| Before the Echo | |
|---|---|
| |
| Developer | Iridium Studios |
| Publisher | Iridium Studios |
| Platforms | Xbox 360 (Xbox Live Indie Games), Microsoft Windows, OS X, Linux |
| Release | Xbox Live Arcade May 5, 2011 Windows October 20, 2011 OS X, Linux October 15, 2015 |
| Genres | Music, role-playing |
| Mode | Single-player |
Before the Echo (formerly known as Sequence) is a music role-playing video game developed and published by Iridium Studios for the Xbox 360 (Xbox Live Indie Games) and Microsoft Windows in 2011, and for OS X and Linux in 2015. [1] The game received a sequel, There Came an Echo , in 2015.
| | This section needs expansion. You can help by adding missing information. (September 2025) |
The game was renamed Before the Echo in 2015 due to a copyright claim from the makers of the board game Sequence . The developer of the game, Jason Wishnov, stated on NeoGAF that he did not believe the copyright extended into electronic software, but did not wish to risk legal proceedings, believing that the claim amounted to "bullying". [2]
| Aggregator | Score |
|---|---|
| GameRankings | (X360) 68% [3] (PC) 67% [4] |
| Metacritic | (PC) 70/100 [5] |
| Publication | Score |
|---|---|
| Edge | (X360) 8/10 [1] |
| Eurogamer | (X360) 9/10 [6] |
| GameSpot | (PC) 5/10 [7] |
| IGN | (PC) 6.5/10 [8] |
| RPGFan | (PC) 72% [9] |
The PC version received "mixed or average reviews" according to the review aggregation website Metacritic. [5] Reviewers note its unique combination of rhythm-based combat and role-playing elements but differ on its overall execution and depth. Publications such as IGN and GameSpot offered varied assessments of the gameplay experience, highlighting the novel mechanics but critiquing aspects of its design and structure. [10]
On digital distribution platforms, Before the Echo has maintained a positive player reception over time. On Steam, the game’s community reviews are classified as “Very Positive,” with a large majority of user assessments praising its innovative fusion of genres and engaging soundtrack. Many players appreciate the game’s blend of rhythm mechanics with RPG progression, while some note challenges with difficulty and repetition. [11]