, during the Battle of Midway, which resulted in 23 members of the squadron, many posthumously, being awarded the Navy Cross for their actions in combat. VMF-221 ended World War II with 185 air-to-air victories, the second most of any Marine Fighting Squadron in the war.

<i>Wing and a Prayer, The Story of Carrier X</i> 1944 film by Henry Hathaway

Wing and a Prayer, The Story of Carrier X is a black-and-white 1944 war film about the heroic crew of an American aircraft carrier in the desperate early days of World War II in the Pacific theater, directed by Henry Hathaway and starring Don Ameche, Dana Andrews and William Eythe. Although arguably a classic propaganda movie, it was appreciated for its realistic portrayal and was nominated for the 1944 Academy Award for Best Original Screenplay.

<i>1942: The Pacific Air War</i> 1994 video game

1942: The Pacific Air War is combat flight simulation developed and published by MicroProse for the PC on the DOS operating system in 1994. It is based on the U.S. and Japanese Pacific War conflict from 1942 to 1945. An expansion pack, 1942: The Pacific Air War – Scenario, was released in 1995. A sequel, European Air War, was released in 1998. Tommo purchased the rights to 1942 and digitally publishes it through its Retroism brand in 2015.

<i>Secret Weapons of the Luftwaffe</i> 1991 video game

Secret Weapons of the Luftwaffe is a World War II air-combat combat flight simulation game first released in August 1991 by Lucasfilm Games.

<i>Their Finest Hour</i> (video game) 1989 video game

Their Finest Hour: The Battle of Britain is a World War II combat flight simulation game by Lawrence Holland, released in October 1989 for the Amiga, Atari ST and MS-DOS systems. It was the second game in the trilogy of World War II titles by Lucasfilm Games, the others being Battlehawks 1942 (1988) and Secret Weapons of the Luftwaffe (1991). The game was released with a 192-page manual written by Victor Cross, that provided a detailed historical overview of the battle and pilots' perspectives. An expansion pack, Their Finest Missions: Volume One, was released in 1989.

<span class="mw-page-title-main">Richard Halsey Best</span> United States Navy pilot

Richard Halsey Best was a dive bomber pilot and squadron commander in the United States Navy during World War II. Stationed on the aircraft carrier USS Enterprise, Best led his dive bomber squadron at the 1942 Battle of Midway, sinking two Japanese aircraft carriers in one day, before being medically retired that same year due to damage to his lungs caused by breathing bad oxygen during the battle.

<span class="mw-page-title-main">Akutan Zero</span> Japanese fighter arcraft

The Akutan Zero, also known as Koga's Zero (古賀のゼロ) and the Aleutian Zero, was a type 0 model 21 Mitsubishi A6M Zero Japanese fighter aircraft piloted by Petty Officer Tadayoshi Koga, that crash-landed on Akutan Island, Alaska Territory, during World War II. It was found intact by the Americans in July 1942 and became the first Zero acquired by the United States during the war that could be restored to airworthy condition. It was repaired and flown by American test pilots. As a result of information gained from these tests, American tacticians were able to devise ways to defeat the Zero, which was the Imperial Japanese Navy's primary fighter plane throughout the war.

<i>F-16 Combat Pilot</i> 1989 video game

F-16 Combat Pilot is a 1989 F-16 fighter flight simulator created by British software company Digital Integration Ltd. for Amiga, Atari ST, DOS, Commodore 64, Amstrad CPC and ZX Spectrum. It is considered as one of the first combat flight simulators to have a dynamic campaign environment. While the graphics, scenery and audio are quite sparse and basic, the instruments and flight dynamics of a F-16C Fighting Falcon are fully featured and modeled.

Paul Hubert Ramsey was a World War II naval aviator of the United States Navy (USN).

Moriyasu Hidaka was a fighter pilot officer in the Imperial Japanese Navy (IJN) during World War II. He participated in various battles and campaigns throughout the Pacific War and survived the war.

Over 700 different aircraft models were used during World War II. At least 135 of these models were developed for naval use, including about 50 fighters and 38 bombers.

Terufumi Kofukuda, born as Mitsugi Kofukuda, was an officer and a fighter pilot in the Imperial Japanese Navy (IJN) during World War II. He participated in various battles and campaigns throughout the Pacific War. After the war, he served in the new Japanese Self Defence Force (JSDF) as the commander of the Central Air Defense Force.

References

  1. Part One: The Early Years, 1982 - 1989 (2006-04-28). "LucasArts Entertainment Company | 20th Anniversary". Archived from the original on January 27, 2007. Retrieved 2013-11-17.
  2. Sipe, Russell (November 1988), "IBM is my Co-Pilot", Computer Gaming World , pp. 32–33
  3. "Game of the Year Awards", Computer Gaming World , p. 8, October 1989
  4. Brooks, M. Evan (November 1991). "Computer Strategy and Wargames: The 1900–1950 Epoch / Part I (A-L) of an Annotated Paiktography". Computer Gaming World. p. 138. Retrieved 18 November 2013.
  5. Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World. p. 118. Retrieved 30 July 2014.
  6. Guerra, Bob (April 1989). "Battlehawks 1942". Compute!. p. 63. Retrieved 11 November 2013.
  7. STart Magazine, Vol. 4, No. 4, November 1989, page 44.
  8. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989), "The Role of Computers", Dragon (142): 42–51.
  9. Larry Holland Archived December 9, 2006, at the Wayback Machine
  10. "Asimov's v13n06 (1989 06)".
  11. "Jeux & stratégie 58". May 1989.