ChipWits | |
---|---|
![]() | |
Publisher(s) | BrainPower (Mac) Epyx (Apple II, C64) |
Designer(s) | Doug Sharp Mike Johnston |
Platform(s) | Apple II, Commodore 64, Mac |
Release | 1984: Mac 1985: Apple II, C64 |
Genre(s) | Programming game |
Mode(s) | Single-player |
ChipWits is a programming game for the Macintosh written by Doug Sharp and Mike Johnston and published by BrainPower software in 1984. Ports to the Apple II and Commodore 64 were published by Epyx in 1985.
The player uses a visual programming language to teach a virtual robot how to navigate various mazes of varying difficulty. The game straddles the line between entertainment and programming education.
The game was developed using the MacFORTH implementation of the Forth programming language for the Macintosh 128K.
Computer Gaming World preferred Robot Odyssey to ChipWits but stated that both were "incredibly vivid simulation experiences". The magazine criticized ChipWits' inability to save more than 16 robots or copy a robot to a new save slot, and cautioned that it "may be too simple for people familiar with programming". The magazine added that the criticism was "more a cry for a more complex Chipwits II game than condemnation of the current product". [1]
ChipWits won multiple awards, including MACazine Best of '85 and MacUser's Editor's Choice 1985 Award, as well as being named The 8th Best Apple Game of All Time by Maclife.
From 2006 to 2008, Mike Johnston and Doug Sharp developed and released ChipWits II, written in Adobe AIR. That version featured several innovations including an in-game tutorial, updated graphics, a soundtrack, isometric and 3D rendering, several new chips, and new missions. [3]
In September 2021, ChipWits, Inc. was formed by Doug Sharp and Mark Roth to create a modern reboot of the game. The new version is being written in Unity and is in early access testing. [4]
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
The Apple IIGS is a 16-bit personal computer produced by Apple Computer. It is the fifth and most powerful of the Apple II family. It is compatible with earlier Apple II models but has a Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST. The "GS" in the name stands for "Graphics and Sound", referring to its enhanced multimedia hardware, especially its state-of-the-art audio.
Omega is a video game developed and published by Origin Systems in 1989. It was directed by Stuart B. Marks.
In computing, a visual programming language, also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations. VPLs are generally the basis of Low-code development platforms.
Robot Odyssey is a programming game developed by Mike Wallace and Dr. Leslie Grimm and published by The Learning Company in December 1984. It is a sequel to Rocky's Boots, and was released for the Apple II, TRS-80 Color Computer, and MS-DOS. Most players have found it challenging. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, Robotropolis. The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again.
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
Rocky's Boots is an educational logic puzzle game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, CoCo, Commodore 64, IBM PC and the IBM PCjr. It was followed by a more difficult sequel, Robot Odyssey. It won Software of the Year awards from Learning Magazine (1983), Parent's Choice magazine (1983), and Infoworld, and received the Gold Award from the Software Publishers Association. It was one of the first educational software products for personal computers to successfully use an interactive graphical simulation as a learning environment.
VLSI Technology, Inc., was an American company that designed and manufactured custom and semi-custom integrated circuits (ICs). The company was based in Silicon Valley, with headquarters at 1109 McKay Drive in San Jose. Along with LSI Logic, VLSI Technology defined the leading edge of the application-specific integrated circuit (ASIC) business, which accelerated the push of powerful embedded systems into affordable products.
The King of Chicago is a 1986 action-adventure video game by Doug Sharp. Based on numerous Hollywood mobster movies, this game is set in the 1930s, but some sequences towards the end of the game take place in 1986. The Macintosh version of the game is animated using claymation, while other versions utilize drawn graphics.
Carnage Heart is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.
Armored Core: Formula Front is a mecha video game developed by FromSoftware and published by Agetec. It was a launch title for the PlayStation Portable in Japan, the 10th main installment in the Armored Core series.
The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions, making it a combination of a CPU and what would later be called a GPU. It found use in arcade video games from the late 1980s through the mid 1990s, including Mortal Kombat and NBA Jam, and computer workstation video accelerator boards. TI later released the TMS34020 with an emphasis on 3D rendering.
Masaya Matsuura is a Japanese musician and video game designer based in Tokyo, Japan. He was born in Osaka on June 16, 1961, and majored in Industrial Society at Ritsumeikan University. He has worked extensively with music production, sound design, and visuals, and has been active with the J-pop duo Psy-S. He has also been credited with popularizing the modern music video game at his studio NanaOn-Sha.
RoboWar is an open-source video game in which the player programs onscreen icon-like robots to battle each other with animation and sound effects. The syntax of the language in which the robots are programmed is a relatively simple stack-based one, based largely on IF, THEN, and simply-defined variables.
GATO is a real-time submarine simulator published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Mac. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit computers, to coincide with the launch of the Atari XEGS.
RoboSport is a 1991 turn-based tactics computer game. It was created by Edward Kilham and developed and published by Maxis.
Robot Battle is a programming game developed in 1991 by Blue Cow Software for the Apple Macintosh where players design and code adaptable battling robots. Its idea is similar to RobotWar. The concept of the game was invented by Toby Smith in a BASIC program "when people with 512K of RAM and two floppy drives were power-users", as he states in the game manual.
MindRover: The Europa Project, also known as simply MindRover, is a video game for PC, developed by CogniToy.
Armored Core: Verdict Day is a mech action game developed by FromSoftware and was published worldwide in September 2013 by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 15th installment in the Armored Core series and a direct sequel to Armored Core V.